Tiny: "Feel a bit like an archaeologist." Radio: "An Archaeologist specializing in pants."
So I just beat Tiny and Big: Grandpa's Leftovers, a quirky little indie puzzle-platformer, and it was a ton of fun. This game took a very open-ended approach to puzzle solving, an approach I'd absolutely love to see more titles attempt, and that's the main reason it succeeds as well as it does. See, in Tiny and Big, you don't walk into a room and immediately start casing the area for which objects you have to interact with and in what order. Instead, you just start trying things. Tiny and Big: Grandpa's Leftovers doesn't give you a scripted brainteaser to solve before you can reach your objective; it hands you a few tools, drops you into the desert, and says, "have at it!"
The game starts you off with a short, and surprisingly enjoyable, tutorial to showcase the three tools you'll be using throughout the adventure: a laser, a rope, and some rockets. The laser cuts through rocks, the rope tugs on rocks, and the rockets push rocks. It's an interesting set of tools, all of which nicely compliment each other to make for some very interesting scenarios.
Oh, and also, the plot's about this guy named Big stealing pants from a guy named Tiny (the player character). The trousers grant the wearer supernatural powers, so Tiny and his radio have to chase Big down to get back the super-powered pants. In order to do that, you'll have to guide Tiny up and through a treacherous pyramid, while occasionally being bombarded with boulders by your good pal Big. So head on past the jump to see the full review of Tiny and Big: Grandpa's Leftovers!