Subscribe to the latest updates from the PC category

PC Archives

A new Assassin's Creed IV gameplay video came out recently which shows off the ship upgrade system and some naval combat. The video demonstrates a natural progression of the naval combat and upgrades originally featured in Assassin's Creed III, with a wider variety of projectiles and the ability to manually aim your canons at weak points. The video ends with a brief description of how you upgrade Edward Kenway, which will be elaborated on in a later video.

Hit the jump to see the video for yourself!

Quackaroonie! According to the Junior Woodchucks Guidebook, DuckTales Remastered will be releasing on Wii U, PS3, and PC on August 13th! Strangely enough, the Xbox 360 version will be releasing on September 11th. The game will be priced at $14.99.

What's more is that the PlayStation 3 will be getting a special boxed edition of the game. Granted, it's just a download code, but it's inside a collectible box and comes with an exclusive collector's pin. This special version will be available on August 20th for $19.99. Five dollars for a useless box that's just going to sit on a shelf collecting dust, that'll be of no value to anyone other than myself and maybe only *one* of my friends? I'm down!

WayForward has also put out the first part in a behind the scenes 'Duckumentary' series about the game's development. I've included that video right after the jump. Life was like a hurricane during the game's development, and I can't wait to see the fruit of their labors.

As we all know, game publisher THQ filed for bankruptcy earlier this year and auctioned off their assets to the highest bidders. Out of this deal, SEGA acquired Company of Heroes 2, a World War 2 real-time strategy game that SEGA published on June 25th. However, THQ collected over $941k in preorder revenue from Steam (after the service's 30 cent per sale fee), which SEGA has not seen a dime of.

This has caused the company to sue THQ in Delaware US Bankruptcy Court, requesting that $941,710.93 be paid to SEGA for the preorders. However, THQ has absolutely nothing, so at best this case will land SEGA on the list of creditors that claim THQ owes them over $200 million. That's a lot of uDraws.

A few months ago, a guy by the username of LakeFeperd released the amazing Sonic fan-game Sonic Before The Sequel, a sort of bridge story between Sonic The Hedgehog and Sonic The Hedgehog 2, which was met with near-universal praise. Then, just a few weeks ago, the aptly named Sonic After The Sequel was released. You can guess the subject matter of that one.

The game picks up right after the end credits of Sonic 2, and within moments, Sonic finds himself in an all-new area, with Doctor Robotnik once again after the Chaos Emeralds. Surprise, surprise. Thanks to Miles they're scattered all around once more and it's up to you to collect them and save the day. Oh, and there's a psycho Metal Tails to deal with. At least Metal Sonic won't be lonely anymore.

After the Sequel uses many assets and animations from various Sonic games, the most obvious being Sonic CD. The soundtrack, however, is a different story. Some small tunes are lifted from Sonic CD, but most are either remixes of other Sonic songs or completely original (and amazing). You can find a link to download the soundtrack for each game on the game's download page. You can find Before the Sequel here, and After the Sequel right here. These are easily better than many of Sonic's recent official adventures, and I had a blast playing them. I hope you do too!

You've probably heard of Angry Birds. The smart phone sensation that has swept several nations is recognizable worldwide. Children don t-shirts advertising the Rovio name, and Angry Birds fruit snacks can be found in your local super market. Those little frustrated airborne animals are the TMNT of the current generation. They are everywhere.

You may have also heard of Toki Tori. The second entry in the puzzle series recently released on the Nintendo Wii U eShop and is coming to PC in a matter of days. You may think these two franchises have little in common other than birds, but you'd be dead wrong.

Toki Tori developer Two Tribes has recently revealed previous plans for a partnership between Toki Tori and Angry Birds. Birds from the iOS title would be featured in Toki Tori, and vice-versa. Martijn Reuvers, a Two Tribes director, declined on the deal after realizing the gameplay of both titles vastly differed from one another. Of course, now Angry Birds has blown up, and Reuvers regrets the decision.

"In fact its publisher contacted me to see if there were possibilities to put an Angry Bird in Toki Tori to raise awareness of their game. Back then Toki Tori was a success for Chillingo, whereas Angry Birds (which was released on their B-label: Clickgamer), was not (yet). The idea was to put an Angry Bird in Toki Tori and they would then put Toki Tori in Angry Birds. But when I played the game, I strongly felt that it wasn't a right fit to put in Toki Tori. And I declined. A couple of months later, the sales suddenly picked up massively. The rest is history. In retrospect, it has been my worst decision ever."

Quite an interesting tidbit. Just imagine! There's some alternate dimension where people across the globe are flinging little kiwis at pigs.

No Holds, Bard! is an interesting indie experience released today by Malcolm Brown. The game is a sweet combination of a hack 'n slash game and a rhythm game, which might sound strange, but I assure you it blends seamlessly. The game has you relying on your sense of rhythm to crush all of the goblins in your path. The current build holds only two levels, but it's a fun little romp nonetheless.

Your goal is to conquer all of the strongholds on your map and defeat all of the goblins in your way. When you encounter a goblin, a slight touch will commence a battle sequence. The controls for battle are simple: when a sword icon on the bottom bar is in the right spot, push your left mouse button or Z to attack, and when a shield icon is in the correct spot, push your right mouse button or X to successfully defend yourself from the enemy's attack. Stay on the beat of the song and you'll find yourself slashing goblins up with ease.

You can play No Holds, Bard! in your browser here.

The new and improved Final Fantasy XIV: A Realm Reborn won't release on Xbox 360 or Xbox One, director Naoki Yoshida told RPG Site, because Microsoft does not allow games on Xbox Live to share servers with other platforms.

"The main reason from our side is that I don't want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I'm playing the Xbox version -- but we're not able to join the same game servers. That is just ... I just don't like the idea. I disagree with it. To be frankly honest with you, there are now so many mobile devices, smart phones, everything -- why would you ever just stick to one platform from the hardware aspect? Just -- make it open to everyone? That's my opinion."

You may remember an exception was made for Final Fantasy XI, the series' first MMO outing—an exception that won't be made this time around.

Find out more after the jump.

Gearbox Software has games covering both ends of the quality spectrum. You have Borderlands 2 and Aliens: Colonial Marines. Or there's the original Borderlands compared to Duke Nukem Forever. We now know that the developer is working on a new IP for next generation consoles.

Randy Pitchford, CEO of Gearbox, recently revealed this fact in a Nerdist podcast. No details were revealed, but we know it's coming now. The mysterious title will most likely come to PlayStation 4, Xbox One, and PC.

What do you think Gearbox is working on? Another first-person shooter or something new?

As you may know, Bethesda is working on an Elder Scrolls Online game. OXM recently spoke with Bethesda's Vice-President Peter Hines, who had several things to say about the latest generation of consoles and the trouble the company encountered while working across multiple platforms.

When asked about developing for PlayStation 4, Xbox One, and PC/Mac, Hines had the following to say:

They don't all play with each other. PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare.

He also praised the consoles, likening them to "high-end PCs, the way they're architectured," and noted, "they're much easier to develop for."

It seems that at least one developer is happy to be working on the newest consoles. Are you excited for the next generation? How about playing Elder Scrolls Online?

Rockstar has released a new trailer for its upcoming Grand Theft Auto V, and frankly, it looks amazing. The amount of things to do is overwhelming, and everything seems to be done really well, from riding a bike, running your own business, and golfing to choosing how to do a bank robbery. If I wasn't excited for this game before, I truly am now.

What do you think? Has Rockstar chosen the right course of action? Share!

Capsized Review

July 08 2013 by Barry Herbers

Capsized is a game about launching a hook at things, then shooting a gun at other things, all while swinging around the first thing, and that's a lot of fun. Unfortunately, it's also the ideal rather than the constant.

Capsized is a fairly short side-scroller that works on a few basic mechanics: hooking, momentum control, and shooting. Your hook grabs onto and yanks you from ledge to ledge. While soaring through the air or tactically lowering yourself into a tunnel, you must be constantly aware of the give and take relationship between you and physics. To make matters a bit more dangerous, you'll also be fighting aliens every step of the way. Head past the jump to see how all of that ends up working out in our Capsized review.

Remember Mega Man Legends 3? The game's prototype was supposed to launch along with the 3DS eShop as a digital download. After missing the due date, Capcom soon revealed the title was canned. This news came right off the heels of Mega Man Universe, a complete project, also being canceled. Keiji Inafune, the mind behind Mega Man, had recently departed from the publisher, and the then-recent departure from the company may have influenced these decisions. Fans have rebelled against Capcom, demanding Mega Man Legends 3 be released. No dice, yet. However, now they're taking a completely different approach.

100k Strong for Bringing Back Mega Man Legends 3 has recently announced a partnership with a similar Japanese fan movement by the name of Rockman DASH 3 Reboot Team. The two groups plan to remake the Mega Man Legends 3 eShop prototype. However, this goes beyond a simple fan movement. They have gathered Hideki Ishikawa, character designer for Legends, and Makoto Tomozawa, the composer of the series. Ishikawa is creating the box-art, while Tomozawa is scoring a few tracks of the game.

The 8-bit 'remake' uses the classic Mega Man look, while also incorporating numerous gameplay elements from Legends 3. A demo will be released in the next week or two, while the full game arrives in August. Check out the trailer for the title after the jump!

You can support the movement here. Get on board, and join one of the greatest fan rebellions I've ever witnessed.

Destiny has a lot going for it. The creators of Halo and the publishers of Call of Duty are huge selling points to consumers. Two big-name franchises behind one sci-fi FPS is an easy sell to the market. And it's not just about the potential! The game looks great as well. The beautiful vistas of post-apocalypse Earth and astronomical frontier showcase what hardware is truly capable of, next and current generation. You could say it's... destined for greatness! ...No? Fine.

The gameplay premiere of Destiny occurred at Sony's E3 press conference about a month ago. Now, the entire thing is online. Despite some annoying chatting between players, the demo is nice to see in a clean format.

Check out twelve minutes of Destiny beyond the jump!

I only have three words: "About damn time!" Well, I actually have more words. I'm writing this news piece, after all.

The NPD Group is now starting a new technique that tracks digital video game sales. The sales-recording organization hopes to have the service ready by the launch of the Xbox One and PlayStation 4. Although the company has used digital sales in their work, it hasn't been organized. DLC, social apps, and full retail downloads have been siphoned into the retail sales. The new service will organize the categories, differentiating retail from digital.

"We fully realize that the market needs the same level of information for the digital categories as exists for the physical business today: SKU-level POS. The progress on that effort up until recently has been slow and frustrating at times, but today I am very happy to share that the pace of progress has changed recently. NPD has formed a leader panel to track digital POS sales of full game and add-on content downloads. It is an important and critical step toward that goal." --David McQuillan, NPD Games Group President

What do you think? Is it about damn time this happened? Sound off in the comments.

Apparently there were roughly 125 studios working on gigantic video games eight years ago during the beginning of the generation. Now there's only about 25. However, the manpower has roughly stayed the same, as the size of developers has increased dramatically. More people are needed to create worthwhile experiences these days. Where does this statistic come from? Electronic Arts stated the facts.

"What is true today is that there are fewer AAA games being built than at the same point in the previous generation. I've done some calculations that say there were about 125 teams in the industry worldwide working on what I'd call a AAA game on a console, and that was 7 or 8 years ago. That number today is well south of 30; probably in the 25 range. What's interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four. [It[ has everything to do with the standard definition to HD change. If you look at the math, that change is about content - richly about content - and as we evolved, our costs went substantially up. And the number of people on teams with that kind of vision went up by necessity. I don't see that kind of content-oriented change coming in this next generation of platforms." --Richard Hilleman, Chief Creative Officer of Electronic Arts

It's not an entirely unbelievable statement, but until I see a list of data I refuse to buy the story. However, with a big publisher like Electronic Arts stating this, it might very well have some truth to it.