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We here at Gamnesia have talked about the Banjo-Kazooie style 3D platformer collectathon A Hat in Time quite a bit over the past few weeks, and with good reason. This game looks amazing. Several weeks ago, the new studio Gears for Breakfast launched a Kickstarter campaign with a goal of $30,000. They passed that goal by more than just a little bit. By the end of the campaigns allotted time period, A Hat in Time had garnered over $295,000, almost ten times its original objective. Needless to say, all of the game's stretch goals -- ranging from a cooperative mode, to full voice acting, to extra worlds to explore -- were reached, and in fact, they were reached early enough that for the last few days of the campaign, an interminable stretch goal was added for one new song from famed Banjo-Kazooie composer Grant Kirkhope for every $15,000 the game received past the $200,000 mark.

To make a long story short, A Hat in Time's kickstarter campaign was a huge success, and we here at Gamnesia could not be happier about that, so we contacted the team to talk a bit more in depth about the development process, the inspirations behind the game, the team's goals for A Hat in Time, and even just a little bit about video games in general. William Nicholls, the team's lead environment artist and the great guy with whom we had the honor of speaking, has a lot of interesting and insightful stuff to say, so head past the jump to learn all about A Hat in Time and more!

An abstract action game, which started as an entry for the 2013 7DLR Competition, has just had its full version released. So Many Jagged Shards is a game about finding your way and squeezing through tight spaces as you try to survive and find the black vortex that marks the end of the level, which are all procedurally generated. The interesting thing is that the game started as a bit of a rogue-like title but was changed massively, retaining only a little bit of its roots. The levels, the background, and every single other graphic in the game is made entirely out of flat-shaded triangles.

You can play as one of the three default characters (using the term 'character' loosely), or you can design your own to use with the included editor. You navigate the mazes with your mouse, and activate various powerups you collect with a single click. Enemies will chase you around and steal one of your three hearts if they touch you. Powerups aren't used to fight enemies but instead to manipulate the maze you're in. Depending on your play style, you can reach one of five final levels. The game's soundtrack is generated in real time as you play, and as such will be different every time you play. Hit the jump for the trailer!

So Many Jagged Shards is available here for free on your PC.

Feel like wasting a few hours? Why not do it with a genetically engineered penguin rocking some sweet sneakers and plasma claws? Pizeltruss' game Ripple Dot Zero is just that. The game was released this last weekend and it's an amazing experience. It's very reminiscent of the classic Genesis titles, such as the previously mentioned Sonic the Hedgehog and Strider.

The game's protagonist is, as mentioned above, a genetically engineered penguin in really cool shoes. You start the game breaking out of a prison in a laboratory, and the game is filled with running and jumping around on spring pads. The Strider aspect of it comes with Ripple (the penguin) possessing a sweet pair of plasma claws that are as potent as nobody's business and have quite the respectable reach. Oh yeah, and the music is glorious. Ever so glorious.

Play Ripple Dot Zero here for free in your browser.

Proteus, the award winning indie game from developers Ed Key and David Kanaga, is the latest indie game snatched up by Sony for the Playstation Network and Playstation Vita. In a post from this morning on Sony's Playstation blog, Curve Studios' Rob Clarke announced the company's collaboration with Key to port the title to Sony platforms.

"We've already had Proteus up on the big screens here in the office, and it's looking like nothing the PlayStation has ever seen before," says Clarke, who serves as Curve's PR and Marketing Director. Clarke has promised that the Playstation version of the game will be an overhaul from the original PC version. A release date has not yet been set, but trust me when I say that I can't wait.

Kevin Messman's new game Rotational is very much a gaming love letter to Terry Cavanagh's Hexagon. However, unlike Hexagon, Rotational is a 3D game. Your one and only goal is to rotate the sphere in the center so its grey tip never touches a cube. The cubes will slowly close in on you and you rotate your sphere so the tip goes through the one open side, which is boldly outlined. After you fail, the game shows you your progress in the game in a percentage, and you can press your space bar to instantly restart the game with no delay. The music for the game was composed by Andrew Gleeson (Melodisle), and it fits perfectly into the techno/trippy atmosphere.

Rotational can be downloaded here for absolutely no charge.

Silver Dollar Games is a developer with an insanely diverse catalog of games under their belt. They're known for producing decent games for XBLIG at a speed that would give any other developer whiplash, using any and all ideas their staff comes up with. I had that in mind when I picked up my controller to play One Finger Death Punch, expecting a mediocre game with about a half an hour of gameplay. The game did win Microsoft's Dream.Build.Play competition for 2012, but that did little to raise my expectations. However, once I hit the combat, all of my doubts were thrown out the window.

One Finger Death Punch uses only two buttons: X and B. X lets you attack left and B lets you attack right. You might be thinking that this is too simple to be any form of entertaining. However, the game somehow manages to give the player an almost deep gameplay experience with only two buttons. Enemies come from either side of the screen and you simply dispatch them as soon as they get close enough. Timing is everything, and attacking half a second too early or too late can leave you open for attack. The game throws in enemies with weapons you can commandeer, enemies who jump from one side to another, enemies with more health, and plenty more varieties. The game has 250 levels of epic music and stick figure carnage, and it is currently on Steam Greenlight. Hit the jump to see the trailer.

Pick up One Finger Death Punch on the XBLIG Marketplace for 80 Microsoft points and on Steam soon.

Ansh Patel's new game Woman is an interesting and educational experience. It's a Twine-built interactive fiction that lets you read through a conversation between two feminists, one from the West and one from the Arab world, as the make their way through a nameless city while meeting an abundance of characters that point out some key differences between the two cultures and how they view feminism and women in general.

You play a third, faceless entity who listens in on the conversation and makes decisions that cause the conversation to alter slightly at each choice. Woman touches on a variety of topics, including religion, education, appearance, and family while letting both sides share their views and opinions without trying to push one side as correct and superior over the other.

Woman can be played in your browser as the full experience or the more hasty chapter by chapter version.

Cellar Door Games' brand new rogue-like sidescrolling action game was released yesterday for Windows, with releases on more platforms coming soon. You play as one of an absurd amount of possible characters as you explore a procedurally generated castle and more areas as you progress, collecting gold and killing enemies as you work towards upgrading your characters enough to make it through all of the areas and beat the final boss. Upon death, you start the next run as the descendant of your choice, each with different traits and abilities. Don't fret, every upgrade you buy is permanent and gets passed down to all of your descendants. Hit the jump for the trailer!

Rogue Legacy is available on its website and other digital distribution platforms for $15.

It looks as though Microsoft might finally be doing something nice for indie developers, as they've made a deal with the owners of the popular Unity Engine. The deal will allow any and all studios developing games for Xbox 360 or Xbox One to have free access to Unity and all of its tools and features. Unity Engine is easy to use, fairly powerful, and highly cost effective, so many indie developers have been flocking to it.

One particularly interesting feature about Unity Engine is the way that developers can release their game's assets back to the Unity community either for free or at a fee, allowing all users of Unity to have a relatively painless time starting out. Ragnar Torniquist, head of the studio behind Dreamfall: Chapters, described it to Eurogamer as an engine that levels the playing field:

"We suddenly have an engine that puts everybody on a level playing field. No matter how big your team is you still have an engine that's got the same feature sets - you can't pay a million dollars to get the extra features. It's cheap and it's accessible." -- Ragnar Tornquist

We already knew Nintendo and Sony would be supporting the Unity Engine, and it looks like Microsoft will be following suit.

In honour of the iOS puzzle game Nihilumbra hitting its first birthday, its developers over at BeautiFun Games have made the game free from June 27 until July 4. If you haven't played Nihilumbra yet, now is the perfect time for it. You simply change the game's colour palette to alter the physics, and you can pick the game up now to play all the way through to the game's surprising ending. If playing puzzle games on mobile devices doesn't suit your fancy, you can feel free to wait a little while until the game is ported to PC.

Hit the jump for the PC trailer and info on its release!

Nihilumbra is available for free on your mobile device until July 4th.

"I’ve not worked on any Wii U version of anything (luckily). But, y’know, I very early on raised my major concern about this. Anybody buying any Wii U game that’s a port is probably buying it almost exclusively and specifically for how it can play differently through the Wii U’s alleged innovated UI. I’m already a known skeptic on whether the interface paradigm is at all anything but idiotic. But if you’re gonna do it? Fine. Then, you HAVE to do it right. You HAVE to innovate on the UI. You HAVE to enhance game mechanics and gameplay in a MATERIAL way that justifies all the hassle and a $400 Xbox 360 seven years late.”

These words were uttered by the senior UI designer of Darksiders 2, Xander Davis. Of course, Vigil, the developer of the title, is no more, as THQ closed up shop earlier this year. Xander Davis has found new work since the financial meltdown. He is now developing a smaller title called CIDER. The twist? The game is coming to the Nintendo eShop.

Davis voiced how Nintendo changed his mind. Take a look at what he said after the jump.

The creators of the innovative ASCII browser game Candy Box have recently released their newest masterpiece: Lucky Peach. The game comes from the same vein: a browser based, ASCII, psuedo-action adventure game. The game is way more complicated than you'd think from your first glance, but it doesn't quite reach the level of hidden-sophistication that Candy Box does.

Lucky Peach is a game commissioned to commemorate The Travel Issue (issue 7) of the McSweeney's-published, print-only "journal of food and writing" Lucky Peach. It's a nice little action game that really feels like it could be a scrapped segment of Candy Box. You use your mouse to steer your cute little rowboat through the auto-scrolling bodies of water that share their names with various fast foods. You need to collect the familiar treats to gain weight, but be wary of the healthy foods, as you'll lose weight upon collecting those. You'll eventually reach a little island where you can play a series of minigames to earn ingredients for a delicious meal. Where's this all heading? Play the game and find out!

You can play Lucky Peach in your browser today!

When I think of video games today, I think one of the few great gems that remain in gaming are the communities that pop up around a particular game to celebrate it and the people who play it well. There are any number of them. Whether you are in the League of Legends or StarCraft camps; the fandom of Street Fighter, Tekken, or any number of fighting games; or taking part in gaming marathons about a particular series, there is some glimmer of something great hidden in these groups of people who come around a single event to celebrate the thing they are passionate about.

Recently, I happened across a community that, at first glance, seemed a bit strange and out of place. This community finds its home on the popular game streaming website, Twitch.TV, and celebrates all things The Binding of Isaac.

The Binding of Isaac is a rogue-like indie game that finds the player doing a randomly generated dungeon crawl as the protagonist Isaac. It was developed and released by independent game developers Edmund McMillian and Florian Himsl and has found its home in the hands of skilled and not-so-skilled players alike. The game’s difficulty and learn-by-playing methodology, its several hundred randomly generated power-up (or power-down) items that affect your characters abilities and appearance, and its strangely dark yet quirky religious tones may make it a turn-off to some people, but to others looking for a challenging game with replay value, The Binding of Isaac has spawned its own communities of fans and players.

More after the jump.

Pencil Test Studios, an indie developer featuring talent from titles such as Earthworm Jim and The Neverhood, launched a Kickstarter campaign a while back for an odd title called Armikrog. Continuing the style of The Neverhood, Armikrog would be a point-and-click adventure game animated entirely by hand using claymation. The game would be full of zany characters, hilarious dialogue, and mind-bending puzzles.

Well, I guess I should stop saying "would" and start saying "will", because Armikrog has reached its Kickstarter goal of $900,000. In fact, it even went above and beyond all the way up $974,578, reaching the stretch goal supporters had been clamoring for, a Wii U release!

So, it is with a happy heart that I can now say, Armikrog will be launching in July 2014 on PC, iOS, Linux, and Wii U. Who else is looking forward to this wacky adventure?

"The size of the world is impressive. There are many fantastic places to explore and great characters to meet. But what really excites us, and what we hope will excite you too, is that we can create an Oz that becomes a defining version, like we did with Alice. When people think of Alice, they now think of a bloody Alice with knife in-hand. We have that chance with Dorothy, to reinvent her and seer into history a version that can go beyond and live above the MGM or Disney film versions. This will be our Oz, our Dorothy, your Oz, your Dorothy." -- American McGee

Spicy Horse Games, a game studio spearheaded by Alice Madness Returns' American McGee, has just launched a Kickstarter campaign for their new game OZombie. OZombie is a game that hopes to reinvent Dorothy and the world of The Wizard of Oz in a new, much darker way. The game will tackle themes of conformity, employing zombies and their master, the Scarecrow, as a metaphor for conformist society. McGee says the world is an "impressive" size and should be full of intriguing locales to explore.

OZombie's crowdfunding goal is $950,000, and, at the time of writing, it has already reached over $86,000, so it's doing well. The campaign currently has three stretch goals. If the first is reached, at 6000 backers, the team will open the mysterious box from the game's Kickstarter trailer. If the second is reached, at 11,000 Backers, Chris Vrenna, at one point a drummer and keyboardist for Nine Inch Nails, will join the team to compose the soundtrack. The third goal has been thus far left ambiguous, labeled with, "Defined as the campaign progresses."

Head past the jump for more details as well as the Kickstarter campaign trailer, and if you're interested in OZombie, then head on over to the game's Kickstarter page and support it!