Many gamers who follow the Mother series know that Mother 3 when began its life in development, it wasn't on the Game Boy Advance. Actually, it wasn't even on the Nintendo 64, as many people believe, but you'll hear all about that in a moment. The truth is, Mother 3 has a long and interesting story behind its wobbly development process. Before its release in Japan, and subsequently
the rest of the world nowhere else (though that may hopefully change soon), it was shown off as a Nintendo 64 game at Spaceworld '99 with this rockin' trailer. But development was tricky and the timing was, to put it lightly, not ideal, so the project was canned.
Recently, a conversation surfaced between Satoru Iwata, one of the game's co-producers and the current president of Nintendo; Shigeru Miyamoto, the legendary game designer who served as the game's second co-producer; and Shigesato Itoi, the creator and scenario writer of the Mother series. This conversation was originally posted nearly thirteen years ago—exactly thirteen years ago as of August 22nd—right alongside the announcement of Mother 3's cancellation in 2000. Finally, however, the interview has been translated into English and available to the public for our reading pleasure.
The three gents discuss several issues with the game, such as memory limitation, its timing against Project Dolphin (later dubbed the "Nintendo GameCube"), and more, so be sure to check out the interview after the jump!