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You heard right: Eidos Montreal's upcoming Thief game, set for release on next-gen platforms, will be released on both the Xbox 360 and PlayStation 3 according to Eidos Montreal themselves!

Yep, it’s official! Thief is now confirmed for PS3 and Xbox 360 – in addition to PC, PS4 and Xbox One! And, as importantly, the game will ship for ALL platforms simultaneously.

Yup, that's correct, Thief will hit every non-Nintendo home console! While the graphical representation in both next-gen and current gen platforms will differ, the core gameplay will remain the same so no one misses out. Now if only we could get a confirmation on a Wii U version. Are you excited?

For those of you that don't know about A Hat In Time, allow me to enlighten you.

A Hat In Time is a collect-a-thon platformer being developed by indie developer Gears for Breakfast. This beautiful-looking game looks to bring back the magic of collecting things (totally unexpected, right?) while exploring vast worlds. Influenced by classic platformers like Banjo-Kazooie and Super Mario 64, A Hat In Time is the developers' way of invoking that exciting feeling of exploration. The plot is simple: time is falling apart and it is the job of the brave interstellar-travelling Hat Kid to collect all of the time pieces and put them back together! But watch out, you're in a race against the evil Mustache Girl who wants to use time for evil! Using old-school platforming as the foundation of the game, A Hat In Time looks to be a promising indie title and can be found (and supported) right on its Kickstarter page!

Currently having $140,000+ pledged, goals that have already been reached include a co-op mode, full voice acting, and 2 whole bonus chapters! Head past the jump to learn more about the even greater goals A Hat In Time has in store!

Tiny: "Feel a bit like an archaeologist." Radio: "An Archaeologist specializing in pants."

So I just beat Tiny and Big: Grandpa's Leftovers, a quirky little indie puzzle-platformer, and it was a ton of fun. This game took a very open-ended approach to puzzle solving, an approach I'd absolutely love to see more titles attempt, and that's the main reason it succeeds as well as it does. See, in Tiny and Big, you don't walk into a room and immediately start casing the area for which objects you have to interact with and in what order. Instead, you just start trying things. Tiny and Big: Grandpa's Leftovers doesn't give you a scripted brainteaser to solve before you can reach your objective; it hands you a few tools, drops you into the desert, and says, "have at it!"

The game starts you off with a short, and surprisingly enjoyable, tutorial to showcase the three tools you'll be using throughout the adventure: a laser, a rope, and some rockets. The laser cuts through rocks, the rope tugs on rocks, and the rockets push rocks. It's an interesting set of tools, all of which nicely compliment each other to make for some very interesting scenarios.

Oh, and also, the plot's about this guy named Big stealing pants from a guy named Tiny (the player character). The trousers grant the wearer supernatural powers, so Tiny and his radio have to chase Big down to get back the super-powered pants. In order to do that, you'll have to guide Tiny up and through a treacherous pyramid, while occasionally being bombarded with boulders by your good pal Big. So head on past the jump to see the full review of Tiny and Big: Grandpa's Leftovers!

Mirror's Edge 2 was the surprise reveal of Electronic Arts' E3 press conference, and it was a damn good one too. The original has become a bit of a cult classic, know for its unique decisions differing from other video games. Mirror's Edge features a female protagonist, a downplay on firearms, and a smooth simple atmosphere. Many fans feared a sequel would ruin the aspects that made the original game so special. Although the reveal trailer eased our nightmares a bit, we still know next to nothing about Mirror's Edge 2.

Fear not! Executive Producer Patrick Bach has spoken out about the game, saying DICE is avoiding making the game a mainstream product, à la the Dark Souls II announcement:

"[DICE needs] to take good care of what Mirror’s Edge is supposed to be and do something great with it."

"We had to dwell on what it should be and what it could be, as well as find the right focus for the franchise, bringing it back and not just rushing it out there. I think the franchise deserves a proper launch."

To see the full quote, hit the jump!

95 games came out of the Fifth Bacon Game Jam, and there are some real gems among those. One of those gems is Escape From Bacon Bay, a prison break simulator developed by team drunkenpixel. It's lights out at Bacon Bay (the theme of the Game Jam was 'lights out') and you have until the morning to do what has been said to be impossible: escape!

The game has two stages; the planning stage and the escape attempt itself. During the planning, you organize the escape by assigning tools to your fellow inmates using your action points. You can issue each inmate a shovel, a spoon, a rope, or a cup. The first three of those four contribute directly to the escape. Each of them costs a different amount of action points and functions at a different rate. The cup is used to distract guards from the inmates who you gave the shovels, spoons, and ropes. You'll need to plan your assignments carefully, as your team's placement is just as important as their tools.

Next is the actual escape. Click on a cell to wake up its inmate and get them to start using their tool. If a guard is approaching, you can click the cell again to make the inmate hide their tool and pretend to sleep. Be careful, as some tools take longer than others to hide and any inmate caught will be immediately put in handcuffs. Even the cups can get you put in handcuffs if you use them too much. Meters on the right side of the screen show you your progress in the escape and what time it is. A successful escape will take careful planning and fast clicking.

The game was made in 48 hours, but the art is nice and the game is tense and challenging. The game is available for Windows only.

Escape From Bacon Bay is available for free here for Windows.

A little over a month back, indie studio Thekla posted a few potential ideas for the poster they were designing for their new game The Witness. At the time of posting, Jonathan Blow stated that Thekla had already decided on the official poster and that they'd "release that at some point in the future." Well, the time has come and, due to its inclusion in a Sony promo video, Thekla was finally allowed to release the poster to the public. As Blow pointed out, you can see the picture in the background around 0:57.

It's a beautifully clever poster, so head past the jump to see it in full resolution!

Eidos Montreal has shown off Thief and it looks great! GamesHQMedia has uploaded the thirty-three minute look into the game, filled with gameplay footage and developer commentary. We get a good look at the game in action, as well as an interview with the developers.

So there isn't really 33 minutes of Thief, but we get a ton of information and insight into the development of the game and the goals the team has set for the title. It's a great watch!

Oh, you want to watch it? Well check it out after the jump.

Thief comes to PlayStation 4, Xbox One, and PC in 2014.

NPD has released the sales for the month of May, and they aren't very pretty. The industry took in about $386.3 million during the month, which is down 25% from last year. $187.6 was attributed to software sales. According to analyst Michael Pachter, this is the lowest amount of software sales since the month of May in the year 2000. Ouch.

"In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18% of overall unit sales and 25% of overall dollars, compared to 30% of units and 45% of dollars in May 2012. This is contrary to trends we’ve been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May." - NPD Analyst Liam Callahan

Warner Bros. Interactive's Injustice: Gods Among Us remained strong in its second month of release, claiming the number one spot. Dead Island Riptide from Deep Silver also remained strong, clinging on to a number four spot in the sales list. Deep Silver's other title, Metro: Last Light, and 2K's Bioshock Infinite both fell considerably, taking the sixth and eighth spots respectively. It is also important to note that the rerelease of Resident Evil: Revelations for HD platforms is absent from the top ten. It is possible Revelations did not sell well... again. We will have to wait for more solid sales numbers to draw that conclusion, but with the terrible total sales of the industry and the game outside the top selling software, I wouldn't count on Revelations showing impressive numbers.

Donkey Kong Country Returns was able to be the third best-selling title, despite being released fairly late in the month. The sales account for both the Wii and 3DS port of the game. Luigi's Mansion: Dark Moon also remained strong in its third month of release, coming in at number five.

To see the top ten, hit the jump!

Oh, poor old THQ. Last year they basically went bankrupt, and all of the properties that they owned went to different gaming companies and developers. I blame the massive disappointment of Homefront to be their downfall. I remember seeing pictures and videos of E3 when they were hyping this game to be the next Call of Duty and Battlefield. In the end, Homefront was a middle of the road first-person shooter with, to be fair, an interesting, but not fully plausible story. The only thing that was worth anything in the game was its 32 player multiplayer. Of course this would be outshined by Battlefield 3’s 64-player multiplayer. After Call of Duty and Battlefield 3 came and showed them what they had to offer, Homefront became very outdated in about everything else. I remember reading after Homefront was turning out to be a flop that THQ was losing money fast. Homefront was, in my opinion, the reason why they shut down. Then again, I would also blame the developer behind the game, since they had the potential but not the talent to make a new military shooter franchise. However, THQ did try to stay afloat with games like Vigil’s Darksiders 2 for the PS3, 360, PC, and Wii U. I played the Wii U version, but what do I think of the game? I liked the first game, and it was the start to a promising new series of action games that mixed God of War and Zelda together with God of War’s epic-ness. How did it go? It has some really cool stuff in it that is well done, but it also has some clunkiness that makes the whole package off-putting. Let us get started with Vigil’s second and last game, Darksiders II.

(Jump to read more!)

Have you been lustfully yearning for a quirky, boldly coloured, old fashioned point-and-click adventure game featuring an intrepid ghost detective as the protagonist? Yeah, neither have I. However, that isn't going to stop me from playing this game to death (pun definitely intended). Jack Haunt: Old Haunting Grounds is undoubtedly something to be interested in.

The game is simple. It's got your standard point-and-click adventure game mechanics, but with an exceptionally simple interface. You play as Jack Haunt, a private eye who just so happens to be dead. The puzzles are rather interesting and unique, which might be expected from a game with a protagonist as cute as this one. The game is very reminiscent of the early indie scene and the older point-and-click games. The game is currently only available for Windows, but Mac and Linux versions have been promised and are on the way.

Jack Haunt: Old Haunting Grounds is available here for only $5.

Rayman Legends was originally a launch-title exclusive for the Wii U. It's neither of those things now, as the game has been delayed and is going to go multiplatform. The announcement was made on Ubisoft's Facebook page many months ago, and little to no clarification was given on the reasons for delaying.

Yves Guillemot, CEO of the publisher, has finally spoken out on the subject, admitting the game was delayed in fear of lacking sales. Head past the jump to see what he said to VentureBeat in an interview.

In an interview with Eurogamer, EA Games Label boss Patrick Söderlund confirmed that there are currently no titles in development for the action-horror Dead Space franchise. However, he also states that the franchise isn't dead, just that the team is working on a different project right now:

"I wouldn't say it's [Dead Space franchise] cancelled at all. Dead Space remains a brand that is close to Electronic Arts' heart. It's been a great brand for us done by a very passionate team. Is that team working on a Dead Space game today? No they're not. They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?" -- Patrick Söderlund

I'm sure that's both a relief for some and a downer for others, so let's hear it! What do you think of EA's decision to put the Dead Space franchise on hold?

While not a new game, Super Stone Ball is a fantastic one. Released in late May, the game was developed by John D. Moore (a.k.a. thesychophant), creator of the amazing freeware game Caverns of Krohn. Its excellent combination of cleverness and charm piqued my interest recently, and thus, I decided to share this gem with the public. The game is small in both length and screen resolution, but it's just big enough to explore the main game mechanic: turning to stone.

In each of the eight levels, you're given a limited amount of balls to get to the exit. The controls are very simple. You control one of the balls at once, and you roll back and forth with the left and right arrow keys. Pressing X will turn your current ball to stone, and pressing Z will make your ball jump. If you happen to get stuck or put yourself into an inescapable situation, you can simply push R to restart the level. The levels are laid out in a way that the exit is always far too distant for your mildly-pathetic jump to reach, and as such, you must turn the balls to stone in mid-air to use as a platform to reach higher and farther away areas. It's a simple concept, and Super Stone Ball is a great way to waste a half an hour here and there.

Super Stone Ball is available for Windows via GameJolt.

Infinity Ward's Mark Rubin has confirmed that he can't confirm whether or not Call Of Duty: Ghosts is coming to Wii U. I mean that literally. He actually says he doesn't even have the information:

"You know that's funny, because I don't even know the answer to that. I swear to God, I don't. I was trying to say in the interview [that] I really don't know and I'm not supposed to talk about it. I'm not supposed to talk about the fact that I don't know." -- Mark Rubin

He does, however, state that the game could run on Wii U, so head past the jump to hear specifically what he had to say on that matter.

Especially after the announcement that Assassin's Creed IV: Black Flag would be releasing only one year after Assassins Creed III, many believed that Ubisoft's blockbuster Assassin's Creed franchise had become another one of the triple-A series with annual releases. According to Kotaku, that will in fact be the case from here on out. But, in contrast to many of the fears that go along with annual releases, Ubisoft CEO Yves Guillemot ensures fans that each new Assassin's Creed title will bring something new to the table, as he is making sure the teams working on the different titles have enough time to truly complete them:

"We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh." -- Yves Guillemot

It was also stated by Guillemot that Ubisoft had as many as three Assassin's Creed titles in development right now including Black Flag.

Head past the jump if you want to hear more about Ubisoft's plan to handle the development of so many large titles at once.