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Gamnesia's reviews and editorial content by our top columnists tells you what you should think, or at least what's going on in our minds. Our opinion is, after all, better than everyone else's.


It's been two years since the launch of the Nintendo Switch, and in that short span of time, a decent chunk of Nintendo's key titles for the Wii U either have been ported to the hybrid or saw much more refined sequels. We've already spoken at length about eleven games from that system that could possibly make the switch to Switch following Super Mario Maker 2 in June, but now it's time to take a look at the games that will more than likely be left on the cutting room floor.

These honorable mentions are the games that didn't quite tap into their full potential, wound up as stinkers, or are so dependent on the Wii U's dual-screen functionality that a port to the Switch would be plain impossible. Let's take a look at the list together after the jump!

The ill-fated Wii U had a number of issues that held it back from achieving the unreal commercial success of its revolutionary predecessor, the Wii. Right out of the gate, consumers were confused over the branding and questioned whether the "Wii U" was only a GamePad peripheral for the Wii; the system itself was heavily marketed toward young children and their parents, which didn't help in furthering the old stigma "Nintendo makes kiddie games"; its unique hardware made it difficult for third parties to develop or port their own games onto the console. So on and so forth.

For all its quirks and woes, however, there was one thing that couldn't be taken away from the Wii U. That is its own little library of quality, must-have video games that helped the little system that couldn't stand out as long as it did. Nowadays, rather than sinking into obscurity forever, more and more of the Wii U's greatest hits are seeing either a renewed shelf life or their legacy refined on Nintendo's landmark hybrid system: the Switch.

Today Metroid fans woke up to a shocking video from Nintendo that somehow managed to disappoint and exhilarate them at the same time. Nintendo Senior Managing Executive Officer Shinya Takahashi announced that all the hard work Nintendo has put into Metroid Prime 4 over the past two years is being scrapped and the project is starting over from scratch. However, this reboot will be handled by Retro Studios, the team behind the original Metroid Prime Trilogy. How in the world did this all come to be, and what does it mean for the future of the game?

Head inside to see how it all breaks down!

Game Freak's phenomenally popular Pokémon franchise has followed the same basic formula for 20 years, and with great success. However, the most recent titles, Pokémon: Let's Go, Pikachu and Pokémon: Let's Go, Eevee, introduced some major changes. Many of these changes were intended to make Let's Go more similar to Niantic's mobile hit Pokémon GO, while others were tweaks or new ideas intended to make the games more user-friendly. Naturally, many fans are divided on whether or not they like this new style. I've personally criticized a few elements, but there are other areas where Let's Go is absolutely crushing it. Click below for the five best changes!

Back in 2012, Rooster Teeth unveiled the Red Trailer, giving the world their first ever look at a new anime-styled web series called RWBY. The show's unique 3D style, diverse characters, and outstanding soundtrack helped it rise from humble beginnings (remember the "shadow people" caused by Volume 1's low budget?) to become an international success, and it never stopped changing and growing along the way. 

That's never been more true than in recent years, as the tragic death of RWBY creator Monty Oum during Volume 3's production has forced the remaining writing and animating staff to carry out Oum's vision without his guiding hand. Soon after this, the team switched over to Maya for animation, giving it a whole new look to go with the new feel. Understandably, the show has experienced highs and lows during this transition, but those Monty left behind have stayed true to his life's mantra: Keep moving forward. With the debut of RWBY Volume 6 just days away, it's time to look back on how the show has fared with the changes brought by recent volumes, and how it can continue to grow and improve heading into the future.

Buzz for Kingdom Hearts III is at an all-time high. After years of development, the game will finally release on January 29th, 2019. Square Enix recently released a new trailer for the game, showing off the world of Big Hero 6.

But that's not the only Kingdom Hearts goodie the publisher had up their sleeve. Square also revealed that they are working on a short, 10-minute VR experience that will bring players into the magical universe of the series. Head inside for more!

Many fans were shocked to see the return of Snake in Super Smash Bros. Ultimate earlier this morning. With that announcement, some were wondering who would be doing the voice of Snake this time around. Nintendo's Bill Trinen and Nate Bihldorff have officially confirmed that David Hayter's voice will be used for the character in this game.

Head inside for more!

E3 is less than two weeks away, but The Pokémon Company couldn't quite wait that long to spill the beans on their plans for the future. They held a special media presentation last night (watch it in full right here) and unveiled multiple new games. The big announcement that has everyone talking is Pokémon: Let's Go (available in Pikachu! and Eevee! versions), a game that returns to Kanto and infuses the classic Pokémon formula with elements from Pokémon GO. Fans have reacted with a wide range of emotions that stretches from ecstatic joy to frustration and hate. Whether or not you think the Let's Go games are for you, they represent an absolutely brilliant move by Game Freak, and they're sure to boost the series for years to come.

Hit the jump to dig in!

Nintendo Switch has been a massive, record-breaking success in its first year on the market. No doubt much of that success is due to the device's hybrid nature, functioning both as a home console and a handheld. However, this dual nature isn't without its downsides. Historically speaking, Nintendo handhelds almost always outsell their home console counterparts, and Switch's $300 price tag definitely puts it closer to the home console camp economically. With the all-important launch of the first main series Pokémon games on Switch fast approaching, it's time for Nintendo to get serious about reaching out to the handheld market.

Hit the jump to dig in!

Nintendo recently opened up and shared some info about the upcoming Nintendo Switch Online membership program. One of the benefits of becoming a paid subscriber (other than playing online, which will cease to be free in September) is access to a library of digital NES games. As fans suspected, Nintendo has confirmed this means there are no plans for a traditional Virtual Console on Nintendo Switch.

While this marks a shift in strategy for Nintendo, you can bet that they still intend to bring their classic games to Switch in some form. Nintendo hasn't elaborated on how they plan to release games from classic platforms like SNES and Game Boy Advance, but a likely option is that they will handle them similarly to the NES library. If that's the direction Nintendo chooses to go, it's fantastic news for indie developers.

Nintendo 3DS has enjoyed a lengthy stay in the spotlight as Nintendo's primary handheld since its debut in 2011. You might think the launch and incredible sales success of Nintendo Switch (which can also function as a handheld) would spell the end for 3DS, but that doesn't appear to be the case. Nintendo envisions the two co-existing for some time, and they recently announced plans to make new 3DS games until at least 2020. Is Nintendo crazy to continue to support seven-year-old hardware when they've got that beautiful, HD Switch screen available? Maybe a little, but there's a method to their madness.

On September 16th, 2015, Tatsumi Kimishima was faced with an impossible task: filling the shoes of Satoru Iwata. Nintendo's former President was a gaming icon and a beloved figure, and his sudden passing was a tragedy that shook the industry. In taking the torch from Iwata, Kimishima inherited a company that was not only brokenhearted, but also struggling financially. Kimishima was not Iwata's first choice for the job, but he stepped up to the plate when no one else was prepared to do so. Three years later, Kimishima is preparing to step down and turn the Presidency over to someone new. Looking back on his brief, but important stint as President, I believe Satoru Iwata would be proud of what he accomplished.

Hit the jump to reflect on Kimishima's Presidency with us!

In recent years we've seen a surge of movies based (often loosely) on popular video games. The idea of seeing your favorite video game characters on the big screen is exciting, but history has shown us that Hollywood has a knack for mishandling them and botching what made their games special in the first place. Of all the game-to-film stinkers over the years, which is the worst of all time?

Head inside to share your answers!

Dragon Ball Super's run has sadly come to an end after 131 episodes, but that doesn't mean the story is finished. We believe there's a strong chance that the latest iteration of the hit anime franchise will return after a hiatus of a year or so. If and when it does, it's got some pretty big questions to answer. Hit the jump for three big questions Dragon Ball Super never addressed, and join us in theorizing about the answers!

Ever since Overwatch skyrocketed to popularity we've seen a massive increase in the number of video games that include loot boxes. This trend made mainstream news thanks to the catastrophically poor reception of Star Wars Battlefront II, prompting politicians to consider regulatory legislation. The government likely won't give loot boxes the permanent boot, but many fans are. When you hear an upcoming game features loot boxes, is it a deal-breaker for you?

Head inside to voice your opinion!