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It is somewhat ironic that a remake of all things features so many firsts for a franchise. Fire Emblem Echoes: Shadows of Valentia boasts full voice acting, third person dungeon exploration, a revamped world map that actually matters, and lots of gameplay tweaks—for better or worse.

Without further ado, let us dive right in to see what the continent of Valentia has in store and see whether it is worth keeping!

It wasn't long ago that Nintendo surprised the world with its funky new game for Nintendo Switch: ARMS. The development team behind Mario Kart presents a completely different multiplayer outing with this colorful fighting game wherein every competitor is graced with extendable arms. It's a delightful concept reflective of Nintendo's signature whimsy, but does it have a leg to stand on? Find out more after the jump.

In order to play Super Mario Bros., one does not have to think like an Italian plumber. The player does not have to think like a blue cartoon forest critter to speed through levels in Sonic the Hedgehog. But to play Snake Pass, you absolutely have to "think like a snake."

At least in terms of movement, every action on behalf of playable snake Noodle feels unlike anything ever before felt in platformers and adventure games. In terms of control, Snake Pass is one of the most original games in concept and execution. But does premise hold up to promise?

Read on to find out!

Big Buck Hunter Pro has been one of my all-time favorite arcade games for years. With the relative ease that anyone can pick up the gun and have a good time, as well as the highly competitive nature of the game, this was always a fun bar and arcade game to play with any group of family or friends. And with the push to move all the Buck Hunter arcade machines to large HD TV displays over the last handful of years, it has always been a visually stunning game that's hard to miss in any establishment. So when I was offered the opportunity to review Super Happy Fun Fun's standalone digital console, the Sure Shot HD, to be able to play Big Buck Hunter Pro in my own home, I jumped at the opportunity!

Hit the jump to find out more!

Back in 2013, Swedish indie developer Ludosity released a charming little game called Ittle Dew. Drawing heavy inspiration from Nintendo's Legend of Zelda franchise, Ittle Dew was a fun, puzzle-filled experience, but it left something to be desired in terms of game length, exploration, and combat. Ludosity promised a bigger, better sequel with improved combat and an increased focus on adventure, and Ittle Dew 2 is available now on PlayStation 4, Xbox One, and Steam. Does it live up to those promises and improve on the strengths of the first game? Ludosity provided me with a review copy of the game, so I dug in to find out!

Sonic Boom: Fire & Ice by Sanzaru Games has been carrying a heavy weight of sour expectations by its name alone since its unveiling last year. I wasn't surprised by the reception it already received, as it follows the ill-fated releases of Big Red Button's Sonic Boom: Rise of Lyric on Wii U and Sanzaru's own Shattered Crystal for the Nintendo 3DS. Heck, I admittedly wasn't above writing this one off as well before its Fall 2015 launch.

Suddenly, SEGA vowed to win back fans' trust by maintaining quality over scheduling and the launch of Fire & Ice was subsequently delayed by a whole year, with promises made about incorporating fan feedback into what would become a better and faster-paced game than its predecessor. SEGA and Sanzaru have now proven that their claims were more than hot air, as Sonic Boom: Fire & Ice manages to deliver the fun experience it was set out to be, although it does take a few missteps along the way. Read on after the jump for the full review!

In early 2013, I found myself anxiously awaiting the release of Shin Megami Tensei x Fire Emblem when it was announced in a Nintendo Direct. I've been a huge fan of Atlus for quite a while, and the proposition of combining two franchises of such a high caliber was utterly enticing. Three and a half long years later, the time has finally come for it to launch in the West as Tokyo Mirage Sessions ♯FE. It may seem like a niche title on the surface—given the role the Japanese entertainment industry plays—but underneath this outer layer is a fun, engaging RPG that is certainly one of the Wii U's highlight games of the summer, if not the entire year.

Let me be frank: I have never played a game in Blizzard's Warcraft series. I am not familiar with Warcraft: Orcs & Humans, which is the main source material for this film. If you are looking for a fan's opinion, there are a plethora of other options available online. There is no denying that there is significant fun to be had here if one is familiar with the franchise. I'm speaking as both a lover of fantasy and as a moviegoer who is new to this world. I came into this film with an open mind, eager for entertainment.

With that said, I take no joy in saying that Warcraft is an unmitigated disaster, the kind of misjudged and ill-conceived mess that only comes out of Hollywood once every decade or so. It is a type of failure rarely seen in modern blockbusters, born from unrestricted passion and misled ambition. Films almost never swing and miss quite like this, as Warcraft somehow manages to wildly oscillate between the dour and the preposterous. It's an absolute slog, but not for lack of trying.

Square Enix is a company famous for their brilliance in creating JRPG series—Final Fantasy, Dragon Quest, and Kingdom Hearts to name their most popular. But every now and then they experiment with new IP, often drawing heavily from their previous games; such was the case with the Nintendo 3DS title Bravely Default. Initially planned as a sequel to Final Fantasy: The Four Heroes of Light, Bravely Default saw the player exploring the vast world of Luxendarc, restoring four sacred crystals, and unlocking a variety of jobs akin to the job systems of Final Fantasy III and V. Four years after its initial release, Bravely Second: End Layer takes that exact same game and improves on it in almost every single way.

Hyrule Warriors Legends is a strange proposition. It purports to be the complete edition of 2014's Hyrule Warriors, a game that already had tons of characters and weapons to chew through—not to mention tons of enemies to mow down and beautiful cutscenes to ogle at. And yet, in many ways, it's smaller in scope thanks to the limitations of the portable platform it calls home. Does this port justify its "Legends" moniker? Or were its swashbuckling battles best left behind on Wii U? Hit the jump to check out our review!

What popular modern video game series has an appearance as simple as Angry Birds? The franchise's success isn't just rooted in its addictive and accessible gameplay, but also in its easily reproduced and popular artstyle. In adapting the series to film, there's no story to account for other than "pigs steal eggs, birds fight back." That leaves a lot of room for artistic license, and The Angry Birds Movie packs in enough entertainment that it never feels like a soulless cash grab. But along with the countless puns and parodies comes a truly troubling message of xenophobia. The Angry Birds Movie may be trying to make video game adaptations great again, but it resembles a certain presidential candidate's philosophy in more ways than that.

Despite all the hype surrounding the original release of The Legend of Zelda: Twilight Princess, in 2006 I walked away feeling somewhat disappointed. Ten years later, the HD re-release has given the game a fancy coat of paint—as well as a chance for redemption. The return trip sheds light on the game's finer moments, which distinguish it as one of the best entries in the storied Zelda franchise. But beneath these virtues lie flaws and troubling design decisions that hold it back from taking the crown. Head inside to see what makes Twilight Princess HD such a difficult game to rate.

Pokkén Tournament is a new entry in the long-running history of Pokémon spinoffs, this time breaking away from past traditions to focus on action-oriented fighting. It's the first time outside of the beloved Super Smash Bros. series that Pokémon battles have been fully realized in 3D, and though it could use an extra nudge to become the Pokémon fighting game of fans' wildest dreams, as the first iteration of such an idea it's wildly satisfying. Head inside to keep reading!

Mario & Luigi: Paper Jam has been out for some time now, and Nintendo sent Gamnesia a copy of the game for exclusive coverage. Typically when this happens we provide that coverage in the form of a review, but Paper Jam isn't your average RPG, and for that reason, I've been finding a lot of difficulty covering it in the typical review format.

This was one of the talking points in the Game Corner on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full discussion about what makes Paper Jam so wildly different from other RPGs and the difficulties that's presented, or keep reading for a brief, brief summary.

I'd been looking forward to The Witness for a long time when it finally came out last week. My hopes and expectations were high, so when I sat down in front of my PlayStation 4 and started the game, I was crushed. It was nothing like I'd hoped. It didn't even seem that good, let alone like something special, worth eight years of development and directed under the wisdom of one of the industry's most renowned indie developers. Hell, it even seemed to have been making a lot of the most common, irritating mistakes every mediocre game does. Your movement was restricted, the world looked sterile, and there seemed to be a distinct lack of any tactile meaning to its features.

My first impressions of The Witness were not good.

Thankfully, my first impressions were also very wrong. Though it would have benefited unquestionably from some map or journal features, The Witness ended up being one of the most beautiful, rich, and fantastic puzzlers I've ever played.

Head inside for a full review and some advice on diving into Jonathan Blow and Thekla Incorporated's The Witness.