The passing of Satoru Iwata was a difficult time for many in the gaming community, from the millions of fans who were raised on the games that he helped create to the hundreds of developers at Nintendo and HAL Laboratory who worked alongside him for years. Iwata's presence is still clearly felt at Nintendo, and almost two years after his death, he's still a great inspiration to many at the company. In a recent interview with The New Yorker about The Legend of Zelda: Breath of the Wild, Shigeru Miyamoto spoke about how Iwata was an important source of motivation for the game's development in a deeply spiritual way.

When asked about Iwata's death, which came about halfway through the development of Breath of the Wild, Miyamoto said the following:

“When he passed away, there were moments we’d come up with an idea which we’d be excited to talk to Iwata about. Then we’d remember he was no longer here.”

“This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better.” —Shigeru Miyamoto

The New Yorker interview also included Hidemaro Fujibayashi, the director behind Breath of the Wild, who spoke at length about all the new ideas that were crammed into the game. Breath of the Wild required a complete re-imagining of many Zelda series staples. Fujibayashi claimed that his team went through many of the games in the Zelda series and "wrote down all of the stress points, the things that make Zelda games less enjoyable, and replaced them with new ideas." Often, this meant that the team had to go against established principles, "tearing up Miyamoto’s original blueprint" for the series along the way.

What do you guys think? Are you happy to see that Iwata is still so strongly missed at Nintendo? Do you think that this restructuring of the Zelda formula was for the best? Let us know in the comments below!

Source: The New Yorker