We here at Gamnesia have talked about the Banjo-Kazooie style 3D platformer collectathon A Hat in Time quite a bit over the past few weeks, and with good reason. This game looks amazing. Several weeks ago, the new studio Gears for Breakfast launched a Kickstarter campaign with a goal of $30,000. They passed that goal by more than just a little bit. By the end of the campaigns allotted time period, A Hat in Time had garnered over $295,000, almost ten times its original objective. Needless to say, all of the game's stretch goals -- ranging from a cooperative mode, to full voice acting, to extra worlds to explore -- were reached, and in fact, they were reached early enough that for the last few days of the campaign, an interminable stretch goal was added for one new song from famed Banjo-Kazooie composer Grant Kirkhope for every $15,000 the game received past the $200,000 mark.
To make a long story short, A Hat in Time's kickstarter campaign was a huge success, and we here at Gamnesia could not be happier about that, so we contacted the team to talk a bit more in depth about the development process, the inspirations behind the game, the team's goals for A Hat in Time, and even just a little bit about video games in general. William Nicholls, the team's lead environment artist and the great guy with whom we had the honor of speaking, has a lot of interesting and insightful stuff to say, so head past the jump to learn all about A Hat in Time and more!