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The Uncharted franchise is known for being one of the most consistent high-quality series in video games. Four installments featuring Nathan Drake—the Indiana Jones of video games and then some—have toured gamers through a fictional version of our world filled to the brim with lost civilizations to find, armies of terrorists to fight, and a wonderful mixture of satisfying gameplay and story beats to experience.

With Uncharted: The Lost Legacy having been upgraded from the campaign DLC of Uncharted 4: A Thief's End to a standalone, budget title, does it bring all the fun and catharsis gamers have come to expect from Naughty Dog's renowned action series? Head inside the full review to find out!

When Super Mario Maker released in September of 2015 for the Wii U, it launched with a sense of community-driven excitement as well. I don't mean the kind of frothing-at-the-mouth hype something like Super Smash Bros. generates, but rather, Super Mario Maker teased platformer fans with the promise that players would be able to create and share their own Mario levels. Of course, that means people would get to play those levels as well. And it was around that time that one man with a following on YouTube decided to play Mario Maker levels every weekday at 6:00 AM EST from thereon out.

Five hundred levels and counting later, the rest really is history. Make the jump to learn the full story about how, for many, the Mario Maker community is still as strong as it was two years ago.

Invading dragons have razed the Earth, human civilization has collapsed, and survivors have taken to living out the remainder of their days in capsules in outer space. This is the bleak scenario painted by Cleaversoft for their upcoming, procedurally-generated runner game EarthNight, where you take on the role of either 14-year-old high schooler Sydney or freelance photographer Stanley to scavenge for resources, collect power-ups, and slay dragons.

Read on after the jump for my first impressions!

Though I didn't get my start until Mega Man 9, the classic Mega Man games hold a special place in my heart. Their challenging gameplay, killer soundtracks, and retro graphics keep me coming back for more all the time. While I've spent a significant amount of time with the first six games (especially Mega Man 2), I never had the opportunity to play Mega Man 7 and Mega Man 8. Thankfully, earlier this month, Capcom released Mega Man Legacy Collection 2, allowing me to complete my goal of finishing all of the classic Mega Man games—well, almost.

Is the Mega Man Legacy Collection 2 worth your time and money? Head inside to check out our review!

Game companies, like many other businesses, don't like it when people try to lay claim to their ideas and products. They don't see value in allowing other people to offer their products for free through emulation, they aren't the biggest fans of cheap knockoff versions of their intellectual property, and they certainly have no desire to be one-upped by their own fans. As you've heard before in cynical comment sections and YouTube videos alike, these corporations are not your friends. You have no connection with these people and they are only after your money. If you make a fan project and they don't want it to exist, there's nothing stopping them from shutting that shit down. It's their IP to create and use. Not yours. This is the approach Nintendo has taken when it comes to anything that fans have created around their IP.

But this isn't the only way, as Sega has proven by doing things differently. When fan projects popped up around the Sonic franchise, rather than shutting those people down, Sega chose to hire those people and on-board them for their talent and passion for the franchise. With Sonic Mania, Sega hired a small army of passionate fans, and those very fans' efforts created the most widely acclaimed Sonic game in nearly a decade. No threats, no cease and desist letters, just results and progress. So why does Sega do what Nintendon't when it comes to fan support?

Head inside for more!

The idea of a new classic Sonic the Hedgehog title was but a lofty and impossible dream. I grew up playing and enjoying Sonic game after game ever since I first got into the franchise proper with Sonic Adventure 2: Battle, but I kept coming back to Sonic Mega Collection in particular. As I played and replayed Sonic 3 & Knuckles ad nauseum over the years, I made peace with the fact that the classic chapter of the Blue Blur was over, as much as I wished to see a brand new retro entry someday...

Read on inside for the complete review!

As a big fan of Level-5's Professor Layton franchise, I had been waiting for Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy to be released since I first heard about it a year ago. I was afraid of what I might find, though. The last game we got was a mobile spin-off in 2013 entitled Layton Brothers: Mystery Room. While I seem to be the only person I know who even somewhat enjoyed it, I was fearful that this new game would follow in its footsteps too closely. I've been playing Millionaires' Conspiracy since it released this past Thursday, however, and I have, for the most part, been pleasantly surprised with what I found.

Head inside to read my thoughts on the newest Layton game and see if it's worth picking up!

At E3, Gamnesia had the opportunity to sit down and discuss Total War: Warhammer 2 (or as fans rightly call it, "Total Warhammer 2") with Game Director Ian Roxburgh. Following the success of the first Total War: Warhammer game, which merged the Total War gameplay with Games Workshop's popular (and also dead) Warhammer Fantasy universe, what will Creative Assembly do to make the sequel even better, and what role does things like fan feedback and DLC play in that process?

Read our interview after the jump!

In 2011 Nintendo launched the "Nintendo 3DS Ambassador Program," granting then-owners of the Nintendo 3DS exclusive access to twenty downloadable games. The program included ten NES games, which were later released to the public as Virtual Console games, and ten Game Boy Advance games, which remain exclusive to Ambassador Program members to this day.

At Nintendo's latest investor meeting, one investor asked whether Nintendo has thought about distributing these games publicly. Senior Executive Officer Satoshi Yamato responded, and though he neglected to answer specifically whether these Game Boy Advance games will make it to the 3DS' public Virtual Console space, he did offer a glimpse into how Nintendo may distribute classic games in the future. Head inside to keep reading.

When Adi Shankar announced that he was helming a production of Castlevania for Netflix, the general reaction I saw was filled with the usual outcries claiming that the show would be bad. Things didn't get much better once we got an official trailer, either. But like it or not, Castlevania is finally here, releasing on Netflix earlier today.

Will the short, two-hour season be a vampire killer, or will we get the Shaft as yet another awful video game adaptation hits the market? Head inside to see how this long-anticipated series turned out!

It is somewhat ironic that a remake of all things features so many firsts for a franchise. Fire Emblem Echoes: Shadows of Valentia boasts full voice acting, third person dungeon exploration, a revamped world map that actually matters, and lots of gameplay tweaks—for better or worse.

Without further ado, let us dive right in to see what the continent of Valentia has in store and see whether it is worth keeping!

We're only on the cusp of summer, but if you're anything like me, you're already over this heat. You can always go to a pool to cool off, but I've always thought that water gun battles were more fun. It seems like XSEED Games is thinking along those same lines, as it's bringing a new Senran Kagura game based around squirt guns to the West this summer.

I was able to sit down with Senran Kagura producer Kenichiro Takaki at E3 last week to discuss the franchise and its future. Head inside to see what he had to say!

It's been five months since Gamnesia's podcast crew got together to talk Nintendo, and with E3 fast approaching, we couldn't wait any longer. Join Alex, Ben, and Colin for a long-awaited new episode of the Nintendo Week Podcast, as we catch up on everything we've missed from Switch, 3DS, and more. After the break, Alex and I sit down to discuss our predictions for Nintendo at E3 2017.

You can check out all this and tons more in the episode after the jump—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now.

It wasn't long ago that Nintendo surprised the world with its funky new game for Nintendo Switch: ARMS. The development team behind Mario Kart presents a completely different multiplayer outing with this colorful fighting game wherein every competitor is graced with extendable arms. It's a delightful concept reflective of Nintendo's signature whimsy, but does it have a leg to stand on? Find out more after the jump.

I'm not shy about it: The Legend of Zelda: Breath of the Wild is my favorite Zelda game — which makes it my favorite game of all time. It's a bona fide masterpiece that checked off the big-ticket wishlist items I've been yearning for from the series since before Skyward Sword. Its massive overworld and inventive action-adventure-RPG "physics and chemistry" system offers exactly the kind of unparalleled player freedom that put the series on the map way back in the '80s.

It's a pity that's not true of its dungeons.