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Since its announcement at E3 2013, Kingdom Hearts III has been the subject of mass speculation. In a recent interview with Series Director Tetsuya Nomura at Japan Expo, KHDestiny sat down to discuss the development of the game thus far. In the conversation, Nomura says that Kingdom Hearts III follows the series’ protagonist, Sora, who must go on an adventure to find the “key” without knowing exactly what or where it is.

This is the first home console Kingdom Hearts title developed by the studio who has been working on the portable entries in the franchise for years. Nomura notes that this is a new experience for this group, and it will take time to develop and polish Kingdom Hearts III until it becomes the game the team envisions.

With all of the additional features available on next-gen consoles, Nomura was asked if he thought of implementing elements such as voice recognition, motion detection, or the use of touch into this game. He responded that voice control could be an interesting addition to the game, and went on to describe its potential uses:

“We would like to incorporate these features in KINGDOM HEARTS III The one that we find most interesting is the voice recognition. I think it would be great to be able to control Donald and Goofy through voice command to tell them what to do. Wouldn’t that be nice?” --Tetsuya Nomura

Kingdom Hearts III will be making its way to the PlayStation 4 and Xbox One down the road, but a release date has yet to be announced. You can read the full interview, translated by KHInsider, here!

The new and improved Final Fantasy XIV: A Realm Reborn won't release on Xbox 360 or Xbox One, director Naoki Yoshida told RPG Site, because Microsoft does not allow games on Xbox Live to share servers with other platforms.

"The main reason from our side is that I don't want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I'm playing the Xbox version -- but we're not able to join the same game servers. That is just ... I just don't like the idea. I disagree with it. To be frankly honest with you, there are now so many mobile devices, smart phones, everything -- why would you ever just stick to one platform from the hardware aspect? Just -- make it open to everyone? That's my opinion."

You may remember an exception was made for Final Fantasy XI, the series' first MMO outing—an exception that won't be made this time around.

Find out more after the jump.

Gearbox Software has games covering both ends of the quality spectrum. You have Borderlands 2 and Aliens: Colonial Marines. Or there's the original Borderlands compared to Duke Nukem Forever. We now know that the developer is working on a new IP for next generation consoles.

Randy Pitchford, CEO of Gearbox, recently revealed this fact in a Nerdist podcast. No details were revealed, but we know it's coming now. The mysterious title will most likely come to PlayStation 4, Xbox One, and PC.

What do you think Gearbox is working on? Another first-person shooter or something new?

We reported earlier today that PlayStation 4 preorders have closed at GameStop. Now, it seems Microsoft's new console if following suit at a different retailer. Best Buy's product page for the Xbox One says the model is "sold out online." If you wanted to buy an Xbox One online, don't go to Best Buy's site.

We could see stock replenish at the retailer. However, you can't preorder an Xbox One on Best Buy's website as of this writing.

Are you buying an Xbox One or PlayStation 4? Have you preordered one? Sound off in the comments.

As you may know, Bethesda is working on an Elder Scrolls Online game. OXM recently spoke with Bethesda's Vice-President Peter Hines, who had several things to say about the latest generation of consoles and the trouble the company encountered while working across multiple platforms.

When asked about developing for PlayStation 4, Xbox One, and PC/Mac, Hines had the following to say:

They don't all play with each other. PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare.

He also praised the consoles, likening them to "high-end PCs, the way they're architectured," and noted, "they're much easier to develop for."

It seems that at least one developer is happy to be working on the newest consoles. Are you excited for the next generation? How about playing Elder Scrolls Online?

Before the original Xbox was released, obviously it had to have a name. So Microsoft executives had to sit down and decide, out of a list of hundreds of potential names, what to name their first console. Keep in mind that this comes from the group of people who decided to name their third console the "Xbox One." It isn't pretty.

An article on GameSpot today tells us that one of the founders of the Xbox Team at Microsoft, Seamus Blackley, had his 2003 interview with Edge recently republished, revealing some of the original concept names for the Xbox that got the boot -- some embarrassingly bad.

Jump inside the article for those aforementioned embarrassingly bad rejected original Xbox names.

Rockstar has released a new trailer for its upcoming Grand Theft Auto V, and frankly, it looks amazing. The amount of things to do is overwhelming, and everything seems to be done really well, from riding a bike, running your own business, and golfing to choosing how to do a bank robbery. If I wasn't excited for this game before, I truly am now.

What do you think? Has Rockstar chosen the right course of action? Share!

With news of Disney acquiring both Marvel and LucasArts in recent years, many fans of Square-Enix's Kingdom Hearts couldn't help but ask themselves what this meant for the franchise's future. In an interview with Tetsuya Nomura at this year's Japan Expo, Nomura told Gear Nuke how he felt about this change in possibilities.

"Of course it would be great if we could add those licenses as well. But there are lots of rules and restrictions by Disney so we can’t actually put everything people want, so it’s a quite difficult decision but we’re gonna prepare some surprises for you so, just wait for the information."

It doesn't seem to be a simple yes or no, but it does raise the question of what might happen provided Square obtains permission to use material from Marvel and LucasArts. I myself can't see Sora and friends visiting the worlds of Star Wars or Deadpool, and Disney might restrict Square to Disney classics like Toy Story for the next few entries, but it's an interesting concept nonetheless.

Destiny has a lot going for it. The creators of Halo and the publishers of Call of Duty are huge selling points to consumers. Two big-name franchises behind one sci-fi FPS is an easy sell to the market. And it's not just about the potential! The game looks great as well. The beautiful vistas of post-apocalypse Earth and astronomical frontier showcase what hardware is truly capable of, next and current generation. You could say it's... destined for greatness! ...No? Fine.

The gameplay premiere of Destiny occurred at Sony's E3 press conference about a month ago. Now, the entire thing is online. Despite some annoying chatting between players, the demo is nice to see in a clean format.

Check out twelve minutes of Destiny beyond the jump!

The Xbox One's announcement of hourly internet connections and use of DRM did not go over well with fans. When Microsoft removed those features, once again, it did not go over well with fans. However, it did almost double the interest rate for the console.

Bring on Sony's E3 press conference and gamers had decided, Sony had already one the next-gen console war. Pools even showed ~90% of gamers siding with the PlayStation 4 for their next-gen console. But those are just the gamers. What about the public? Who do they think is better? Is the public even aware of these next-gen consoles? GameInformer took to the streets to find out and the results are worth watching to say the least. Hop inside to watch and see what happens!

I only have three words: "About damn time!" Well, I actually have more words. I'm writing this news piece, after all.

The NPD Group is now starting a new technique that tracks digital video game sales. The sales-recording organization hopes to have the service ready by the launch of the Xbox One and PlayStation 4. Although the company has used digital sales in their work, it hasn't been organized. DLC, social apps, and full retail downloads have been siphoned into the retail sales. The new service will organize the categories, differentiating retail from digital.

"We fully realize that the market needs the same level of information for the digital categories as exists for the physical business today: SKU-level POS. The progress on that effort up until recently has been slow and frustrating at times, but today I am very happy to share that the pace of progress has changed recently. NPD has formed a leader panel to track digital POS sales of full game and add-on content downloads. It is an important and critical step toward that goal." --David McQuillan, NPD Games Group President

What do you think? Is it about damn time this happened? Sound off in the comments.

Apparently there were roughly 125 studios working on gigantic video games eight years ago during the beginning of the generation. Now there's only about 25. However, the manpower has roughly stayed the same, as the size of developers has increased dramatically. More people are needed to create worthwhile experiences these days. Where does this statistic come from? Electronic Arts stated the facts.

"What is true today is that there are fewer AAA games being built than at the same point in the previous generation. I've done some calculations that say there were about 125 teams in the industry worldwide working on what I'd call a AAA game on a console, and that was 7 or 8 years ago. That number today is well south of 30; probably in the 25 range. What's interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four. [It[ has everything to do with the standard definition to HD change. If you look at the math, that change is about content - richly about content - and as we evolved, our costs went substantially up. And the number of people on teams with that kind of vision went up by necessity. I don't see that kind of content-oriented change coming in this next generation of platforms." --Richard Hilleman, Chief Creative Officer of Electronic Arts

It's not an entirely unbelievable statement, but until I see a list of data I refuse to buy the story. However, with a big publisher like Electronic Arts stating this, it might very well have some truth to it.

I’ll admit it. For me, this year’s E3 left me with a weird taste in my mouth. There was something about the console reveals and the fanboys all coming out in force over their particular side’s newest offerings that just made my brain shut off.

Before we go any further, I suppose I should explain my background as a gamer. I have been in a little bit of everything since I received my first console, a Nintendo Entertainment System. I’ve stuck with Nintendo throughout their long and strange ride. Mario/Duck Hunt was my first game ever, and I wore it out. From there, my journey as a gamer began. Zelda II, Teenage Mutant Ninja Turtles, and about every Megaman game that was ever made. When the SNES came out, it was like my world couldn’t get any better. Super Mario World and Megaman X were near weekly alternated as rentals from my local Blockbuster.

Since those early days, I’ve owned Gameboys and all their variances, including only a short duration with the DS so that I could play Phantom Hourglass and Spirit Tracks. But aside from my Nintendo bloodline, I travelled into Sega territory with a Genesis and a Game Gear. I had an original PlayStation for some time. But when the big modern era of console wars hit, I’ve been on the Microsoft / Nintendo side of things. Let this be my acknowledgement openly that I am aware that I missed out on some pretty amazing games by never dabbling in the PlayStation’s wares.

But don’t let my background fool you on where my loyalties lie when we pop back into the present day. I’ll give you the quick answer: I am wholly undecided, though I'm swaying for the first time in over a decade towards a Sony-branded console. However, you’ll soon see that this article is less about which side I am on, but instead the innovations that I am looking forward to.

Discover what I found so interesting about the future of console gaming after the jump.

The Xbox One was announced with a slew of controversial policies. Twenty-four hour online check-ins, restrictions on used games, lack of indie support, region locked... The list goes on and on. However, Microsoft has recently backtracked on all of those policies after a very negative consumer reaction, and a standing ovation for Sony after the PlayStation 4 was announced to have no restrictions on used games. Many people had words to say on the backtrack, but we got a quote from someone you'd think wouldn't acknowledge the Xbox One change: Sony.

"You don’t know how you’re going to be positioned against your competition, and you can’t spend a lot of time being an armchair quarterback. You’ve got to execute that vision, and we felt good about it regardless of where our competition came in. And I think lower is better than high. We learned that with PlayStation 3. A multi-billion, publicly traded corporation? Those decisions were made months and months and months in advance. We spent 5 years listening to consumers, day in and day out. So, better late than never, I guess they got the message.” --Jack Tretton, CEO of Sony Computer Entertainment of America

Jack Tretton likes his competition it seems. Sony learned their lesson back during the PlayStation 3's launch. A high price point and mediocre line-up didn't stop the company from being a tad pretentious, and they paid the piper. Hopefully Microsoft can learn their lessons too.

Most likely in response to the flaming ball of internet hatred thrown in Microsoft's face post-E3, a few weeks ago, Microsoft removed the majority of its DRM restrictions and new security policies. However, there was still one major policy left: the requirement of having a Kinect sensor connected to your Xbox One at all times for the console to function.

But this raises a question, doesn't it? What if my Kinect breaks? Do I simply send it back to Microsoft for a repair and wait a week or two to get it back? Do I even have the ability to purchase a second Kinect? Short answer: Microsoft's not ready to talk about it yet. After noting that Kinect was not listed by any retailers as an Xbox One accessory, Xbox One Daily contacted Microsoft for more details, but all they got back was this:

“Xbox One is still in development and we are excited to share more over the coming months, but we don’t have anything further to share at this time.”

At this point it's all guess work, but I can't imagine Microsoft wouldn't have some way to get the thing fixed if they're going to require it for your Xbox One to even function. That being said, it would be nice to know exactly what that process will look like if they want us to pre-order the thing. But I digress; what are your thoughts about this whole deal?