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We have been so wrapped up in the positives and negatives surrounding Nintendo’s Wii U lately that it’s almost easy to forget that the New Xbox is being unveiled in just a couple days. Always Online rumors seemed to have really killed a lot of the hype the Next Xbox was getting, but soon we can set aside all the rumors and know the truth.

I was a big Xbox 360 fan myself. I really liked the smooth interface, and while not a fan of Xbox Live, I understand it had its merits. Besides, most of my online gaming friends also owned a 360… so it made sense as a community based console. The Next Xbox is ready to be unveiled and I have some predictions ahead that I feel will happen – whether we like it or not.


One of Nintendo Directs greatest showings today was for the upcoming Pikmin 3. It kicked off by naming the three all new characters: Alph, Brittany, and Captain Charlie. The trio hales from the land of Koppai, which is under threat of a major famine. They crash land into the world of Pikmin and start to gather fruit and various seeds to bring back to their home planet.  There is also going to be a challenge mode style Multiplayer aspect, but they plan to talk about that in the future (so, likely the highly anticipated pre-E3 Nintendo Direct).

Inside we have 20+ all new screenshots, 6+ minutes of all new (High Quality) footage, and just a little bit more information about one of the Wii U's most anticipated titles.


This news comes straight from today's Nintendo Direct; today, Iwata has announced that SEGA and Nintendo have entered an exclusive contract for Sonic the Hedgehog, meaning the little blue guy won't be on PS3 or Xbox now.

Next, Iwata also announced that Sonic: Lost World, which we posted about just this morning, is coming to Wii U and 3DS exclusively.

This is pretty big for Nintendo if you ask me!

UPDATE: Even more screenshots and artwork pieces have come out, revealing the look of the Pokédex and more! It has been added to the gallery, so be sure to check it out!

Following what was revealed last Saturday in the popular Japanese CoroCoro magazine, The Pokémon Company has now announced the US names of the latest Pokémon, along with an amazing gameplay trailer and a bunch of pretty screenshots including the boxart, showing some new features that will appear in the game. First of these is, you can sit on a bench. Yes, you can finally sit on a bench. It's a nice addition to the game, and one nobody expected. And you get a nice view of your surroundings too.

Jump inside to learn more about these amazing new features.

Remember that time when somebody joined a forum, unleashed a bunch of rumors about something, and turned out to be telling the truth? Neither do I. But it appears that today may be that day. An IGN forum member by the name of 100-Year-Old-Gamer has recently taken to action on the IGN boards claiming that he works for Nintendo in some way. Of course, this is a glaring red flag that his information may be entirely falsified. The only reason we may have to believe this user is that his account was created just about a year ago and he has built a reputation on the forums, which does give him a little more credibility, but far from enough to be blindly accepted. If any these rumors hold any weight, however, they're certainly exciting.

The first of these rumors is that rather than their traditional E3 showing, Nintendo will air three to five Nintendo Direct streams beginning on May 30th. Given their decision to back down from the illustrious convention hall we've seen in the past, and their recent inclination to announce major news via Nintendo Direct streams, this is entirely believable and frankly quite likely regardless of whether or not this IGN member has any inside information.

The next and perhaps most exciting rumor of the bunch regards the upcoming Super Mario game for Wii U. 100-Year-Old-Gamer says that Super Mario U will be "bigger than any Mario game to date" and looks "unlike anything you've ever seen." Whether this is some sort of continuation of the Super Mario Galaxy precedent or a new game entirely is left uncertain, but it sounds like Nintendo surely won't disappoint.

Head inside for the rest of these juicy rumors!

I love video games. I also happen to love television and film — particularly television and film with good scripts. I write a lot of my own stuff, so I tend to be that guy who says things like "huh, that was well structured" while a dude's getting hit in the balls. Naturally, I love it when my areas of interest overlap; like the Zelda documentary being made, or the Redwall video game currently being developed.

Unfortunately, there are times when the overlaps aren't pleasant to sit through. Usually, the overlap happens in one particular area; when a film or television program discusses video games, they do so with almost no integrity whatsoever. It's an incredibly frustrating issue to me, and one that I've ranted on a handful of times to various friends.

Jump inside for examples and complaints; your favorite!


Well we might finally be able to put the code name Durango to rest, along with other popular naming conventions such as Xbox 720. International Business Times has stuck its proverbial head out on the chopping block by "confirming" the next Xbox will be called Xbox Infinity. It is not the first time we have heard of this name, but it is the first time a major website is going with it as confirmed information based upon their own sources.

As for the name itself... I actually like it. It's a bit refreshing over the continued number system PlayStation uses and it's certainly more unique than the Wii U. Of course, I can't help my bring forth my inner Buzz Lightyear and remind everyone that were bound to go "To Infinity... and Beyond!” If Microsoft doesn't get a deal worked out with Disney to use that tagline, I will be sorely disappointed. What are your thoughts on the name? We'll have more information on the 21st.


This is a guest article written by James Widdowson. If you would like to submit your own guest article, we encourage you to do so here or email your work to colin@gamnesia.com

The video game crash of 1983 was a pivotal moment in the history of video games. When Atari released the Video Computer System — known today as the Atari 2600, although that never became its official name until 1982 — they managed to bring a niche product, video games, to the mainstream. In terms of historical significance the Atari VCS is widely viewed today as one of the greatest consoles of all time, and the one that our entire modern industry is built upon. Atari had huge success in the late 70’s and early 80’s, a success that other companies such as Coleco, Bally, Milton Bradley and Mattel also wanted a slice of. All these companies in turn released their own consoles, all superior to the VCS in the technical department, but none of them could come close to matching its success. The Atari VCS was the king of the industry, and the competition was nothing more than its court jesters. But as the years went on the overabundance of consoles and bad, cash grabbing games on the market (such as the infamous ET: The Extra Terrestrial) meant that the industry couldn’t withstand its own weight, and it inevitably crashed.

The video game crash is widely acknowledged today as an event that we wouldn’t want to see repeat itself, but I don’t understand why that is the common view. Although the crash nearly destroyed the industry before it really hit the big time, from its ashes Nintendo carried its Famicom system across the seas from Japan and brought the industry back from the brink. If you look at those immediate five or ten years following the release of the NES it marked the golden age of video games, a unique time in history marked by continual innovation and new ideas. On paper the crash may have appeared to be a bad thing, but as a result, we all received something far greater than what we would have gotten had the industry stayed the way it was.

Head past the jump to keep reading!

Eternal Darkness was an amazing experience on the Nintendo GameCube, but unfortunately the original developing studio has had a lot of trouble with any game since. Many of the minds behind the original game are now at a new studio called Precursor. They are creating what is essentially Eternal Darkness 2.... without technically using the Eternal Darkness name since they do not own the copyright for it. The game will be called Shadow of the Eternals, and it's going to be an episodic styled game told through a total of 12 episodes. Right now, it's only planned for release on the Wii U and PC (giving the Wii U a potential home console exclusive) but there is potential for it to expand to other consoles through some stretch goals.

Wait, stretch goals? That's right, the game is going to require some crowd funding which is launching next Monday. They are aiming for 1.5 million dollars in funds to create the game, with stretch goals allowing them to add more episodes and yes, expand the game to other platforms. This is rather exciting stuff. Hop inside to find out some of the premise behind this all new game.

It’s almost impossible to go to any site on the net and not see a hint of negativity at the mere mention of the Wii U. Even Nintendo centric websites have been wondering what the deal is with the console. Where are the games? Why is EA not supporting the platform? Why is the hardware not PS4 quality? Was the screen in the controller a mistake? Why is the OS slow… why this… why that. Why Why Why.

There have definitely been some big mistakes made in the launching of the Wii U. The name, for starters, should have been something else… something which Nintendo appears to finally be grasping. The OS out of the box, even after a massive update, was sluggish… and yes it’s fixed now. I could probably go on and on about all the things wrong with the Wii U. Still, you know what? It’s a great console, and its future will be just fine. It’s time we begin to show a little appreciation for Nintendo’s new box.


The PlayStation 4 is a grand machine thus far, with its souped up graphical capabilities, all the social interaction you could want, streaming game services, and generally feeling like a neat evolution on the standard gaming medium.

We as of yet know little confirmed information about the Next Xbox (May 21st needs to be here right now… seriously) and we know just about all we’re going to know about the Wii U until we get more software announcements. There is still likely so much more to show off for the PS4, but right now I can already tell this is going to be a must have console in the next 3 years (giving people time to afford it and for it to build a library you want).

There's been quite a bit of controversy on the site today concerning pirates. Nate's piece Piracy is Never Justified was published earlier, and many comments criticized the writer of ignoring key issues such as availability and price of products, although Mr. Rumphol-Janc states quite clearly that he believes video games to be a luxury, rather than a thing a person is entitled to.

My fellow staff member Colin followed up on the issue by reposting a piece he wrote in 2012 entitled Piracy: the Good, the Bad, and the Future. In this piece, Mr. McIsaac-san brings up the idea that "piracy bridges the gap between supply and demand." Pirates can be both a good and bad thing, but it has to be executed in a way respectful to the game creators.

Want to know my opinion? I don't give two hoots about either of these pieces. Hell, I love piracy. The industry has proven to us time and time again that pirates aren't hurting the industry, but rather making publishers profitable. It's amazing what pirates can do to the video game market!

How you say? Hop inside to find out!


This article was originally published to Zelda Informer on December 26th, 2012. Following our recent piece, "Piracy is Never Justified," by Nathanial Rumphol-Janc, I believe this is an appropriate time to bring this article back to light. This article is intended to serve neither as a rebuttal nor expansion to "Piracy is Never Justified," but rather an exploration and alternate viewpoint of this touchy issue.

Since the beginning of civilization, one form or another of piracy has been a pressing concern. Though piracy in modern times has, in most cases, outgrown cannonballs and rotting teeth, it’s as threatening an act as ever. This is perhaps due to the coevolution of the crime and those who commit it.

When we think of the term “piracy” in its modern sense, we tend to think of the morally reprehensible. Media moguls spent years combatting piracy by conjuring up disheveled images of thugs and depictions of malevolence, along with the line “You wouldn’t steal a car,” but this sort of propaganda couldn’t be farther from the truth. No longer is piracy an act of devestation performed only by the wicked, but as piracy’s negative outcome has weakened, its rates have proportionally skyrocketed. Nearly everyone in the digital world, even the most righteous, has pirated something at some point in their lives, be it a movie, a song, or in our case, a video game.

Head past the jump to keep reading!

We've seen some interesting, if not wholly distasteful, trends in the industry the last 5 years. We have seen day one DLC (which most agree is silly), on disc DLC (again, locking out content you technically already paid for), DRM (attempting to prevent pirate players from playing), and naturally some always-online talk (which most agree is a silly concept). All of this is done mostly because of one simple factor: People pirate games... and they pirate a lot of them. While it's most rampant on PC's, consoles themselves are not inherently left out of the equation.

Personally, I can't deny that I have never pirated a game. I have, just once, and at the time I felt my reasoning was justified. It was a game lacking a demo, and I felt entitled to "try before I buy". To many pirates, this is a logical excuse we use to reason with our own self morals. Of course, this is but one of the reasons pirates have for stealing games. The problem with every excuse out there becomes the fact that none of them actually truly morally justify stealing a game.

Ahh Watch Dogs. You are one of the year's most anticipated titles and you happen to be an all new IP at the same time, something the industry seems to think isn't possible. There was apparently a big press event held for this game in Europe, and assuredly we will likely get some gameplay footage later today. That being said, above we have a trailer, which hasn't officially been released just yet (but will be shortly).

Inside, we have some images of some pre-order bonuses, special editions, and of course the release date.