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For many gamers, Valve is the premier gaming company. Time-and-again they manufacture critically acclaimed successes and find some way to revolutionize the industry. From their many hit games, such as Portal or Half-Life, to their fantastic computer client, Steam, Valve finds ways to please the players. Recently, it seems as though Valve is continuing their already glorious run of listening to the people.

In the recently released Steam client beta, there is one particular file which seems to be alluding to game sharing of Steam games. That's right; Valve might be allowing gamers to lend their games to friends just like anyone can do with any game disc. This is great news for anyone who has a lot of friends who use Steam, who has a lot of Steam games, or who knows someone who has a lot of Steam games. It seems like it would work like this: the players would set up a shared game library and, if the borrower was playing a game but the owner wanted to play that game, the borrower would get a prompt to quit if the owner tried to log into the game.

Now before you get all excited and call up that friend who has the entire Steam library downloaded, remember that this is merely a rumor. Many things have appeared in the files that have not come to light, or that have come to light much later than expected. We will just have to wait patiently and see if Valve pulls through for us once again.

What do you think? Do you desperately want this to become reality? Or are you suspicious of Valve's benevolence?

Dragon Age: Inquisition is one of my most anticipated titles this year. Some interesting developments came around E3 when the title mysteriously dropped the "III," whereas the last game was a direct sequel of sorts named Dragon Age II. Why was the number dropped?

"I think there's always this debate over numbers versus no numbers, what works, what doesn't work," Gibeau told IGN. "We felt like we wanted to bring more attention to the word Inquisition, because that’s more the story arc of what it's like. There's a whole bunch of gameplay and features and big story choices related to how you go through this Inquisition that happens in the world."

"It's a tactical marketing decision," Gibeau continued. "There wasn't anything that strategic about it, to be blunt. We just wanted to draw more attention to the fact that Inquisition is an all-new chapter inside of the Dragon Age universe, as opposed to people expecting a follow-on to Dragon Age 1 and 2 in a literal, linear sense."

So, it seems simple really. The game is not a direct line sequel, but rather a new chapter in an already existing universe. Seems just fine to me. Head inside for further quotes form the IGN interview.

Guess it should be called Alive Space, huh? No? Because the franchise isn't dead and... nevermind. On to the story.

After disappointing Dead Space 3 sales, Electronic Arts has put the franchise back on the shelf. The franchise is officially on hiatus, according to Patrick Söderlund. There are no games in development for the series.

However, that doesn't mean sequels aren't possible! Electronic Arts Labels president Frank Gibeau says he still believes in the future of the franchise.

Here's what he said to IGN.

"Yeah, that’s an intellectual property that we’ve proven that there’s an audience for. It grew from each version to the next. It launched at the very tail end of the gen 3 cycle, and if you look at games across the whole industry, whether it was Tomb Raider or BioShock Infinite or Dead Space, there were a lot of critically acclaimed games at the time. But the overall market was fairly fatigued at that point in terms of sales.

For the full quote, hit the jump.

As was confirmed in an interview with ElderGeek, Assassin's Creed IV: Black Flag will be a launch title for Sony's PlayStation 4 and Microsoft's Xbox One. While a specific date has not been confirmed, PlayStation 4 is said to launch this holiday season. And, judging by PlayStation 3's release date and the November-scheduled launch of Xbox One, it wouldn't be a stretch to guess that PlayStation 4 will launch this November.

Also in the interview, it was stated that the combat of Black Flag would be more difficult, featuring faster-attacking enemies, more cooperatively functioning foes, two-hit-kill gunners, and more. Head past the jump to see the full interview.

Ubisoft's follow-up to the cult-classic Beyond Good & Evil has been eagerly awaited by fans for years now. Several weeks ago, a glimmer of hope even showed up when Ubisoft posted to their Facebook page what many thought was a tease for Beyond Good & Evil 2's inclusion in Ubisoft's lineup at E3. Back in 2008 the game received a teaser trailer, but unfortunately virtually nothing has been heard since.

The other day, Eurogamer managed to get a few words out of a major Ubisoft employee regarding the ambiguous fate of the game, but his only statement was that Beyond Good & Evil 2 is still coming, just not yet:

"There are some works on it. There are some iterations on it. Now, some games are taking longer to be done, depending also on the creativity the creator can bring. You see the level of quality of the games today is very high. It takes time to find the right angle and message. It's true that the trailer we showed years ago, in the desert with the pig sneezing and flies still resonates very well. These kind of brands are part of Ubisoft's DNA. It will happen when it will be perfect." -- Alain Corre

I guess it's good to know that the game is still coming, but it's also a bit souring that there's still no news on it. As with The Last Guardian, I guess fans of this game will unfortunately just have to wait.

Phil Fish of indie studio Polytron has announced a sequel to his acclaimed title Fez. However, while Fez started out exclusive to the Xbox 360 platform, Fish says Fez 2 will not even be releasing on an Xbox console. When asked by Polygon about the platforms for which Polytron was planning to release Fez 2, he had this to say, "Not Xbox."

Polytron simply finds Microsoft to be too harsh toward indie developers. For those unaware, Fez's Xbox release went unpatched due to it simply being too expensive to patch a game on Xbox 360. He even said that had Fez been experiencing issues on Valve's Steam service, "the game would have been fixed two weeks after release, at no cost to us." Fish stated that he feels that "PS4 seems to be doing everything right," commending Sony for "having their heart definitely seems to be in the right place." So I'd guess it's likely we'll see Fez 2 on both PlayStation 4 and PC.

He also discussed a few general details regarding Fez 2, so head past the jump to hear those!

You heard right: Eidos Montreal's upcoming Thief game, set for release on next-gen platforms, will be released on both the Xbox 360 and PlayStation 3 according to Eidos Montreal themselves!

Yep, it’s official! Thief is now confirmed for PS3 and Xbox 360 – in addition to PC, PS4 and Xbox One! And, as importantly, the game will ship for ALL platforms simultaneously.

Yup, that's correct, Thief will hit every non-Nintendo home console! While the graphical representation in both next-gen and current gen platforms will differ, the core gameplay will remain the same so no one misses out. Now if only we could get a confirmation on a Wii U version. Are you excited?

For those of you that don't know about A Hat In Time, allow me to enlighten you.

A Hat In Time is a collect-a-thon platformer being developed by indie developer Gears for Breakfast. This beautiful-looking game looks to bring back the magic of collecting things (totally unexpected, right?) while exploring vast worlds. Influenced by classic platformers like Banjo-Kazooie and Super Mario 64, A Hat In Time is the developers' way of invoking that exciting feeling of exploration. The plot is simple: time is falling apart and it is the job of the brave interstellar-travelling Hat Kid to collect all of the time pieces and put them back together! But watch out, you're in a race against the evil Mustache Girl who wants to use time for evil! Using old-school platforming as the foundation of the game, A Hat In Time looks to be a promising indie title and can be found (and supported) right on its Kickstarter page!

Currently having $140,000+ pledged, goals that have already been reached include a co-op mode, full voice acting, and 2 whole bonus chapters! Head past the jump to learn more about the even greater goals A Hat In Time has in store!


Tiny: "Feel a bit like an archaeologist." Radio: "An Archaeologist specializing in pants."

So I just beat Tiny and Big: Grandpa's Leftovers, a quirky little indie puzzle-platformer, and it was a ton of fun. This game took a very open-ended approach to puzzle solving, an approach I'd absolutely love to see more titles attempt, and that's the main reason it succeeds as well as it does. See, in Tiny and Big, you don't walk into a room and immediately start casing the area for which objects you have to interact with and in what order. Instead, you just start trying things. Tiny and Big: Grandpa's Leftovers doesn't give you a scripted brainteaser to solve before you can reach your objective; it hands you a few tools, drops you into the desert, and says, "have at it!"

The game starts you off with a short, and surprisingly enjoyable, tutorial to showcase the three tools you'll be using throughout the adventure: a laser, a rope, and some rockets. The laser cuts through rocks, the rope tugs on rocks, and the rockets push rocks. It's an interesting set of tools, all of which nicely compliment each other to make for some very interesting scenarios.

Oh, and also, the plot's about this guy named Big stealing pants from a guy named Tiny (the player character). The trousers grant the wearer supernatural powers, so Tiny and his radio have to chase Big down to get back the super-powered pants. In order to do that, you'll have to guide Tiny up and through a treacherous pyramid, while occasionally being bombarded with boulders by your good pal Big. So head on past the jump to see the full review of Tiny and Big: Grandpa's Leftovers!

Mirror's Edge 2 was the surprise reveal of Electronic Arts' E3 press conference, and it was a damn good one too. The original has become a bit of a cult classic, know for its unique decisions differing from other video games. Mirror's Edge features a female protagonist, a downplay on firearms, and a smooth simple atmosphere. Many fans feared a sequel would ruin the aspects that made the original game so special. Although the reveal trailer eased our nightmares a bit, we still know next to nothing about Mirror's Edge 2.

Fear not! Executive Producer Patrick Bach has spoken out about the game, saying DICE is avoiding making the game a mainstream product, à la the Dark Souls II announcement:

"[DICE needs] to take good care of what Mirror’s Edge is supposed to be and do something great with it."

"We had to dwell on what it should be and what it could be, as well as find the right focus for the franchise, bringing it back and not just rushing it out there. I think the franchise deserves a proper launch."

To see the full quote, hit the jump!

95 games came out of the Fifth Bacon Game Jam, and there are some real gems among those. One of those gems is Escape From Bacon Bay, a prison break simulator developed by team drunkenpixel. It's lights out at Bacon Bay (the theme of the Game Jam was 'lights out') and you have until the morning to do what has been said to be impossible: escape!

The game has two stages; the planning stage and the escape attempt itself. During the planning, you organize the escape by assigning tools to your fellow inmates using your action points. You can issue each inmate a shovel, a spoon, a rope, or a cup. The first three of those four contribute directly to the escape. Each of them costs a different amount of action points and functions at a different rate. The cup is used to distract guards from the inmates who you gave the shovels, spoons, and ropes. You'll need to plan your assignments carefully, as your team's placement is just as important as their tools.

Next is the actual escape. Click on a cell to wake up its inmate and get them to start using their tool. If a guard is approaching, you can click the cell again to make the inmate hide their tool and pretend to sleep. Be careful, as some tools take longer than others to hide and any inmate caught will be immediately put in handcuffs. Even the cups can get you put in handcuffs if you use them too much. Meters on the right side of the screen show you your progress in the escape and what time it is. A successful escape will take careful planning and fast clicking.

The game was made in 48 hours, but the art is nice and the game is tense and challenging. The game is available for Windows only.

Escape From Bacon Bay is available for free here for Windows.

A little over a month back, indie studio Thekla posted a few potential ideas for the poster they were designing for their new game The Witness. At the time of posting, Jonathan Blow stated that Thekla had already decided on the official poster and that they'd "release that at some point in the future." Well, the time has come and, due to its inclusion in a Sony promo video, Thekla was finally allowed to release the poster to the public. As Blow pointed out, you can see the picture in the background around 0:57.

It's a beautifully clever poster, so head past the jump to see it in full resolution!

Eidos Montreal has shown off Thief and it looks great! GamesHQMedia has uploaded the thirty-three minute look into the game, filled with gameplay footage and developer commentary. We get a good look at the game in action, as well as an interview with the developers.

So there isn't really 33 minutes of Thief, but we get a ton of information and insight into the development of the game and the goals the team has set for the title. It's a great watch!

Oh, you want to watch it? Well check it out after the jump.

Thief comes to PlayStation 4, Xbox One, and PC in 2014.

NPD has released the sales for the month of May, and they aren't very pretty. The industry took in about $386.3 million during the month, which is down 25% from last year. $187.6 was attributed to software sales. According to analyst Michael Pachter, this is the lowest amount of software sales since the month of May in the year 2000. Ouch.

"In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18% of overall unit sales and 25% of overall dollars, compared to 30% of units and 45% of dollars in May 2012. This is contrary to trends we’ve been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May." - NPD Analyst Liam Callahan

Warner Bros. Interactive's Injustice: Gods Among Us remained strong in its second month of release, claiming the number one spot. Dead Island Riptide from Deep Silver also remained strong, clinging on to a number four spot in the sales list. Deep Silver's other title, Metro: Last Light, and 2K's Bioshock Infinite both fell considerably, taking the sixth and eighth spots respectively. It is also important to note that the rerelease of Resident Evil: Revelations for HD platforms is absent from the top ten. It is possible Revelations did not sell well... again. We will have to wait for more solid sales numbers to draw that conclusion, but with the terrible total sales of the industry and the game outside the top selling software, I wouldn't count on Revelations showing impressive numbers.

Donkey Kong Country Returns was able to be the third best-selling title, despite being released fairly late in the month. The sales account for both the Wii and 3DS port of the game. Luigi's Mansion: Dark Moon also remained strong in its third month of release, coming in at number five.

To see the top ten, hit the jump!

Oh, poor old THQ. Last year they basically went bankrupt, and all of the properties that they owned went to different gaming companies and developers. I blame the massive disappointment of Homefront to be their downfall. I remember seeing pictures and videos of E3 when they were hyping this game to be the next Call of Duty and Battlefield. In the end, Homefront was a middle of the road first-person shooter with, to be fair, an interesting, but not fully plausible story. The only thing that was worth anything in the game was its 32 player multiplayer. Of course this would be outshined by Battlefield 3’s 64-player multiplayer. After Call of Duty and Battlefield 3 came and showed them what they had to offer, Homefront became very outdated in about everything else. I remember reading after Homefront was turning out to be a flop that THQ was losing money fast. Homefront was, in my opinion, the reason why they shut down. Then again, I would also blame the developer behind the game, since they had the potential but not the talent to make a new military shooter franchise. However, THQ did try to stay afloat with games like Vigil’s Darksiders 2 for the PS3, 360, PC, and Wii U. I played the Wii U version, but what do I think of the game? I liked the first game, and it was the start to a promising new series of action games that mixed God of War and Zelda together with God of War’s epic-ness. How did it go? It has some really cool stuff in it that is well done, but it also has some clunkiness that makes the whole package off-putting. Let us get started with Vigil’s second and last game, Darksiders II.

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