I'd been looking forward to
The Witness for a long time when it finally came out last week. My hopes and expectations were high, so when I sat down in front of my PlayStation 4 and started the game, I was crushed. It was nothing like I'd hoped. It didn't even seem that good, let alone like something special, worth eight years of development and directed under the wisdom of one of the industry's most renowned indie developers. Hell, it even seemed to have been making a lot of the most common, irritating mistakes every mediocre game does. Your movement was restricted, the world looked sterile, and there seemed to be a distinct lack of any tactile meaning to its features.
My first impressions of
The Witness were not good.
Thankfully, my first impressions were also very wrong. Though it would have benefited unquestionably from some map or journal features,
The Witness ended up being one of the most beautiful, rich, and fantastic puzzlers I've ever played.
Head inside for a full review and some advice on diving into Jonathan Blow and Thekla Incorporated's