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I love me some portal, but I sure wish I could solve all of Aperture's mind-bending puzzles on the go. While the day when Portal because a portable title may well be a long ways away, this DS Homebrew by Smealum sure gives us an idea of what Portal on the Nintendo DS could be like. The mod is described as being "Nowhere near playable," at the current time, but the nifty video shows off quite a few staples of the franchise. Included are the Portal Gun, Energy Balls, and best of all, the Companion Cube!

"This is still extremely early footage so please don't be too harsh. Lots of debug features are present, including the ability to fly, see portals through walls and move cubes from a distance. Also, keep in mind this was shot in an emulator which provides good but still less than perfect rendering. As such, be aware that most (not all, but still) of the graphical glitches you can see in this video don't happen on hardware (mostly the portal transition is a lot nicer on an actual DS)."


I may be more of a Nintendo gamer than I am a PlayStation or Xbox gamer, and arguably a bigger PC gamer than any of the consoles, but even I know that blocking used games is going to be a console killer. We already know the Wii U doesn't do such things. I can attest to this because I own a used copy of New Super Mario Bros. U. Sure, maybe it only saved me $5, but that's still $5 I was able to put towards a pre-order for Pikmin 3. The fact remains that if this does happen, or if they attempt to do an "ultimate pass" for $100 which allows gamers to "unlock" unlimited used games, I tend to agree that the Wii U will reap the benefits of higher game sales since they will have the used game market all to themselves.

To be honest, I don't want any of the console makers to fail, so I just hope all these rumors (some dating a year old) just tend to be complete crap.


This week's Bonus Round focus's squarely on genre preferences. You might be surprised to see what genre's are mentioned as it's not necessarily what many would expect. As an example, one of the panel's favorite genres is Tower Defense! Of course while it's a nice debate above, what we really want to know is what your favorite genre is. Sound off in the comments and let the debates begin!

According to Emily Rogers, Retro Studios will have a demo ready for its next big project during E3. It's still unclear what this project might be, but it could very well be sequel to Donkey Kong Country Returns, or another installment of the Metroid series. Retro also collaborated with Nintendo on the development of Mario Kart 7, and since it was a very well received game, it might very well be that they are also working on the upcoming Mario Kart U.

Personally, I'm all in for a Donkey Kong sequel, but I'd like it to be a platformer like Donkey Kong 64. I think it has a lot of potential, and I just love Donkey Kong 64. It was one of the games that defined my childhood, so a spiritual sequel to it would be great. I'd be really surprised to see a brand new IP, but time will tell.

For fans of the Pokemon series, there is nothing like the thrill of event-distributed Pokemon (given that you are able to take part, at least). If you're a fan of event Pokemon, then do we have a treat for you!

First off, the legendary Pokemon Keldeo is currently available via WiFi distribution, meaning that you can pick up yours at any time from the comfort of your own home! This Keldeo is available to anyone with Pokemon Black 2 and Pokemon White 2, and it comes with the moves Sacred Sword, Hydro Pump, Aqua Jet, and Swords Dance. Be sure to download your Keldeo before February 12th, though, as that's when this event is over.

Additionally, owners of Pokemon Black and White or Pokemon Black 2 and White 2 can get Meloetta from your neighborhood GameStop store from March 4th until March 24, as seen in the image to the left (I never said GameStop employees could spell). There's no word yet on what moves or special characteristics this Pokemon will have, but we'll be sure to let you know when you know more!

How do you feel about event Pokemon? Are they a pain, or are they worth the journey into the store?

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!