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Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

What a wonderful day for a fright! Luigi's Mansion: Dark Moon is arriving in North America on March 24th with multiple mansions, a local multiplayer mode, and most hauntingly, the return of King Boo. We've seen art for the upcoming 3DS title before, but now it has been released in glorious high-resolution images that show off the gorgeously textured art style used in Luigi's Mansion 2.

In addition to the beautifully rendered character art, there are a ton of spooky scenes, eerie enemies, and much more shown off in several equally amazing yet very different art styles, so hop inside and take a look!


Last month's announcement of Pokémon X and Y Versions was met with huge excitement from nearly every corner of the Nintendo fandom. Even many who have personal distaste for Pokémon admit that it's going to push the 3DS from "success" to "powerhouse." The staff here at Gamnesia recently had the opportunity to discuss our thoughts on Pokémon X and Y Versions. After several questions were posed by writer Jackson Murphy, the staff has combined to offer you our individual insights into Pokémon X and Y. In this roundtable discussion, you will see what the we hope X and Y Versions can achieve in expanding the world of Pokémon and much, much more.

What was your reaction to the reveal of Pokémon X and Y Versions

Nathan Janc: Well, I was excited initially because personally I haven't played much of any Pokémon game in a decade, since I kept waiting for some sort of noticeable advancement from the outside looking in. We got that now visually as they try to bring the game into a 3D world. It's exciting, and while not the greatest visually so far, it's a big step up for a Pokémon game. I was a bit put off by the fact that we’re still moving on a tile-based grid pattern instead of including all the axes of movement, but this is probably intentional to still force some trainer-on-trainer battles in single player. It's probably the most excited I've been since Pokémon Gold and Silver.

Head past the jump to see how everyone else feels.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!

After many responses from fans after the release of Resident Evil 6, Capcom has finally listened and intends to return the horror franchise to its roots. Capcom knows the franchise must go forward, even if a reboot is necessary. In an interview with IGN Masachika Kawata, a producer who has worked on the series for a long time, had this to say:

"I think that it's important for us to have users' needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That's what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn't lose the essential nature of what makes it a good game just by changing the characters." — Masachika Kawata

Plenty more from Mr. Kawata after the jump.