DOOM was revealed to be coming to Nintendo Switch last week, and during Tokyo Game Show 2017 this week gaming publications got their first chance to play the new port. Amidst a great deal of praise from a lot of places, there was one downside to the port that several noticed: the game, which runs at 60 frames-per-second on PS4, Xbox One, and PC, appeared to only be hitting 30 FPS on the Switch. Bethesda has now confirmed this to be the case.
"The game and rendering technology underlying Doom is extremely scalable. In bringing Doom to Switch, we targeted outstanding visuals at a solid 30 fps and by maintaining a consistent 30 fps, the experience remains consistently fluid and smooth. We've been thrilled with the feedback that Doom is among the very best looking and performing games on Switch." — Bethesda
Bethesda also revealed a few other details about the title and its file sizes. We learned shortly after the initial announcement that the game's multiplayer would be available as a separate download for those who purchase the physical version of the game; it turns out this download will be 9 GB in size, so you'll want a fair bit of free space on your Switch before going online. The rest of the game's content, they've confirmed, will fit on the 16 GB cartridge, so you shouldn't require any extra downloads or patches to get the game running.
What do you think about DOOM's framerate on the Switch? Will this deter you from buying the game, or is the drop in FPS no big deal for you? Let us know in the comments!
Source: Rolling Stone