Subscribe to the latest updates from the Retro category

Retro Archives

YouTuber Rickonami is slightly e-famous for his amazing HD remakes of classic game intros, and he's at it once again, this time with the Super Nintendo masterpiece Chrono Trigger. While the budget was limited, Riccardo Faidutti, Daniel Delgado, Faris Madani, Andre Neumann sure did they best they could, and the result is rather lovely. While not as impressive as their remake of Star Fox's intro, it's certainly worth taking a look. You can see the video right after the jump.

This just brings back memories of the long-dead Chrono Trigger Resurrection project, a 3D fan remake of the game that was shut down by Squeenix a few years ago. What would you like to see in a remake of Chrono Trigger? Would you like it to be fully 3D, or more like the remakes of Final Fantasy III and IV on the DS several years ago? I'd love to see anything, really, so long as it's not just another port. What about you? Let me know in the comments!

When I usually think of adventure games, I think about the underrated and classic adventure games. Monkey Island, Maniac Mansion, Day of the Tentacle, Same and Max, Space Quest IV, Grim Fandango, The Neverhood Chronicles, and you get the idea. Since Armikrog reached its Kickstarter goal and Broken Age is getting split into two games, I decided it’s time to review another adventure game. I already reviewed The Walking Dead and its expansion, so I think I should at least review another adventure game before Season 2 is released.

However, I did not want to review just any adventure game, I wanted to review an adventure game that is unique in the sense that it was only released on a console and is based off of a cartoon from the Monty Python actor Terry Jones. If you didn’t read the title, this is Blazing Dragons for the PlayStation and Sega Saturn. I decided to review this game since, from what I have played through, this one has an incredibly fun sense of humor that anyone can enjoy. It is also one of the few adventure games that is fun to play through, and isn’t a huge pain in the butt to go through, unlike 90% of the genre. It does have some minor errors that come with the genre and the console it is on, but if you can find this game for cheap, you will have one of the funniest games in the genre and one of my newly favorite PS1 games.

Summer Games Done Quick, another charity drive done by the folks of Awesome Games Done Quick, begins tomorrow at 2pm EST (11am PST). The charity, which is to raise money for Doctors Without Borders, is a five-day straight marathon of game speed runs done back to back non-stop to raise money. The whole thing can be streamed live from this site, and the runs themselves will usually be available on YouTube in a month or two.

You can see the full schedule of games right here, along with who will be doing the speed run, the conditions of the run, how long the run should take, and any announced prizes. If you donate a certain amount of money (each item is in a different price bracket), you'll be entered in a raffle to win an item. The marathon kicks off tomorrow with Okami HD. Please note, the times listed on the site are local to whatever your computer's time is set.

One announced prize is this really killer Twilight Princess poster set, which is set to be offered during the runs of The Legend of Zelda and Zelda II: The Adventure of Link on Saturday the 27th at 1:15pm and 2pm EST, respectively. The donation threshold hasn't been announced yet so you'll have to tune in to see how to get them!

I'm definitely tuning in for Zelda II. I just have to see how the game can be beaten in an hour and a half without the use of a Game Genie. I'm also looking forward to the Sonic Adventure DX run on Friday. With how glitchy that game is I'm sure it'll be very entertaining. What games tickle your fancy? Any prizes really jump out at you? Let me know in the comments!

Wii U owners have been getting blessed with Virtual Console releases from Nintendo recently, particularly with EarthBound hitting the eShop last week. This week, though, another classic Nintendo title will be gracing the Virtual Console: the original Kid Icarus.

Kid Icarus was first released for the Nintendo Entertainment System in Japan in 1986 (1987 for North America and Europe). The game follows the adventures of Pit, a young angel who must use a magical bow and arrow to stop an evil goddess, Medusa, and rescue the goddess of light, Palutena, in order to restore peace to Angel Land.

This game has been released on the Wii Virtual Console as well, and is part of the 3D Classics line of the Nintendo 3DS eShop. It is definitely a title worth considering, especially if you are interested in retro gaming.

Good ol' Sega has announced earlier today that eight classic titles from the Genesis era are heading to the 3DS in the US and Europe soon. These titles have been slowly trickling out in Japan over the past few months, and add some really neat new features, such as a classic display mode that emulates the curvature of an old CRT television, customizable controls, a mode to adjust the audio balance between PSG and FM audio (the Genesis' output formats), and the ability to choose between Genesis model 1 or model 2 sound balancing. This last one will be a welcomed feature to anyone who remembers how different the Genesis' sound output was on the original consoles.

The games on the way are: 3D Altered Beast, 3D Ecco the Dolphin, 3D Galaxy Force II, 3D Shinobi III, 3D Sonic the Hedgehog (which, if it's like Japan's release, will include the never-before-added spin dash attack and special animations on Green Hill Zone's clouds and Labyrinth Zone's rippled water), 3D Space Harrier, 3D Streets of Rage, and finally, 3D Super Hang-On.

There's no release date for anything as of yet, but you can click here to see the section of the UK's Nintendo Direct showcasing the titles. As for me, a lot of these look appealing. I'm probably going to snag Sonic, Ecco, Super Hang-On, and Galaxy Force II. They're probably going to be a blast in 3D. What do you guys think? Anything tickle your fancy?

Nintendo seems to have bought the rights to two trademarks that sound very fishy. As spotted by Japanese blog Esuteru, Nintendo has claimed the rights to Mysterious Pet: Legend of the Fish With a Human Face and Mysterious Partner: Legend of the Fish With a Human Face. This really leaves little to the imagination as to what it could be referring to.

A few years ago, Seaman creator Yoot Saito hinted at the possibility of a Seaman revival on the 3DS, and in February last year, Nikkei reported that Nintendo was looking into reviving the quirky game as part of an effort to bring third-party content to the 3DS. Saito has worked with Nintendo since Seaman released on the Dreamcast in 2000, creating the microphone-controlled game Odama for the GameCube and Aero Porter for the 3DS.

The 3DS seems like a perfect fit for a strange game about raising a fish and talking to it, what with the 3D display and built-in microphone just aching for creepy human-fish hybrids to comment about your computer usage. This new game, if it's really happening, is a most likely a sequel to Seaman. Would you be interested in talking to your pet fish about your birthday and then watching it die after having sex? Let me know in the comments!

At E3, Nintendo announced that Capcom's famous Mega Man would be joining the cast of Super Smash Bros. for the upcoming releases on Wii U and Nintendo 3DS next year. Matthew Taranto of the hit webcomic Brawl in the Family has recently released a new short video poking fun at the popularity curve of Mega Man as time went on, and detailing a more narrative tale about his life after the glory days and his invitation to fight in Smash. It's really amusing and a warm welcome to Mega Man as a Brawl in the Family character, so give it a watch.

As some of you may know, back in the day, Nintendo approached Atari about distributing their first home console in North America. The Famicom was wildly successful in Japan, and at the time, Atari was the industry leader in the States. The plan was for Nintendo to make the internal hardware, but Atari would cover the actual design of the system, the cartridge design, that portion of the manufacturing, and ultimately, distribution. The deal fell through fairly early on, after Atari execs were invited to Kyoto to check out the Famicom, and Nintendo ultimately decided to take the gamble of manufacturing and distributing their own system for the States. The rest, as they say, is history.

But what could have happened, had Atari obtained those rights? There's an alternate reality universe out there where this actually happened and Atari, much like Sega several years later, would likely have down-ported certain hit Atari Nintendo games to their older consoles. Namely: the most successful of their brood, the Atari 2600. The 2600 was already home to rather decent home console ports of arcade hits like Donkey Kong and Mario Bros., so it's not that far-fetched an idea that Super Mario Bros. would get the 2600 treatment like Sonic The Hedgehog did on the Sega Master System. One programmer took it upon himself to see what it may have been like had Super Mario Bros. been released on the Atari 2600.

Full story and a video after the jump!

We've all been there. You're lying in bed as your mom tucks you in and kisses you goodnight, and the second she closes your door you whip out your Game Boy (or your DS, if you're a bit younger, like me). Back Light is pretty close to being just that.

You play as a young boy, whose handheld console lacks the game's titular function. It's late at night and your goal is to find a lit lamp to use to play your Game Boy. Standing under a lamp and playing your game (probably Pokémon) will fill up your happiness meter, and when the lamp eventually flickers and dies, an indicator directs you to your next lamp. Beware, however, as at any moment your mother could emerge from behind a closed door, and if she catches you it's game over. Letting your happiness meter run out is also grounds for ending the game, so be quick, but careful. The game feels a bit like a survival horror game, albeit a lot more cute.

Play the original, small version of Back Light here, or play the larger, 2x version here.

[UPDATE: Sorry everyone, I forgot to mention that Donkey Kong (the 1994 Game Boy title) is also available for the 3DS Virtual Console for 100 coins. Though I feel obligated to point out, if you're a Nintendo collector you may want to just find the actual cart for about $3 as it's got very good use of Super GameBoy tech that's obviously missing from the 3DS port. Sorry!]

A new month means new games offered by Club Nintendo! In case you don't know, every month Club Nintendo offers a few different digital titles that you can redeem for coins earned by registering products and taking surveys.

There are three titles on offer this month: Star Fox 64 for 200 coins (Wii VC), Super Punch-Out!! for 150 coins (Wii VC), and the addictive little arcade-style action game Aura-Aura Climber for 100 coins (DSiWare on 3DS). Each game is available until August 4th.

Since I'm talking about Club Nintendo here, I'd like to remind everyone that the Gold and Platinum yearly rewards will be announced fairly soon, and the counter for coins reset last night at midnight PST. If you've been holding off on your surveys until the next Club Nintendo year, now's the time to cash 'em in!

Cellar Door Games' brand new rogue-like sidescrolling action game was released yesterday for Windows, with releases on more platforms coming soon. You play as one of an absurd amount of possible characters as you explore a procedurally generated castle and more areas as you progress, collecting gold and killing enemies as you work towards upgrading your characters enough to make it through all of the areas and beat the final boss. Upon death, you start the next run as the descendant of your choice, each with different traits and abilities. Don't fret, every upgrade you buy is permanent and gets passed down to all of your descendants. Hit the jump for the trailer!

Rogue Legacy is available on its website and other digital distribution platforms for $15.

After about a month since the first six parts were uploaded, Chris Seavor's developer commentary playthrough of Conker's Bad Fur Day, the cult classic from the Nintendo 64, has finally continued. In this series, the game's director (and voice of Conker himself) gets drunk with other former Rare employees to talk about the game, the things that went into making it, explaining a lot of the in-jokes, and just generally goofing off. In the first six episodes, they've talked about former employees who worked on the game, trivia about Twelve Tales Conker 64 (Bad Fur Day when it wasn't so bad), Project Dream (the 3D SNES RPG project that eventually turned into Banjo Kazooie), and more. If you're a fan of Conker, classic 90's Rare games, or game trivia in general, you should watch this series.

You can find the first part of the series here, and just as a reminder, like the game, this series is full of all sorts of naughty things you wouldn't want your children repeating.

Our Darker Purpose is a rogue-like game set in a dystopian school that currently has a campaign running for it on Kickstarter. With story book style graphics and a young girl protagonist mixing together to create a beautifully creepy environment, I can feel it in my bones that this game will be something amazing. That is, if it hits its funding goal. The game currently has $25,700 pledged out of the necessary $40,000, leaving a monumental $14,300 left in order to get the game done. There are only four days left in the campaign, and I definitely recommend you donate to get the project finished. Feel free to donate here. Hit the jump to watch the trailer.

Dennaton Games has really had their hands full since the sequel to their game Hotline Miami was announced. The game sold phenomenally at release, and now Hotline Miami 2: Wrong Number has been announced. The game is set several years after the original, and Dennaton has said that the game is going to close out the universe. He also said this will be reflected in the game.

"This is the end," series creator Dennis Wedin told Polygon. "This is the grand finale for Hotline Miami. Everything will end with this game. We also tried to give that tone to the game as well. This is the theme for the whole game. It has that sadness. All good things end."

The gameplay is supposed to be relatively similar, but Wedin has said that they're trying to tell the story in a different way. The game is about two groups. One group is attempting to make a movie about the events of Hotline Miami, which goes as deep as the levels being called 'new scenes'. The other group is made up of copycats who missed out on the vigilante movement but are trying to revive it by grabbing the media's attention.

As for the game being ported to PSN, a Twitter conversation suggests that it may be released as early as next week. There's no information on pricing yet, but cross-platform play means you can enjoy the game on your PlayStation 3 and Vita with a single purchase.

Hit the jump to watch the teaser trailer for Hotline Miami 2: Wrong Number.

GoldenEye 007. The name alone brings back fond nostalgia for many gamers. Its impact changed the industry by showing just how a 3D first-person shooter can work on a home console without a mouse. It has a long and storied history from its development at Rare all those years ago, to the hidden secrets to be found, and its impact on gaming and internet culture as a whole. In a recently revealed video from last year's GDC Europe conference, one developer tells his story working on the project from beginning to end. If you're interested in the history of GoldenEye 007 or game design in general, this presentation is definitely worth a watch. You can watch it right here.