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Nintendo recently opened up and shared some info about the upcoming Nintendo Switch Online membership program. One of the benefits of becoming a paid subscriber (other than playing online, which will cease to be free in September) is access to a library of digital NES games. As fans suspected, Nintendo has confirmed this means there are no plans for a traditional Virtual Console on Nintendo Switch.

While this marks a shift in strategy for Nintendo, you can bet that they still intend to bring their classic games to Switch in some form. Nintendo hasn't elaborated on how they plan to release games from classic platforms like SNES and Game Boy Advance, but a likely option is that they will handle them similarly to the NES library. If that's the direction Nintendo chooses to go, it's fantastic news for indie developers.

Everybody has one special game in their life that they consider the pinnacle of perfection. It's the one thing you can always go back to that stands out above the rest. You never grow tired of it, and it always puts a smile on your face. You're often willing to look past all of its flaws because it had such a powerful impact on you as a person.

Which title do you always find yourself coming back to, despite its flaws? Even though you're aware it's not the best game in the world, what game are you willing to throw out their as the most important in your life?

Leave your answer after the jump!

Nintendo 3DS has enjoyed a lengthy stay in the spotlight as Nintendo's primary handheld since its debut in 2011. You might think the launch and incredible sales success of Nintendo Switch (which can also function as a handheld) would spell the end for 3DS, but that doesn't appear to be the case. Nintendo envisions the two co-existing for some time, and they recently announced plans to make new 3DS games until at least 2020. Is Nintendo crazy to continue to support seven-year-old hardware when they've got that beautiful, HD Switch screen available? Maybe a little, but there's a method to their madness.

On September 16th, 2015, Tatsumi Kimishima was faced with an impossible task: filling the shoes of Satoru Iwata. Nintendo's former President was a gaming icon and a beloved figure, and his sudden passing was a tragedy that shook the industry. In taking the torch from Iwata, Kimishima inherited a company that was not only brokenhearted, but also struggling financially. Kimishima was not Iwata's first choice for the job, but he stepped up to the plate when no one else was prepared to do so. Three years later, Kimishima is preparing to step down and turn the Presidency over to someone new. Looking back on his brief, but important stint as President, I believe Satoru Iwata would be proud of what he accomplished.

Hit the jump to reflect on Kimishima's Presidency with us!

I know what some of you are thinking. "Why would you ever listen to music when you can enjoy the lovely soundtracks video games have to offer?" That's a fair point, and I used to agree with that. But there's a certain point when I can't stand the constant "wahoo!" of Mario Kart or the boring ambient sounds of League of Legends. I need something fresh. I need something that gets me pumped.

What about you? What kind of music do you listen to when playing video games? Hit the jump and let us know in the comments!

Happy birthday, Kirby! Twenty-six years ago today, Kirby's Dream Land was released for the Game Boy in Japan. Nintendo and HAL Laboratory have released more than thirty games starring the perfect pink puffball since 1992, and our lives have been all the better because of it.

Find out more about this momentous occasion after the jump!

Dragon Ball Super's run has sadly come to an end after 131 episodes, but that doesn't mean the story is finished. We believe there's a strong chance that the latest iteration of the hit anime franchise will return after a hiatus of a year or so. If and when it does, it's got some pretty big questions to answer. Hit the jump for three big questions Dragon Ball Super never addressed, and join us in theorizing about the answers!

Brendan 'PlayerUnknown' Greene, the creator of PlayerUnknown's Battlegrounds (PUBG), recently revealed that he wants to support the game for 20 years, saying, "We want to do this for the next 20 years. We want to build out a platform for game modes and possible esports. We're committed to supporting this game for a long time." As evidence of this continued support, he also detailed maps which are coming out later this year, and the devs are currently hosting betas to test the new "Savage" map, the second round of which begins today.

All that sounds fine, but I have my concerns when a developer announces they want to support one game for a long time. Does a 20-year plan make sense for PUBG? Head inside to join the discussion.

In just over a week, Nintendo will be launching Nintendo Labo, which gives players the ability to craft their own custom peripherals out of cardboard and interact with Switch's features in unique ways. This outside-the-box idea could be the first of many, as Nintendo just announced plans to field new tech ideas from upcoming developers looking to create new experiences on Nintendo Switch. With just about anything in the realm of possibility, what sort of interactive experiences or features would you like to see on Switch?

Nintendo and Universal have been working on a theme park full of Nintendo attractions since last Summer, but today we go another exciting announcement. In addition to three Super Nintendo World locations, Universal is teaming up with The Pokémon Company to create a Pokémon theme park section in Orlando. When the park opens its doors in 2020, what sort of Pokémon adventures do you hope to encounter?

Hit the jump and share your ideas for Pokémon attractions!

Video game developers and publishers love to capitalize on the success of their hit games by turning them into big-budgeted Hollywood movies. Movies can draw a larger crowd, making them a more lucrative overall venture...or at least that's usually the case. As we reported earlier today, Grand Theft Auto V has sold so many copies that it's now more profitable than any game or film in history. With Rockstar's hit game already pulling in movie-like profits, should publisher Take-Two consider making the leap?

Hit the jump to share your thoughts and opinions!

I've had a few weeks to get accustomed to the the world of virtual reality with the HTC Vive. I've had a total blast playing a ton of games in VR, and it honestly made me change the way I see games. But there's one thing about the bundle I bought that I'm not that thrilled about: Viveport.

Head inside for my full thoughts on the program.

Video games have the ability to thrill us with intense action sequences, to grip us with emotional storylines, and to immerse us in fantasy worlds that beg to be explored. Games can be engrossing experiences that demand our full attention, but sometimes that's not what you need. Sometimes you just want to kick back with something simpler, relax, and kill some time. In moments like these, what's your go-to game to pass the time?

Share your favorites by clicking below!

One of the most iconic scenes in any iteration of the Dragon Ball franchise is Gohan's transformation into an ultra-powerful Super Saiyan 2 warrior in his battle against Perfect Cell. In that moment, Gohan transcended every known limit to become the strongest character the series had ever seen, surpassing both his father and Vegeta. A lot has changed for Gohan since then, and not for the better. Looking at him in Dragon Ball Super, you'd be hard-pressed to believe they're even the same character. Now that Dragon Ball Super has finished its run (at least for now) it's time to look back on just how big of a disappointment Gohan turned out to be.

It took me a little while, but I finally bought into the virtual reality craze. All three of the main VR headsets are sitting at more enticing prices than ever before, ranging from $299 to $499. These recent price drops were enough to get me to buy an HTC Vive.

I decided to take a look at some of the simpler games the Vive has to offer. One that immediately caught my attention was Audioshield, developed by Dylan Fitterer.

Head inside for my full thoughts on the game!