Crytek recently announced at the Game Developers Conference in San Francisco that they are releasing a new version of their flagship game engine: CryEngine V. It is available to developers on a "pay what you want" subscription model and supports Windows, Linux, PlayStation 4, Xbox One, and the Oculus Rift VR headset.
The new engine (which is available to download from Crytek's website) utilizes several new rendering techniques, such as physics-based shading, better particle systems, VR support, customizable interfaces, a low-overhead renderer, and volumetric cloud systems. Crytek recently licensed CryEngine to Amazon, resulting in the creation of Amazon's own Lumberyard engine and $50 million being paid to Crytek for use in developing projects such as its new engine.
The company's main focus now is on making their tools accessible to everyone. Along with CryEngine V's "pay what you want" business model, Crytek has also created the Crytek Marketplace for developers to share assets between themselves. It is also investing heavily in virtual reality technology going forward; in particular, it is focusing on developing tools for content creation for VR.
"Game engines that allow for lifelike rendering in real time will be at the forefront of this revolution.Our first VR lab opened in Istanbul in January. We have seven more going in North America." — Frank Vitz, Crytek creative director