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With its expansive world, beautiful visuals, immersive battle-system, compelling story and hundreds of hours of gameplay, Xenoblade Chronicles wasn’t just one of the best games on the Wii, but one of the best games of all time. It should come as no surprise then that there’s a tremendous amount of excitement building about Monolith Soft’s next project.

At last month's Nintendo Direct presentation a short teaser trailer was released from Xenoblade’s developer of their upcoming Wii U RPG that is currently in development. All it took was that one brief minute-long teaser to get fans speculating about this new title, and we at Gamnesia just can’t miss out on the fun.

Above is our first real look at the PlayStation 4 controller, which should be set to reveal itself on February 20th. The controller definitely appears to be a bit clunkier, which for my money is a positive after the massive hand cramps the original DualShock controller always gave me (thankfully, third party controllers exist). It confirms that there will be a touchpad included, though what possible uses that entails is beyond me. In theory, similar functions to the Wii U's GamePad are possible in some regards, but unless that touchpad eventually became a touchscreen (this is an earlier model of the dev controller) it's doubtful it's close to as useful in the traditional sense.

It's also noticeable that they are playing with the joystick design. They definitely looked like deformed areas of a female body part, but how comfortable they are to use is a different story. What that light is on the top part is a total mystery. It could simply be a motion tracker, which effectively kills Move and allows for the same functionality. This also means of course that yes, that's a real PlayStation 4 dev box, which is also a first for the public. With this information confirmed, it only leads many to suspect all the leaked specs, rumors, and other features to be true, since clearly developers are leaking stuff like crazy when something like this gets out prior to the public acknowledgement that this stuff even exists. Five days and counting. Thoughts?

Just this week the news broke that a new Pokémon title will be coming to the Wii U; however, the announced Pokémon Scramble U is nothing more than the next installment of the downloadable Pokémon Rumble spin-offs.

The franchise has dominated handheld gaming for decades, but gamers still wait for Pokémon to really embrace home console gaming. Six Generations into the series and it really is time because the Wii U is the perfect home console for Pokémon to make an impact on.

Nintendo wasn’t necessarily the first, the last, or the only, but when it comes to boss designs that have two floating hands, a floating head and completely lack a body, Nintendo sure does use them a lot. From decades ago right up to this day Nintendo and its subsidiaries have perfected this seemingly overused boss concept.

This feature takes a look back at some of the most memorable bosses with two floating hands and a head over the years. They may have been used in everything from The Legend of Zelda, to Super Mario, to Kirby and Donkey Kong, but so long as they remain fun there’s no complaints here on this similar reused design. Let us reflect back nostalgically on some of the favorites.

Pokémon Black and White took players into the all-new Unova region where the series both underwent some change while also remaining mostly the same. Black and White marked the beginning of Generation V on the Nintendo DS, meaning that it was the first time two generations had graced one console. That made it more apparent than ever that some additional change would necessary.

To an extent, Black and White spiced up the Pokémon formula with new battle formats—in triple and rotation battles—as well as an increased focus on storyline. Overall, however, Pokémon Black and White remained the same with the eight-gym format and the same battle system we’ve known for decades.

More than anything, Black and White proved that the Pokémon formula remains strong even after all of these years. With almost 15 million copies sold, Nintendo and Game Freak decided to capitalize by rushing out some quick sequels. Instead of the Generation III remakes that many fans expected, they got a more original quest in Black and White 2, which served as an extension of the originals' story. Were these sequels truly worth it, or were they just a cheap ploy at cash?

As internet-browsing gamers, we all get caught up in the infamous console wars from time-to-time, where Nintendo, Sony, and Microsoft fans argue over which is best. Although it is about much more than merely which is better, because the debate often quickly becomes about personal attack. Nintendo fans are criticized as being children and female, or mothers and grandmothers.

On the other hand, PlayStation and XBox gamers are bagged for being simpletons who think they are cool guys, but apparently have nothing but a taste for bloodshed with games like Call of Duty. These stereotypes of the console wars couldn’t be further from the truth, and yet the debates rage on.

With 3D Nintendo gaming arriving on the scene back in the late ‘90s thanks to the Nintendo 64 and then the GameCube in the early ‘00s, classic side-scrolling platformers took a back seat. Franchises such as Super Mario Bros. and Donkey Kong Country from the NES and SNES were no more.

At the time of the 64’s rise to fame, side-scrolling came to be considered as a limitation of gaming in the past, rather than a genre of its own. With the Wii console Nintendo had proven that side-scrolling platformers are truly a whole genre that can provide a unique and entertaining experience even today, in the world of 3D and HD.

With modern 3D graphical sprites moving in 2D or even sometimes 2.5D landscapes,Nintendo has used the Wii to reinvigorate the once forgotten genre. Let’s look back at some of the major Wii titles that contributed to the resurgence of side-scrolling platformers.

When the concept of this little article initially popped in my head it was a rather one-sided affair. I wanted to address excuses the industry may likely be rationalizing themselves with in order to not properly show support for the Wii U. However, as I was gathering some information to create this piece I came upon a rather interesting revelation: The Wii U fans need to stop creating excuses as well.

As a long time Nintendo fan I am well aware of how the industry has generally treated our ilk. I am aware that popular analysts like Michael Pachter have often predicted some not-so-great things for Nintendo and often times, Nintendo tends to prove those predictions wrong. I am aware that when you go around to most general purpose gaming news sites, you can see a clashing of multiple fanboyisms, in particular to loyalty on console brands.

The Wii U has been selling slowly in the few months since its release, and third parties have already been delaying and even canceling projects for the system entirely. According to a report from Mario Wynands, founder of Sidhe, developers at the D.I.C.E. convention last were only talking about projects they had cancelled for Wii U, rather than anything they were following through with. According to Wynands, the console is in serious trouble if these third parties keep jumping ship.

At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled. Platform is in serious trouble. Publishers and developers from the US, UK, France, Germany, and Australia mainly. Pubs and devs never recoiled from PS3 like they seem to be with Wii U (though this is anecdotal). There was always the confidence that the numbers would get there over time with PS3. I'm not sensing that with Wii U. I had a data point yesterday at lunch with a high budget Wii U game that was hoping to sell "millions" over time. It only managed "tens of thousands". It is one of the top rated games for the platform.

Head past the jump for a brief analysis.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every weekend, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we assemble in-depth profile for every character. For the second entry in this ambitious series, we've assembled a profile for Little Mac, the tiny boxer and poster boy for Punch-Out!! But don't think our analysis stops at just the character—there's plenty more to be seen. Head past the jump to see why Little Mac has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.

Ubisoft has disclosed that Rayman Legends will no longer be a Wii U exclusive, and has been once again delayed to release simultaneously with its Xbox 360 and PlayStation 3 counterparts. Confirmed in a press release from Ubisoft, EMEA Cheif Marketing & Sales Officer Geoffroy Sardin explains the company's thinking behind making the game multi-platform. Hit the jump to read more.

Today, many new screenshots and videos were unveiled for Remember Me, a sci-fi video game that takes place in the year 2084, a refrence to the dystopian novel 1984 by George Orwell. The game takes place in a futuristic version of Paris, and it concerns themes such as society's divide between the rich and poor, totalitarianism, and, most importantly, memories. The main character is Nilin, a lovely lady who has had here memories removed from her. As she journeys to gain back her lost memories, she eventually becomes concerned with starting a revolution and loosen the tight grip the government has on the city. 

More info concerning the game can be found after the jump.

The Witcher series is arguably one of the best new series to hit the games industry in a good while. Thanks to our friends over at Game Informer, we now have a wealth of information about their exclusive reveal of this highly anticipated title. The Witcher 3 was officially unveiled in their print magazine with a wealth of additional details to team up with the online announcement. Those details and concept art after the jump.

It’s Good To Be Back

February 04 2013 by Dennis Wyman

Watching Gamnesia go live this past weekend certainly has been a rush for me, but not for the same reasons as the rest of our staff. 2013 marks the tenth year since I first started in gaming journalism, though it hasn't been an unbroken run. As anybody who keeps track of the behind-the-scenes happenings could tell you, I've been largely MIA from Zelda Informer for several years now. Real-world commitments such as my freelance web development business and my constant road-tripping schedule has kept me away from, and largely disinterested in, the video game industry for quite some time. It's only recently that I came back to ZI, mostly at the urging of several close friends and other staffers, to focus on fixing many of the technical and management problems that Zelda Informer has become somewhat infamous for. My latest order of business is to roll Gamnesia out the door, but in doing so, it has triggered a lot of fond memories to my early days in this industry. So, being mired in the development of this site the past month has been a largely nostalgic moment.

Read on for some musings from someone who has been doing this for way too long.

News today came across my desk about Resident Evil 6, and how it's considered a financial failure at Capcom, despite moving 4.8 million units across two platforms (PlayStation 3 and Xbox 360). Now, I, like many others, didn't enjoy the game because it seemed to only further bastardize a franchise that helped define my childhood—but it wasn't like it was completely terrible, either. Survival Horror was once a proud genre, and while other studios are making fair attempts to make it come back full circle (I'm looking at you, Ubisoft, with ZombiU), it's clear this isn't some isolated incident.

Top tier publishers, developers, and marketing teams are all pushing the industry in a direction that is leading to its demise. Forget Atari finally closing up shop and THQ biting the dust. Let's forget about poorly-made games like Medal of Honor: Warfighter, which lead to the closing of its developer. The reality is that the top developers and publishers at the moment are trying hard to take their products and make them have mass appeal. This, however, is why indie  developers are starting to rise, because they still target a genre and create games specifically for the audience that enjoys it. For the ones with broader appeal, it's a new franchise, rather than reinventing an old one into something it's never been.