Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! are hybrid games that combine mechanics from the "core" entries in the franchise with some of the more simplified features of Niantic's smash mobile hit, Pokémon GO. With the games two months out from release, we're still piecing together exactly how everything works. After a recent hands-on demo, trusted Pokémon news site Serebii has revealed more details, including more changes to battle mechanics.
In order to make battles more simplified and streamlined, Pokémon: Let's Go is removing two mechanics that were added in after the original Red, Blue, and Yellow. Pokémon have been able to hold items (such as the health-restoring Leftovers or speed-boosting Choice Scarf) since the second generation, but this feature will be absent in Let's Go. Additionally, each Pokémon was given some kind of special ability (like Pikachu's Static) from Generation III onwards, but these will also be absent from Let's Go. However, the split between physical and special attacks on a move-by-move basis (which debuted in the fourth generation) will remain the same.
These revelations will probably be a mixed bag for fans. Abilities and hold items add an extra layer of strategy to battle, so many will be sad to see them go. At the same time, neither feature is present in Yellow (the game that serves as the base for Let's Go) or in Pokémon GO. Old fans returning to the series for the first time in years and new fans who have never played a core entry may find all the new mechanics overwhelming at once, so Let's Go is keeping things a little simpler.