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Castlevania: Lord of Shadow — Mirror of Fate is the upcoming 3DS entry in Konami's Castlevania franchise. Mirror of Fate has consistently shown us trailers displaying strong gameplay, but now we see a story trailer to go along with it. This trailer shows us the motivations of Simon Belmont, the hero of the original Castlevania, in pursuit of his missing father.

The video shows that the game features full voice acting which is none too shabby. Unfortunately, the cinematics accompanying much of it seems to drag the experience down. The trailer concludes with another display of the Lords of Shadow gameplay, ensuring us once again that it will be a fun experience. Most of this video is really hit-or-miss for me, but what do you think of the new story trailer?

As you can see form the above tweet, WayForward, creator of the hit eShop game Mighty Switch Force has announced a sequel to the successful first entry. Very little information is currently known about Mighty Switch Force's successor, but WayForward promises that more information is on its way. On top of this, WayForward has also confirmed that the Wii U version, subtitled Hyper Drive Edition, is headed to Australia and Europe sometime soon. 

While Mighty Switch Force is no behemoth, a sequel is not exactly unexpected. Did you own the original? Do you plan on buying Mighty Switch Force 2 when it officially launches? Sound off in the comments!

Look, the truth behind the development of the six year project in Aliens: Colonial Marines is a three tiered tail, but Jim Sterling, after collecting information from several of his inside sources, finally feels confident enough to confirm and reassure the beans being spilled. For those unaware, Aliens: Colonial Marines was a disaster. The "demo" shown last year was a vertical slice and completely pre-rendered material, most of which never made it into the final game, and the parts that did weren't even remotely close to as detailed as we saw. There was also no "demo" of the game released publicly and NDA's restricted the truth about how bad the game is from coming out until the day of release, when it was already too late for pre-order folks to cancel.

There are three major players in this whole mess: TimeGate, Gearbox, and Sega. Sega is at fault for a few things, but nothing overly terrible. They announced the game back in 2007 before development began, which in general isn't a good idea, especially with a series that isn't a normal recurring franchise. Sega's board became aware of the mishandling of the funding they gave Gearbox for the game in 2008 and thus canceled the project entirely. At some point, Gearbox came to Sega offering to get serious about the game and somehow Sega decided to refund the project and give it a green light (sounds like this happened roughly early 2009). The main board member who initially became aware of Gearbox spending the first run of money on other non-Sega projects was no longer with Sega at this time.

Oh, it gets worse. Read on for more.

Kotaku recently had the chance to interview creative director Johnathan Morin about Ubisoft's upcoming Watch Dogs. Knowing that the game is coming out on just about every available console, editor Evan Narcisse was concerned that some console owners would see a different experience than others. When asked specifically whether PlayStation 3 owners would feel out-shined by the game's PlayStation 4 counterpart, this is what Morin had to say:

"No, I don't think so. I think it's more… I mean, of course, new machine means new tools and means an extension of the original vision. So, PlayStation 4 will be great for Watch Dogs. That being said, I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown."

It's good to know that no one type of player will feel any drastic differences in the game. It's always nice to hear that developers are trying to offer the same experience across the board. Now the question remains whether or not this mindset will translate to in-game content. Do you think Watch Dogs will feature console-exclusive bonus missions?

If you'd like to read the full interview, click here.

The top-loading Wii Mini was announced a few months back to a lot of confusion from fans and retailers alike. It was a redesign of the original Wii, sold at barely-reduced price of $100, with Wi-Fi and GameCube support removed, and, it turns out that the new model is actually just about the same size as the original console. Most bafflingly of all, the Wii Mini was released only in Canada.

A user on NeoGAF has spotted a listing on the Nintendo UK website for the Wii Mini. This is the first indication we've seen of the console releasing anywhere but Canada. Could this be a fluke, or is Nintendo planning to breathe a little bit of extra life into the massively successful console? Would you like to get your hands on a Wii Mini for collector's purposes?

It's been a bit since we heard anything on the Pokémon front, but we just got slammed with a slew of new details straight from 4Chan. Now, as things typically go with 4Chan, you should take all of the following information with a massive truck of salt. Yes, sometimes the anonymous users are spot on at 4Chan, other times they are yanking our chain. Either way it gives us a lot to talk about.

  • Main characters are Jean and Jane; names are non-customizable
  • Trainer now appears in the bottom screen during battle, with a speech bubble interface holding the trainer commands inside
  • Trainers now have their own leveling system that affects how in-game NPCs react to you and grants various bonuses such as increasing capture rate and the rarity of Pokémon encountered
  • A new key item called the Whistle can be used once per battle with differing effects, such as waking up a Pokémon or snapping it out of confusion.

There are so many more details than that. Hop inside!

Trine 2: Director's Cut on Wii U is arguably one of the best looking games on the platform, but lost in all the hubbub this week is that there is now a demo available for those that are skeptical. The platforming isn't without a few minor gripes, but it's a lot of fun. I completed the demo myself which introduces you to the three main characters and takes you up to the first Frog boss. It's rather neat seeing the variety on the three characters and the game seems to be a lot of fun playing co-op. The best part? They support online co-op in the full game which is on sale right now for $15 USD.

If you were on the fence with this game then now is your chance to try it out. I haven't purchased it myself just yet, but the demo is definitely tempting me to complete the full experience.

Johnathan Blow, creator of hit indie game Braid, stepped on stage at the PlayStation meeting on February 20th to show off his new aventure-puzzle game for PlayStation 4, The Witness. The Witness looks and sounds absolutely gorgeous and many assumed that it would be an exclusive title to PlayStation 4, but Johnathan Blow has other plans.

"Basically, you'll see The Witness on PS4 before you'll see it on the next Microsoft console or on the Wii U, presuming we eventually do ports to those consoles. Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once...

...People are speculating that we did this because of money, but that is not the case at all. We like the console and we like the people we are working with; we were already developing a PS4 port of the game, which prevents us from doing other console ports anyway, again because we can only do so much. So it was only a small step to go from this practical fact of development to a formal agreement signed on paper." — Johnathan Blow

It's exciting to see that The Witness will eventually be available to all who hope to play it, but it's sad to see Sony miss out on another exclusive title for the PlayStation 4. Are you excited for Sony's version, or would you rather wait to play it on the Wii U?

This rumor is making its rounds, so it's at least worth talking about on the off chance it's true. See, Rayman Legends delay has caused a stir and while the Watch Dogs port to Wii U has calmed many fans down, it hasn't inherently made anyone on the Rayman staff any happier about things. Here is reportedly what is going on behind closed doors.

"Two delays and the loss of temporary exclusivity for Rayman Legends on Wii U might have pissed off players, but it's also causing quite a stir at Ubisoft Montpellier.

"Based on several sources, Michel Ancel might be thinking of leaving Ubisoft with his own team once Legends is finished, and start a new project with other people (different company?). He talks about wanting more liberty in creating and organizing his project. This is not the first time Ancel has spoken of leaving, but so far he's always stayed with Ubi."

Oh, it gets much worse than this, as apparently Nintendo and Ubisoft failed to reach a distribution and marketing agreement, which ultimately led to the delay and the ports. Much more after the jump.


Luigi's Mansion: Dark Moon is coming to North American 3DS owners in later March. To prepare consumers for its release, Nintendo has decided to produce a TV commercial for the game to spread its name and hopefully increase sales. Following a commercial for Fire Emblem Awakening, it's wonderful to see that Nintendo has taken a fancy to creating commercials again, as I fondly remember them doing when I was growing up, and without a single drop of charm lost. A tip of the hat to you, old friend. Keep the good times coming.

Fans of Nintendo Land have often been a little miffed by the fact that a game with such a huge emphasis on multiplayer experiences only offers them locally and not offline. Personally, I think not having the option to play online cripples the experience, especially as you get older and rounding up a group of friends to play games gets harder and harder. IGN sat down with Nintendo Land director Takayuki Shimamura and asked why the game doesn't offer online play, and his response and analysis can be found after the jump

Monster Hunter 3: Ultimate makes it's way to the Wii U and today I had a chance to sit down and play the recently released demo. It's definitely the best looking Monster Hunter experience ever crafted, but even then it's not the best show case of graphical fidelity. It's very "last gen", but still feels surprisingly pleasing. Of course all that matters is that the game functions and it functions well, and to that I say it's right there. You have two demo options, one for beginners and one for experienced players, and both last 20 minutes. You have a variety of weapon types to choose from which makes the demo itself highly replayable. There are a lot of the same bells and whistles from Tri, though I don't remember the camera lock being in the original release. While it's far from a true lock on system, which would almost make the game feel like a bit of a joke, it does allow you to center the camera on your target at any time in a rather quick manner, which does save time when trying to land blows.

The easy mode is, no joke, easy. Outside of the fact he can be downed in under 10 minutes, your maxed out with your potions and such. It's practically impossible to die unless you are really looking and letting him attack the crap out of you. The second part of the demo is much more challenging. I could go on and on about the two fights, but why bother? Wii U owners can experience it for themselves for free so there is no point in ruining the fun for you folks who haven't played yet. Just know the game feels as polished as it has ever felt, looks great for a last gen game, and they simplified things just a tad (aka, the temp camera lock is a godsend). I am impressed. The game may have just turned from a rental to a day one grab.


Yesterday morning, Nintendo held another Nintendo Direct stream, this time for Japan only and based around Nintendo 3DS. The stream is all in Japanese, but it shows off Monster Hunter 4, a new game by Mega Man creator Keiji Inafune, and a game in which giant robots fight each other to unfitting music. But that's not all; there's still Castlevania, Professor Layton, and much, much more! The video is all in Japanese, but if you're interested to see some of what the 3DS might have in store (for Japan, anyway), be sure to check it out. Or if you'd prefer, you can find a breakdown of the stream's information right here.

Monster Hunter 4, the 3DS exclusive, looks better than ever in the above trailer. Sure, it may not be as pretty as the HD Monster Hunter: 3 Ultimate Wii U game, but it's mighty fine for a 3DS offering. It's also notable because it's the true blue new game that many Monster Hunter fans have been clamoring for. It is a bit odd it's heading to the 3DS and not the Wii U, but it will feature full online functionality, which is something the 3DS version of Ultimate does not. Are you looking forward to this title?

I freaking love Mighty Switch Force on my 3DS. The game is fast-paced, fun, and addictive. I believe it to be one of WayForward's greatest endeavors, second to only Shantae: Risky's Revenge. When the game arrived on the Wii U eShop in the new Hyper Drive edition, I skipped out on it. I already owned the game, and a few extra features and pretty graphics were not worth $9.99 to me.

But it is definitely worth $4.99.

That's right. You can download Mighty Switch Force! Hyper Drive Edition for only $4.99 on your Wii U, right now. The 50% off deal lasts until February 28th, so act fast! This cheaper price has convinced me to give the game a go a second time, and the bonuses make the package a sweeter deal.

Between this, Trine 2: Director's Cut, and F-Zero, my Wii U will be busy for quite a while on the digital front.

Will you be picking up this edition on sale? Do you already own it? Would you suggest it to us newbies? Start the flame wars in the comments below!