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Fire Emblem is familiar to Nintendo fans far and wide, but few people have experienced the franchise first-hand. Fire Emblem is a series of tactical RPGs—a genre which can be described as an incredibly advanced game of chess. Players have a team of units, each with their own attributes and weaknesses, always having to think several moves ahead to gain the upper hand on a grid-based field of battle. Set in a fantastical world of medieval warfare, Fire Emblem games pit a small league of heroes against a greater force seeking to gain power and send the world into turmoil in its wake. With dozens of stats, weapons, and other combinations that can make or break a player’s success in battle, Fire Emblem is one of the most strategically sophisticated franchises to date.

Flaunting stunning visuals, a brilliant story, and magnificent gameplay, Fire Emblem Awakening takes the series to new heights in the definitive Fire Emblem experience and creates what is undoubtedly the best 3DS game yet.

Head past the jump to keep reading.

Bungie has been hard at work in their post Halo world, and they have been working round the clock on a new First Person Shooter franchise that they have high hopes to be at least a decade long affair. It's an "always online" shooter, but that far from tells anyone the complete story. Watching the video above gives you some great insight into their vision behind the game itself. The game is supposedly playable by all skill levels and is truly about bringing their dreams to life. No limits. The game is slated for the PS3, Xbox 360, and other next-generation hardware. Essentially this likely refers to the PS4 and Xbox 720. Unfortunately, the Wii U is probably going to miss out on what looks like the next fantastic creation out of Bungie. Destiny is exactly what I want to play. Be sure to hop inside to see all of the absolutely stunning artwork for the game.

It is the pointless circular debate that has plagued gaming for decades now: is story or gameplay what makes a game? Developers often make statements about focusing on gameplay, with the story coming later, because as Nintendo's Shigeru Miyamoto puts it, if you just want a good story “read a book or watch a movie.

Fans often get frustrated by how stories are treated as second priority by developers, but they must remember that games weren’t always, and largely still aren’t, plot driven. In the '70's and '80's what games there were existed for the sheer fun and thrill of playing.

As technology has advanced, so has the potential to weave stories into games, but never has either plot or even the gameplay alone been the determining factor of what makes or breaks a game. What gaming is about; what gaming has always been about, is the overall experience. It is the emotions that the players feel.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every weekend, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we assemble an in-depth profile for every character we suggest. For this entry in this ambitious series, we've assembled a profile for Mewtwo, the legendary clone Pokémon. But don't think our analysis stops at just the character—there's plenty more to be seen. Head past the jump to see why Mewtwo has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for the next Super Smash Bros.


With its expansive world, beautiful visuals, immersive battle-system, compelling story and hundreds of hours of gameplay, Xenoblade Chronicles wasn’t just one of the best games on the Wii, but one of the best games of all time. It should come as no surprise then that there’s a tremendous amount of excitement building about Monolith Soft’s next project.

At last month's Nintendo Direct presentation a short teaser trailer was released from Xenoblade’s developer of their upcoming Wii U RPG that is currently in development. All it took was that one brief minute-long teaser to get fans speculating about this new title, and we at Gamnesia just can’t miss out on the fun.

Above is our first real look at the PlayStation 4 controller, which should be set to reveal itself on February 20th. The controller definitely appears to be a bit clunkier, which for my money is a positive after the massive hand cramps the original DualShock controller always gave me (thankfully, third party controllers exist). It confirms that there will be a touchpad included, though what possible uses that entails is beyond me. In theory, similar functions to the Wii U's GamePad are possible in some regards, but unless that touchpad eventually became a touchscreen (this is an earlier model of the dev controller) it's doubtful it's close to as useful in the traditional sense.

It's also noticeable that they are playing with the joystick design. They definitely looked like deformed areas of a female body part, but how comfortable they are to use is a different story. What that light is on the top part is a total mystery. It could simply be a motion tracker, which effectively kills Move and allows for the same functionality. This also means of course that yes, that's a real PlayStation 4 dev box, which is also a first for the public. With this information confirmed, it only leads many to suspect all the leaked specs, rumors, and other features to be true, since clearly developers are leaking stuff like crazy when something like this gets out prior to the public acknowledgement that this stuff even exists. Five days and counting. Thoughts?

Just this week the news broke that a new Pokémon title will be coming to the Wii U; however, the announced Pokémon Scramble U is nothing more than the next installment of the downloadable Pokémon Rumble spin-offs.

The franchise has dominated handheld gaming for decades, but gamers still wait for Pokémon to really embrace home console gaming. Six Generations into the series and it really is time because the Wii U is the perfect home console for Pokémon to make an impact on.

Nintendo wasn’t necessarily the first, the last, or the only, but when it comes to boss designs that have two floating hands, a floating head and completely lack a body, Nintendo sure does use them a lot. From decades ago right up to this day Nintendo and its subsidiaries have perfected this seemingly overused boss concept.

This feature takes a look back at some of the most memorable bosses with two floating hands and a head over the years. They may have been used in everything from The Legend of Zelda, to Super Mario, to Kirby and Donkey Kong, but so long as they remain fun there’s no complaints here on this similar reused design. Let us reflect back nostalgically on some of the favorites.

Pokémon Black and White took players into the all-new Unova region where the series both underwent some change while also remaining mostly the same. Black and White marked the beginning of Generation V on the Nintendo DS, meaning that it was the first time two generations had graced one console. That made it more apparent than ever that some additional change would necessary.

To an extent, Black and White spiced up the Pokémon formula with new battle formats—in triple and rotation battles—as well as an increased focus on storyline. Overall, however, Pokémon Black and White remained the same with the eight-gym format and the same battle system we’ve known for decades.

More than anything, Black and White proved that the Pokémon formula remains strong even after all of these years. With almost 15 million copies sold, Nintendo and Game Freak decided to capitalize by rushing out some quick sequels. Instead of the Generation III remakes that many fans expected, they got a more original quest in Black and White 2, which served as an extension of the originals' story. Were these sequels truly worth it, or were they just a cheap ploy at cash?

As internet-browsing gamers, we all get caught up in the infamous console wars from time-to-time, where Nintendo, Sony, and Microsoft fans argue over which is best. Although it is about much more than merely which is better, because the debate often quickly becomes about personal attack. Nintendo fans are criticized as being children and female, or mothers and grandmothers.

On the other hand, PlayStation and XBox gamers are bagged for being simpletons who think they are cool guys, but apparently have nothing but a taste for bloodshed with games like Call of Duty. These stereotypes of the console wars couldn’t be further from the truth, and yet the debates rage on.

With 3D Nintendo gaming arriving on the scene back in the late ‘90s thanks to the Nintendo 64 and then the GameCube in the early ‘00s, classic side-scrolling platformers took a back seat. Franchises such as Super Mario Bros. and Donkey Kong Country from the NES and SNES were no more.

At the time of the 64’s rise to fame, side-scrolling came to be considered as a limitation of gaming in the past, rather than a genre of its own. With the Wii console Nintendo had proven that side-scrolling platformers are truly a whole genre that can provide a unique and entertaining experience even today, in the world of 3D and HD.

With modern 3D graphical sprites moving in 2D or even sometimes 2.5D landscapes,Nintendo has used the Wii to reinvigorate the once forgotten genre. Let’s look back at some of the major Wii titles that contributed to the resurgence of side-scrolling platformers.

When the concept of this little article initially popped in my head it was a rather one-sided affair. I wanted to address excuses the industry may likely be rationalizing themselves with in order to not properly show support for the Wii U. However, as I was gathering some information to create this piece I came upon a rather interesting revelation: The Wii U fans need to stop creating excuses as well.

As a long time Nintendo fan I am well aware of how the industry has generally treated our ilk. I am aware that popular analysts like Michael Pachter have often predicted some not-so-great things for Nintendo and often times, Nintendo tends to prove those predictions wrong. I am aware that when you go around to most general purpose gaming news sites, you can see a clashing of multiple fanboyisms, in particular to loyalty on console brands.

The Wii U has been selling slowly in the few months since its release, and third parties have already been delaying and even canceling projects for the system entirely. According to a report from Mario Wynands, founder of Sidhe, developers at the D.I.C.E. convention last were only talking about projects they had cancelled for Wii U, rather than anything they were following through with. According to Wynands, the console is in serious trouble if these third parties keep jumping ship.

At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled. Platform is in serious trouble. Publishers and developers from the US, UK, France, Germany, and Australia mainly. Pubs and devs never recoiled from PS3 like they seem to be with Wii U (though this is anecdotal). There was always the confidence that the numbers would get there over time with PS3. I'm not sensing that with Wii U. I had a data point yesterday at lunch with a high budget Wii U game that was hoping to sell "millions" over time. It only managed "tens of thousands". It is one of the top rated games for the platform.

Head past the jump for a brief analysis.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every weekend, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we assemble in-depth profile for every character. For the second entry in this ambitious series, we've assembled a profile for Little Mac, the tiny boxer and poster boy for Punch-Out!! But don't think our analysis stops at just the character—there's plenty more to be seen. Head past the jump to see why Little Mac has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Ubisoft has disclosed that Rayman Legends will no longer be a Wii U exclusive, and has been once again delayed to release simultaneously with its Xbox 360 and PlayStation 3 counterparts. Confirmed in a press release from Ubisoft, EMEA Cheif Marketing & Sales Officer Geoffroy Sardin explains the company's thinking behind making the game multi-platform. Hit the jump to read more.