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In light of the recent bad publicity with Microsoft and their Xbox One, Sony is taking every opportunity to drum up some good press. In a recent interview, Sony explains that they have listened to us:

“We listen to our consumers. We value our relationship with them above anything else. I think this generation we did a better job listening to our consumers, finding out what is important to them and also to the development community by putting the tools in their hands and the end result to that is beautiful: The PlayStation 4."

This one up man-ship has been great for the consumer as of late. See what else Sony had to say in the interview after the jump.

Things are looking bright for the Sony bunch, as their post-E3 predictions have been quite optimistic. At least according to two Sony executives who think that demand for the PlayStation 4 'will outstrip available stock' (SCE CEO Jack House). SCEA CEO Jack Tretton had a similar outlook:

"I certainly think, given the technology that we’re offering, given the software lineup, given the price point we have, that we’ll have consumers interested in excess of what we’re able to manufacture." — Jack Tretton

Internal sales projections have been raised for this reason, but actual numbers have not been disclosed. The PlayStation 4 will launch at $400, a mere $50 above the Wii U Deluxe Set and $100 below the Xbox One. Tretton also revealed that GameStop committed to buy "every single PS4 unit" that Sony would make available. The E3 showing certainly made an impression on the media industry, and apparently it had no issue impressing sales entities like GameStop. Are we witnessing some legitimate, self-fulfilling prophecy from Sony, or is this just hype?

Sony has confirmed that, at least for the time being, first party titles for the PlayStation 4 will be priced with the same $59.99 tag that most large PlayStation 3 games were. The four games they specifically mention are Killzone: Shadow Fall, Driveclub, Knack, and inFamous Second Son. This announcement does not confirm that the majority of third party games will follow suit in price, although that was usually the case on PlayStation 3.

"Correct, we have announced the pricing for our first party line up of PS4 launch and launch window games. All four titles, Killzone: Shadow Fall, Driveclub, Knack, and inFamous Second Son are all $59.99."

How does a $60 price for first party PlayStation 4 games sound to you? What are you hoping and expecting third party prices to be?

A little over a month back, indie studio Thekla posted a few potential ideas for the poster they were designing for their new game The Witness. At the time of posting, Jonathan Blow stated that Thekla had already decided on the official poster and that they'd "release that at some point in the future." Well, the time has come and, due to its inclusion in a Sony promo video, Thekla was finally allowed to release the poster to the public. As Blow pointed out, you can see the picture in the background around 0:57.

It's a beautifully clever poster, so head past the jump to see it in full resolution!

Eidos Montreal has shown off Thief and it looks great! GamesHQMedia has uploaded the thirty-three minute look into the game, filled with gameplay footage and developer commentary. We get a good look at the game in action, as well as an interview with the developers.

So there isn't really 33 minutes of Thief, but we get a ton of information and insight into the development of the game and the goals the team has set for the title. It's a great watch!

Oh, you want to watch it? Well check it out after the jump.

Thief comes to PlayStation 4, Xbox One, and PC in 2014.

The PlayStation 4 has a slew of fantastic software on the way, all of which was shown off at E3. After bashing the Xbox One's policies at the end of their press conference, the internet was set ablaze. It was a near unanimous roar: "Sony has won E3." The company has been celebrating their victory, but they know this is only the beginning.

Fergal Gara, head of Sony Computer Entertainment UK, has said the PlayStation 4 has won the first battle, but the war is just starting.

"Winning is determined by a much longer timescale. We were very pleased with how our messages went down at E3. We aim to be the best for gamers, and this was a key step in that direction. E3 is important for early momentum and generating pre-orders. But it is only one step along. We feel we had a good day but there is loads more hard work to do, and we are focused on that."

It's nice to see Sony understand the long years to come. The PlayStation 4 is on fire right now, but we'll have to wait for the console to launch to see the next step in the game.

Engadget recently reported an interview with Shuhei Yoshida, the head of Sony's Worldwide Studios, in which he told them:

"We've got a couple of the [Oculus Rift] development kits, and I tried it out and I love it." -- Shuhei Yoshida
(Quote pulled from report on Engadget by Ben Gilbert)

When pressed further on potential usage of the Oculus Rift for the PlayStation 4, Shuhei Yoshida simply responded "'No comment,' with a big smile," reported Engadget.

For more information on this story, jump on inside.

NPD has released the sales for the month of May, and they aren't very pretty. The industry took in about $386.3 million during the month, which is down 25% from last year. $187.6 was attributed to software sales. According to analyst Michael Pachter, this is the lowest amount of software sales since the month of May in the year 2000. Ouch.

"In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18% of overall unit sales and 25% of overall dollars, compared to 30% of units and 45% of dollars in May 2012. This is contrary to trends we’ve been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May." - NPD Analyst Liam Callahan

Warner Bros. Interactive's Injustice: Gods Among Us remained strong in its second month of release, claiming the number one spot. Dead Island Riptide from Deep Silver also remained strong, clinging on to a number four spot in the sales list. Deep Silver's other title, Metro: Last Light, and 2K's Bioshock Infinite both fell considerably, taking the sixth and eighth spots respectively. It is also important to note that the rerelease of Resident Evil: Revelations for HD platforms is absent from the top ten. It is possible Revelations did not sell well... again. We will have to wait for more solid sales numbers to draw that conclusion, but with the terrible total sales of the industry and the game outside the top selling software, I wouldn't count on Revelations showing impressive numbers.

Donkey Kong Country Returns was able to be the third best-selling title, despite being released fairly late in the month. The sales account for both the Wii and 3DS port of the game. Luigi's Mansion: Dark Moon also remained strong in its third month of release, coming in at number five.

To see the top ten, hit the jump!

Kingdom Hearts has been represented on Nintendo's portable systems a lot over the past few years, and Final Fantasy has a long history with Nintendo consoles, despite more recent entries moving to other platforms. Many fans have been wondering why the next entries in both of these franchises are not coming to the Wii U. Both IPs are great fits for a Nintendo console.

Square Enix has revealed in a Q&A session the reason why Final Fantasy XV and Kingdom Hearts III are not coming to the system. Head past the jump to see what they said.

In an interview with Eurogamer, EA Games Label boss Patrick Söderlund confirmed that there are currently no titles in development for the action-horror Dead Space franchise. However, he also states that the franchise isn't dead, just that the team is working on a different project right now:

"I wouldn't say it's [Dead Space franchise] cancelled at all. Dead Space remains a brand that is close to Electronic Arts' heart. It's been a great brand for us done by a very passionate team. Is that team working on a Dead Space game today? No they're not. They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?" -- Patrick Söderlund

I'm sure that's both a relief for some and a downer for others, so let's hear it! What do you think of EA's decision to put the Dead Space franchise on hold?

The PlayStation 4 is on fire right now. The system had a well-received unveiling, and Sony's E3 press conference blew Microsoft's out of the water in the eyes of many players. The Xbox One is being bashed left and right, with many gamers planning to move to the PS4 in the future. Although the war is beginning, it is clear who has won the first battle. During the PlayStation 4's reveal, Sony boasted about the number of developers currently working on games for the new system. 126 studios were creating games for the PS4 at the time, a large sum for any system, much less a new one.

But that number has blown up, and the new amount is ridiculous. Head inside to see for yourself.

An interesting interview with Ubisoft's Ashraf Ismail about Assassin's Creed IV: Black Flag raised an interesting question: could Assassin's Creed and Watch Dogs take place in the same universe? Both have a focus on futuristic technology (the Animus in AC, and the entire focus of Watch Dogs) and are being developed with similar gameplay styles. When asked about this, Ashraf deflected with the following sentence:

I don't wanna ruin the surprise for people, I don’t want to give anything away, but for the people who love both games, for the people who will play both games there are some easter eggs

So this could be very interesting indeed; there are lots of possibilities here, and a crossover in the future could be pretty badass. Jump inside to see the full interview yourself!

Well, E3's over, and many have declared Sony to be the top dog this year. Not only did they show some impressive stuff, they priced their console a full hundred dollars beneath Microsoft's. Scott Rohde, head of Sony Worldwide Studios Software Product Development, talked a bit about how that standing ovation at the end of their conference felt.

Absolutely great. It was an amazing feeling. Absolutely. We went nuts. We were just like everybody else because this plan has been in place for years. Developing a new console takes a long time. With a goal that was set in motion about three or four years ago, we saw this at the February event about how we talked to all the different developers. You know, what do you like about the PS3, what would you like to see changed, that’s all real. All that happened. Our goal was to build the most powerful console at a price that was affordable and we set that target at $399. All the great engineers in Japan, Mark Cerny was leading all those teams, everything all came together.
The developers said what they wanted, eight gigs of the fastest ram available, all these things that developers wanted, still managed to do that in a machine that was super slick looking and still did it for $399 and that’s why it’s a moment we’re very proud of. That was accentuated when our competitors announced that theirs was $499. As soon as it was announced there was running up and down the aisles, "woohoo!". That’s going to make our announcement that much better.

Say what you want about Sony vs. Microsoft, there's no doubt that the PlayStation 4 is a powerful console, and is coming in much cheaper than the PlayStation 3; in fact, Sony's got the only console out of three that's priced lower than its predecessor.

An interesting trademark went through on June 7th this year, just days before E3. It appears Sony may be planning a Club Nintendo-type rewards program, but taken even further to a point where gamers can auction off items. Though we haven't heard anything from Sony themselves on the subject, this is the trademark they applied for:

Arranging and conducting auctions in the field of computer games, virtual game assets and trophies; Arranging and conducting incentive reward programs to promote the sale of computer games, virtual game assets and trophies; Auction services; Providing consumer information in the field of computer games and video games.

This would be pretty cool for Sony fans; after Home didn't really take off, perhaps this system will help give the PlayStation 4 another unique way to interact with its players.

Infinity Ward's Mark Rubin has confirmed that he can't confirm whether or not Call Of Duty: Ghosts is coming to Wii U. I mean that literally. He actually says he doesn't even have the information:

"You know that's funny, because I don't even know the answer to that. I swear to God, I don't. I was trying to say in the interview [that] I really don't know and I'm not supposed to talk about it. I'm not supposed to talk about the fact that I don't know." -- Mark Rubin

He does, however, state that the game could run on Wii U, so head past the jump to hear specifically what he had to say on that matter.