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If you’re having some ghost trouble, there’s a new crew of spook-slaying, proton pack-wielding heroes at the end of the phone. Thanks to the genius of animator James Farr and no doubt many hours of hard graft, a brand new Super Mario Bros. 2 and Ghostbusters 2 mashup has been unleashed on the world.

The video is the sequel to the hugely popular Super Mario Busters – A Ghostbusters/Super Mario Bros. combo, a mind-meltingly cool James Farr creation that quickly went viral and to date has amassed more than 1.3 million views on YouTube.  Just a couple of months later, a sequel was posted on the video-sharing network. It doesn’t seem possible, but the new video is even more epic than its predecessor, and it’s looking set to amass even more views. 

I think most would agree that Castle Rock was arguably the best demo level in Rayman Legends. Now we have a trailer featuring Eye of the Tiger. To me, it's not nearly as impressive as Castle Rock, but it's definitely more challenging. Rayman Legends is arriving in September. Are the Wii U owners out there enjoying the Challenge App?

Back in January, EA Sports announced Madden NFL 25, 2014's entry in the incredibly successful Madden series. Madden 25 marks the 25th anniversary of the hit series, and as such, it will feature two brackets consisting of "Old School" and modern players, respectively. When Madden 25 was first announced, EA made no mention of the Wii U system, leading players to believe the title may skip Nintendo's newest console when it comes out on August 27th. Yesterday, however, EA confirmed that Madden 25 will indeed be skipping the Wii U.

“We will not be releasing a Wii U version of Madden NFL in 2013. However, we have a strong partnership with Nintendo and will continue to evaluate opportunities for delivering additional Madden NFL products for Nintendo fans in the future.” — Representative from EA Sports

This is shocking, considering that Madden 13 was a launch title for the Wii U, and especially considering that this will be the first time a Madden game has skipped a Nintendo console in its entire 25-year run. In 2012, EA raved about using the GamePad to select plays, so clearly something has made them go back on this decision. The recent fumbles between EA and Nintendo soften this shocking blow to a certain extent, but something tells me this talk of "a strong partnership with Nintendo" is a little less than genuine...


This article was originally published to Zelda Informer on December 26th, 2012. Following our recent piece, "Piracy is Never Justified," by Nathanial Rumphol-Janc, I believe this is an appropriate time to bring this article back to light. This article is intended to serve neither as a rebuttal nor expansion to "Piracy is Never Justified," but rather an exploration and alternate viewpoint of this touchy issue.

Since the beginning of civilization, one form or another of piracy has been a pressing concern. Though piracy in modern times has, in most cases, outgrown cannonballs and rotting teeth, it’s as threatening an act as ever. This is perhaps due to the coevolution of the crime and those who commit it.

When we think of the term “piracy” in its modern sense, we tend to think of the morally reprehensible. Media moguls spent years combatting piracy by conjuring up disheveled images of thugs and depictions of malevolence, along with the line “You wouldn’t steal a car,” but this sort of propaganda couldn’t be farther from the truth. No longer is piracy an act of devestation performed only by the wicked, but as piracy’s negative outcome has weakened, its rates have proportionally skyrocketed. Nearly everyone in the digital world, even the most righteous, has pirated something at some point in their lives, be it a movie, a song, or in our case, a video game.

Head past the jump to keep reading!

A source credited with previously leaking information about Sonic Generations has made the claim that the next entry in Sega's Sonic the Hedgehog franchise will be called Sonic Excursion. It is also stated that the game will be releasing on all major platforms, except for the PSvita, in November 2013. This includes the new Xbox, which the source claims will entitled "Xbox Infinite."

Excursion will supposedly feature a level called "Shattered Heights." During this level, Sonic and Tails will destroy large buildings in a New york-style city while the citizens look on in terror. Sonic and Tails are also said to communicate mid-level in a fashion which sounds similar to Kid Icarus: Uprising. On the subject of Sonic's pals, Excursion will apparently include Sonic, Tails, Eggman, Knuckles, and Amy Rose. Little is mentioned about the plot of the game other than that there will be a magical necklace of some kind.

On the gameplay front, the developers are trying to make a Sonic Generations that played like the Genesis titles. Emblems will also be making their return, and levels will feature S-Rank missions, '“Collect all Red Ring” missions, and side missions specific to each character.

Do you want to see the release of Sonic Excursion this fall?

We could really use all the help that Mystery Inc. could provide, because this is a very telling piece of information that could lead to a rather significant announcement for Wii U owners. Grand Theft Auto V, arguably the most anticipated 3rd party game this year (and maybe of recent memory) is arriving in September. According to NintendoEthusiast.com, GTA V has been up and running on Wii U Dev Kits for some time now.

The implications of such an event are obviously interesting. Whereas Crysis 3 was up and running but ultimately canned by EA for the Wii U because of business issues between EA and Nintendo, Rockstar has no such qualm with the big N. In fact, Reggie Fils-Aime stated publicly he wanted GTA V on the Wii U. That means Nintendo probably contacted them about the possibility. We know it's making its way to the PS3 and 360, but what is more enticing is the all new trailers are saying we can pre-order the games but they don't show the available platforms. That could suggest the available platforms are expanding beyond the confirmed ones so far. Among some of the rumors is a PS4 version, but obviously a Wii U version seems a lot more plausible given the length of time Rockstar has likely had with the Wii U dev kit.

Do you think this means a Wii U version is one of the big third party announcements Nintendo has been storing in its back pocket?

We've seen some interesting, if not wholly distasteful, trends in the industry the last 5 years. We have seen day one DLC (which most agree is silly), on disc DLC (again, locking out content you technically already paid for), DRM (attempting to prevent pirate players from playing), and naturally some always-online talk (which most agree is a silly concept). All of this is done mostly because of one simple factor: People pirate games... and they pirate a lot of them. While it's most rampant on PC's, consoles themselves are not inherently left out of the equation.

Personally, I can't deny that I have never pirated a game. I have, just once, and at the time I felt my reasoning was justified. It was a game lacking a demo, and I felt entitled to "try before I buy". To many pirates, this is a logical excuse we use to reason with our own self morals. Of course, this is but one of the reasons pirates have for stealing games. The problem with every excuse out there becomes the fact that none of them actually truly morally justify stealing a game.

Nintendo's advertising efforts, especially in North America, have been left wanting. However, Nintendo has a rather direct message for people who still use their Wii's, even if it's just a Netflix box: There a new home console, it's independent of the Wii, and is the next great thing on the market. An advertising strategy that probably should have happened sooner. Still, it's refreshing to see Nintendo putting their best foot forward.

This sort of direct messaging is admittedly harder to pull off in a commercial because you don't want to focus entirely on differentiating it from the Wii. Still, it seems like a smart move for those that do happen to still use their Wii and have it connected to the internet. It can't hurt, which is sad to say is a positive sign considering some previous advertising efforts had the potential to hurt more than help. Good job Nintendo. So, what's your next step?

A lot of controversy has surrounded a recent tweet about The Wonderful 101 from game designer Hideki Kamiya, which basically said that the game is being designed for quality of experience, not quantity of time in the story. This has caused many gamers to shake their heads at what they considered a promising game, but all hope might not be lost. Platinum Games producer Atsushi Inaba took to Twitter to correct the misunderstandings that Kamiya's tweet may have caused. Find out what he said after the jump!

Nyamyam, a studio formed by several former Rare employees, has just announced that their game, Tengami, will be launching on the Wii U eShop after its initial iPad release this summer. Nyamyam currently hopes to release the Wii U version in early 2014.

Here's the studio's official announcement quote:

Last year we asked on Twitter whether you would like to see Tengami on the Wii U. The response was so overwhelmingly positive that we began the process of bringing Tengami on the Wii U to life. It is with great pleasure that I can finally announce Nyamyam is now an authorized Nintendo developer. On top of that Wii U dev kits arrived this morning and we are thrilled to be starting development soon. Our sincerest gratitude goes out to everyone who encouraged us to pursue Tengami on the Wii U. It is because of your support that Tengami is coming to the Wii U. Thank you!

A few quotes from the post-announcement interview with two of the team's members after the jump!

It's always fun watching James Rolfe tear the classic games we grew up with a new one, with his near constant repetition of the F-Bomb and wanton destruction of these games. Many fans of his may already know of this, but recently a game went under development in honor of his hit YouTube show The Angry Video Game Nerd. The game will have ten levels to complete inspired by the show, drawing heavily from the Metroid and MegaMan franchises. As of right now there is no official release date, but I expect we will be hearing something soon.

Retro Studios is making a Wii U game. We've known this for some time. They have a track record of great games with Nintendo, from the Metroid Prime series to Donkey Kong Country Returns. Reggie Fils-Aime, last year at E3, confirmed they have a Wii U title in the works. It's been a couple of years now and we are still left wondering what their next game is. Is it another Prime game? (doubtful. Key figures of the Prime team have moved on to a new studio). Is it... Starfox? (he is due for a reboot/new game). What about Zelda? Could Nintendo EAD have teamed up with Retro despite Miyamoto saying it wasn't happening? Maybe it's an all new IP, something many have wanted for years. Whatever it is, it appears we will find out about it soon.

Nintendo’s Hiro Yamada, who is currently supervising Monster Games on the development of Donkey Kong Country Returns 3D, appears to be in the know about what exactly Retro Studios is doing. When asked by Official Nintendo Magazine about the the Retro Studios project, he said:

“I wonder what kind of game it is? I hope to introduce it to you in the not so distant future.”

It's an interesting response to say the least. E3 is coming up, so we could see a Nintendo Direct reveal around E3 coupled with a showing of the game on the show floor. Whatever they are working on, we hope it can be as good as their track record suggests it will be. The Wii U really needs all it's gun firing on point right now. What do you hope they are developing?

Games are meant for entertainment. The world views them as such, and we often overlook the more emotional, sometimes heartbreaking stories that this new industry makes possible (such as the girl who wrote a thank-you note to thatgamecompany after her father passed away). It's even less common for us to hear a touching story about the people behind the games; the only one that comes to mind for me is Sakaguchi's coping with his mother's death during Final Fantasy VII. However, George Kokoris, senior designer at Rare, has had one of the most profound experiences someone could have with a console.

You see, George is stereoblind. His eyes are just slightly off-kilter, so that their sightlines don't meet up and create a three-dimensional image in his mind if what he's looking at is over a foot away. However, when he played the 3DS for the first time, he turned the 3D up out of curiosity, and for the first time he was able to see the game the way everyone else sees the world. Reading his story was a beautiful experience, and I'm not going to pretend I can tell it to you as well as he can. Please, go read it on his site, it's well worth it and really puts things in perspective. Who would've thought that Nintendo's gamble on a new technology, something that a lot of us see as a gimmick, could mean so much to someone else?

Jim Sterling hits another home run this week, talking about the real issues in the industry, specifically targeting sexism. It's a hard topic to discuss, but it's something he covers in a rather brilliant way. The best part is the way it's explained is actually something we can apply to several situations in the gaming media and fan bases. Rational discussion. It seems so simple to just talk about something, but in so many cases all of us go a bit overboard. We end up slinging mud at each other and ultimately not solving a damn thing.

I admit that my writing has not always been the best. I've been highly opinionated at times without much rational behind my thoughts outside of "this is my opinion so deal with it". It's a nasty cycle I hope to personally improve upon as time goes on. I want to be the best journalist I can, while still providing you thought provoking editorials and opinions that spurn real discussion instead of hate slander and mudslinging. What are your thoughts on Jim's discussion this week?

The next installment in the WarioWare franchise, Game & Wario, is scheduled to launch for Wii U on June 23rd, and a few days ago, GameStop listed to title at a price of $39.99, $20 below the $59.99 price point for most retail Wii U games. Nintendo has now confirmed, however, that this is in fact the case across all retailers. 

While most WarioWare titles have been primarily focused on split-second "micro-games," Game & Wario plans to feature a selection of more in depth, longer games. Who's planning on picking this one up when its release rolls around in the next couple of months?