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What happens to a video game world when its cartridge is left unplayed? Well, that’s exactly what the creators of The Forgotten Pixels hope to explore. The Forgotten Pixels is a crowdfunded animation project inspired by classic games like The Legend of Zelda and Pokémon, created by our friends Chris Pavlou, of ChrisCrossMedia; Hombre de Mundo, of Zelda Universe; Braxton Burks, of Pokémon Reorchestrated; and many more talented people.

“If you want it put short, this is the story about a video game cartridge that never got played, and what happens to the world inside it. What happens when the game never gets played? Well, that’s a very, very interesting question.” — Daniel Åkerman, Screenwriter

You can learn all you need to know about The Forgotten Pixels from the above video, as well as their official Kickstarter page. Head on over and donate to help fund this extremely promising endeavor. After the jump, you can see previews of the project’s stretch goals, musical themes, and backing incentives!

Pulsing Music. Dramatic slow-zooms. Floating shapes reflecting bright lights off of their glowing bodies. Shuhei Yoshida in all his righteous glory. If you thought of PlayStation 4, you thought right.

Sony has released a hilariously overdramatic unboxing video for the PlayStation 4, featuring none other than SCE Worldwide Studios boss Shuhei Yoshida unpacking the box and showing users everything that comes with the console. There's really no other way to describe the wonderful silliness of the video, so I'll let you watch it for yourself. Greatness awaits.

Later this month, both Sony and Microsoft will be launching their next generation of home consoles. The internet has been aflutter, debating which company will win over consumer mind-share. Both companies are trying to use every tactic possible to garner as much attention to come out on top. One major deciding factor may be the independent ecosystem on each platform. As more and more independent games start creating greater mass appeal and continue to win Game of the Year awards, hardcore gamers may pin their wallets to whichever system can provide the most varied experience.

I had the great pleasure to sit down with famed independent game developer Adam Saltsman to discuss the future of the independent scene. Adam, best known for games such as Canabalt and Hundreds, had some very interesting comments to make about the upcoming generation of consoles. Having worked with the major publishers, Adam gave his insight on who he felt would help bring indie games to the forefront.

If you've been following the Pokémon series, you've probably heard about that taxing feat known as "EV Training." If you've been following news for the latest games, Pokémon X and Y, you probably know by now that the games include a mode called "Super Training," which radically streamlines the entire EV training process. Unfortunately, Super Training is one of those "easy to learn, difficult to master" situations, but thanks to the above video by NintendoFanFTW, even Super Training has become a whole lot easier.

Adding extra content into games has become a necessity to keep the fan bases interested and invested. Games like Team Fortress 2 And League of Legends have been around for years, and with consistent updating have been able to remain fresh and fun games. In the upcoming Super Mario 3D World, Nintendo has added a new game mode that fans of the original Super Mario games will probably appreciate. According to the video from GameXplain, which you can view after the jump, you're able to access a game mode from the title screen titled Luigi Bros. When you click the icon a message pops up.

Do you want to play Luigi Bros., the Luigi version of the classic Mario Bros. arcade game? — Super Mario 3D World

If you accept, you're brought back to the days of bits and side scrolling. Will you play this game mode, or stick with the main story? Let us know in the comments, and don't forget to check out the gameplay video after the jump!

Brothers Matthew Taranto, creator of the parody webcomic Brawl in the Family, and Micheal Taranto began a Kickstarter campaign a few days ago as Bitfinity Games for Tadpole Treble, a unique rhythm game based around the the simple concept of "what if the physical layout of sheet music determined the game's level design? What if the music, the notes that played, determined how you play?"

In Tadpole Treble, the notes of their songs are the levels you play, and both brothers are passionate about music and video games. For $30,000, they're looking to bring Tadpole Treble to "PC, Mac, mobile devices, and"—if they can hit their $50,000 stretch goal—"Wii U."

Head inside for more details and the Kickstarter trailer.

Although sold out in most stores around the world, Sony is still spending more money than ever on promoting the PlayStation 4.

The marketing director for Sony Computer Entertainment UK has said that the launch campaign for the console is the most ambitious in the company’s history. Along with the usual barrage of TV, cinema, outdoor, print, and digital advertising, Sony will also be teaming up with UK rapper Tinie Tempah to target the casual gamers.

"This will be our largest, most ambitious launch campaign in PlayStation's history. We can't wait to get PS4's in people's hands so they can experience the excitement for themselves." — Murray Pannell, SCE UK marketing director

See more of the story after the jump!

Trailers have a knack for showing off how a game will make players feel. Action genre trailers might make gamers feel in suspense and like they're itching to get on with everything, and an easy-going family-oriented game might make individuals feel comfortable and ready to interact together as a family.

The launch trailer for Wii Sports Club highlights a few of the new features that the upgrade to the Wii U console offers.

Nice HD graphics and smoother controls are just a couple of improvements that we can look forward to in Wii Sports Club. Learn more about the game and check out the trailer by clicking on the jump!

Recently, we released screenshots for Super Mario 3D World and have seen trailers for the game also. I have to say, this has made me very excited for the game and want to get it as soon as it comes out. One concern of mine, and of many others, is the difficulty of the game. We can all agree that Super Mario 3D Land was fairly easy in the Mario levels, especially when compared to older side-scrolling Mario games. What many people took advantage of in the game, myself included, was the infinite live trick in the beginning. This turned down quite a few people into playing the game because they thought it was too easy.

IGN, having the game early, has found another infinite lives trick in Super Mario 3D World. If you go into World 1-2 and do the same Koopa shell trick as in the 3DS game, you can get infinite lives.

I, personally, won't think too much of it. As long as you don't abuse it, the game should still be fun. It's the player's choice whether or not they want to ruin the game for themselves by making it insanely easy.

See the video of the trick after the jump!

Hideki Kamiya's and Clover Studio's Zelda-esque Ōkami is often considered among the sixth console generation's most under-appreciated gems. It managed to get a motion-equipped Wii port, more recently an HD PlayStation 3 remastering, and even a touch-furnished DS sequel, Ōkamiden, but it's never really "taken off" as far beyond its cult-following as many—myself included—think it deserves to.

To me, among the coolest parts of Ōkami is undoubtedly its tone and atmosphere, taking elements of traditional Japanese culture to create its impressively distinct aesthetic in terms of both visuals and sounds. Zencha Music seems to agree, particularly in the music department, so they've gone and made an awesome Jazz-Hop (a Jazz meets Hip-Hop type deal) remix album for Ōkami's soundtrack!

It's called Shinshu in Bloom, and It's pretty damn awesome. You can find it as well as further details post- jump.

Rumors have been circulating here and there about a new World of Warcraft expansion (but then again, who couldn’t have guessed?), but at this year’s BlizzCon, Blizzard Entertainment has taken the opportunity to reveal the new creation, titled World of Warcraft: Warlords of Draenor.

Along with going through the motions of new dungeons, higher level cap and another Warcraft-related zone, Warlords of Draenor will come with new features, so head past the jump for that!

Super Mario 3D World is coming out in a few weeks, and as if the trailers and news over the past few weeks weren't exciting enough, Nintendo of Japan has released four new commercials to advertise the game on their shores. These new commercials show off a lot of new content, including unseen stages and tricks, and they're very exciting. This looks to be the best Mario game in years, and Nintendo has gone a long way to turn the tides since its lackluster E3 appearance. Let's just hope its sales don't suffer because of its long name.

Head past the jump to see the commercials!

"...I find it's important to me to look at what I'm doing, take a careful eye about 'how am I approaching my audience?' ...When I design things hour after hour, day after day, those help determine who I am, right? I don't think you can do something 40 hours a week without it affecting who you are. ...Am I working hard? Am I respecting my audience? Or am I trying to nickel-and-dime them? Am I trying to exploit them?" — Jonathan Blow

Thekla Inc. founder and The Witness director Jonathan Blow gave a talk recently at CreativeMornings Portland called "The Medium is the Message." Primarily, he spoke on the subject of how the format in which something is created has a powerful impact on the end result of that something, first exemplifying the idea by illustrating the difference between TV shows on the advertisement-free HBO versus TV shows created in the traditional method, and then continuing on to apply it to the free-to-play game development model. Blow contends that, by the nature of microtransaction-based design, a "freemium" game is hindered in becoming something truly personal.

But the talk's about more than that too. Closer to the end of the discourse, Blow begins to speak on a different, much more philosophical subject, bringing in the the text of Brian Moriarty—a designer whom Blow "respects tremendously," The Secret of Psalm 46. "Awe is the grail of artistic achievement," the text says, and that's something Jonathan Blow aspires to.

I sincerely encourage you to click the jump and check out what Blow has to say.

If you're still uncertain about what hardware the PlayStation 4 uses and don't want to sort through the complicated mass of letters, numbers, acronyms, and insults from PC supporters you would find on a forum, you're in luck. Just released on YouTube is a pretty trailer that names the hardware stats while panning a camera over the console in high-definition.

The system holds 8GB of RAM, a Blu-ray disc drive, 500GB hard drive, and an AMD-built CPU and graphics processor. Of course the system uses an HDMI and Ethernet cable for HD video and internet connectivity, respectively, and what appear to be a pair of USB slots. The video is over too quickly, not showing off the software and ways the system can run, but it should still get fans drooling for the day they can get their hands on it: November 15.

Head past the jump to check out the video!

Newly independent developer VD-Dev has stated that their upcoming 3DS third person shooter, IronFall, will be "pushing the 3DS to its limits" in terms of what the hardware can handle, and now they've got a tech demo to prove it. Uploaded to YouTube earlier today is a new IronFall tech demo showcasing some truly impressive graphical prowess for Nintendo's handheld. The picture to your left is a little screencap from the running-in-real-time demo.

It is, of course, just a tech demo, so the final product will likely look a bit better, but even in its current state it's pretty damn fine.

Head past the jump to check it out.