Rockstar Games has been talking about a lot of things in their website's "Asked & Answered" feature recently. They've dropped heavy hints about a possible sequel to Red Dead Redemption in 2015, explained why the new Heists for GTA V are taking so long, and defended their decision to include microstransactions in GTA Online.
In the "Ask & Answered" section, they didn't officially mention a sequel to Red Dead Redemption, but told fans to "stay tuned" in 2015 for potential news.
"As we've mentioned when asked in the past about new games in other series such as Red Dead Redemption, Bully, and L.A. Noire, we don't always rush to make sequels, but that does not mean we won't get to them eventually. We have so many games we want to make and the issue is always one of bandwidth and timing. We thank longtime fans such as yourselves as always for your amazing support and please stay tuned in 2015 for announcements of what's to come from Rockstar Games." — Rockstar Games
The CEO of Rockstar's parent company, Take-Two, has referred to the Red Dead series as a "permanent" one, so it won't be surprising if they do bring out a sequel next year.
In regards to the delay in bringing out the Heists missions for GTA V, the company stated that they were unhappy with early versions of the content. They did not want to bring out "second-rate content," so they are instead delaying the release of the Heists pack in order to perfect them.
"Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We're happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them." — Rockstar Games
The game's online network, GTA Online, has also seen some changes, including the addition of microtransactions. Rockstar commented on their decision to include the feature, saying that it was the only way to get DLC into the game without "dividing the player base." Players can purchase in-game currency known as Shark Cards, which allow them to acquire weapons, vehicles, and upgrades faster than they could without spending money.
"The reason we included optional in-game currency in Grand Theft Auto Online, rather than directly selling DLC, was because it was the only way that we could distribute DLC without dividing the player base each time we brought out a new content pack, which would destroy the online community very quickly by splitting players up. Thanks to Shark Cards, we have been able to give away every piece of DLC so far for free in order to keep the community whole and give people options as to whether they want to earn new content by playing the game, buy new content with Shark Cards or simply don't get new content and still keep playing the game." — Rockstar Games
What do you think of Rockstar's answers? Did they make the right decisions for GTA V? Let us know what you think below!