Shinji Mikami, creator of Bethesda's upcoming horror title The Evil Within and previously Resident Evil, believes his new game is a return to roots. Talking to Eurogamer, Mikami said he thinks improved graphics will help to drive home some of the scares, but also stressed that seeing isn't everything when it comes to horror. The more we see of horror villains, the less frightening they are, and when horror developers pump out sequel after sequel, the fear factor sinks with each new installment.
“Used at the right time and in the right way disempowerment can be the most powerful tool for the horror game creator. Sequels are a big problem in horror entertainment. As a horror game series continues you begin to know who the enemies are going to be. Just this knowledge naturally makes the game less scary. So to capture a wider audience designers add more action. That further reduces how frightening the game feels. Instead of trying to introduce new ideas I want to return to survival horror’s roots. We’ve strayed from that. I want to explore fear again, and that sense of overcoming fear, one that’s unique to games. That’s one reason I’m making The Evil Within. Really, I’m making this game just because it’s fun to scare people."
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