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The PlayStation 4 and Xbox One are both launching this year, and they both have a huge amount of exclusives coming. Both Sony and Microsoft are positioning their first-party exclusives strategically throughout their launch window, but third parties are also a big part of the equation. Although there are multiplatform titles coming from third parties, such as Call of Duty: Ghosts, games like Titanfall, an Xbox One exclusive, and Destiny, an FPS with PS4 exclusive content, are also big parts of the launch.

To catch up, Titanfall is exclusive to Xbox and PC systems. Plants vs. Zombies: Garden Warfare was announced with no mention of PlayStation 4. Destiny has exclusive content coming to PS4, and Sony is pushing the game hard, with the gameplay premiere of the title at the company's E3 press conference. The first two titles are published by Electronic Arts, and the final one is being distributed by Activision.

"Strategically, we are platform agnostic. Sony and Microsoft, we want them both to be successful. We want to support both of them at a strategic level equally and that’s what we’re doing. Tactically, you have opportunities sometimes that become available where you can get into a relationship and into a situation where it makes sense to do a DLC pack or a digital exclusive on a product." — Frank Gibeau, EA Labels President

For the full quote, and Activision's take on Sony and Microsoft, clickety click on the jump!

As announced by Sony a while back, PlayStation 4 will be using Gaikai to stream older PlayStation titles in lieu of backwards compatibility. However, many were concerned due to Sony having never actually given us a time at which that service would become available. Well, it has been reported now that Sony will begin offering the service in the U.S. starting next year, 2014.

The service, which will be able to stream PlayStation 3 titles, will be available on PlayStation 3 and PlayStation 4 at the time of launch, and will be coming to PSVita soon after.

Ironically, another Watch Dogs video has been leaked. The latest footage gives us our first look at the multiplayer of the Ubisoft Montreal published game coming to next-gen and current-gen consoles. Ubisoft has confirmed everything shown is accurate.

The video shows off viral vigilantes blending in with crowds of the Chicago population. One group finds locations to download and hack into networks, while the opposing group has to search and destroy their opponents. It's a formula we've seen before, but it has the presentation of Watch Dogs' unique style.

Take a look at the video after the jump!

Watch Dogs releases on Wii U, PlayStation 3, PlayStation 4, PC, Xbox 360, and Xbox One this fall.

A new game play demo of Assassin's Creed IV: Black Flag has been uploaded to Ubisoft's YouTube account. The fully-commentated demo showcases a jungle sequence in which the player tails and strikes down several NPCs, as well as a destructive sea battle and subsequent ship-boarding.

There are a number of notable things about the demo footage, such as the way plants and bushes shift in a semi-realistic fashion as you step over them, the ability to use the game's lush greenery as a means for stealth, the announcement of a more precise "free-aiming" option for gun-play, the seamless nature of every aspect of the game's world, the improvements made to ship combat, and the all-around attention to detail of Assassin's Creed IV. Be sure to head past the jump and check it out!

The $20 dollar season pass for Assassin's Creed IV has also been revealed, and will give gamers all of the game's DLC packs, along with the ability to play as an additional assassin. Head past the jump to read the full description of the season pass.

In a discussion with Kotaku, Reggie Fils-Aime commented that the $400/£349 PS4 price point will "put no pressure on [the Wii U] at all."

Sony and Microsoft are going to do what they're going to do. My bet is that there are going to be more announcements the closer we get to whatever their launch date is.

From my perspective, I can't focus on that. I have to focus on how we satisfy the needs of all of the consumers out there with Nintendo products? How do we make sure they understand our proposition? How do we make sure they're excited about the software that we offer? And from that standpoint we're going to let our competition do what they're going to do.

Fils-Aime makes a few more claims regarding the Wii U's stuttering beginnings. Twilight Princess, Wii launch, and more on the questionable Wii U, inside.

The dust from this year's E3 is starting to settle. It was a hellacious battle between Nintendo, Microsoft, and Sony this year, though it seems that Microsoft and Sony have an even more personal vendetta against one another. This was made all the more apparent when top online retailer stated that, according to a report on The Inquisitr, "pre-orders for the [PlayStation 4] and Xbox One topped 2,500 units per minute at peak volume on Amazon."

For more details on this, jump on inside!

Nintendo 3DS exclusive Code of Princess wasn't exactly a great success for Agatsuma Entertainment in Japan, but it shattered expectations in North America. A sequel is something the developers have in mind, according to producer Yasuo Nakajima:

"In Japan, it sold so-so, but in the US Code of Princess sold beyond our expectations, Kinu-san already has ideas about Code of Princess 2 in mind already, if Code of Princess 2 goes into development maybe it will be for consoles like PlayStation 4 or Xbox One. I want to develop it a sequel to Code of Princess for core gamers like fans that are anticipating Dragon’s Crown now."

Code of Princess 2 isn't in development seeing as the development team just finished Farewell Umihara Kawase, but Nakajima did go on to say that a sequel for consoles would require a much bigger team and that, if all goes well, the Guardian Heroes devs may be brought back. It seems odd to place the sequel on completely different consoles, but let's hope Agatsuma Entertainment doesn't ignore Nintendo's platform should a sequel come to fruition.

Destiny has a lot of big names behind it. The creators of Halo? The distributors of Call of Duty? The only thing that could make this game more noteworthy would be if Mario were the main character! Destiny has the potential to go places in the next generation, and it could see sales we've never seen from a new franchise.

Activision Publishing CEO Eric Hirshberg thinks likewise. He believes that Destiny is one of the biggest investments in a new IP the industry has ever seen, and that the potential will pay off the development. Hirshberg points to the attractive nature of Bungie titles, and the familiar yet innovate mechanics rooted in the gameplay. Here's what he said:

"The potential is huge. It’s a sizable investment. It’s probably one of the biggest investments in a new IP that’s ever been made in this industry. We wouldn’t be making that investment if we didn’t believe in the potential. First, let’s start with the vision. From the earliest days of sitting down with Bungie and hearing their vision for the game, it was a truly impressive and ambitious idea. To me, the best thing about it is that it has elements that are tremendously familiar as well as elements that are tremendously innovative. I think that’s a great combo."

To see the full quote, hit the jump!

Ubisoft showed off two shockingly fantastic demos during their E3 conference, one for their new racing game The Crew, and one for The Division, a third-person shooter with RPG elements. Both of these games showed a focus on multiplayer, using squad teamwork in The Division or races that start single player and end multiplayer in The Crew. Many fans have been wondering if the games require online à la Titanfall and other next-generation titles.

The answer is yes. Ubisoft Europe general director Alain Corre has spoken that the sheer quality of the open worlds in both games wouldn't be possible without the use of the cloud, and multiplayer aspects are a heavy focus for both titles.

Here's what he said:

"The Division will be always-online, because this is how the game is designed. It’s a world that’s always on and always living. The fact you’re always-online is a must. It’s the same for The Crew. You can join your friends or not, but something is happening in this world all the time."

For the full quote, hit the jump.

The first two Far Cry games were met with mixed responses, but Far Cry 3 managed to blow everyone away, using a fantastic overworld, terrifying characters, and an awesome homage to 80s sci-fi movies in a DLC package. After the critical and commercial success of the last entry, it's only natural for Ubisoft to continue the franchise. The series has become an over-night industry juggernaut, and any publisher would want to capitalize on that.

Here's what Ubisoft's Senior Vice President of Sales Tony Key said on the subject:

"We knew [Far Cry 3] would be good, but it was even better than we were expecting. From a sales perspective, too, it was a really big success for us. The brand now has achieved a fan base, a following, that I think will be really excited when we finally show them another one.

"Far Cry 2 was a really good game, but it was very early in the process of us as a company learning about open worlds. There were some challenges around that. It was critically acclaimed, but it ultimately didn’t connect with as many people as we would have hoped. Far Cry 3 was able to build on that and create something really cool. It was a great experience. It was very polished. We consider that a huge brand for us at this point. You'll see more Far Cry games, besides Blood Dragon, in the future. We're really excited about what happened there. It exceeded our expectations. We knew it would be good, but it was even better than we were expecting."

Far Cry 3 sold over 4.45 million units last year. Who knows what Ubisoft will do with this now-famous IP?

Would you like to see more Far Cry? Sound off in the comments.

Dragon Age: Inquisition is one of my most anticipated titles this year. Some interesting developments came around E3 when the title mysteriously dropped the "III," whereas the last game was a direct sequel of sorts named Dragon Age II. Why was the number dropped?

"I think there's always this debate over numbers versus no numbers, what works, what doesn't work," Gibeau told IGN. "We felt like we wanted to bring more attention to the word Inquisition, because that’s more the story arc of what it's like. There's a whole bunch of gameplay and features and big story choices related to how you go through this Inquisition that happens in the world."

"It's a tactical marketing decision," Gibeau continued. "There wasn't anything that strategic about it, to be blunt. We just wanted to draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense."

So, it seems simple really. The game is not a direct line sequel, but rather a new chapter in an already existing universe. Seems just fine to me. Head inside for further quotes form the IGN interview.

President and CEO of Sony Computer Entertainment of America Jack Tretton recently sat down for an interview with Bloomberg, where he talked about, among other things, the value of used games:

"The other thing as it relates to the ownership of the game, if people pay a lot of money for that, they equate the value with the flexibility they have in that. To do with it as they choose; to give it to their friends, sell it to their friends, trade it in to another retailer; that creates value in the initial purchase that they make." — Jack Tretton

This, of course, comes off the heels of his E3 confirmation that the PlayStation 4 supports used game sales and trading. By cashing in on the bad press surrounding Microsoft's former policies on the subject, the PlayStation 4 has gained the favor of many gamers and game developers alike. With the console releasing later this year for one hundred dollars less than the direct competition, it seems like the fair price and good press are setting Sony up for a pleasant holiday season.

What do you all think? Is the PS4 your go-to console this year? Sound off in the comments!

In an interview with VideoGamer, Sony's Fergal Gara detailed precisely which functions of the PlayStation 4 require a subscription to PlayStation Plus and which features are free. As we already know, playing most games online will require gamers to have PlayStation Plus, but social features, video services such as Netflix, and auto-updates will be available regardless of whether or not you have a PlayStation Plus subscription:

"If you choose not to subscribe we are still gating relatively little in many senses, so access to online catch-up TV and online movie services sit outside of the gate, for example. The social features of PS4 and PS4 games sit out of the subscription service... things like auto-updates on PS4 sit outside of PlayStation Plus, so we're trying to be as balanced and as fair as we possibly can. If you choose to pay the subscription, yes, you get one important element of modern-day gameplay, but you also get fantastic value in games, including the PlayStation Plus Edition of DriveClub." -- Fergal Gara

Head past the jump for further details.

The gaming audience is rejoicing at the news of Microsoft removing their Xbox One policies involving DRM and used games. Every gamer down in Xbox loved Microsoft a lot, but Bleszinski, who lived north of Xbox - did not. Bleszinski hated Xbox - the whole Xbox rewind. Now please don't ask why; no one quite thinks he's behind.

Yes, all us Whos in Whoville may feel that we were able to convince Microsoft to reverse their policies, but one man thinks otherwise. Cliff Bleszinski, the creator of Gears of War, says it wasn't the gamers voting with their wallets that changed the Xbox One. Instead, Sony was responsible for forcing Microsoft's hand.

Here's what he said.

"At the end of the day many hardcore dislike what was attempted. You can't do well in that space with many of your core unhappy. Especially when users have a choice. The nature of capitalism encourages competition and Sony played into that. Sony forced Microsoft's hand, not the internet whining."

Bleszinski is also against the changes to the Xbox One console, but more on that after the jump!

Guess it should be called Alive Space, huh? No? Because the franchise isn't dead and... nevermind. On to the story.

After disappointing Dead Space 3 sales, Electronic Arts has put the franchise back on the shelf. The franchise is officially on hiatus, according to Patrick Söderlund. There are no games in development for the series.

However, that doesn't mean sequels aren't possible! Electronic Arts Labels president Frank Gibeau says he still believes in the future of the franchise.

Here's what he said to IGN.

"Yeah, that’s an intellectual property that we’ve proven that there’s an audience for. It grew from each version to the next. It launched at the very tail end of the gen 3 cycle, and if you look at games across the whole industry, whether it was Tomb Raider or BioShock Infinite or Dead Space, there were a lot of critically acclaimed games at the time. But the overall market was fairly fatigued at that point in terms of sales.

For the full quote, hit the jump.