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Gamnesia's reviews and editorial content by our top columnists tells you what you should think, or at least what's going on in our minds. Our opinion is, after all, better than everyone else's.


It’s Good To Be Back

February 04 2013 by Dennis Wyman

Watching Gamnesia go live this past weekend certainly has been a rush for me, but not for the same reasons as the rest of our staff. 2013 marks the tenth year since I first started in gaming journalism, though it hasn't been an unbroken run. As anybody who keeps track of the behind-the-scenes happenings could tell you, I've been largely MIA from Zelda Informer for several years now. Real-world commitments such as my freelance web development business and my constant road-tripping schedule has kept me away from, and largely disinterested in, the video game industry for quite some time. It's only recently that I came back to ZI, mostly at the urging of several close friends and other staffers, to focus on fixing many of the technical and management problems that Zelda Informer has become somewhat infamous for. My latest order of business is to roll Gamnesia out the door, but in doing so, it has triggered a lot of fond memories to my early days in this industry. So, being mired in the development of this site the past month has been a largely nostalgic moment.

Read on for some musings from someone who has been doing this for way too long.

News today came across my desk about Resident Evil 6, and how it's considered a financial failure at Capcom, despite moving 4.8 million units across two platforms (PlayStation 3 and Xbox 360). Now, I, like many others, didn't enjoy the game because it seemed to only further bastardize a franchise that helped define my childhood—but it wasn't like it was completely terrible, either. Survival Horror was once a proud genre, and while other studios are making fair attempts to make it come back full circle (I'm looking at you, Ubisoft, with ZombiU), it's clear this isn't some isolated incident.

Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to its demise. Forget Atari finally closing up shop and THQ biting the dust. Let's forget about poorly-made games like Medal of Honor: Warfighter, which lead to the closing of its developer. The reality is that the top developers and publishers at the moment are trying hard to take their products and make them have mass appeal. This, however, is why indie  developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise, rather than reinventing an old one into something it's never been.

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

It's that time of year again, gentlemen. Football season. More importantly, the Super Bowl. Of course, being a game journalist, clearly I have no interest in anything without textures, bloom, or jiggle physics, so I put together a team of nothing but video game characters that I'll be fantasizing about a few seconds after kickoff on Superbowl Sunday. Now, I set me down some ground rules; mainly that they still have to abide by the standard conventions of football, so no ghosts bein' all impossible to tackle 'n junk like that.

Jump inside for my highly analytical list!

We live in a time when so many novels, comic books, and even classic cartoons are being adapted into feature films that it can often be sickening. Given the history of game-to-film adaptions, it’s easy to hope the same money-grubbers that pumped out abominations like Alone in the Dark and House of the Dead never get their greedy hands on our other favorite games. However, we should know that history doesn’t have to repeat itself. Just because past video game movies have been bad doesn’t mean they can never be good.

I strongly believe that games don’t belong on the Hollywood radar unless the film can achieve, at a bare minimum, everything the game already means to us. Thus far, video game movies have been nothing but critical flops. But one thing to learn from the vast array of adaptions to film from other mediums is that their potential for success is equal to their potential for failure. As fanmade teaser trailers for Zelda and Metroid movies have proven to us, video games are no exception. What exactly does it mean for a video game movie to be “good,” and how can one ensure it will turn out well? First, we need to examine what makes any movie good. Head past the jump to keep reading.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!

Welcome to Gamnesia's official launch! What is Gamnesia, you ask? Simply put, it is an all new video game news, editorial, review, and whatever-other-shenanigans-we-want-to-do website that now takes the place of all extra non-Zelda coverage at Zelda Informer. In many ways, it's a spiritual successor to Zelda Informer, but never fear because ZI isn't going anywhere. Instead, ZI will be returning to bringing you the latest and greatest in Zelda news, editorials, and walkthroughs. Meanwhile, Gamnesia will be it's own gaming hub for discussing games with the rest of the world.

Initially, we will be promoting Gamnesia a lot around Zelda Informer, but let’s not get into those semantics. Instead, let's talk about what's new for you, the fans. For starters, Zelda Informer has a slightly revamped layout. This puts all the emphasis back on Zelda and away from things that, really, many Zelda fans may not care about. In terms of both sites, they have been recoded from the ground up. This means much faster loading times and a better priority, so even if the site lags out the content itself will still be loaded. Oh, there is so much more... so hop inside!


The first convention of its kind, GaymerX was raised on Kickstarter to let queer geeks (and really, anybody, just about anywhere) conglomerate for three days out of the year and play together. I was initially looking for a gay gamer's resource on the net and stumbled across GaymerConnect, the social platform adjunct to the event. With a successful Kickstarter campaign, GaymerX became a reality for the first time in history this year. I experienced community, panels, cosplay, and an overall good time. Photocaps and anecdotes inside!