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Thatgamecompany is a studio known for their Sony exclusive projects Flow, Flower, and Journey. However, with the release of Journey, the studios' three-game contract with Sony ended, and the team is now excited to have ownership over their IPs and develop for whatever platforms they want to. In an interview with The Telegraph, Thatgamecompany's Jenova Chen described some of the studio's goals with their newest project, which they've yet to officially reveal. Chen says their next game will move away from being largely about him and the team and onto relating on an emotional level with a larger audience:

"Our goal is always to make games that can move people, that are designed for everybody so the whole family should be able to play it together and that bring people together and really move them in a way. It feels like the history of the studio and everything we do is slowly heading towards that direction. Cloud and Flower are very much egocentric about my own expression, Flow is more utilitarian and Journey is more about collaboration between various creative voices in the team. Our next game is going to be something that will relate to a wide audience on a human level. It is very exciting to see my own maturing and the team’s maturing and I’m curious to see what this next game could be." -- Jenova Chen

Within the interview Chen also confirms that the secret project is still in the pre-production stages. So, while he states that the studio often spends about 75% of a game's development period in pre-production, we probably won't be seeing the release of their new game any time soon. Head past the jump for more details.

I am sure many of you have played the games of the Assassin’s Creed series, but I’m still going to talk about them for a little bit. So, keep in mind that spoilers are sure to follow.

Ever since I first played the first Assassin’s Creed game in December 2011, I’ve been in love with the series. The second game soon followed and in my opinion it was a masterpiece. Brotherhood was amazing and Revelations was great. But ever since I played the Assassin’s Creed III, I have been thinking more about the Templars and their motives, and what they want fort his world. Haytham Kenway, Connor’s father was an amazing character; ironically, I liked him more than the main protagonist of the game, and he was a heavy influence on my opinions in this article.

I'm going to dive into the Templar rhetoric, after the jump.

In an interview with Gamesindustry, Ubisoft managing director Nicolas Rioux stated that, while the company is still very interested in the potential of gaming with a second screen, Ubisoft would be shifting their focus to developing PlayStation 4 and Xbox One titles, with tablet or mobile functionality, rather than Wii U games. While Wii U versions of these games is still a possibility, it is not necessarily a likely one:

"It's not confirmed yet, but if it's possible to do it and it makes sense, yes we will provide some kind of experience on the Wii U. Our focus is on the new generation of Microsoft and Sony consoles." -- Nicolas Rioux

As Ubisoft is one of the only third party studios that has been supporting the console since its launch back in November, this is definitely a sad announcement. Tell us your thoughts in the comments.

The sequel to Beyond Good & Evil has been off and on in development under Ubisoft for a long time. Fans of the cult-classic have been waiting eagerly for even the tiniest bit of news ever since its announcement years back, and it was even incorrectly thought that perhaps Beyond Good & Evil 2 would be at E3 2013. With the wait having been so long, Ubisoft has confirmed that the game is now in development for next generation platforms. Unfortunately, based on a recent interview with creator of Beyond Good & Evil Michel Ancel, it looks like next generation won't be including Wii U. Ancel says that, though it would be "possible," it would be "painful" to bring Beyond Good & Evil 2 to current platforms:

"I think [on current platforms] Beyond Good & Evil 2 was possible, but it'd be painful. It's always possible to do anything on any kind of console, but sometimes you need to spend your energy not on the optimizations or things like that." -- Michel Ancel

Head past the jump for the full statement.

Speaking with GamesHQMedia, the art director on Metal Gear Solid V and character designer since the original Metal Gear Solid, Yoji Shinkawa, discussed his thoughts on some of the characters from the latest trailer, as well as other characters throughout the series. Though he was unable to go into specifics, Shinkawa said that fans will be excited when they learn about the several mysterious figures shown leaping out of a sandstorm.

"Well, I can't say the name yet, of the characters, but you might have seen three, maybe four characters that were popping out of the desert storm and rushing toward the camera. They may appear scary, but they're wearing very cool power uniforms — very cool suits, that I think everyone will like. And me personally, I like them the most, so I think everyone else will have a good time with those characters, too."

When asked about how the game's comparatively darker tone affected his design process, Shinkawa said that drawing some of the characters actually brought him down sometimes. It sounds like Kojima's not kidding when he says Metal Gear Solid V is going to delve into some dark territory. For the full interview, check out the video after the jump!

Metal Gear Solid V will release on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It does not yet have a release date.

Dominic Guay, senior producer on Ubisoft's Watch Dogs, has revealed that the upcoming open world title has been in development since 2009. In an interview with Turkish site Merlin'In Kazani, Guay mentioned this detail by way of responding to the question of Watch Dogs being inspired by the television show "Person of Interest," which began airing in 2011.

"Actually we were many years into development when we heard of that show for the first time. Making a new IP like WATCH_DOGS is a long process and we started to craft our vision in early 2009. The game was already pretty much set in its direction at that time so similitudes were random or most probably based on having similar real-world inspirations [sic]."

After Microsoft's debacle with their original plan for Xbox One weeks back, Sony found themselves with a sizable surplus of positive publicity and support. But after a few days of those crazy levels of love from all corners of the internet, several people started asking themselves, "Why is Sony getting all of this fame? Did they really do anything at all? Or are they just milking the terrible decisions Microsoft has made?" Generally speaking, the conclusion those individuals would come to was no, Sony had done nothing to earn their newfound respect. For some, among them Jim Sterling, Sony's "doing nothing" was enough, while for others it meant Sony had sunken back into the "neutral zone" as far as their love for console manufacturers went.

And at first, I was one of those people. When someone brought up how "great" Sony was in comparison to Microsoft after E3, I was among the first to raise my hand and give the "Yeah, Microsoft's worse, but Sony's not anything special either." But you know what? I think that's unfair. I think that in the wake of the post-E3 "Sony fever," a lot of us have been too quick to rebound back to the "Sony's okay, I guess" attitude we used to have. The more I think about it, the more I see Sony as a company truly worthy of praise, and different praise than they've been receiving. I think Sony genuinely deserves to be recognized for the care and respect they've been showing to their art, the art of games.

Click the jump if you care to hear why.

Hideo Kojima's upcoming Metal Gear Solid V is lining up to introduce several new gameplay concepts for the series, not the least of which being a large open world. In an interview with Jeux Video Magazine, Kojima described his interest in next-gen ideas, like second screen connectivity and using the cloud to create persistent worlds. He also announced a feature wholly unique to the story-driven series; players will make narrative-altering choices throughout the story of MGSV, including whether certain characters live or die.

Metal Gear Solid V's plot, like its game world, will be open to the player. Missions will be episodic, and the player will largely be able to tackle them any way he or she wants. Making this more complex, however, is that the narrative is also designed to adapt around the player's choices. In some instances, these choices may center around the life or death of a character, which would deeply change the story of a player's game. Whatever changes may come up through this open play style, Kojima and his team are making sure none of them accidentally create a time paradox in the overarching plot for the series.

Big changes are coming to Metal Gear Solid as we know it. What do you want to see in the next chapter of Kojima's flagship series?

A new inFAMOUS: Second Son trailer has been uploaded to OfficialPSMag's YouTube channel, this time showcasing some new gameplay footage. The demo shows the game's main character, Delsin Rowe, running around a Department of Unified Protection compound, killing the DUP officers and destroying the DUP compound that was set up in the area. The graphics shown are simply amazing, and Delsin's movement and combat animations are very smooth. The player controls Delsin's fireballs much like he or she would have controlled Cole's lightning bolts in past inFAMOUS titles. This is very good for veteran fans of the series, as it seems the learning curve for all the new mechanics won't be too intimidating. So far, the game looks as fun as the first two and is shaping up to be a great addition to the PlayStation 4's launch window lineup.

Are you as excited for the game as I am? Watch the trailer after the jump.

Quantic Dream is best known for the PlayStation 3 hit Heavy Rain. Their new project, Beyond: Two Souls, features the connection between a spiritual being and a troubled girl. Violence riddles the branching storyline, with suicide attempts and murder throughout the game. The taboo topics have brought controversy and insult to the developer. In addition, many consumers see Quantic Dream's projects as better fit for an industry other than video games. Unconventional game design and storytelling are the developer's signature techniques, and so the mere mention of 'Quantic Dream' brings debate and flame wars in its wake.

"In some ways I like to be divisive, because it means that you’re doing something meaningful. When everybody agrees that what you do is great then you think ‘okay, maybe I missed something because I gave people what they expected’ and then, I mean, what’s the point? For me, the key question is: what do we want games to be? Are they just toys, are they just entertainment, and all you want is fun and adrenaline? That’s fine, I respect that. There’s nothing wrong with that. Or do we think that games can be a little bit more than that? That they could say something, actually?" -David Cage, Quantic Dream

Art has always been a divisive topic. From the Vatican originally despising opera to the government blaming comic books for violent thoughts in youth, new art has always been misinterpreted and blamed for recent issues. A developer who likes to be divisive is a rare sight in the industry. Maybe Mr. Cage loves what he does and aims to get people talking about his work. Of course, he might just want to watch flame wars.

How many rams are in the PlayStation 4? Does it take 1.21 gigawatts to power an Xbox One? Some people just don't understand the technological specs of a console. I'm one of those people. Honestly, I don't care if you're powered by the cloud or you have a ton of memory to improve your hardware. As long as I can play some fun games, I'm happy. For once, Microsoft agrees with me.

"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless. Because this isn't like 1990, when it was 16-bit versus 32-bit. As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance. For me, I'd rather not even have the conversation, because it's not going to matter. The box is going to be awesome. The games are going to be awesome. I heard this exact same argument last generation and it's a pointless argument, because people are debating things which they don't know about. They're not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware Todd Holmdahl], and I'm not [lead PS4 architect] Mark Cerny, so why are we having this discussion?" - Albert Penello, Xbox Product Planning Head

To see the full quote, you have to hit the jump.

A poster for Sly 5: Master of Thieves has been leaked via an anonymous source. While the image is not a confirmation of the game's existence, it does help that it shares a name with a recently-spotted Wikipedia article.

According to the poster, the game is set to be released for both PlayStation 4 and the PS Vita, much like the previous title in the series. Also, while it is difficult to see clearly, it appears that neither Sucker Punch nor Sanzuru's studio logos appear, which could mean a third studio is joining the Sly Cooper family. While there is no way of knowing if the poster is legitimate or not, the title Master of Thieves is certainly fitting for the series.

Although this is nothing but a rumor, it does make sense that Sony would have Sly Cooper on the brain after just releasing the fourth game in the series. What do you think? Are you excited for more Sly Cooper, or is this nothing more then a rumor?

It's been almost five years since Mirror's Edge first released. Finally, a long-awaited sequel is in sight, one that EA Labels president Frank Gibeau says was not possible prior to the advent of next-gen tech. In a conversation with IGN, Gibeau had this to say:

"I think the time is right now because we’ve got a creative idea. We have a great story planned. With all the gen 4 technology, we can re-create that magic of running across rooftops and experiencing a city from a different point of view through the character of Faith.

"Performance, animation, all those technologies that are now in gen 4, that extra computing power is going to be able to take Mirror’s Edge to the next level. We’ve always been thinking about it, but a bunch of things came together – the right story, the right leadership team, and the right capabilities from this new hardware – that got us to commit and go for it."

Hit the jump to hear more.

In an interview with GamesIndustry International, Ubisoft CEO Yves Guillemot discussed his stance on the next-gen consoles from Microsoft and Sony. Speaking up about the $500 price point on the Xbox One and the $400 PlayStation 4 retail price, Guillemot has called the upcoming consoles "good deals."

Head past the jump for more!

Many pessimists claim that consoles are being phased out in favor of free-to-play models and the smart phone market. With more and more people playing on these platforms than ever before, what information do we have to doubt them? However, Shuhei Yoshida, president of Sony's Worldwide development studios believes that consoles aren't going away. The generation is.

"If we didn't believe in [innovation] we wouldn't be in this business. It's not the decline of consoles, it's the decline of a generation. This generation has been the longest on the PS3 and the Xbox, it's the seventh year. In older times we would have launched a new system already. Really, developers hit the limits after a couple of games on the same system, typically. There are a few developers like Naughty Dog or Quantic Dream who are doing more, but that's kind of the exception. After you see the sequels to the same three games people feel like they've seen everything before. That's natural, but that's nothing like the end of the consoles."

For Yoshida's voice on the upcoming PlayStation 4 and Sony's plan to revitalize the market, clickety click on the jump!