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Shinji Mikami’s, founder of the Resident Evil series, studio Tango Gameworks has unveiled an all new survival horror game titled 'The Evil Within'. Tango Gameworks is under control of Bethesda, who has formed a habit of producing against the grain AAA experiences that many experts keep saying that consumers no longer want (Single player only experiences, games that don't push the boundaries of graphical fidelity, new IP's, etc). Of course, we all know almost every game they release is not only a great experience, it sells well, and in the case of some games it sells 10's of millions.

What's nice about this new game is that it doesn't appear to feature anything resembling a Zombie, which is refreshing for survival horror fans. That sad part is we don't see any gameplay in the above trailer. I'm always of mind that yes, Live Action trailers work well for things like commercials, but when you debut a game we actually want to see... the game. Otherwise, what's the point?

Currently, The Evil Within is slated for release on PS3, 360, PC, and next generation consoles in 2014. Nintendo fans may want to cross their fingers for some Wii U support. Bethesda hasn't completely written off the possibility of Wii U games... yet. FYI, we hope you're not watching this trailer before eating lunch today. It can be stomach turning for some... but then again, that's what survival horror is all about.

Well, this is unexpected. Out of nowhere, Capcom has released a trailer for a new MMORPG based on their hit franchise, Monster Hunter. Right now, it's slated to release only in China in June, and only on the PC. Clearly, this means they're using China as the test market. Hopefully it isn't too long before they bring it elsewhere; I'm curious to see how the already MMO-esque franchise grows in a full online environment. With Monster Hunter's recent fanbase growth in the US, maybe it's the right time to push the series further. I'm hoping it doesn't remain PC-only, but with these gorgeous graphics (Running on CryEngine 3) it might be hard to get it to function on consoles.

Many a Nintendo fan has run around over the years, especially during the Wii era, proudly saying graphics aren't everything. Most don't deny that stylized realism in graphical fidelity is indeed nice to look at depending on the game, but many games we have seen over the last handful of years seemed to expect to sell simply because of how the game "looked". This is despite the fact that while choosing a specific graphical style may indeed equal more sales, how pretty that style looks doesn't necessarily mean the game is going to sell.

Some call this the Call of Duty effect - where every game is trying to be the biggest game out there, but that title already exists, and it's foolish to think your title is going to be "that" title. Yes, Call of Duty is generally well made, but it's budget is also extremely modest. Yes, it costs less to make Call of Duty: Black Ops II than it did Tomb Raider, and let me ask you: Which game sold infinitely better? If high budgets meant high sales, we would see that. Expect it doesn't, Conversely, High Review Scores on Metacritic also don't equal high sales (Psychonauts, anyone?). Heck, Epic Mickey got rather "meh" scores, but it sold pretty well... well enough to get a rather piss poor sequel. More inside.

Castle Of Illusions Re-Make Castle of Illusion, a classic Sega Genesis hit, has officially been confirmed to be re-made in HD for a new generation of gamers on the PlayStation 3, Xbox 360, and PC, all through digital download. Available this summer, this confirmation is exciting news for those who were around to enjoy this classic gem the first time and for new gamers alike. This re-make was teased last week and is said to be a re-imagining of the game, with the new team from Sega working closely with the game's original director, who now works at Disney Interactive.  To find out more, follow the jump!

Both of these terms are important aspects to many video games, and have been almost since the dawn of gaming itself. Violence, in one way or another, is ever present in most of the games we play. Be it Mario stomping out Goombas, Link attacking well... anything, or killing virtual people in games like Call of Duty: Violence is an ever present part of the video game culture that we all enjoy on various levels.

Another intricate and ever more present aspect is story. It drives players to want to complete certain tasks, it gives motivation, and more importantly it can touch us on a personal level in a way that sometimes can't be conveyed in a movie.

Neither one of these aspects is required to create a compelling experience – as an example, something as simple as Minecraft is technically a video game and it doesn't rely on violence or story in order to create a fantastic product.

Morals, it's that funny aspect of life that helps guide several decisions we make. As an example, you may hate someone to the point that you would actually think your life would improve if they were dead. However, you are unlikely to go about killing that person because morally you just know it's not the right thing to do. In essence, Morality is the simple decision and aspect of life that helps you decide what is right and what is wrong. It's a rather simple concept, but it's extremely complex since everyone's moral values are different.

Enter Call of Duty and Battlefield, two highly successful selling game franchises that promote realistic weapons - down to the point that the companies that make the weapons actually get to oversee their depiction in the games themselves and get paid for the usage of the information for the weapon itself (including the name of the weapon). In that of itself, it's not a moral quandary to buy these games if you are necessarily against violence with guns in general and that isn't the point made in the above video. Rather, could it become a one that you may have not considered if you do actually oppose not only the use of guns, but the ownership of them?

Marcus Beer is one of my favorite talking heads in the industry, because he just tells it like it is. He doesn't hold back, and in many respects reminds me of an angrier version of Adam Sessler (who has notably opened up a lot more since getting out of the television industry). That being said, he makes some interesting points. For starters, BioShock Infinite's controls on the PC indeed appears to have some issues.  Now, the combat in general could certainly use some advancing.

It's notable he isn't complaining about the violence like so many have, but rather, that the combat itself needs more variety. Setting all that aside, he goes into some of the talk behind EA, Adam Orth, and other such folks saying things publicly that they really shouldn't be. Thoughts inside.

Ahh Dark Souls II, how I long to play thee. For those unaware, Dark Souls is a relatively new franchise (it only has one other game) and it prides itself on being a bit authentic in the combat scheme and requiring real skill to play. In essence, it is a very difficult play, but it is also very gratifying when completed. The 2nd looks to build on the first, but make the game a tad more accessible in certain aspects. More inside.

Look, I don't know many people publicly who actually like Metacritic. It's not that it doesn't serve a purpose, but the amount of weight put into a score on Metacritic, which doesn't necessarily even reflect sales numbers, is astounding. If you want to wrap up some bonuses in the way of sales figures? Great, but to wrap up some of people's base pay on whether or not the general consensus opinion on an extremely skewed scale of aggregation is at a certain mark just seems... prehistoric. It doesn't make sense. However, that's the world we live in. Metacritic is what it is, but we really need to stop acting like it's some be all end all based on tenths of a point. We have a 10 point scale here at Gamnesia, and if we're requires to throw in .5's to get on metacritic... you can forget.

Boot up your home consoles/PC and get ready to take to the streets of Gotham once more because Batman: Arkham Origins is set for a release this Fall on October 25th on the Wii U, PS3, Xbox 360, and PC. Arkham Origins is a prequel to Arkham Asylum and City being developed by Warner Bros. Montreal, so long Rocksteady. Arkham Origins takes place on the streets of Gotham on a Christmas Eve where eight of the world's deadliest assassins come to Gotham City and all of them have their sights set on none other than Batman himself. The latest GameInformer cover features Deathstroke as one of the eight assassins

There is also a spin-off for the 3DS and Vita called Batman: Arkham Origins Blackgate coming out soon that is being developed by Armature Studios, a studio made up of ex-Retro Studios staff members that worked on the Metroid Prime series.

Far Cry 3's standalone DLC, Blood Dragon, is set to hit Xbox Live, PSN, and PC on May 1st, and it sure looks "80s-tastic" – but in a good way that certainly has me interested enough to spend all my money on it.

Far Cry 3: Blood Dragon won't require the actual Far Cry 3 disc to play, and, based on its listing, it plays on multiple 80s action flick clichés and stars Michael Biehn from The Terminator, Aliens, The Abyss, and Navy Seals.

“Welcome to an 80’s VHS vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando who’s fighting against a cyborg army gone rogue. Your mission: get the girl, kill the baddies, and save the world. Experience every cliché of a VHS era vision of a nuclear future, where cyborgs, blood dragons, mutants, and Michael Biehn collide. Playing Far Cry 3 Blood Dragon doesn’t require a copy of Far Cry 3.”

Are you eagerly awaiting the release of Cryamore? Well you can have your first shot at playing the game as the GDC demo has been released to the public and it's 100% free. Cryamore's demo can be downloaded, apparently the download takes 7 hours, but if you have the Unity Web Player installed you can play it in-browser right away! 

Also, Cryamore's composer Aivi Tran has a brand new album out featuring a cover of Lonely Rolling Star from Katamari Damacy and it even comes with a 14 page comic about Aivi and her robot friend Surasshu as they journey through an archaeological adventure depicted by Diana Jakobsson. The album is practically free as it's pay-what-you-want so be sure to pay what you want!

Another Castle is an upcoming indie platformer inspired by several classic games. What you see here is an early alpha build of Another Castle, showing off several gameplay concepts and the general air of the game. The developer, Uncade, is hoping for a summer 2014 release on PC, while the rest of us hope other platforms will follow. As you can see, it's shaping up to be a gorgeous experience. Are you considering buying Another Castle?


Rising indie developer AckkStudios is developing an upcoming game called Two Brothers, an action RPG designed to feel like a classic Game Boy game. We at Gamnesia had the chance to speak to Andrew Allanson, who served as the producer and leading composer and on the game's staff, about a wide variety of subjects. Areas of focus in this interview including the design of the game, challenges introducing gamers to Two Brothers' new ideas, and the relationship between plot and gameplay. Read the full interview to see why you should be as excited as we are excited about Two Brothers.

The future of console gaming has been a huge topic for discussion lately amongst gamers and industry powerhouses alike. With the rise of mobile gaming and the success of Steam, many have wondered how long it will be before the generational cycle between consoles becomes a defunct process. Others, meanwhile, say that other areas of the market are a formidable new way to play, they won't make a dent in the success of classic consoles.

Peter Moore, Chief Operating Officer of EA, has said that console gaming is very much alive and well.

“The console business is still a core part of our business; it’s the majority of our business. The demise of console gaming is very premature as far as we’re concerned...

...We still have thousands of people focused on developing current-generation Xbox 360 and PS3 games, as well as people focused now on the next generation when that finally arrives. And so, people still want core games. People want to sit back in their living rooms, take advantage of their HD TVs, and and play fully immersive games like [Battlefield 4].” — Peter Moore

While there's a huge jump in his logic from saying "we still have developers" to saying "console gaming is going nowhere" as he does in his first sentence, he makes an important point that the console market is very much alive and well. But with the release of OUYA this June and the Steam Box sometime thereafter, how much longer will traditional consoles last? If the Nintendo 3DS can thrive the way it has been in the handheld gaming market despite the rising sales of iOS and Android games, I've got a feeling traditional consoles will be sticking around for a while longer.

What about you? Do you think console gaming is beginning to die out, or do think they will continue to thrive in the coming years? Get the discussion going in the comments below!