Almost every gamer should be familiar with the legend that is Shigeru Miyamoto. He is the sole reason that many of Nintendo's beloved franchises exist, and almost any game he touches is sure to be a hit. Recently, he sat down with 4Gamer and discussed the state of the Japanese video game market and said some things that ignited heated responses from the Japanese gaming population. Here is what he said about Japanese gamers and the challenge found in western action games:

“I’ve been making action games for some 30 years, and I’ve been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained. The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.”

“In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle. Yes, it’s action games which really demand a certain level of skill. Right, some players just enjoy playing, some prefer to finish it, and some prefer greater challenge. People looking for a challenge will dismiss an easily cleared game as “easy.” But by making things too difficult, the people who just want to play get driven off. I always wanted to accommodate both types.” — Shigeru Miyamoto

So, Miyamoto is saying that Japanese gamers are not up to the challenge presented in western action games, and thus do not want to play them. This has sparked outrage from Japanese gamers who feel insulted by such comments. Many outraged gamers took to 4Gamer and made their anger known. Below is a sampling of just a few of the comments.

“Yes, yes. It’s all the fault of the Japanese.”

“The reason they declined was because of idiots like this blaming everything on their customers.”

“It’s because they only know how to make games for children now.”

“Nintendo, the reason you’ve declined is because of your endless remakes, that’s all.”

“Certainly, you need perseverance to play on the Wii U. Holding that horribly heavy pad was just too much for me.”

“If you are a kid with no money but lots of free time taking your time on a difficult game makes sense, but if you are an adult with money but no free time the opposite is true.”

“Games recently are too simple. You should die if you make one slight mistake.”

“Who wants to play a game where if you miss one pixel on the screen it is an instant game over.”

“Now things are split between lots of casuals and a few hardcore gamers. You can’t meet their requirements at the same time.”

“The gaming audience has aged and no longer has time for the hassle of difficult action games.”

“People talk like difficulty determines how much fun a game is. It is the other way around really – a game has to be fun to make you keep playing and enjoying the challenge.”

“The real issue is not the difficulty but the level of effort you have to consider investing to overcome a given level of difficulty.”

“Japanese just get bored of them more easily.”

“I seem to recall a lot of western games used to be very difficult. Then they got dumbed down and sold more as a result. Really I think the Japanese games aren’t selling because of a lack of ideas though.”

“Wait, if what he is saying about Japanese being quitters is true how come Monster Hunter is so popular still? Don’t overseas players moan about it being too difficult?”

“I don’t get him at all. He’s blaming the fact their action games sell like hot cakes in America but not in Japan on the Japanese? Blaming your customers is hardly a good business strategy…”

“Well, you rarely see western games so difficult nobody can complete them…”

“Gaming demographics just differ in the US and Japan, and the ones in the US tend to be more committed?”

“Games are supposed to be fun. Playing them needn’t be treated as an act of self-mortification.”

It seems as though Miyamoto has an opinion that gamers in Japan don't necessarily agree with. Only time will tell if Miyamoto will clarify his position, or if he will ignore these comments and stand by his original evaluation of Japanese gamers.

What do you think? Do you think it was wrong for Miyamoto to generalize like this? Are you an American gamer who has a distaste for overly challenging games?