Subscribe to the latest updates from the PlayStation Vita category

PlayStation Vita Archives

         

Rising indie developer AckkStudios is developing an upcoming game called Two Brothers, an action RPG designed to feel like a classic Game Boy game. We at Gamnesia had the chance to speak to Andrew Allanson, who served as the producer and leading composer and on the game's staff, about a wide variety of subjects. Areas of focus in this interview including the design of the game, challenges introducing gamers to Two Brothers' new ideas, and the relationship between plot and gameplay. Read the full interview to see why you should be as excited as we are excited about Two Brothers.


I've been waiting days to cover this story because I wanted to better frame my approach. See, 3.4 million copies of a game are some pretty lofty numbers. Sure, maybe that's a poor number for say, a console Zelda release, but it's still a profitable number. Tomb Raider's original popularity may never be matched, but since the 90's the franchise has been pretty pathetic in sales numbers, failing to even top 1 million.

In comes a highly touted and well reviewed reboot of the whole franchise. It moved 3.4 million physical copies across all platforms, the most the series has moved since the 90's. In addition, if you add digital sales, you're likely looking at a number north of 4 million total sales. That ranks it as the 3rd best selling game in the series and probably when it's all said and done, potentially the 2nd best. That, to me, seems like a very successful reboot. The fans are raving, the critics are raving, people bought the product, and things seem fine.

Until we find out that Square lost money on the project. So much so they themselves called it a failure. So, what's wrong?

People often get on Pachter's case around these parts, as fans continue to wonder why we bother to follow his words more so than any other analyst. He is an openly biased Nintendo hater right? Well, he sort of takes his shots at Sony though in a different light. The question posed is why Microsoft isn't trying to get in on the handheld market and the initial reasoning isn't too terrible. The market does suck - it sucks in terms of the fact it is essentially dominated by one platform and it's hard to get in on that territory. It's a big investment into something that will probably fail because it needs an install base to get games, and it needs games to get an install base.

He goes on to talk about how the Vita itself is a complete joke. Not that it sucks (it is actually a pretty nice piece of hardware), but he admits that it just does "too much". Almost as if it's "too good". There is a point to be had in that. He actually has some nice things to say on top of this about used game sales. I know I know... it's Michael Pachter and to even utter his name brings along anger, but at least he makes some sense here while not directly throwing Nintendo under the bus

At PAX East, Capcom unveiled DuckTales Remastered, an HD remake of one of the NES' most beloved titles. Because the fan community for the original NES classic is so large and so attached to the title, the positive response to the announcement has been incredible. Christian Svensson of Capcom took to the Capcom-Unity forums to answer questions about the title.

Firstly, Svensson revealed that DuckTales Remastered happened because of the fans. The demand was strong and so they pursued the project. He also says that while DuckTales 2 or remakes of other Disney-lisenced Capcom games may be possible in the future if DuckTales Remastered is a commercial success, but we shouldn't "put the cart before the horse." The full quote can be found after the jump.

Svensson has also made it clear that though DuckTales Remastered is coming to Wii U eShop, PlayStation Network, and Xbox Live Arcade, the title will not make its way to the Nintendo 3DS or PS Vita "this time around." There is no mention of the future, so if the game sells well at first, Capcom may reconsider its stance.

All in all, it's wonderful to see that Capcom is starting a greater dedication to its fans, and I only imagine it will improve—at least for the near future. Are you going to be picking up DuckTales Remastered?

You may be familiar with Fez, but chances are that you will not be. It is a minor platformer developed by Polytron Corporation, headed by Phillipe Poisson, who goes by the name of "Phil Fish." The game received a fair amount of praise when it released last year, but remained a largely forgettable puzzle-platformer.

Nontheless, Phil Fish thought he had something relevant to say when he took to Twitter in a whining rant today that blasted the Nintendo 3DS and praised the Playstation Vita as almighty. His unbecoming language has no doubt lost him any respect he had in the industry, as well as the fact that his rant lacked any genuine criticisms.

His uncensored Twitter tirade is inside. Please be warned that it contains language that some people may find inappropriate.

Well, the 3DS may have lost it's #1 spot for a week, but the sales for the PS Vita are now starting their decline since the big price drop. Meanwhile, the 3DS sales have increased slightly and remain very study. The 3DS sales have been study for some time in Japan, and not even a price cut of the Vita really slowed down the sales. I am not trying to trash the Vita at all - in earnest it's a pretty nice piece of hardware with a great interface (better than the 3DS). However, you can't beat content quality compared to the 3DS. Unfortunately for Vita owners, there are but a handful of games worth owning, while the 3DS seems to have hit after hit coming out for the foreseeable future. Exact numbers after the break.

Earlier in the year, Polytron Corporation announced they would be porting the indie hit Fez to other hardware, beyond the Xbox 360. Many were curious of how the game could work on the 3DS with the system's three-dimensional capabilities.

Phil Fish, the creator of the title, partook in an AMA (or an "ask-me-anything" for you less avid internet users) on Reddit today. It's actually a fascinating and hilarious read. Anyways, back on topic, one user inquired on the possibilities of a 3DS port and this followed.

Is FEZ coming to 3DS?

Phil Fish: we don;t have any plans for that, no. people keep assuming fez would be a no-brainer on 3DS, but in truth it would be kind of pointless. the game is practically always shown in isometric 3D, there’s never any perspective there. i don’t think it would work.

Well, that's a tad disappointing to me. His reasoning is a little flawed, as a 3DS game doesn't have to necessarily use 3D (see Fluidity: Spin Cycle), but Phil Fish is a busy man, and one I have respect for. I'll be sure to pick up Fez when it hits Steam on May 1st. A Mac version will follow, and there is talk of PlayStation 3 and Vita ports for you Sony fans out there.

In a relatively surprising announcement, Playstation Blog has revealed that Disney Epic Mickey 2: The Power of Two will be coming to the Playstation Vita later this year. The news itself is the bare-bones announcement with some promotional copy, so expect more actual details as we head into the E3 period.

This comes as a shock because The Power of Two was, by all definitions of the term, a flop. Despite releasing across all platforms from home consoles to computers, the game sold extremely poorly. So poorly, in fact, the the developer, Junction Point Studios, is now out of business.

The Power of Two was a real opportunity to improve upon the failings of the original Wii-exclusive Epic Mickey, but the game fell back into its old ways and was thus also critically unsuccessful. This seems like little more than a desperate attempt to bolster some more sales, but the Vita will not be the game's salvation. Come inside for PlayStation's full announcement.

For the first time ever the Playstation Vita has managed to outsell the Nintendo 3DS in Japan. This past week the Vita sold 63,581 units, which was just ahead of the 3DS at 61,008. Sony will no doubt be happy to have gotten the edge over Nintendo, thanks to the recent Vita price cut and the release of Soul Sacrifice.

As for Nintendo's latest home console, The Wii U, sales continue to struggle in Japan. This past week the console moved 9,454 units, which put it ahead of the Wii and XBox 360 by a significant margin, but still majorly behind the PSP, PS3, 3DS and Vita. Come inside for the full hardware selling stats for the last week in Japan.

I definitely have had some fun with Call of Duty: Black Ops II on my Wii U. It has a fairly active online community and all of the modes are very pick up and play. It's nice when I don't want to take things too seriously or when I don't have a lot of time to game. In many ways, that makes it sort of a casual experience, since anyone can really play and feel like they are accomplishing something. It reminds me a lot actually of Goldeneye back in the N64 days.

John Gibson, President of Tripwire Interactive (Folks behind Killing Floor and Red Orchestra 2), talked extensively to PC Gamer about how Call of Duty is ruining the FPS generation of players these days. The main reason? It's taken what was previously a hardcore only experience and turned it into a mainstream casual style genre. Don't believe that? Think Call of Duty is a hardcore gamer's game? Hop inside to see why that's not the case.


It's no secret that the modern gaming market is a lot less stable than it was a few years ago. I was hoping to write a lengthy editorial on this very subject, but the brilliant minds at CleverNoobs have just done so in video form! This feature takes an in-depth look at the gaming crash of 1983 and the parallels between it and today. Discussing the effects of DLC, online gaming, and retooling old games, CleverNoobs explains why the current market is in a state of upset and what we can all do to try to avoid it—and even why a crash may ultimately be a good thing. CleverNoobs has done a wonderful job at explaining the state of the industry, and as educated gamers, this is an essential video to watch.

Coming right after a week where Ubisoft leaked everything from a game's name to its announcement trailer before its official reveal, you'd expect they would get the situation under control, but Ubisoft has managed to leak yet another Assassin's Creed-related image. As you can see above, the image displays the logo for "Assassin's Creed: Phoenix Rising." It's hard to imagine Ubisoft would flood the market this much with new big-budget Assassin's Creed titles, so perhaps this is another Vita game à la last year's Assassin's Creed III: Liberation. Or perhaps this is has something to do with the Assassin's Creed film? Time will tell what Phoenix Rising really means—so long as this isn't a masterfully crafted prank.

The price cut hit Japan last week for the PlayStation Vita and it has seen a massive sales bump. While it ended up #1 on the charts, the XL version of the 3DS chimed in at a cool 50k with the regular 3DS selling another 27k, putting the 3DS itself still on top for total sales. However, what's more impressive for the vita is not only did it see a sales bump, it finally has games appearing in the top 10 for weekly sales - a list typically dominated lately by Nintendo with an occasional PS3 title.

You can see the complete list inside.

Since its announcement, long-time fans of the PlayStation consoles have hoped that once-famous former icons of the PlayStation's early years, Crash Bandicoot and Spyro the Dragon, would be playable in PlayStation All-Stars Battle Royale. Much to fans' dismay, the two characters were not in the game's final roster and are currently unplanned as DLC, but while still quite far away, it would appear that the fans are closer than ever to making this dream a reality.

Thanks to a recent twitter campaign, Crash and Spyro may not be so unlikely for future rounds of PlayStation All-Stars Battle Royale DLC. They have solicited an official response via Twitter, and though it's no promise, if enough fans board the support train, Crash and Spyro may just become a reality.

@jordans69611482 Unfortunately, we can't promise that we can personally implement Crash and Spyro, but we'll be happy to send in any fellow fans' ideas or feedback. Thank you again! ^LM

— Activision Support (@ATVIAssist) February 28, 2013

If you'd like to see the orange and purple heroes playable in PlayStation All-Stars, head to the original thread and tweet to the appropriate people to voice your support. Or, if you prefer Lara Croft and CLoud Strife, you can check out their campaign as well.

Johnathan Blow, creator of hit indie game Braid, stepped on stage at the PlayStation meeting on February 20th to show off his new aventure-puzzle game for PlayStation 4, The Witness. The Witness looks and sounds absolutely gorgeous and many assumed that it would be an exclusive title to PlayStation 4, but Johnathan Blow has other plans.

"Basically, you'll see The Witness on PS4 before you'll see it on the next Microsoft console or on the Wii U, presuming we eventually do ports to those consoles. Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once...

...People are speculating that we did this because of money, but that is not the case at all. We like the console and we like the people we are working with; we were already developing a PS4 port of the game, which prevents us from doing other console ports anyway, again because we can only do so much. So it was only a small step to go from this practical fact of development to a formal agreement signed on paper." — Johnathan Blow

It's exciting to see that The Witness will eventually be available to all who hope to play it, but it's sad to see Sony miss out on another exclusive title for the PlayStation 4. Are you excited for Sony's version, or would you rather wait to play it on the Wii U?