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Everybody secretly loves Deadpool. Don't deny it. You do. And you know why? Because he's funny. Crudely funny. Deadpool doesn't shy away from extreme violence, vulgarity and of course, boob jokes. Deadpool should be a perfect game for this era of violence in gaming, yet it isn't. And here's why: Deadpool is famous for being funny. Don't take me wrong, Deadpool is still hilarious in this game; in everything but combat.

More Deadpool after the jump.

If you played and enjoyed games like Candy Box and A Dark Room, you've probably been itching for a new, similar game to play in the downtime. Deeply inspired by Candy Box, Polish developer Michał Rawdanowicz has released Gold and Gems: a fantastic tribute to the ASCII game and yet a deep and absorbing game in its own right. Switching out ASCII graphics for tile ones, the game has you focusing more on questing, with a significantly smaller amount of resource management.

Gold and Gems is more of a standard heroic fantasy game, dropping the the kitchen-sink plotting prominent in Candy Box. You start off in an empty landscape with only a few options, but soon enough you'll have a flourishing kingdom. Every new structure you build will aid you in preparing for your next excursion. Manage your resources, increase your production, upgrade your equipment, and then fight your way through the next location.The satisfaction of progressing after spending time preparing yourself is abundant in Gold and Gems, and is meant to be played in short bursts. Therefore, you can have the game open in the background while you do other things during your day, and check on it every once in a while. There's a ton of places to visit, so Gold and Gems should keep you occupied for a good while.

Play Gold and Gems in your browser here, but be sure to remember your ID number when you save, as you'll need it to load your file.

Assassin's Creed IV: Black Flag will feature a modern day setting, much like previous entries in the series. While the previous protagonist, Desmond Miles, is not slated to return, the fact remains that many people simply don't enjoy the modern-day stuff in general. Which is why the modern-day gameplay will be completely optional, according to gameplay director Ashraf Ismail.

Assassin's Creed fans will still find a "huge load of content" within these sections that build off the series lore and further explain what happened to Desmond after Assassin's Creed III. Ismail's description of the new segments is as followed:

"The idea is that [the main character in the present is] you. It’s played in first-person. You don’t have an avatar, per se. So you are walking around in this office, it’s a mini-open world. There’s a lot to do with it. In the main path we don’t go to it too many times, we only go to it a few times. But for the true fans who love that kind of stuff, there is a huge load of content in this world that’s there to kind of give homage to our fans, develop the lore even further."

To see the rest of the quote, hit the jump below!

Mark Cerny, lead architect of the PlayStation 4 and developer of Knack, recently spoke out about the system's customization ability in an interview with VG247. In the interview, Cerny suggests that the PS4's "super-charged PC architecture" allows for greater customization, stability, and flexibility than that offered by today's PCs. In doing this, the PS4 will simplify the system for developers and pave the way for high quality experiences that were more difficult with the PlayStation 3's clunky interface.

Here's what Mr. Cerny had to say:

"We wanted the focus to be on the games that the creative directors wanted to make, rather than the minutiae of the hardware. That’s universal. That’s true whether you’re talking Destiny with their 700-strong team or you’re talking one guy doing everything. They want to focus on the creative vision."

Hit the jump for more!

BBC News reports that global PC game sales have declined for the fifth consecutive quarter, dropping 10.9% in the last year, with ‘only’ 76 million units shipped worldwide in the second quarter of 2013. Firms such as Gartner have pointed to the emergence of low-budget tablets contributing to the decrease in sales, as many people have moved over to using tablets as their primary computers.

We are seeing the PC market reduction directly tied to the shrinking installed base of PCs, as inexpensive tablets displace the low-end machines used primarily for consumption in mature and developed markets -- Mikako Kitagawa, principal analyst at Gartner

Meanwhile, results from research firm IDC predicted similar numbers but also predicted that numbers may improve for the PC. Efforts are needed to be done in order to make the PC an attractive option to the tablet.

I know I’m sticking with my PC. What about you? How frequently do you play games on a tablet?

The US Government now considers the gaming phenomenon League of Legends is as much as a sport as basketball, hockey, and baseball. Professional players across the globe are now eligible for visas, just like any NHL, NBA, NFL, or MLB players.

This is fantastic news, whether you play League or not. Having a video game be recognized as a professional sport is a major step forward for the video game industry. League of Legends, as well as many other video games, have infected the non-gaming community, converting hoards of people to the medium.

What do you think? Should League be considered a sport? What other video games should go professional? I'm pushing for Super Smash Bros.!

I've always loved games that were poetic. REALiTY is one of those games. It's a short little puzzle game for your browser, starring a cute, tiny boy as the protagonist. The game has an amazing atmosphere and is full of hidden meaning. The puzzles are fairly simple and straightforward (once you figure out what to do, that is). It's a very personal game to its developer Juan Afonso of Clairvoyance Games.

You play as the young boy mentioned above. The game takes place in the sort of limbo between being conscious and being asleep. The game gives you no instructions and your first goal is to find an exit to the room in the shadows. You go through four more scenes afterwards, each one containing a new metaphor and a new puzzle to solve. You can move around with the arrow keys and jump with your space bar.

You can play REALiTY in your browser here.

The Dragon Quest series is a long-standing, popular JRPG series. In Japan, each incarnation sells really well and really quickly, but the success is only moderate in countries outside of Japan. A following does exist, though, and it has been very disappointed so far with Dragon Quest X, an MMO that has been released on the Wii and Wii U only in Japan.

For those out there who are part of this following, though, there is hope; recently, in an interview with Famitsu, the developers of the game discussed the possibility of a western release and what changes would need to be made to make such a release profitable. Read more inside!

A new Assassin's Creed IV gameplay video came out recently which shows off the ship upgrade system and some naval combat. The video demonstrates a natural progression of the naval combat and upgrades originally featured in Assassin's Creed III, with a wider variety of projectiles and the ability to manually aim your canons at weak points. The video ends with a brief description of how you upgrade Edward Kenway, which will be elaborated on in a later video.

Hit the jump to see the video for yourself!

Quackaroonie! According to the Junior Woodchucks Guidebook, DuckTales Remastered will be releasing on Wii U, PS3, and PC on August 13th! Strangely enough, the Xbox 360 version will be releasing on September 11th. The game will be priced at $14.99.

What's more is that the PlayStation 3 will be getting a special boxed edition of the game. Granted, it's just a download code, but it's inside a collectible box and comes with an exclusive collector's pin. This special version will be available on August 20th for $19.99. Five dollars for a useless box that's just going to sit on a shelf collecting dust, that'll be of no value to anyone other than myself and maybe only *one* of my friends? I'm down!

WayForward has also put out the first part in a behind the scenes 'Duckumentary' series about the game's development. I've included that video right after the jump. Life was like a hurricane during the game's development, and I can't wait to see the fruit of their labors.

As we all know, game publisher THQ filed for bankruptcy earlier this year and auctioned off their assets to the highest bidders. Out of this deal, SEGA acquired Company of Heroes 2, a World War 2 real-time strategy game that SEGA published on June 25th. However, THQ collected over $941k in preorder revenue from Steam (after the service's 30 cent per sale fee), which SEGA has not seen a dime of.

This has caused the company to sue THQ in Delaware US Bankruptcy Court, requesting that $941,710.93 be paid to SEGA for the preorders. However, THQ has absolutely nothing, so at best this case will land SEGA on the list of creditors that claim THQ owes them over $200 million. That's a lot of uDraws.

A few months ago, a guy by the username of LakeFeperd released the amazing Sonic fan-game Sonic Before The Sequel, a sort of bridge story between Sonic The Hedgehog and Sonic The Hedgehog 2, which was met with near-universal praise. Then, just a few weeks ago, the aptly named Sonic After The Sequel was released. You can guess the subject matter of that one.

The game picks up right after the end credits of Sonic 2, and within moments, Sonic finds himself in an all-new area, with Doctor Robotnik once again after the Chaos Emeralds. Surprise, surprise. Thanks to Miles they're scattered all around once more and it's up to you to collect them and save the day. Oh, and there's a psycho Metal Tails to deal with. At least Metal Sonic won't be lonely anymore.

After the Sequel uses many assets and animations from various Sonic games, the most obvious being Sonic CD. The soundtrack, however, is a different story. Some small tunes are lifted from Sonic CD, but most are either remixes of other Sonic songs or completely original (and amazing). You can find a link to download the soundtrack for each game on the game's download page. You can find Before the Sequel here, and After the Sequel right here. These are easily better than many of Sonic's recent official adventures, and I had a blast playing them. I hope you do too!

You've probably heard of Angry Birds. The smart phone sensation that has swept several nations is recognizable worldwide. Children don t-shirts advertising the Rovio name, and Angry Birds fruit snacks can be found in your local super market. Those little frustrated airborne animals are the TMNT of the current generation. They are everywhere.

You may have also heard of Toki Tori. The second entry in the puzzle series recently released on the Nintendo Wii U eShop and is coming to PC in a matter of days. You may think these two franchises have little in common other than birds, but you'd be dead wrong.

Toki Tori developer Two Tribes has recently revealed previous plans for a partnership between Toki Tori and Angry Birds. Birds from the iOS title would be featured in Toki Tori, and vice-versa. Martijn Reuvers, a Two Tribes director, declined on the deal after realizing the gameplay of both titles vastly differed from one another. Of course, now Angry Birds has blown up, and Reuvers regrets the decision.

"In fact its publisher contacted me to see if there were possibilities to put an Angry Bird in Toki Tori to raise awareness of their game. Back then Toki Tori was a success for Chillingo, whereas Angry Birds (which was released on their B-label: Clickgamer), was not (yet). The idea was to put an Angry Bird in Toki Tori and they would then put Toki Tori in Angry Birds. But when I played the game, I strongly felt that it wasn't a right fit to put in Toki Tori. And I declined. A couple of months later, the sales suddenly picked up massively. The rest is history. In retrospect, it has been my worst decision ever."

Quite an interesting tidbit. Just imagine! There's some alternate dimension where people across the globe are flinging little kiwis at pigs.

No Holds, Bard! is an interesting indie experience released today by Malcolm Brown. The game is a sweet combination of a hack 'n slash game and a rhythm game, which might sound strange, but I assure you it blends seamlessly. The game has you relying on your sense of rhythm to crush all of the goblins in your path. The current build holds only two levels, but it's a fun little romp nonetheless.

Your goal is to conquer all of the strongholds on your map and defeat all of the goblins in your way. When you encounter a goblin, a slight touch will commence a battle sequence. The controls for battle are simple: when a sword icon on the bottom bar is in the right spot, push your left mouse button or Z to attack, and when a shield icon is in the correct spot, push your right mouse button or X to successfully defend yourself from the enemy's attack. Stay on the beat of the song and you'll find yourself slashing goblins up with ease.

You can play No Holds, Bard! in your browser here.

The new and improved Final Fantasy XIV: A Realm Reborn won't release on Xbox 360 or Xbox One, director Naoki Yoshida told RPG Site, because Microsoft does not allow games on Xbox Live to share servers with other platforms.

"The main reason from our side is that I don't want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I'm playing the Xbox version -- but we're not able to join the same game servers. That is just ... I just don't like the idea. I disagree with it. To be frankly honest with you, there are now so many mobile devices, smart phones, everything -- why would you ever just stick to one platform from the hardware aspect? Just -- make it open to everyone? That's my opinion."

You may remember an exception was made for Final Fantasy XI, the series' first MMO outing—an exception that won't be made this time around.

Find out more after the jump.