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Silver Dollar Games is a developer with an insanely diverse catalog of games under their belt. They're known for producing decent games for XBLIG at a speed that would give any other developer whiplash, using any and all ideas their staff comes up with. I had that in mind when I picked up my controller to play One Finger Death Punch, expecting a mediocre game with about a half an hour of gameplay. The game did win Microsoft's Dream.Build.Play competition for 2012, but that did little to raise my expectations. However, once I hit the combat, all of my doubts were thrown out the window.

One Finger Death Punch uses only two buttons: X and B. X lets you attack left and B lets you attack right. You might be thinking that this is too simple to be any form of entertaining. However, the game somehow manages to give the player an almost deep gameplay experience with only two buttons. Enemies come from either side of the screen and you simply dispatch them as soon as they get close enough. Timing is everything, and attacking half a second too early or too late can leave you open for attack. The game throws in enemies with weapons you can commandeer, enemies who jump from one side to another, enemies with more health, and plenty more varieties. The game has 250 levels of epic music and stick figure carnage, and it is currently on Steam Greenlight. Hit the jump to see the trailer.

Pick up One Finger Death Punch on the XBLIG Marketplace for 80 Microsoft points and on Steam soon.

Ansh Patel's new game Woman is an interesting and educational experience. It's a Twine-built interactive fiction that lets you read through a conversation between two feminists, one from the West and one from the Arab world, as the make their way through a nameless city while meeting an abundance of characters that point out some key differences between the two cultures and how they view feminism and women in general.

You play a third, faceless entity who listens in on the conversation and makes decisions that cause the conversation to alter slightly at each choice. Woman touches on a variety of topics, including religion, education, appearance, and family while letting both sides share their views and opinions without trying to push one side as correct and superior over the other.

Woman can be played in your browser as the full experience or the more hasty chapter by chapter version.

Cellar Door Games' brand new rogue-like sidescrolling action game was released yesterday for Windows, with releases on more platforms coming soon. You play as one of an absurd amount of possible characters as you explore a procedurally generated castle and more areas as you progress, collecting gold and killing enemies as you work towards upgrading your characters enough to make it through all of the areas and beat the final boss. Upon death, you start the next run as the descendant of your choice, each with different traits and abilities. Don't fret, every upgrade you buy is permanent and gets passed down to all of your descendants. Hit the jump for the trailer!

Rogue Legacy is available on its website and other digital distribution platforms for $15.

Hideo Kojima's upcoming Metal Gear Solid V is lining up to introduce several new gameplay concepts for the series, not the least of which being a large open world. In an interview with Jeux Video Magazine, Kojima described his interest in next-gen ideas, like second screen connectivity and using the cloud to create persistent worlds. He also announced a feature wholly unique to the story-driven series; players will make narrative-altering choices throughout the story of MGSV, including whether certain characters live or die.

Metal Gear Solid V's plot, like its game world, will be open to the player. Missions will be episodic, and the player will largely be able to tackle them any way he or she wants. Making this more complex, however, is that the narrative is also designed to adapt around the player's choices. In some instances, these choices may center around the life or death of a character, which would deeply change the story of a player's game. Whatever changes may come up through this open play style, Kojima and his team are making sure none of them accidentally create a time paradox in the overarching plot for the series.

Big changes are coming to Metal Gear Solid as we know it. What do you want to see in the next chapter of Kojima's flagship series?

In honour of the iOS puzzle game Nihilumbra hitting its first birthday, its developers over at BeautiFun Games have made the game free from June 27 until July 4. If you haven't played Nihilumbra yet, now is the perfect time for it. You simply change the game's colour palette to alter the physics, and you can pick the game up now to play all the way through to the game's surprising ending. If playing puzzle games on mobile devices doesn't suit your fancy, you can feel free to wait a little while until the game is ported to PC.

Hit the jump for the PC trailer and info on its release!

Nihilumbra is available for free on your mobile device until July 4th.

The creators of the innovative ASCII browser game Candy Box have recently released their newest masterpiece: Lucky Peach. The game comes from the same vein: a browser based, ASCII, psuedo-action adventure game. The game is way more complicated than you'd think from your first glance, but it doesn't quite reach the level of hidden-sophistication that Candy Box does.

Lucky Peach is a game commissioned to commemorate The Travel Issue (issue 7) of the McSweeney's-published, print-only "journal of food and writing" Lucky Peach. It's a nice little action game that really feels like it could be a scrapped segment of Candy Box. You use your mouse to steer your cute little rowboat through the auto-scrolling bodies of water that share their names with various fast foods. You need to collect the familiar treats to gain weight, but be wary of the healthy foods, as you'll lose weight upon collecting those. You'll eventually reach a little island where you can play a series of minigames to earn ingredients for a delicious meal. Where's this all heading? Play the game and find out!

You can play Lucky Peach in your browser today!

When I think of video games today, I think one of the few great gems that remain in gaming are the communities that pop up around a particular game to celebrate it and the people who play it well. There are any number of them. Whether you are in the League of Legends or StarCraft camps; the fandom of Street Fighter, Tekken, or any number of fighting games; or taking part in gaming marathons about a particular series, there is some glimmer of something great hidden in these groups of people who come around a single event to celebrate the thing they are passionate about.

Recently, I happened across a community that, at first glance, seemed a bit strange and out of place. This community finds its home on the popular game streaming website, Twitch.TV, and celebrates all things The Binding of Isaac.

The Binding of Isaac is a rogue-like indie game that finds the player doing a randomly generated dungeon crawl as the protagonist Isaac. It was developed and released by independent game developers Edmund McMillian and Florian Himsl and has found its home in the hands of skilled and not-so-skilled players alike. The game’s difficulty and learn-by-playing methodology, its several hundred randomly generated power-up (or power-down) items that affect your characters abilities and appearance, and its strangely dark yet quirky religious tones may make it a turn-off to some people, but to others looking for a challenging game with replay value, The Binding of Isaac has spawned its own communities of fans and players.

More after the jump.

Pencil Test Studios, an indie developer featuring talent from titles such as Earthworm Jim and The Neverhood, launched a Kickstarter campaign a while back for an odd title called Armikrog. Continuing the style of The Neverhood, Armikrog would be a point-and-click adventure game animated entirely by hand using claymation. The game would be full of zany characters, hilarious dialogue, and mind-bending puzzles.

Well, I guess I should stop saying "would" and start saying "will", because Armikrog has reached its Kickstarter goal of $900,000. In fact, it even went above and beyond all the way up $974,578, reaching the stretch goal supporters had been clamoring for, a Wii U release!

So, it is with a happy heart that I can now say, Armikrog will be launching in July 2014 on PC, iOS, Linux, and Wii U. Who else is looking forward to this wacky adventure?

"The size of the world is impressive. There are many fantastic places to explore and great characters to meet. But what really excites us, and what we hope will excite you too, is that we can create an Oz that becomes a defining version, like we did with Alice. When people think of Alice, they now think of a bloody Alice with knife in-hand. We have that chance with Dorothy, to reinvent her and seer into history a version that can go beyond and live above the MGM or Disney film versions. This will be our Oz, our Dorothy, your Oz, your Dorothy." -- American McGee

Spicy Horse Games, a game studio spearheaded by Alice Madness Returns' American McGee, has just launched a Kickstarter campaign for their new game OZombie. OZombie is a game that hopes to reinvent Dorothy and the world of The Wizard of Oz in a new, much darker way. The game will tackle themes of conformity, employing zombies and their master, the Scarecrow, as a metaphor for conformist society. McGee says the world is an "impressive" size and should be full of intriguing locales to explore.

OZombie's crowdfunding goal is $950,000, and, at the time of writing, it has already reached over $86,000, so it's doing well. The campaign currently has three stretch goals. If the first is reached, at 6000 backers, the team will open the mysterious box from the game's Kickstarter trailer. If the second is reached, at 11,000 Backers, Chris Vrenna, at one point a drummer and keyboardist for Nine Inch Nails, will join the team to compose the soundtrack. The third goal has been thus far left ambiguous, labeled with, "Defined as the campaign progresses."

Head past the jump for more details as well as the Kickstarter campaign trailer, and if you're interested in OZombie, then head on over to the game's Kickstarter page and support it!

Yesterday we discovered that the Australian Classification Board deemed Saints Row IV too inappropriate, filled with sexual violence and drug use. The game was banned in the region. Now a report has released specifically detailing why.

"The game includes a weapon referred to by the Applicant as an 'Alien Anal Probe.' The Applicant states that this weapon can be 'shoved into enemy’s backsides.' The lower half of the weapon resembles a sword hilt and the upper part contains prong-like appendages which circle around what appears to be a large dildo which runs down the centre of the weapon. When using this weapon the player approaches a (clothed) victim from behind and thrusts the weapon between the victim’s legs and then lifts them off the ground before pulling a trigger which launches the victim into the air. After the probe has been implicitly inserted into the victim’s anus the area around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate the victim’s anus. The weapon can be used during gameplay on enemy characters or civilians."

To see the backlash on the game's use of drugs, as well as the response by publisher Deep Silver, hit the jump!

A Hat in Time is an upcoming indie platformer that hopes to hearken back to the days of the vibrant 3D platformers of yesteryear like Super Mario 64 and Banjo-Kazooie. It's being funded through Kickstarter and has massively outdone its minimal funding goal of $30,000, now having accrued over $200,000. Originally, A Hat in Time had nine stretch goals, ranging from developer commentary at $40,000 to "Hat Kid's Spaceship Hub" at $200,000. But now the ninth goal has been reached, so what reason is there to keep funding it?

Well, I'm glad you asked. Once A Hat in Time reached its $200,000 stretch goal, Gears for Breakfast, the studio developing the game, revealed one final stretch goal. For every $15,000 after $200,000, Grant Kirkhope, composer for Banjo-Kazooie, GoldenEye 007, Donkey Kong 64, and many other classic titles, will write one new tune for A Hat in Time.

Grant Kirkhope is already writing one song for the game, but if you want to hear more from him, head on over to A Hat in Time's Kickstarter page and support this game, because, at the time of writing, it only has 66 hours left on Kickstarter!

A Dark Room by Doublespeak Games is heavily inspired by Candy Box; however, this game is more grim, more plot focused, and is a more rogue-like game. Despite its excessively simplistic experience, this is one of the most creative and surprising games I've played in a long time. It's a very simple text based game where the story is told on the side and you simply choose an action from a list of options.

The game starts you somewhere you might have guessed: a dark room. You initially only have one way you can interact with the world, but as you progress, more options are unlocked. More gameplay systems are also unlocked the further you get into the game, each one interlocking perfectly with the last. The game goes through so many major transformations that by the time you finish playing, you'll find it hard to believe that you started this experience in a cold little room with only the option to start a fire. The game balances many different mechanics, ranging from resource management to combat. As you uncover more of the world, you'll learn about it's history and your role in it.

You can play A Dark Room in your browser. The game saves automatically, so you can close your browser tab without fear of losing your progress.

This morning, the Australian Classification Board dropped the dreaded Refused Classification on Saints Row IV. This makes Saints Row IV the first 'RC' decision handed down since the ACB instated the R18+ classification for games earlier this year. With the current 'RC' ruling, Saints Row IV can not be legally sold in the region. The ACB has ruled that the current version of Saints Row IV contains too much sexual violence and drug use as per their new guidelines.

The ACB clarified their decision in a statement reading:

"In the Board's opinion, Saints Row IV, includes interactive, visual depictions of implied sexual violence which are not justified by context... In addition, the game includes elements of illicit or proscribed drug use related to incentives or rewards. Such depictions are prohibited by the computer games guidelines."

Publisher Deep Silver has stated that the game's developers, Volition, are reworking the game in an effort to regain a workable classification of R18+ in the region.

Saints Row IV was slated to release in Australia on August 22nd, 2013. Whether this ruling will delay that release has yet to be seen. The Saints will still take office in their NA release on August 20th and the EU release on August 23rd as scheduled.

If you're a fan of Excitebike, Trials, or really any games focused on motorcycles in general, you might need to hit up the Steam store to buy Joe Danger and Joe Danger 2: The Movie, which have just been ported over to PC. The games were originally for home consoles but were then ported over to mobile devices, and now they've finally made it to this platform (and with some bonuses and amazing discounts, too)!

You can purchase each game individually for $11.99 each (20% off each game), or, for you smart spenders out there, you can get them both together for only $14.99 (40% off each game). Joe Danger 2: The Movie and the bundle come with a Minecraft skin for in-game and the ability to play as all nine Team Fortress 2 classes. Part of the joy of the games being on Steam is that it's now easier than ever to create your own maps and share them throughout the community, which substantially prolongs the enjoyment you'll get out of these games.

Hit the jump to watch the Joe Danger is coming to PC! trailer.

Joe Danger and Joe Danger 2: The Move are available on Steam for the prices listed above until July 1st, and regular price afterwards.

Dark Souls II, in development by From Software and sequel to 2011's Dark Souls, has just received a handful of new gameplay trailers. The videos, four in total, showcase four of the game's classes: the Sorcerer, the Temple Knight, the Warrior, and the Dual Swordsman. The Temple Knight and the Dual Swordsman classes were not available in the previous Dark Souls, but the Warrior and the Sorcerer were.

The trailers, uploaded by Famitsu, are viewable after the jump.