Subscribe to the Nintendo channel on Gamnesia

Latest Nintendo Updates

Watch out, Fire Emblem fans! The highly Anticipated Fire Emblem Awakening just received a shipment delay at a great deal of retailers in the U.S. The delay was the result of a shipping error, but numerous retailers suspect the game to be on store shelves later in the week. 

Best Buy claims that they don't expect Fire Emblem Awakening to be on store shelves until Wednesday this week, while GameStop doesn't expect the game to be on store shelves until Friday. Amazon has noted that the game was also delayed, and so no copies will be shipped for a few more days. My local GameStop has said that there is nothing to worry about and any pre-orders made are still valid and if you want to try your luck you can try getting the art book right now, free of charge.

Luckily, this delay only accounts for the physical copies of Fire Emblem Awakening. The game is available right now on the Nintendo 3DS eShop for download for those who can't wait any longer. It's an amazing game, so be sure to check it out!

AckkStudios has been working for a while on their GameBoy-styled RPG, Two Brothers. Two Brothers, the story of an inventor seeking to bring color to a monochromatic world, is coming some time this year to the Wii U eShop, alongside iOS, Xbox 360, and several other platforms. Two Brothers is nearing completion, however, and as all developers do, AckkStudios is planning to begin work—or resume it, rather—on a brand new game codenamed Project Y2K. AckkStudios began work on the game before Two Brothers' development had even begun, and it was put on hold in order to finish the smaller, retro-styled project.

Project Y2K is a 3D RPG in development exclusively for the Wii U. The story, which has now been completely finalized, takes place in the year 1999, beginning on January first at exactly 12:02 AM. Project Y2K also has a completed graphics and gameplay engine, which you can get a glimpse of to the left, as well as plenty of concept art. In addition to all this information, the original blog post and its teasers contain hashtags such as "#Space," "#Fourth Dimension," "#Double Slit Experiment," and "#WomanMadeofPlastic." Another teaser also shows off a demo of the game's soundtrack, with the caption, "viewing Earth from far away..."

I don't know what exactly this is shaping up to be, but I know that like it. What do you think of all this?

The console development process never stops. Even before the Wii U was released, the minds over at Nintendo were already spinning about what they wanted to do next, both for home consoles and handhelds. During a recent Nintendo shareholder's meeting, Iwata had this to say on the development:

"Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software line-up shortages or software development delays which tend to happen just after the launch of new hardware. Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run."

Basically, Nintendo is planning to make it easier to share assets between future handheld and console games, which would vastly expedite the development process of certain cross-platform series such as New Super Mario Bros. Nintendo is hoping that this system will prevent the "droughts" of content that the Wii U and 3DS have experienced.

How would you like to see this system implemented?

Charity Guy

Cody Thompson is trekking over 3,000 miles across the US to raise money for Child's Play, a gaming industry charity that gives toys and games to children in need. The path has been in the planning process for months, and Thompson will be traveling across  North Carolina, Tennessee, Mississippi, Arkansas, Oklahoma, Texas, New Mexico, Arizona and California. He's currently raising money here, planning to raise $8,000 for the journey, while anything remaining will go to the organization. The hike should take roughly eight months.

 Cody is also a devoted gamer, and he's taking his 3DS along for the journey, planning to pop it open every night after a long day of hard work. Imagine all of the Play Coins and Streetpasses he's going to accumulate over the eight month endeavor!

IGN interviewed Thompson on his incoming escapade. Here's what he said on the subject.

“I’ve spent months on the planning, now I’m a few weeks out from setting off, so it’s a good time to start talking about this and raising some funds for Child’s Play. I’m seeking about $8,000 to fund the costs of the journey and everything else is for the kids. The sky’s the limit. But however much I get, I’m doing this." — Cody Thompson

For the rest of the interview hit the jump!

With all the doom and gloom surrounding analysts' take on the low sales of the Wii U, it's easy to get angry at analysts or even worried for Nintendo's future. I, for one, think all the Wii U needs is an increased advertising push and a slew of terrific content, and we already know we'll see the latter later this year. But in the wake of the professionals treating the Wii U's situation like the Vita's was, Rob Fahey of GamesIndustry has published an article forecasting Nintendo's bright future with the console.

"Nintendo has a lot of work to do on Wii U, but we’ve been here before – it had a lot of work to do on the 3DS as well. While 3DS’ price cut helped a great deal, much of the real work was done through significantly improving and bulking out the console’s software line-up, and a similar process is underway with Wii U. One need only look to the rapt response which the recent Nintendo Direct broadcast received from media and Nintendo fans alike to see the truth of Nintendo’s situation. This is a software company at heart. Its consoles are enabling hardware for its software, and as such, they sell in parallel with major software launches. Of course, this is a valid argument in favour of Nintendo’s ultimate destiny outside the hardware market entirely, but for now, the company isn’t willing to give up that level of control – and for now, it doesn’t look like it needs to. I don’t expect Wii U to match the success of Wii, in the medium or long term – but equally, I don’t count myself among those who expect it to be Nintendo’s last console. Sentiment is negative right now, but fundamentals aren’t, and for a business like Nintendo, it’s the latter that counts."

For the full article, click here. Are you in the same boat as Rob and myself, or do you think that Nintendo needs to take more drastic measures to lock in the future success of the Wii U?

The rumor train just keeps rolling! According to Clever Noob user TSA_383, patch 1.05 is set to radically shift the Mass Effect formula.

TSA_383 claims to have found data in the patch to back up the following description of the new "Reckoning" DLC:

"The day of reckoning is nigh! The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps. It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

So far, this leak has gotten no official confirmation or denial from BioWare, so I make no claims that this rumor is valid; however, if it does turn out true, then gamers everywhere will be able to cooperatively play a few story missions with friends and family. I'm a big fan of co-op gaming, so I'm hoping that this ends up being true.

What do you think of this rumor? True? Fake? Amazing?

JP Mangalindan, the writer for CNN Money known for having the most kickass name ever, just wrote a short piece on the Wii U's struggle after launch. It's pretty insightful, critical in a fair way, and makes some good points. He starts by saying that the issue isn't with the system itself; he got some hands-on time with it and was very impressed. However, he knows business, and thinks he's figured out how to help turn sales around for the big N.

Jump inside to see what he said.

Super Mario 3D Land, Mario's first platforming journey on Nintendo 3DS and first 3D original adventure on a handheld console has surpassed Super Mario Galaxy in its first-year sales. Super Mario Galaxy was released on Wii in 2007, and sold 7.66 million copies after thirteen months. On the other hand, 2011's Super Mario 3D Land sold a well-rounded eight million copies between its November release and December 2012. If it manages to sell just another two million units, Super Mario 3D Land will end up trumping even Galaxy's lifetime sales.

Super Mario 3D Land and Super Mario Galaxy have very different playstyles, despite both taking place in 3D worlds. 3D Land met with generally less favorable reviews, but I find that it's much easier to just pick up and play on the go—And no, that's not just because it actually is a portable game, but I find that its level-based focus is easier to spend 15 minutes on than the mission-based gameplay that Super Mario Galaxy emphasizes. Despite the incredible fun found in Super Mario 3D Land, I think that the heart, soul, and innovation poured into Super Mario Galaxy ultimately offers a much more valuable experience.

What do you think of the two? Does 3D Land compare to Super Mario Galaxy? Do you think it will manage to outsell one of the greatest games of all time? Which to you personally prefer? Let us know in the comments!

For fans of the Pokemon series, there is nothing like the thrill of event-distributed Pokemon (given that you are able to take part, at least). If you're a fan of event Pokemon, then do we have a treat for you!

First off, the legendary Pokemon Keldeo is currently available via WiFi distribution, meaning that you can pick up yours at any time from the comfort of your own home! This Keldeo is available to anyone with Pokemon Black 2 and Pokemon White 2, and it comes with the moves Sacred Sword, Hydro Pump, Aqua Jet, and Swords Dance. Be sure to download your Keldeo before February 12th, though, as that's when this event is over.

Additionally, owners of Pokemon Black and White or Pokemon Black 2 and White 2 can get Meloetta from your neighborhood GameStop store from March 4th until March 24, as seen in the image to the left (I never said GameStop employees could spell). There's no word yet on what moves or special characteristics this Pokemon will have, but we'll be sure to let you know when you know more!

How do you feel about event Pokemon? Are they a pain, or are they worth the journey into the store?

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

Shigeru Miyamoto, the legend behind Mario, Zelda, Pikmin, and more, has admitted that "it takes time to understand the charm" of Nintendo's latest console, the Wii U. Personally, I saw right away what the console was capable of and the new experiences it brought to the table, as I'm sure many others did. But the larger audience still sees the Wii U and thinks it's nothing but a Wii with an iPad slapped on.

“It takes time to understand the charm of Wii U. We are currently offering a few titles but we are aiming for games that sell steadily for the next three years, not for games that stop selling after a few weeks. We have a lot of ideas for two-screen play. We definitely need more employees internally and externally so we are strengthening our development teams.”

This has certainly proven to be the case, as well. After expanding Retro Studios and merging their two hardware development teams, it seems Nintendo is ready to take gaming in a new direction and expand their company into new territory. Only after developing tons of triple-A games from several different genres that all sell well years after their launch, will consumers from all areas of the gaming industry recognize the true potential of Wii U


An all new Nintendo Direct is heading our way in a couple weeks to talk about 3rd party content, likely as it pertains to the Wii U. The exciting part is that outside of a couple titles we honestly have no clue what is slated for the Wii U from developers that Nintendo is not somehow directly involved with. You can hear the news around the 5:40 mark of the above episode. Marcus (the Annoyed Gamer) is an industry insider and he didn't speculate this. He stated, rather plainly, that it's coming. That means Nintendo, or some 3rd party, has tipped him and likely a few other big outlets off to the event.

Of course the rest of the show is interesting as well, including the talk about micro transactions in Dead Space 3. Either way, Wii U steals the show for the potential to see all new content! What are you hoping to see revealed?

A Picture of the Wii U and GamePadI was wondering if Nintendo was ever going to fire back at the naysayers about the Wii U's power. While they still won't give us exact benchmarks and specifications, they stated rather plainly that Dev Kits that actually took advantage of the full power of the Wii U were not even available until the middle of last year. That means all those launch titles were made on inferior kits that don't show the true potential of the console. It also makes all developer quotes referring to any Dev Kit before the middle of last year practically invalid as it's not a true representation of the Wii U's capabilities. Wait, don't believe me? Hop inside to hear it from Miyamoto and Iwata themselves.

Jean Pierre Kellams, a writer employed by Platnium Games, developers of Metal Gear Rising: Revengeance, recently made comments via Twitter that implied a Wii U port of the game was not completely out of the question. Currently only scheduled for a mid-month release on the Xbox 360 and PS3, there have been few, if any indications that a version for Nintendo's newest system would arrive. When asked about the chances for an eventual Wii U release, he commented that it might depend on consumer demand.

"@PG_jp jw… what are the chances of MG:R getting a WiiU release 1 day? Touch screen would be cool for finishers and other shenanigans…
@Fillytase @konami would have to see demand for it and bring us the request to port."

For more, continue past the jump.

Grand Theft Auto is the series that put Rockstar Games on the map, and every installment is met with huge sales and (usually) solid critical reception. Every game Rockstar makes usually has a bit of the flair they established with GTA, and it's inspired a slew of sandbox games that borrow concepts from the iconic open-world crime spree. So, needless to say, there was a lot of hype around the upcoming fifth title, set to release in spring for the PS3 and 360.

Well, not anymore. It's just been pushed back to September 17th. That's a ways off, but what I find most interesting about this is that they have a set date now. If they were truly having issues with the game, how would they know when it'd be fixed? That's why I, and several other gamers, think the delay isn't due to a problem with the game. It's likely that Rockstar could be using the extra months to port their game over to the Wii U.

Why not? Several third parties have been moving to the Wii U after years of staying off Nintendo consoles. If it gets enough of an install base and Rockstar believes there's a market, I'm sure they'd have no issue porting. Especially after hearing about the Platinum Games writer hinting that Metal Gear Rising could be brought to the Wii U by fan demand, I'm feeling more and more optimistic about third parties testing the waters of the Wii U with their sure-sell games to see if they have a future developing on the system.

Of course, this is just speculation. It could be that they want to add more content or a fortune cookie told them that their lucky numbers were 9 and 17. What are your thoughts on the matter?