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Angvik is an action-platformer game in which you take up your father's gear and set out on a quest to save a castle from a terrible barbarian. Along the way you can use a variety of items (and birds) to aid you in your journey.

The game's art and environment are amazing, but don't let that fool you. The game is far from easy. Every single time you die (and you will die, a lot) you have to restart the game by choosing a new character. The amazingly cool items in the game encourage multiple complete playthroughs to get the full experience. Oh yeah, every item also breaks after a certain number of hits/uses.

Angvik is released for Windows and can be purchased via the Humble Store for a measly $5. The game was made by Alastair John Jack, known for Arvoesine, a difficult game he made in 2010 which is now free for download. If you play Angvik and enjoy it, please consider supporting the game on Steam Greenlight.

Angvik is available for purchase via the Humble Store for $5.


DuckTales Remastered was announced at PAX East back in March, developed by the up-and-coming superstar development team at WayForward Technologies. Based on the classic NES hit DuckTales, which was inspired by the hit cartoon of the same name, DuckTales Remastered leaps to PlayStation 3, Xbox 360, Wii U, and PC later this year, and after playing the demo shown at E3, I can say with certainty that DuckTales Remastered is going to be spectacular.

Starting in "The Amazon," I saw the brilliance of DuckTales Remastered shining brightly within the first thirty seconds of my experience. Rather than simply placing Scrooge McDuck, the game's protagonist, at the beginning of levels, DuckTales Remastered shows Launchpad McQuack dropping Scrooge off in various levels and explaining how it relates to his quest, which does well to make the game a little more cohesive. Did I mention that several cast members of the show reprise their roles for the game's voices? Most notably, Alan Young returns as Scrooge McDuck, which really adds an authentic DuckTales flair to the reimagined title.

Head past the jump to keep reading more about this fantastic DuckTales remake!


Well, well, well... the amazing cult-classic stealth series Thief is getting a reboot, and by the well-respected Eidos Montreal nonetheless. I can't say I've been a long term fan of the series or anything, but during Summer 2012 I did fall in love with Thief II: The Metal Age. I also got into Thief Gold, the remake of the franchise's first entry, for a little while, but I couldn't stomach the little bit I played of series' third title, Thief: Deadly Shadows. As a lot of you reading this, especially my fellow staffers, probably know, some game play footage was finally shown for the Thief reboot during E3 yesterday. I watched IGN's recording of it, and I'm here to give you the impressions of a relatively new Thief fan on Eidos Montreal's interpretation of this revolutionary stealth series.

Let's just get this out of the way first, I was not impressed with what I saw. Does that mean I think the new Thief will suck? Well, no; it's a bit more complicated than that. I don't think there's any legitimate reason this Thief reboot shouldn't be better that or at least equal to Thief II: The Metal Age in terms of fundamental structure. Sure, it might be asking too much for Eidos Montreal to best its elder in terms of level design -- I mean, come on, Thief II has some of the absolute best level design to ever grace a gaming platform. But, in the realm of purely basic mechanics, Thief has all the tools to work with that The Metal Age did, and over a decade's worth of new tools to boot. And yet, that's the vibe I'm getting. Eidos Montreal's Thief seems to only be behind Looking Glass Studios' Thief II on the fundamental level. Do you see where I'm going with this? Well, either way, head past the jump to see the rest of what I have to say.

Bethesda has confirmed that The Evil Within will be receiving releases on both PlayStation 4 and Xbox One. In the past, it had already been announced that the game would be coming to PlayStation 3, PC, and Xbox 360.

The Evil Within is a survival horror title being developed by Tango Gameworks, the studio formed by the founder of the Resident Evil franchise Shinji Mikami, and published by Bethesda. Mikami has stated that he hopes for The Evil Within to be a true survival horror titles, inspiring fear that very few games have in the past few years.

With this announcement also came a few new screenshots, so check past the jump to see those!

Mirror's Edge 2, the sequel to the cult-classic Mirror's Edge, was unveiled two days ago during EA's E3 2013 press conference, and now EA's Frank Gibeau has dropped another interesting bit of news regarding this long-awaited sequel. It appears that your free-running in this new title will be even more free than it was in its predecessor, as Gibeau has stated that Mirror's Edge 2 will be an "open-world action adventure game."

As stated at the end of the game's trailer, Mirror's Edge 2 will be releasing "When it's ready," so your guess on a launch date is as good as mine.

Mirror's Edge fans, do you think an open world environment will enhance the series' free running experience?

Our Managing Editor Colin McIsaac has been to the show floor of E3 and played some games! Now he's bringing the show to you! Welcome to a live Q&A Vokle session concerning E3 2013. Feel free to ask questions concerning Microsoft, Sony, or Nintendo! You could even do all three!

If this version is not working, please join us right here. Well go ahead! Start asking right now! It's a party!

UPDATE: Thank you all for joining! The session is now closed, but check back soon for a recording of the conversation.

Eidos-Montréal recently announced that they will be bringing their newest installment in the Deus Ex series, Deus Ex: Human Revolution – Director's Cut, to more than just the Wii U. According to the press release, this is what the fans wanted.

Hit the jump to see more from the press release.

Fear Less: Escape the Nightmare is a brand new pixel art infinite-runner game, and it's a beautiful one. After I was finished being amazed by the gorgeous colour palette and the stunning art, I dove into this game expecting another bland, run-of-the-mill runner game. What I got, however, was amazing. The term 'infinite runner' is kind of an unfitting description, as there is an end, but you'll have to master the controls and buy all of the upgrades to get there. The controls are fairly simple; Z to jump and X to use your sword. The mechanics will take a few runs to get used to, but as they become more familiar to you, they'll become close to second nature.

In Fear Less, you play as an adorable young girl who has recurring nightmares taking place in a forest. In these nightmares, Death chases her through said forest and all of its cute, yet dangerous inhabitants take their swipes at you. At the end of each nightmare (during which you have to avoid many obstacles, including the forest animals, mushrooms, gravestones, jets of flame, and flying skulls), Death catches up to you and impales you on his scythe. During your nightmares you can collect coins to use to upgrade yourself in between the nightmares. One of the major mechanics is your sword. As you approach an enemy, a sword meter will appear. A slider will go back and forth across it and if you hit X while the slider is over the red zone, you've successfully attacked the enemy, the animation for which will play when you pass by your foe.

Fear Less is available for play in your browser.

Well, that's all folks! Day 1 of Gamnesia's E3 2013 coverage has come to a close with the conclusion of Sony's presser. The staff is now working hard to improve the many posts made today; pictures and trailers are being updated, and additional content is being added by the minute.

Day 1 featured four major press conferences, all with a combined abundance of news. Overwhelmed by the backlog of news here at Gamnesia? Fear not, for within this article you can find the headlines and links to every news post from Microsoft, EA, Ubisoft, and Sony's press conferences.

Ready to catch up on your E3 news? Follow me after the jump!

UPDATED: A new trailer is available after the jump! The demo footage can also be seen there too!

In a continuing exclusive partnership between Sony and Bungie, today's Sony E3 press conference featured the first ever real footage of gameplay from Bungie's upcoming sci-fi online shooter, Destiny.

The gameplay emphasized the variety of play choices between the three selectable classes, the wide open-nature of the world, and special "public events" in which players can unite to take on larger more boss-sized enemies. The game boasts an atmosphere that prizes a sort of interesting play of light and color.

Unsurprisingly, the game looks... well, a lot like Bungie's former series, Halo. With a helping of Borderlands-style looting and weapon customization, no less.

Head inside for the video footage!

Update: the trailer is available after the jump, thanks to IGN!

Man, Watch Dogs is everywhere today!

The Sony conference showed off an exclusive demo of the game on the PlayStation 4. New driving mechanics were flaunted for the first time. Watching your character maneuver between traffic to escape the watchful eyes of a helicopter is exhilarating.

In addition, we also saw new ways you can hack the system. The player took control of a camera in a skyscraper, viewing an entire discussion between two evil-doers. Who knows what else that small smartphone can do?

Stay tuned as more details emerge on this exciting title!

Update: Both trailers are available now! Take a look!

Assassin's Creed showed up at E3 again this year! It has become an annual tradition to show a CG trailer for the latest Assassin's Creed, and that is not broken for Black Flag. The new CG trailer shows our latest Assassin adventuring on the deep blue sea, kicking ass and taking names.

We also got a second trailer, completely made from in-game footage. The bits and pieces are cut to look cinematic, but it is impressive to see what Black Flag is capable of.

It was stated that Black Flag was to be the "most ambitious open world game ever made." We'll see if they can follow through on that ambition.

Check back later for both trailers.

Update: We have the trailer for both games now!

Ubisoft has announced Trials Frontier and Trials Fusion, coming to mobile devices and consoles respectively. Trials Fusion will be making its way to the Xbox One, PlayStation 4, Xbox 360 and PC. Both versions can interact with each other in some way. Not much else is known about the titles, except that you can end up very high in the air. I'm not gonna try that at home.

What do you think about the reveal? Do you find it interesting? Share.

Update: Check past the jump for the new E3 2013 trailer

"It's all about stealing from your neighbor and protecting your pile of loot" -- Ubisoft E3 2013 Press Conference

The Mighty Quest for Epic Loot is all about, as you might have guessed, loot and stealing, and it's opening up for a closed beta soon. According to the Ubisoft speaker, you can check out the game's website for that. The trailer shown for the game featured loads of laughs, mostly coming from the slapstick antics of the featured knight.

The Mighty Quest for Epic Loot will be releasing on PC at a later date.

Update: We have the trailer inside!

At Ubisoft's E3 press conference today, Rocksmith 2014 Edition was announced. Rocksmith is an instrument-playing game where real instruments are used to play, unlike games such as Guitar Hero. A major difference between this edition and the previous Rocksmith is the all-new "Session Mode" which promises increased game play experiences.

Rocksmith 2014 Edition is set to be released in October and is said by Ubisoft to be the "fastest way to learn guitar." I guess we will have to see come October.