Subscribe to the latest updates from the Articles category

Articles Archives

Pokémon Black and White took players into the all-new Unova region where the series both underwent some change while also remaining mostly the same. Black and White marked the beginning of Generation V on the Nintendo DS, meaning that it was the first time two generations had graced one console. That made it more apparent than ever that some additional change would necessary.

To an extent, Black and White spiced up the Pokémon formula with new battle formats—in triple and rotation battles—as well as an increased focus on storyline. Overall, however, Pokémon Black and White remained the same with the eight-gym format and the same battle system we’ve known for decades.

More than anything, Black and White proved that the Pokémon formula remains strong even after all of these years. With almost 15 million copies sold, Nintendo and Game Freak decided to capitalize by rushing out some quick sequels. Instead of the Generation III remakes that many fans expected, they got a more original quest in Black and White 2, which served as an extension of the originals' story. Were these sequels truly worth it, or were they just a cheap ploy at cash?

As internet-browsing gamers, we all get caught up in the infamous console wars from time-to-time, where Nintendo, Sony, and Microsoft fans argue over which is best. Although it is about much more than merely which is better, because the debate often quickly becomes about personal attack. Nintendo fans are criticized as being children and female, or mothers and grandmothers.

On the other hand, PlayStation and XBox gamers are bagged for being simpletons who think they are cool guys, but apparently have nothing but a taste for bloodshed with games like Call of Duty. These stereotypes of the console wars couldn’t be further from the truth, and yet the debates rage on.

With 3D Nintendo gaming arriving on the scene back in the late ‘90s thanks to the Nintendo 64 and then the GameCube in the early ‘00s, classic side-scrolling platformers took a back seat. Franchises such as Super Mario Bros. and Donkey Kong Country from the NES and SNES were no more.

At the time of the 64’s rise to fame, side-scrolling came to be considered as a limitation of gaming in the past, rather than a genre of its own. With the Wii console Nintendo had proven that side-scrolling platformers are truly a whole genre that can provide a unique and entertaining experience even today, in the world of 3D and HD.

With modern 3D graphical sprites moving in 2D or even sometimes 2.5D landscapes,Nintendo has used the Wii to reinvigorate the once forgotten genre. Let’s look back at some of the major Wii titles that contributed to the resurgence of side-scrolling platformers.

When the concept of this little article initially popped in my head it was a rather one-sided affair. I wanted to address excuses the industry may likely be rationalizing themselves with in order to not properly show support for the Wii U. However, as I was gathering some information to create this piece I came upon a rather interesting revelation: The Wii U fans need to stop creating excuses as well.

As a long time Nintendo fan I am well aware of how the industry has generally treated our ilk. I am aware that popular analysts like Michael Pachter have often predicted some not-so-great things for Nintendo and often times, Nintendo tends to prove those predictions wrong. I am aware that when you go around to most general purpose gaming news sites, you can see a clashing of multiple fanboyisms, in particular to loyalty on console brands.

Earlier in the week, Gabe Newell and JJ Abrams gave the opening keynote at the 2013 DICE Summit. Newell spoke about seeing if Abrams could make a Half-Life or Portal movie, but it turns out through this new partnership with Valve, Abrams is actually looking to make games and not movies. Abrams spoke to Gamasutra and stated that he was aware of the large gap between games and movies, and doesn't want to waste the potential of the medium. Here's some snippets from the interview:

One of the things that’s really appealing about working with Valve is that they’ve got great taste, and that we will have the ability to work with people and not impose what we do on them.
We’re not looking to make movies in the game space. We’re looking to make great games that take the strengths of what we know – characters, world-building, creating a sense of emotional connection – and trying ways to try to exploit that in the gaming space, which is a very different animal than movies and TV.

Abrams said that he’s seen plenty of movies that don’t quite make it because they ought to have been developed as TV shows, and vice versa, and that’s the kind of situation he wants to avoid. What do you think of this new partnership and the way it's looking so far? Sound off in the comments!

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every weekend, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we assemble in-depth profile for every character. For the second entry in this ambitious series, we've assembled a profile for Little Mac, the tiny boxer and poster boy for Punch-Out!! But don't think our analysis stops at just the character—there's plenty more to be seen. Head past the jump to see why Little Mac has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


One of the biggest talking points as we head into this next generation has been graphical power. Even more than in previous generations, comparisons of the power between the newly released Wii U and the upcoming Orbis and Durango have been constant, and never cease to incite fights. The reason, of course, is clear. With the Wii, it was very obvious that Nintendo wasn't trying to compete graphically, and the only real point of contention was whether graphics mattered; purely opinion. Now, however, Nintendo's taken a step into the HD realm, and the argument is no longer whether graphics matter, but if the Wii U is truly powerful enough to 'beat' the competition.

In my opinion, this debate is pointless and flawed from the beginning. Jump inside to see why.

Those of you with some technical know-how might want to pay attention to this; the Wii U's gamepad has a lot of nifty features, but this definitely wasn't one I had thought of. I've watched a lot of videos showing people taking their Wiimotes and playing with the infrared technology in the Wii days, but this definitely ranks up there with the best of them. I'm not smart enough to pull this off, but are any of you interested?

According to a new report from Edge, Microsoft’s next Xbox, codenamed "Durango," will feature 50GB Blu-Ray discs and a new, improved Kinect shipping with the console itself. On the less positive side, the new Xbox will also apparently require an internet connection in order to access the console and will do everything in its power to block access to used games. We already know Sony is thinking about implementing technology to prevent used games from working on the upcoming PlayStation, codenamed Orbis, but now with two main gaming competitors attacking the used game market, the next generation is certainly going to be an interesting one. Head past the jump for more on the new Xbox and why Microsoft’s new ideas may alienate parts of their market.

It’s Good To Be Back

February 04 2013 by Dennis Wyman

Watching Gamnesia go live this past weekend certainly has been a rush for me, but not for the same reasons as the rest of our staff. 2013 marks the tenth year since I first started in gaming journalism, though it hasn't been an unbroken run. As anybody who keeps track of the behind-the-scenes happenings could tell you, I've been largely MIA from Zelda Informer for several years now. Real-world commitments such as my freelance web development business and my constant road-tripping schedule has kept me away from, and largely disinterested in, the video game industry for quite some time. It's only recently that I came back to ZI, mostly at the urging of several close friends and other staffers, to focus on fixing many of the technical and management problems that Zelda Informer has become somewhat infamous for. My latest order of business is to roll Gamnesia out the door, but in doing so, it has triggered a lot of fond memories to my early days in this industry. So, being mired in the development of this site the past month has been a largely nostalgic moment.

Read on for some musings from someone who has been doing this for way too long.

News today came across my desk about Resident Evil 6, and how it's considered a financial failure at Capcom, despite moving 4.8 million units across two platforms (PlayStation 3 and Xbox 360). Now, I, like many others, didn't enjoy the game because it seemed to only further bastardize a franchise that helped define my childhood—but it wasn't like it was completely terrible, either. Survival Horror was once a proud genre, and while other studios are making fair attempts to make it come back full circle (I'm looking at you, Ubisoft, with ZombiU), it's clear this isn't some isolated incident.

Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to its demise. Forget Atari finally closing up shop and THQ biting the dust. Let's forget about poorly-made games like Medal of Honor: Warfighter, which lead to the closing of its developer. The reality is that the top developers and publishers at the moment are trying hard to take their products and make them have mass appeal. This, however, is why indie  developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise, rather than reinventing an old one into something it's never been.

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

It's that time of year again, gentlemen. Football season. More importantly, the Super Bowl. Of course, being a game journalist, clearly I have no interest in anything without textures, bloom, or jiggle physics, so I put together a team of nothing but video game characters that I'll be fantasizing about a few seconds after kickoff on Superbowl Sunday. Now, I set me down some ground rules; mainly that they still have to abide by the standard conventions of football, so no ghosts bein' all impossible to tackle 'n junk like that.

Jump inside for my highly analytical list!

We live in a time when so many novels, comic books, and even classic cartoons are being adapted into feature films that it can often be sickening. Given the history of game-to-film adaptions, it’s easy to hope the same money-grubbers that pumped out abominations like Alone in the Dark and House of the Dead never get their greedy hands on our other favorite games. However, we should know that history doesn’t have to repeat itself. Just because past video game movies have been bad doesn’t mean they can never be good.

I strongly believe that games don’t belong on the Hollywood radar unless the film can achieve, at a bare minimum, everything the game already means to us. Thus far, video game movies have been nothing but critical flops. But one thing to learn from the vast array of adaptions to film from other mediums is that their potential for success is equal to their potential for failure. As fanmade teaser trailers for Zelda and Metroid movies have proven to us, video games are no exception. What exactly does it mean for a video game movie to be “good,” and how can one ensure it will turn out well? First, we need to examine what makes any movie good. Head past the jump to keep reading.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.