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Renegade Kid is an indie game development company known best for Dementium: The Ward, a first-person horror game for Nintendo DS,  and Mutant Mudds, a 2D platformer which tells the story of a boy named Max as he tries to thwart a "Muddy" invasion. Siliconera recently discovered a trademark for the title Treasurenauts buries in the United States Patent and Trademark office and reached out to Renegade Kid for further insight.

Renegade Kid confirmed that they are, in fact, the owner of the trademark and that the next game will be called Treasurenauts. We don't know how it will play or on what system it will launch, though 3DS seems like a safe bet. Let's just hope people can keep it straight from Scribblenauts, 5th Cell's popular series of games.

Monster Hunter 3 Ultimate has already received a bit of news today, but there's even more. Additional downloadable quests will be periodically released for several months after the launch of the game, with the first being made available on day one. Not only will this add even more content to an already content-filled game, but the best part of all this is that all of these quests will be free.

This is a very rare occurrence for Capcom.

Sakurai, the big man behind the Smash Bros. franchise, has been well noted as having a disorder that really hampers his ability to work, specifically with his right arm. Thankfully as a director he doesn't really need to do any code work and he does a lot of overseeing, which means his brilliant mind can still be at work in helping projects. However, a big part of his job has to do with play-testing, that way he can truly "feel" how progress is going and find issues with an experience. The problem right now is that since his right arm is practically unusable, he has to use his left and try and reach around the controller, and he notes this is specifically an issue when he tries to play-test Smash Bros. on the 3DS.

"I think the one word I've said the most this year, by far, is 'Ow!'" he wrote. "Not only am I getting calcific tendonitis, but they've also found what are apparently several ruptures in the muscles. My upper arm hurts, and there's this chronic dull pain in my elbow joint as well. On the lower arm, there's this feeling of fatigue around the flexor muscles that turns into pain when I use a keyboard or game controller with my fingers."

"There's no instant cure for it, so all I can do is either block the pain with injections or put my arm in a cast to keep the ruptures from spreading. I was told that the important thing was to keep my arm as rested as possible. In order to get it fully healed, the only thing is to not use my right arm or hand. So not only am I using a trackball with my left hand; now I'm using it to eat, brush my teeth, wash my hair, and even drive as much as I'm able to."
This definitely isn't good. Oh, what was all that about hindering Smash Bros. development? More quotes after the jump.

Companies tend to deal with lawsuits all the time, especially after they release new technology into the marketplace. Seijiro Tomita, 58, presented a prototype of his glasses-free 3D technology to seven Nintendo officials at their headquarters in 2003. Tomita is a former employee of Sony for nearly 30 years, and he left the company in 2002 to pursue his own ideas. The problem here of course is that Nintendo has a solid defense—Tomita was not the only person with which Nintendo held meetings with on 3D technology. After holding, as they claim, hundreds of meetings, they settled on using tech from Sharp Corp.

It's important to note they met with Sharp Corp. a full year prior to Tomita. So, while the technology likely shares similarities, Nintendo is using Sharp Corp.'s stuff, not Tomita's. In all liklihood, Tomita is suing the wrong company as it would be Sharp Corp. who owns the rights to the 3DS' technology. Either way, he is suing both Nintendo of America and Nintendo of Japan, leaving out Europe for unknown reasons.

In the end, this lawsuit is likely not to go anywhere, but people keep insisting to do anything that they feel will get them some compensation. Nothing against Tomita, who I am sure has some great ideas, but Nintendo has a licensing agreement for this tech from a different company. Be sure when you sue, you sue the right people. You can find out all the details about this lawsuit right here.

Mario is an icon. In a gaming culture increasingly focused towards guns and marketing, Mario still manages to stand tall in his red shirt and blue overalls. While the Mario games explore all sorts of genres, the heart and soul of Mario—where is all began—is on a 2D plane, running across the Mushroom Kingdom and stomping down Koopas along the way. When IGN had the chance to discuss Mario with the director and producer of Mario's latest adventure, New Super Mario Bros. U, they explained that as consoles evolve, it gets harder and harder to innovate Mario without losing the simple yet fun gameplay that makes Mario so wonderful.

“When we finished [New Super Mario Bros. Wii] up, we thought,'It’s gonna be hard to add any new features to this.' Once we started fleshing out the next concept, though, we realized that we could still come up with new ideas for [New Super Mario Bros. U]. Right now, I can’t really say what might come next, but I think we’ll still manage to find new stuff for the series. I think that innovation is important, but it can’t be something that destroys the core fun that defines Mario in 2D. We need innovation that retains 2D Mario’s play sensation"

Head past the jump to keep reading.

Professor Layton and the Azran Legacies is the upcoming installment Professor Layton series, a popular brand of puzzle-adventure titles for Nintendo's handheld consoles. Following the events of last year's Miracle Mask, Azran Legacies will be the final Professor Layton title to feature Professor Layton himself as the protagonist. Azran Legacies was shown a few days ago via Nintendo Direct, and thanks to Siliconera, we now have a better understanding of the title. Head past the jump to read all about it!

Kid Icarus: Uprising is one of the most critically acclaimed games on Nintendo 3DS at the moment. Bringing Pit back from a 21-year hiatus, Kid Icarus: Uprising returns to the world of our favorite Greek angel and introduces friends and foes new and old along the way. A year after its initial release, Amazon France has listed a version of the game for Wii U at a tentative price of €69,99.

More likely than anything, this is a mistake on Amazon's part—Sakurai has said he has no intentions of developing a sequel; not to mention it's bizarre that Amazon France would hear news of a game before the rest of the world's media outlets. Whether or not Amazon's listing is any indication of anything, how would you feel about Uprising getting a Wii U port? Resident Evil: Revelations shows that the handheld-to-home console jump isn't too bad these days; would you like to see Pit and friends make their way to Wii U?

Castlevania: Lord of Shadow — Mirror of Fate is the upcoming 3DS entry in Konami's Castlevania franchise. Mirror of Fate has consistently shown us trailers displaying strong gameplay, but now we see a story trailer to go along with it. This trailer shows us the motivations of Simon Belmont, the hero of the original Castlevania, in pursuit of his missing father.

The video shows that the game features full voice acting which is none too shabby. Unfortunately, the cinematics accompanying much of it seems to drag the experience down. The trailer concludes with another display of the Lords of Shadow gameplay, ensuring us once again that it will be a fun experience. Most of this video is really hit-or-miss for me, but what do you think of the new story trailer?

As you can see form the above tweet, WayForward, creator of the hit eShop game Mighty Switch Force has announced a sequel to the successful first entry. Very little information is currently known about Mighty Switch Force's successor, but WayForward promises that more information is on its way. On top of this, WayForward has also confirmed that the Wii U version, subtitled Hyper Drive Edition, is headed to Australia and Europe sometime soon. 

While Mighty Switch Force is no behemoth, a sequel is not exactly unexpected. Did you own the original? Do you plan on buying Mighty Switch Force 2 when it officially launches? Sound off in the comments!

It's been a bit since we heard anything on the Pokémon front, but we just got slammed with a slew of new details straight from 4Chan. Now, as things typically go with 4Chan, you should take all of the following information with a massive truck of salt. Yes, sometimes the anonymous users are spot on at 4Chan, other times they are yanking our chain. Either way it gives us a lot to talk about.

  • Main characters are Jean and Jane; names are non-customizable
  • Trainer now appears in the bottom screen during battle, with a speech bubble interface holding the trainer commands inside
  • Trainers now have their own leveling system that affects how in-game NPCs react to you and grants various bonuses such as increasing capture rate and the rarity of Pokémon encountered
  • A new key item called the Whistle can be used once per battle with differing effects, such as waking up a Pokémon or snapping it out of confusion.

There are so many more details than that. Hop inside!

Luigi's Mansion: Dark Moon is coming to North American 3DS owners in later March. To prepare consumers for its release, Nintendo has decided to produce a TV commercial for the game to spread its name and hopefully increase sales. Following a commercial for Fire Emblem Awakening, it's wonderful to see that Nintendo has taken a fancy to creating commercials again, as I fondly remember them doing when I was growing up, and without a single drop of charm lost. A tip of the hat to you, old friend. Keep the good times coming.

Yesterday morning, Nintendo held another Nintendo Direct stream, this time for Japan only and based around Nintendo 3DS. The stream is all in Japanese, but it shows off Monster Hunter 4, a new game by Mega Man creator Keiji Inafune, and a game in which giant robots fight each other to unfitting music. But that's not all; there's still Castlevania, Professor Layton, and much, much more! The video is all in Japanese, but if you're interested to see some of what the 3DS might have in store (for Japan, anyway), be sure to check it out. Or if you'd prefer, you can find a breakdown of the stream's information right here.

Monster Hunter 4, the 3DS exclusive, looks better than ever in the above trailer. Sure, it may not be as pretty as the HD Monster Hunter: 3 Ultimate Wii U game, but it's mighty fine for a 3DS offering. It's also notable because it's the true blue new game that many Monster Hunter fans have been clamoring for. It is a bit odd it's heading to the 3DS and not the Wii U, but it will feature full online functionality, which is something the 3DS version of Ultimate does not. Are you looking forward to this title?

Monster Hunter 3 Ultimate is one of the most hotly anticipated games coming to Nintendo consoles in the next few months. Ultimate, which is a massive expansion of the original Monster Hunter 3 is coming both to Wii U and Nintendo 3DS and comes with a smooth save data sync system so you can seamlessly access the same save file at home in HD or in three dimensions on the go.

For those who can't wait to get a hold on Capcom's latest Monster Hunter title, they've released a demo of both versions of the game on Nintendo's two eShops. You can head over to the Nintendo 3DS eShop for a demo of the 3DS version of the game and the Wii U eShop for the Wii U demo. As always, both demos are free and can only be accessed thirty times. So what are you waiting for? Try it out now!

A long time ago, some time in 1992, someone at Nintendo thought it would be a good idea to stay after regular work hours and 'work up some fun' in the office and among employees. By this, I don't mean kinky fun, but rather the kind that leads to organic, masterful come-up-from-behind games. Legend of Zelda: Link's Awakening started out as a Legend of Zelda: A Link to the Past port for the Game Boy, but the freedom of the working context allowed the team to turn the game into an original project.

And original it was. Dubbed in Japan Legend of Zelda: Dream Island, the game was written before Koizumi ever ventured into the markedly dramatic territory of Legend of Zelda: Majora's Mask. No, Link's Awakening was rather a representation of interesting developments at Nintendo HQ. One where, despite the rigorous expectations of a Japanese task force, projects were formed on the basis of an up-and-coming company, a company of passionate developers and designers with a certain creative flow...