All Posts by James Collins

This past weekend Valve announced that they were ending the Steam Greenlight program and moving to an upfront-fee submission program called "Steam Direct." Instead of the current system, where developers pay a one-time $100 fee and the Steam community votes on which games should be allowed onto the store, developers will pay a $200–$5000 fee to directly place a game on the Steam Store.

At a passing glance this logic is sound. But head inside to read more.

The following is an entry in "Growth of a Gamer," a series of articles exploring the profound ways that video games can touch people's lives. For more information and more great content, you can check out the series' hub page! Until then, please enjoy "World of Woecraft."

"I_eat_suckas_for_breakfast" was supposed to be the name of the first character I ever witnessed in the World of Warcraft. I remember that afternoon in fourth grade clearly. My friend Max had tried to give that name to a Night Elf Druid, only to discover that underscores were not valid name characters… so we had to settle for "Ieatsuckas."

It was the spring of 2007, and the first World of Warcraft expansion was just released: Burning Crusade. Until that afternoon, the extent of my experience with video games came from a good old GameCube, which had somehow managed to survive four years of being played for several hours a week. Now, here I was in Max’s apartment, watching him as he showed me basic combat on his Night Elf character. I watched, doe eyed, as Ieatsuckas went from zone to zone in this virtual world. There were three whole continents here: Eastern Kingdoms, Kalimdor, and Outland, each with dozens of zones to explore and endless nooks and crannies. As Max retold the events of the first three Warcraft games, my imagination ran wild. For days afterward, I would watch playthroughs and read fan theories all centered around the Warcraft universe. Head inside to keep reading.