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Shantae is one of the Game Boy Color's hidden gems. The game didn't sell well initially, but a DSiWare sequel entitled Shantae: Risky's Revenge made the series relevant again, as the downloadable title was very well received. Another Shantae game is currently in development by WayForward, but the company also wanted to re-release the original that started it all.

Shantae was originally planned for a June 20th Virtual Console release on 3DS, but according to the WayForward Blog the game has been delayed. The download will be available in July. No specific date was given.

Are you disappointed by this small delay? I know I am. I was really looking forward to getting my hands on this game.

Sound off in the comments!

Many fans were hoping to see another "get the star at the end of the mission" 3D Mario for Wii U, but EAD Tokyo has decided to take a different route. We are seeing Super Mario 3D World, a spiritual sequel to the 3DS hit Super Mario 3D Land, release later this year. The game was announced at the E3-centric Nintendo Direct last week.

Many may be complaining about the lack of Galaxy 3, and Nintendo understands the remorse. Koichi Hayashida, who directed Super Mario Galaxy 2 and Super Mario 3D Land, spoke on the subject.

"Our goal, of course, is always to make something new. And although we are certainly using familiar elements and perhaps the structure from Super Mario 3D Land, we’re still — once we’re in the development process — looking for any kind of ideas that can match with what we’re doing at the time.

"So, for example, you may recall that in Super Mario 3D Land, you were collecting star medals in stages — three in each one. We combined that with the idea of the green stars from Super Mario Galaxy 2. Each of them had kind of a unique route that you had to follow to get them. And so when you put those two elements together you come up with something that’s different and really fun. We keep throwing any ideas that come across us like that out, and as soon as we find some form of expression for them, we put them all together. In that sense, I feel that the development style is very similar to what the Galaxy games have been like.

"We’re doing this kind of Galaxy-style development with a very large staff now. We have a process where [a given] gameplay idea can only really be expressed in a very unique way in a different kind of stage"

What do you think of 3D World trying to mix Galaxy and 3D Land? Could it really work? Sound off in the comments.

Mario Kart 8, the fabulous new Wii U entry in the series, is set to launch in 2014 with its primary draw being its HD graphics and the new anti-gravity antics. However, the game was not always going to focus on hoverkarts; in a recent interview with MTV's Multiplayer Blog, Hideki Konno and Kosuke Yabuki (the game’s producer and director) talked Mario Kart 8's development, as well as the inclusion of the dreaded Blue Shell, off-TV play, and the inclusion of additional characters.

The developers had the following to say about the GamePad's role in the game:

Multiplayer: You spoke of the hardware, was there ever any consideration of using the GamePad differently than it ended up in the game?
Mr. Yabuki: Well, we always wanted to do off-TV play. We had a lot of experiments with different ideas, but we finally hit upon the idea that we had now as the best one.
Multiplayer: It seems like one of the things that I've always run into playing "Mario Kart" was always being able to cheat by looking at the other person's screen, was using the GamePad's screen for multiplayer was ever thought about?
Mr. Yabuki: We always have lots of ideas, and that was actually one that we considered. What we finally figured out was that it was more fun to have everyone on the big screen, playing against each other that way.

I enjoyed the way that Sonic and All-Stars Racing Transformed utilized the controller, with the GamePad screen showing the first player in multiplayer situations, and the big screen splitting up to show additional players. I had hoped that Mario Kart 8 would also feature this setup, but I guess not.

Hop inside for more from the interview!

In a recent article, Time's Jared Newman gave an interesting view point regarding Wii U's unique controller, the Wii U GamePad. In the article, Newman brings up that he's not sure whether or not the Wii U GamePad is actually worth the hassle, saying that perhaps Nintendo should have just gone with a more traditional form of input. He states that, at E3 2013, no Wii U games really used the Wii U GamePad as anything more than a gimmick:

"But right now, even Nintendo seems stumped by the controller. In the games I sampled at E3, the touchscreen didn’t add anything meaningful to the experience. In Super Mario 3D World, for example, you can touch the screen to interact with a certain object, like POW blocks. This makes the game slightly easier in a handful of areas, but it was essentially a glorified cheat button. In Mario Kart 8, the touchscreen includes a horn and a way to switch between controller types. You can also view a map and see which items other players are carrying, but it’s too difficult to look down at this information while driving. Putting this information on the TV screen would be more helpful. If Nintendo can’t do interesting things with the Wii U GamePad, it makes you wonder why the company even bothered, instead of building a more traditional console like the upcoming Xbox One and PlayStation 4." -- Jared Newman

Personally, I can't help but agree with him. Outside of Nintendo Land, I've yet to see the GamePad used in a way that actually makes it more beneficial than just using the regular TV screen. So what do you think? Is the Wii U GamePad really that innovative and important of an idea?

Shigeru Miyamoto is a pretty good game designer. You've heard of him right? He's created some great franchises that you may not have heard of, such as... oh, I don't know... The Legend of Zelda and Super Mario Bros.

Miyamoto-san has made some of the most influential video games the industry has ever seen. From Hyrule to the Mushroom Kingdom to Big Blue, Shiggy has left a massive mark on the industry, one which won't be erased in any of our lifetimes.

Shigeru Miyamoto has stated that his upcoming project Pikmin 3 will rank with the greats of his past. Ocarina of Time. Super Mario Bros. 3. Star Fox 64. Could the upcoming entry in the Pikmin series really be that great? Head past the jump to see what he said!

Donkey Kong Country: Tropical Freeze was unveiled at the E3 based Nintendo Direct last week for the Wii U. The game is Retro Studios' latest project, which will build on the formula already set by Donkey Kong Country Returns for the Wii back in 2010.

Fourteen minutes of off-screen footage have been released to the internet thanks to Nintendo World Report. The demo features levels shown off in the announcement trailer, but we also get an extra bonus: the audio is intact for this video. That means you can hear Donkey Kong's footsteps and the roar of the mine cart as the gameplay unfolds. However, we also get a taste of the music for the game. The soundtrack is being composed by David Wise, who worked on Returns as well. Head inside to see the footage!

What do you think of Tropical Freeze? Sound off in the comments.

Recently on Game Informer, Ben Reeves wrote an opinion article about how a new Metroid title could possibly fix the low sales for the Wii U easily.

After a lengthy backstory recounting Ben’s first encounter with the series and his revisits to it throughout the years, Ben explains that with the return of such a famous IP, the Wii U would benefit greatly with new and old gamers.

Take the Jump to see what Ben says.

A Hat in Time is an indie collectathon platformer in the style of Banjo-Kazooie and Super Mario 64 that we've been posting about for a few months. Their Kickstarter has rocketed past its goal and is still racking up bonus goals (such as a Grant Kirkhope tune for their soundtrack) and as it comes close to the end, they're delivering their final updates. The developers are extremely interested in putting their game on the Wii U, and according to them it's actually a possibility:

As the Kickstarter campaign is shortly coming to an end we feel that it is necessary to clarify the Wii U situation as we know some of you are waiting to hear confirmation before backing us. We have been contacted by several companies who have expressed an interest in helping us bring the game onto the Wii U platform. However we are still in early talks with them and therefore we cannot give you a definite answer as these negotiations take months to sort out. We would like to add that people from Nintendo of America have shown an interest in our game due to your massive support!

Now, this is far from a confirmation, but it's potentially very exciting. The game's been looking good (I've been following the updates on their YouTube, and it's quite funny) and I would love to see it come to fruition; please, if you haven't yet, check out their Kickstarter!

The Sonic series may be on its way back to the top, realizing the dreams of the series' die-hard fans. The newest installment in the series, Sonic Lost World, is showing more and more promise every day, and new information seems to flood in about the game all the time. Sega seems to be proud of this new game, showing it off whenever they can, and it looks like it could be the definitive 3D Sonic game that fans have been waiting for.

With this new game comes many new elements and aspects, many of which have been properly explained through videos or demos. One mechanic in particular has caused some negativity to arise from fans of the series, and it has gone without full explanation until recently. Sega elaborated on the new mechanic in question, the parkour mechanic, via the game's producer Takashi Iizuka. Find out more inside!

An interesting interview with Ubisoft's Ashraf Ismail about Assassin's Creed IV: Black Flag raised an interesting question: could Assassin's Creed and Watch Dogs take place in the same universe? Both have a focus on futuristic technology (the Animus in AC, and the entire focus of Watch Dogs) and are being developed with similar gameplay styles. When asked about this, Ashraf deflected with the following sentence:

I don't wanna ruin the surprise for people, I don’t want to give anything away, but for the people who love both games, for the people who will play both games there are some easter eggs

So this could be very interesting indeed; there are lots of possibilities here, and a crossover in the future could be pretty badass. Jump inside to see the full interview yourself!

In a recent interview with Polygon, Masahiro Sakurai talked about the new characters in the latest installment of Super Smash Bros. The topic of Megaman, the latest third-party announcement and one of the most desired characters overall, came up. While many have spoken poorly of Capcom over the years regarding their treatment of the Blue Bomber, it appears that Sakurai had no issue at all with getting Capcom to lend them the character.

We approached Capcom with the idea and they were very favorable and open to it. The approval process, in terms of how we're representing Mega Man, was actually really smooth and went really quickly.

Seeing the 8-bit hero join the fray was a breath of fresh air for fans of the gaming icon, and it's nice to know that Capcom isn't trying to kill the character, as has been suggested by the more extreme parts of the fanbase.

Super Smash Bros. has quickly become one of Nintendo's hottest franchises, even with only three installments. It's every Nintendo fan's dream fighting game, with pretty much every major player in the company's roster coming together to duke it out in a wonderful blend of accessible yet deep gameplay, and the newly announced fourth installment looks to reach even higher. With so much hype behind a franchise, it's understandable that the development process would feel weighted -- and this is exactly what Masahiro Sakurai, head of Super Smash Bros. development, feels.

In an interview with Polygon, Sakurai talked about the character selection process behind the series, and how it feels to weigh all of these beloved franchises and characters against each other:

The amount of stress I feel, it's almost to the brink of death. Because it's not just a matter of me personally thinking this character or that character is going to be in the game; it's that we also have the game balance, animation, graphics and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process.

Not only is it a challenge to narrow down characters based on technical requirements, Sakurai also has to consider the hordes of emotionally invested gamers who are watching his every cut and addition like hawks:

Whether it's a minor character or a character that is one of the most highly skilled and most played, if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt. I think we have to really consider that, so I take a very serious, hard look at that and have empathy for the players who look for these type of characters when we're making these decisions.

Taking part in the Smash Bros. speculation community myself, I can see what he means. There are fans who will choose to buy the game based solely on whether one character is in -- or, alternatively, will abandon the series if somebody they hate makes it to the roster. They are some of the most vocal fanbase in gaming, and Sakurai realizes it. Personally, I feel that this complete care is what makes his final product so good; nevertheless, the man deserves rest.

Infinity Ward's Mark Rubin has confirmed that he can't confirm whether or not Call Of Duty: Ghosts is coming to Wii U. I mean that literally. He actually says he doesn't even have the information:

"You know that's funny, because I don't even know the answer to that. I swear to God, I don't. I was trying to say in the interview [that] I really don't know and I'm not supposed to talk about it. I'm not supposed to talk about the fact that I don't know." -- Mark Rubin

He does, however, state that the game could run on Wii U, so head past the jump to hear specifically what he had to say on that matter.

It's only been eight days since Animal Crossing: New Leaf released for Nintendo 3DS. The game has garnered near-universal praise, often being deemed as the best game in the series thus far. I have been paying off my debts and donating fish for over a week now, and I won't stop for years to come. New Leaf is a fantastic addition to the 3DS library.

It seems other people think similarly, as the game has sold incredibly well in its first week. The Nintendo 3DS Facebook page has posted the picture to the left, announcing the title has already sold over 200,000 copies. We don't know if that solely means retail titles, or if that sum also includes digital downloads from the Nintendo eShop. Either way, it is a lot of copies for a handheld title released a little over one week ago.

Are you enjoying New Leaf? Can you please give me a bug net? Sound off in the comments below.

By now you've hopefully grown familiar with Chris London and the Google Hangout livestreams about Super Smash Bros. and various other subjects. If not, well then there's no need to fear! Now you can get to know us pretty well. Chris and myself, alongside several other YouTubers, are holding a livestream discussion about Nintendo's E3 conference and any other companies that may be dragged into the conversation. We'll provide our insights, share our opinions, and answer as many questions you might have as we possibly can.

Head past the jump to watch the livestream, but if you missed it, fear not! It's going to be uploading to YouTube when the recording is done. Watch myself, Chris London, Mrgameandpichu, pizzadudemanguy, Stelios78910, and BongoBuddy61 chat it up about E3, and don't be afraid to jump into the Google+ chat and talk to us during the stream!