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Making a video game is tough. Besides the tedious process of coming up with a game pitch and design document to make said game, there is also the financial side, scheduling how long it will take to make, testing plans, technical stuff, you get the idea. A great deal goes into a game, more than the normal person would think. Sometimes, the game might be in a beta form, and due to complicated reasons, get canceled. This can happen a lot in a game’s life span.

For example, today’s review is of the Hong Kong free-roaming crime game, Sleeping Dogs. It was in development, but then was canceled. However, it was later picked up by Square Enix to be finished, and of course released to the public. Usually when stuff like this happens, the product gets screwed in quality, but this one seemed to be in the good quality zone. Let’s take a look at this seedy Hong Kong crime game known again as Sleeping Dogs.

UPDATE: Banjo-Kazooie Symphony is now available on iTunes, plus we've added a few demos from our favorite songs on the album for you to check out after the jump!

Banjo-Kazooie Symphony is the latest endeavor by Blake Robinson, an accomplished musician well-known for his collection of orchestrated video game music on YouTube. Featuring 30 tracks and 72 minutes of music, Banjo-Kazooie Symphony aggrandizes nearly the entire soundtrack from the beloved Rareware title Banjo-Kazooie — which is already no easy feat — and yet Blake Robinson has succeeded with great aplomb. If the idea alone catches your interest, head on over to Loudr or iTunes to pick up your copy, but if you need further convincing, head past the jump to read all about the exciting tribute that is Banjo-Kazooie Symphony!

Dust 514 Review

May 27 2013 by Joshua Hitz

Spaceships, other worlds, adventure, and money all come to your ear and make you think one thing: “I want all of that.” Frankly, who wouldn’t? So when CCP Games, the makers of the popular intergalactic MMO EVE Online, promised console gamers their own space adventure with the first person shooter Dust 514, everyone was excited, myself included.

It’s unfortunate then that the promises of a console game interacting with PC are extremely lack luster. Dust 514 boils down to a generic, only slightly entertaining first person shooter, with few of its promises being kept.

Head past the jump to keep reading!

It goes without saying that the 80's were a "great" time for sci-fi films in the industry where you pretty much had every main character star as a cyborg or scientist/child caught up in alien events. Be it Mad Max, the Terminator, RoboCop, or E.T., we were obsessed with sci-fi genre as a whole, now it's all about people with supernatural/magical powers/beings like Superman or Harry Potter or basically enything that can showcase how far special effects have come, but like those films we'll look at them as we did the 80's and think to ourselves, "That was really stupid." And if there's anything Blood Dragon excels at, it's pure stupidity in the best possible way.

As the first truly free to play, no pay for content later experience on the Wii U (though, not technically true, as it’s only free until the full game’s release) I was naturally excited to try out the Rayman Legends: Challenge App. It’s a single player online experience where you are competing in two different tasks each day, with a new challenge every day and an additional one every week in “randomly generated” levels.

It’s been a few days so I figure now is as good of a time as any to tell you just how great this experience is. 

2001 introduced gamers to the wonderful world of Luigi's Mansion, a game which deviated from the traditional Mario scene and featured the younger, greener Luigi in the starring role. Twelve years later, Dark Moon has arrived, and introduces players to the Evershade Valley, where the wonderfully spry Professor E. Gadd has relocated in order to study ghosts in a closer environment. But when the Dark Moon is shattered and the playful ghosts start destroying the professor’s work, it's up to Luigi to get them back under control. Equipped with a handy new Poltergust and his signature brave face — or lack thereof — the other brother sets foot into five nearby mansions to restore the Dark Moon and tame the harum-scarum specters.

How does Luigi's Mansion: Dark Moon hold up to its hype? Head past the jump to keep reading.

Toki Tori 2 has arrived on the Wii U e-shop this month, and man has it been a pleasant surprise. Having never played the original I wasn't exactly sure what I was walking into. When I played the alpha build on steam there was a slew of notable issues, mostly the lack of sound and lots of lag. In the Wii U final edition, both of these are corrected.

Toki Tori 2 is extremely simplistic from the moment you boot it up. So much so there are absolutely no tutorials or even a simple start screen. The GamePad will tell you the two basic moves (stomp and sing) and shortly into your first few minutes the only real text in the game appears... the game's title.

When Kersploosh! was first announced, most of us Nintendo fans jumped to a certain minigame from The Wind Waker remastered in an eShop title. Instead, we got a game where you drop a stone down a well. Kersploosh! follows dozens of other brilliant eShop titles ranging from Crashmo to Fluidity: Spin Cycle, but the title doesn't try to soar into those fantastic ranks. Kersploosh! is a humble game that will keep you entertained for a few bus rides. It is much more in the tier of smartphone games than the lengthy adventures of Dillon's Rolling Western and Crimson Shroud

It's a different kind of eShop game. With it's smaller price tag, Kersploosh! convinced me to make a purchase. Although I got my money's worth, the package left me overall a tad disappointed.

For my full opinions on the game, hop on in!

You've surely heard about a little game called Mighty Switch Force. Nate already did a review on its original 3DS version back in January. The HD upgraded Wii U version titled Mighty Switch Force: Hyper Drive Edition has been making some waves lately and just a little while ago we were treated to a sequel announcement as well having the game on sale in the Wii U eShop. 

I figured it was high time for me to check this game out so I gave it a try to see if the upgraded edition was really worth the money. I had my reservations, but the game did indeed deliver on its promises. Read on to hear why this game might just be the best deal in the eShop right now!


This controller had a lot of potential. Originally it was advertised as the Wii Controller Pro U, a three-in-one controller, containing a Wii Remote, Classic Controller, and Wii U Pro Controller, all in the shell of a Wii U Pro Controller. However, someone royally screwed up in the hardware department, because this controller only functions as the first two, so its appearance being nearly identical to the Wii U Pro Controller is going to cause some major dissatisfaction for customers who buy it believing it is a cheaper alternative to the Pro. It has been re-branded the Retro Classic Controller, and the labels on the packaging have changed to reflect the absence of Pro Controller functionality.

As previously stated, this controller has the same layout as the Wii U Pro Controller: four shoulder buttons, two analogue sticks and three menu buttons at the top and the D-Pad and face buttons at the bottom. There are also other additions to this controller, such as a pointer on the top, and clickable sticks. The clickable sticks are practically useless, as the left stick is just B and the right is Y. The most prominent feature of this controller at a glance, is that it has a mini SNES pad at the bottom of it, with all of the trinkets of the face of the original SNES pad. The A and B buttons are purple and convex, the Y and X buttons are lavender and concave, there's a very similar cross D-Pad, and there are even additional Start and Select buttons in the middle of it. It's a very nice touch.

Hop in for the full review, where I'll be discussing the technical aspects of the controller.

Fire Emblem is familiar to Nintendo fans far and wide, but few people have experienced the franchise first-hand. Fire Emblem is a series of tactical RPGs—a genre which can be described as an incredibly advanced game of chess. Players have a team of units, each with their own attributes and weaknesses, always having to think several moves ahead to gain the upper hand on a grid-based field of battle. Set in a fantastical world of medieval warfare, Fire Emblem games pit a small league of heroes against a greater force seeking to gain power and send the world into turmoil in its wake. With dozens of stats, weapons, and other combinations that can make or break a player’s success in battle, Fire Emblem is one of the most strategically sophisticated franchises to date.

Flaunting stunning visuals, a brilliant story, and magnificent gameplay, Fire Emblem Awakening takes the series to new heights in the definitive Fire Emblem experience and creates what is undoubtedly the best 3DS game yet.

Head past the jump to keep reading.

The first convention of its kind, GaymerX was raised on Kickstarter to let queer geeks (and really, anybody, just about anywhere) conglomerate for three days out of the year and play together. I was initially looking for a gay gamer's resource on the net and stumbled across GaymerConnect, the social platform adjunct to the event. With a successful Kickstarter campaign, GaymerX became a reality for the first time in history this year. I experienced community, panels, cosplay, and an overall good time. Photocaps and anecdotes inside!