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According to Emily Rogers, Retro Studios will have a demo ready for its next big project during E3. It's still unclear what this project might be, but it could very well be sequel to Donkey Kong Country Returns, or another installment of the Metroid series. Retro also collaborated with Nintendo on the development of Mario Kart 7, and since it was a very well received game, it might very well be that they are also working on the upcoming Mario Kart U.

Personally, I'm all in for a Donkey Kong sequel, but I'd like it to be a platformer like Donkey Kong 64. I think it has a lot of potential, and I just love Donkey Kong 64. It was one of the games that defined my childhood, so a spiritual sequel to it would be great. I'd be really surprised to see a brand new IP, but time will tell.

Super Mario 3D Land, Mario's first platforming journey on Nintendo 3DS and first 3D original adventure on a handheld console has surpassed Super Mario Galaxy in its first-year sales. Super Mario Galaxy was released on Wii in 2007, and sold 7.66 million copies after thirteen months. On the other hand, 2011's Super Mario 3D Land sold a well-rounded eight million copies between its November release and December 2012. If it manages to sell just another two million units, Super Mario 3D Land will end up trumping even Galaxy's lifetime sales.

Super Mario 3D Land and Super Mario Galaxy have very different playstyles, despite both taking place in 3D worlds. 3D Land met with generally less favorable reviews, but I find that it's much easier to just pick up and play on the go—And no, that's not just because it actually is a portable game, but I find that its level-based focus is easier to spend 15 minutes on than the mission-based gameplay that Super Mario Galaxy emphasizes. Despite the incredible fun found in Super Mario 3D Land, I think that the heart, soul, and innovation poured into Super Mario Galaxy ultimately offers a much more valuable experience.

What do you think of the two? Does 3D Land compare to Super Mario Galaxy? Do you think it will manage to outsell one of the greatest games of all time? Which to you personally prefer? Let us know in the comments!

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!