A Hat in Time is one of those incredible labors of love that the only an incredibly passionate and talented fan could bring to life, and it's definitely alive. Seen in the video above, A Hat in Time is being developed solely by Jonas Kaerlev, a Danish software student who also goes by Mecha the Slag. It has a bit of the Banjo-Kazooie/Donkey Kong 64 soul to it, but beautifully polished graphics with a hint of Wind Waker in them. Judging by the description of the game on Jonas' website, it's made for pure fun and frivolity, and has a lot of character; very Rare indeed.

In an interview with Jonas on Nintendo Everything, he states that he's found a publisher who's very interested in moving the game to the Wii U; here's hoping he finds the legs to get it there. Of course, with any huge undertaking like this, fan support means everything. If you like what you see so far, head over and give him some words of encouragement; he's put countless hours of work into every single texture you see in the video.

After getting the news earlier about Rayman Legends being delayed and no longer being a Wii U exclusive, it caused an uproar over the net. Wii U owners being upset because a game they had been waiting for, for quite awhile now. Gamers have taken to forums everywhere to voice their opinions on what Ubisoft is doing with this game. Then, having the Xbox 360 and PlayStation 3 owners pretty happy with what's happening but what about how the developers feel? That's something we wouldn't usually know, but today, a Rayman Legends developer spoke up. There's more after the jump!

One of the biggest talking points as we head into this next generation has been graphical power. Even more than in previous generations, comparisons of the power between the newly released Wii U and the upcoming Orbis and Durango have been constant, and never cease to incite fights. The reason, of course, is clear. With the Wii, it was very obvious that Nintendo wasn't trying to compete graphically, and the only real point of contention was whether graphics mattered; purely opinion. Now, however, Nintendo's taken a step into the HD realm, and the argument is no longer whether graphics matter, but if the Wii U is truly powerful enough to 'beat' the competition.

In my opinion, this debate is pointless and flawed from the beginning. Jump inside to see why.

A large majority of gamers have an emotional investment in the games they play, especially if they grew up with them. Each of us at Gamnesia has at least one game that means something to them, but I don't think any of it compares to this email, sent to thatgamecompany last month regarding their recent indie smash, Journey. There's really not much I can say about it, but I think it's something everybody should read. In a world where games are being demonized and thought devoid of value, stories like these do nothing but prove otherwise.

It's not pretty in Nintendo land right now, as fans are understandably upset that Rayman Legends, slated for February 26th, has been delayed almost seven full months to be ported to other consoles. While I am thrilled that 360 and PS3 owners are going to get to experience that I feel is probably one of the best 2D sidescrollers coming out this year, it's a bit disheartening seeing some of the backlash from Nintendo fans. As a Wii U owner myself, I am naturally upset that the only game I was looking forward to on the platform this month is now seven months away, but any Nintendo fan saying they are no longer going to buy the game is only doing the Wii U a disservice.

Ubisoft is a third-party developer and they want to make money on their games. They do not feel the Wii U base is big enough or a strong enough consumer base to make money on Rayman Legends at this time. The real way to answer what I may feel is a slight slap to our face is to prove Ubisoft wrong and show up in droves come September to scoop the game up, and make the Wii U the best selling platform for that title. Why? These games get taken from us like this and delayed because they don't believe they will sell strongly. All we can do is prove them wrong. By boycotting and not purchasing the game, you are just vindicating the decision to delay the Wii U version until all are ready for a universal launch. If you want this to change, you have to support the games when they come. It's that simple, folks.

Remember the kinda okay speech recognition on the 360's Kinect? Well, apparently Microsoft's next console is going to take speech recognition up to 11, fully integrating it as a core function of the console. According to reports, you'll be able to walk into the room and turn on the Xbox with just your voice, and have it engage you in Siri-quality searches and functions; instead of just going to the Bing bar, you'll be able to blab out a question and have the Durango respond to you intelligently. 

One of the biggest stumbling blocks of the Kinect was that it just didn't do enough to make it incredibly useful. Microsoft hopes that by adding features such as the Kinect noticing the amount of people in the room and suggesting games, as well as adding context to the speech recognition, these shortcomings will no longer exist. It truly seems they intend to take the console in an incredibly user-friendly direction. Remembering where you were in movies when you play them again, built in speech-to-text for writing messages, and a very strong possibility of Skype debuting on the console, the Durango's shaping up to be a nice living room centerpiece.

How do you feel about the direction Microsoft's taking their new console?

Ubisoft's just announced their future plans for the Assassin's Creed series, one of the biggest franchises of the WiiStation360 generation. Not only will it feature an entirely new protagonist, era, and location, it's going to be coming pretty darn soon. Ubisoft didn't give a real date for Assassin's Creed 4, but they did say it would see release during fiscal year 2014, which starts April 1st of this year and ends on March 31st, 2014. This is a very wide window, and I'm certain the release date will be on the far later side of the spectrum, seeing as how Assassin's Creed 3 released only months ago.

Do you have high hopes for the franchise? Personally, if feels a bit rushed to me, but then again, the entire franchise is actually surprisingly young. Even though there was never much more than a year between releases (even if some were spinoff titles, Ubisoft has always maintained pretty high quality. I'm hoping this next game  takes us somewhere vastly different than the past installments, with entirely different weaponry; we have yet to see a game take place in Asia or Africa. Of course, there are reasons for this, but...imagine the different in gameplay! One can dream. What would you like to see in the next Assassin's Creed? Sound off below!

Crysis is the one series out there that is known more for how it benchmark tests consoles and PCs more so than  it's known for being a fantastic game. That being said, Crysis 3 definitely does look good. It's a shooter, it's gorgeous, and it's a sandbox game. It definitely has its cult following and it's something to at least keep an eye on if you care about seeing the seventh generation consoles pushed to their ultimate peak of processing power. Have you ever actually played the Crysis series? I own Crysis 2, but only to benchmark some PC parts I had at the time. I just couldn't bring myself to enjoy the game itself.

Bonus Round has always been one of my favorite discussion oriented shows because it doesn't just dismiss parts of the industry based on personal bias, and instead keeps a very open mind to how everything affects the industry. In this episode, they talk of the future of consoles in 2013. For the Wii U, they want to see software in general. Not just the next Zelda or Metroid, but new core IPs, as well. Of course, this gets echoed for the other consoles, too. At this point, people are just worried about the console's place in the living room. Can all three survive this eighth generation?

Ubisoft has disclosed that Rayman Legends will no longer be a Wii U exclusive, and has been once again delayed to release simultaneously with its Xbox 360 and PlayStation 3 counterparts. Confirmed in a press release from Ubisoft, EMEA Cheif Marketing & Sales Officer Geoffroy Sardin explains the company's thinking behind making the game multi-platform. Hit the jump to read more.

On March 24th, when Gates to Infinity releases it will include a nice little box of features. On the launch day some downloadable content will be available for purchase on the Nintendo e-shop for the 3DS. The content will include new dungeons, new items to collect, and new Pokemon to connect with! The first piece of downloadable content, the Poké Forest Dungeon, will be available to download for free until April 30th. Three other dungeons will be available to purchase and download when the game launches. Additional downloadable content will be added from the launch date through April. 

Ever wonder what it's like to see a specialized shop in Japan? What about the Pyramids in Egypt? Wii Street U is an application, powered by Google, that just arrived in Japan. It allows you to take a virtual tour of the whole world based on tons of image sources such as traffic cameras, street light cameras, and satellite imagery. It's all rather impressive, and I must say, I can't wait to spend hours simply touring the world. While nothing replaces experiencing things for yourself, you can at least get a good idea of what you're doing before you go places. Going on a trip to Egypt? Find your hotel and learn the surroundings so you don't waste time getting lost... unless getting lost is your kind of thing.

Take-TwoMultiple developers in the gaming industry are closing up shop, and the future is looking bleak for many others. One failed title in the autumn can set a company back to the point of bankruptcy. Yet, despite this, there is the shining exception of Take-Two, a company who is actually making money among modern game creators.

The publisher created some of the fall's best titles, such as Borderlands 2, NBA 2K13, and XCOM: Enemy Unknown. All three of these titles moved millions of copies, while sales of Rockstar titles such as Grand Theft Auto continued with a nearly endless momentum of sales. The combination of fantastic software offerings has brought Take-Two profits soaring above the majority of the gaming industry's publishers. The company's revenue has increased 71% from the previous year, while digital sales of software increased by over 240%, accounting for about 23% of Take-Two's income.

Having played a ton of the company's work, I am glad to say this money is well-deserved. These weren't your average autumn annual releases. Borderlands 2 is the pinnacle of the shooter genre, in my opinion, and NBA 2K remains consistently fun after years of the franchise. I will continue to support Take-Two if they keep on churning out the amazing titles.

Here's to Take-Two.

Fresh out of the oven, folks! We've got a ton of brand new screenshots and concept art on the new 3DS entry in the much-beloved series.

There's been a lot of news floating around in recent days on the brand new game in the series. The entry had a... interesting development. The entire experience was originally built in HD, but was then downgraded to handheld graphical fidelity. Even more intriguing is the dilemma Konami had in choosing for the game to be on 3DS or Vita, although I'm happier with the final decision! Looking at these brand new images truly gives you a feel for the game, and it looks awesome, albeit ugly as sin.

I've always wanted to come back to the Castlevania series, but I've never really had the time. However, Mirror of Fate looks like it might finally win back my attention to the series. Time to fill out my back catalog.

For all the screenshots head on in after the jump!

Are you excited for the new entry for Castlevania? Glad to see the Belmont family is coming to 3DS? Sound off in the comments!

Carlos Eiene, a small-scale YouTube pianist, has just released a medley of Nintendo songs for piano in celebration of hitting 200 subscribers. The medley covers a huge amount of Nintendo's history, from the early release of Donkey Kong to modern games such as Super Mario Galaxy. This type of video may remind some Kyle Landry, famous for impeccable improvisation and inspired video game medleys, but the vast inter-franchise content covered by Eiene and the memories he brings through his celebration of Nintendo's history is admirable in its own right.

If you liked this medley, you may also want to have a listen to his jazz cover of the music from Kakariko Village.