The Last of Us is shaping up to be an amazing title—one of the best of 2013, perhaps. The upcoming game also focuses a lot more on survival horror than you would think. While it has been known for a while that there would be infected people in the game, not many expected it to be quite so focused on fear. According to Greg Miller of IGN, a big part of the experience of The Last of Us is the sound, which really stands out.

"After actually playing The Last of Us, it’s not the beautiful graphics, the brutal violence, or the  approachable crafting system that stands out to me. It’s the sound. The  Last of Us isn’t Uncharted, with its happy score wafting over every  moment of gameplay. It’s a slow, suspenseful crawl through a world that  can kill you at any moment. As such, it’s quiet – eerily quiet. You have time to listen to the rain pitter patter on windows and each breath of  the infected you’re creeping up on to shiv in the neck." — Greg Miller, IGN


Listening to the sounds is very crucial in this game. We know two types of infected in this game so far: Runners, and Clickers. The fungus begins with infecting the eyes. The Runners are the beginning stages of the infection. As Dale North from Destructoid describes, the Runner stage from the infection is "like a very bad cold, except the symptoms include insanity and cravings for human flesh." What makes it worse, is the fact that they are still intelligent, and are able to work in packs. And they are called Runners for a reason. They run, fast.

When the infection gets worse, the fungus will grow from the eyes, making the infected practically blind. Unfortunately, they make up for it with incredibly improved hearing. These infected are called Clickers. They sense their surroundings with echo location. They are called Clickers because they make clicking sounds, which bounce of their surroundings and let them see where you are. This means that whenever you hear one coming, you should immediately hide behind something so they can't detect you.

Joel, the main character also has a certain sense, called Listen Mode, (think Daredevil)  where he can hear the sounds the infected make. He can "see" the infected through the walls. This is a very useful ability, because it helps you create a strategy to take out the infected. If you don't have a strategy, it will not be easy to survive.

The game will also include a crafting system where you can craft new items with everything you find in your environment. And you are going to need it. If you're injured, and you got a rag and alcohol, you could craft a health kit. When you apply it to yourself, it takes some time to wrap the rag on your arm, so it's not like this particular health kit will be very useful in battle. You have to take your time and get yourself to safety to help yourself.

People who have played this new demo have been very satisfied so far. The sound effects are generally very well received. They add to the experience, in ways that haven't been done before. It's generally very quiet, but when you hear a sound, it means bad things are coming. Ammo is very scarce, and you have to use the crafting system to survive. This seems to be a step in the right direction. Resident Evil should take notes.

Are you excited for this title? I certainly am. Sound off in the comments.

Sorted Under: NewsPlayStation 3