The console development process never stops. Even before the Wii U was released, the minds over at Nintendo were already spinning about what they wanted to do next, both for home consoles and handhelds. During a recent Nintendo shareholder's meeting, Iwata had this to say on the development:

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware. Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Basically, Nintendo is planning to make it easier to share assets between future handheld and console games, which would vastly expedite the development process of certain cross-platform series such as New Super Mario Bros. Nintendo is hoping that this system will prevent the "droughts" of content that the Wii U and 3DS have experienced.

How would you like to see this system implemented?

Sorted Under: NewsWii U3DS
Tagged With: nintendo