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Pwnee Studios has been hard at work for the last few years developing their debut title, Cloudberry Kingdom, a 2D platformer with a twist: the game has an infinite number of levels due to random generation. Recently, Gamnesia got the chance to chat with Pwnee team lead TJ Lutz to try and get a bit of insight about their intriguing platformer. We talked for long hours into the night (we did not) about the artistic motivations behind the metaphorical drama at play throughout Cloudberry Kingdom's in-depth narrative (also untrue). Lutz gave us insights into ethical philosophy as well as describing to me to the taste of a color.

All of those are lies, but seriously, some of their responses are pretty damn funny so you owe it to yourself -- especially if you're, I dunno, interested in the game or something -- to read until the end. Seriously though, there is actual information about Cloudberry Kingdom's design, development period, inspirations, and other things of that nature. As an indicator of just what kind of interview this is, I'll just say that Lutz's opening statement was, "Hey Colin, Ready for the Pain!?" So now I order you to click the jump and read!

Ever thought to yourself, "Hey. I'd really like some DLC for this movie?" Yeah, me neither, but now that it's happening for Indie Game: The Movie, I'm a little excited. The two expansions will be available the 24th of July.

The first special edition will be available for $4.99 and will include 100+ minutes of new short films, including Derek Yu's Spelunky, and Jason Rohrer's Passage, epilogues & 'What Happened After?', a new Team Meat commentary (on the short film anthology), and a new director's commentary. The original film is currently available on Steam for only $2.99, and the DLC will be available through Steam and directly from the film makers. The DLC will be $4.99 if you own the movie already, and $14.99 if you don't (which will also come with the movie).

The second special edition is physical only, costing $59.99 for DVD and $69.99 for Blu-Ray. There's only 3,000 copies of each, and they come packaged with artwork from Edmund McMillen (Super Meat Boy, Gish, Binding of Isaac). The box sets will include deleted scenes new Team Meat commentary (on the short film anthology, Epilogues & Deleted Scenes), Making Of Featurette: 'Indie Game: Behind The Movie', discussion and Q&A with the full 'Cast & Crew' of IGTM, post screening director Q&A, and extended interviews. The prices above reflect the discounts of $10 and $20 respectively for pre-orders, so you better act now to make sure you save.

The physical copies are available for pre-order on the Indie Game: The Movie website.

At their Comic-Con presentation about Batman: Arkham Origins today, WB Montreal revealed the newest assassin that will be hunting down the Caped Crusader later this year. Copperhead, who is known for her ability to contort herself, is a woman in this version of the character, which is based on a copperhead snake.

Copperhead will join Deathstroke, Dead Shot, and other villains in a hunt for the Bat this October. How do you feel about her inclusion?

Hop inside for a trailer featuring the flexible new villain!

[The following, rather lengthy piece was written by Project Zomboid's Chris Simpson for Gamasutra. It has been posted here with permission from IndieGames]

It's over two years since we began selling Project Zomboid. Through it all we've had ups and downs, but on the whole it feels like we've been relatively successful. Scott from Desura cited our game as 'their most successful' in an interview. That surprised us a lot. We subsequently breezed through the first batch of Greenlight games. That surprised us a lot too.

We're yet to appear on the Steam store or even Early Access, however this is our choice. Our own reluctance to 'blow our load too early'. Despite the ecosystem of Steam seemingly being centred around the the summer / holiday sales, we still value our first appearance on there enough to not want to risk going on before we are ready (first impressions, and that). Which may be in part silly and unnecessary (more on that later) or may turn out to be one of our smarter moves. We'll see.

I may not know much about what life is like for an indie dev on Steam, but we've been through a fair bit on the outside. And to those starting their journey, this is where you will spend a fair amount of time.

So here are some things we've learnt along the way about the Alpha-Funding process. How it works, why it works. I'm not claiming ownership for any of the thoughts there-in. I'm just the one on the team who got bored on a day off and decided to write a blog post on it. I do however claim complete credit for any of the vague unnamed critical bashing of certain other alpha-funded devs that occurs later on.

[Hit the jump for the rest!]

DuckTales Remastered is WayForward's latest homage to retro games. The downloadable title will be distributed by Capcom this summer, coming to PSN, Xbox Live, Nintendo eShop, and PC. With a massive nostalgia factor and the platforming promise of WayForward, the title is shaping up to be something fantastic.

To get bodies ready for the game, Capcom has released a new postcard trailer for the game. Launchpad describes the haunting Himalayas for Scrooge McDuck. The postcard trailer acts as a tourism video of the area, naming the marvels of the frozen hellscape.

Check out the trailer after the jump.

Valve has always been well known for seeking highly-experienced and skilled individuals for its various jobs, but recently they launched a new website aimed at teenagers interested in video game development. The initiative, called Pipeline, is designed as an experiment to help teenagers getting started in the industry, answering some basic questions that prospective developers might have as well as training them.

There are two main reasons that Valve is creating Pipeline. The first is that we are frequently asked questions by teenagers about the videogame industry. ... The second is that Valve is running an experiment. ... Pipeline is an experiment to see if we can take a group of high school students with minimal work experience and train them in the skills and methods necessary to be successful at a company like Valve. — Pipeline FAQ

High school graduates interested in the experiment may be disappointed though, as there's not much to do just yet. So far there's only a fairly brief FAQ, an introductory video (which you'll find when you hit the jump!), and the option to sign up for a newsletter, but Valve is promising more information sometime in the future.

Head inside to take the video tour and learn all about Pipeline!

UPDATE: Pwnee Studios has sent us an email confirming that Cloudberry Kingdom will be available on Xbox Live Arcade and Steam on July 31st and Wii U eShop on August 1st. It will cost $9.99 on most outlets, while it will cost 800 MS points on Xbox Live Arcade. Cloudberry Kingdom will be available on PlayStation Vita later this year.

Pwnee Studios have announced via their Facebook page that their ridiculously difficult platformer Cloudberry Kingdom, currently available for pre-order, will be released for PlayStation 3 on July 30th and priced at $9.99. Moreover, Nintendo World Report recently reported that the Wii U version will be released around that time as well, citing the developer's Twitter.

While PlayStation 3 and Wii U players will be enjoying Cloudberry Kingdom by the end of the month, the platformer will also be coming later on as a downloadable title to almost all major gaming devices (yes, even Mac OS X). Windows, Xbox 360, PlayStation Vita and the 3DS will all experience the game. Notably, it will not feature on the Wii, likely because of Nintendo phasing out their last-gen console in favor of the Wii U.

At a low price, large choice of platforms, and a presumably infinite number of levels, the game seems like an easy purchase. Will you shell out some cash for it, and if so, what platform will you play it on?

Some video games take a really long time to make. Andrew Bado, an indie developer, knows that better than anyone. First announcing the game around three years ago, Legend of Iya has actually been in the works since he was about 10, changing greatly over the 25 years it's taken to get this far. Now, Bado has a year to finish the game, and has turned to Kickstarter for support.

The game is an open-world platformer, or a Metroidvania game if you prefer. Iya, the game's 12 year old protagonist, inexplicably finds herself in a forest, and comes to realize that she isn't in her world anymore. The world is filled with mysterious and dangerous creatures, and you have to use your fists to survive. There's an impressive move roster for Iya, so the combat shouldn't get stale, especially since the game has a large cast of bosses. Getting home is the main goal, but Bado insisted there's more beneath the surface.

The Kickstarter goal is $75,000 and the game is set to be released by the end of the year, so long as the campaign is a success. Bado plans to have a demo out before the Kickstarter ends mid-August. Legend of Iya is also fighting for a spot on Steam via Steam Greenlight. Hit the jump to see the trailer and a word from Andrew Bado.

You can support the Legend of Iya Kickstarter campaign here or support it on Steam Greenlight here.

In a recent study conducted by the Entertainment Software Association, the various video game genres have been ranked in terms of sales in 2012, thanks to some sales figures from the NPD Group. Many gamers would guess that shooters (first-person shooters in specific) should take the top spot, right? Call of Duty and Battlefield make big bucks, don't they? Yes, they do; shooters contribute to 21.2% of the total game sales in the US.

However, the seemingly-popular genre is beaten out by action games; these jam-packed titles have contributed to 22.3% of total sales. So, while it may seem that shooters dominate the market, action games are really top dog (at least last year). Personally, I believe that this could be because of the "sameness" of shooters; for the most part, they look largely the same, relying on super-realistic, gritty graphics, dark color pallets, and the same kinds of experiences. Meanwhile, action games can span anything from killing Templars in Assassin's Creed to hunting zombies in The Last of Us.

Want to find out how the rest of the genres stacked up? Follow me after the jump to find out!

Apparently, one of the downsides of PC gaming is not having a controller (I wouldn't know, I'm just a console and handheld gamer myself). Using a keyboard and mouse is just so blah, right? Oh, and I don't have a Xbox 360, so why buy a controller for the system just to use on my PC if I can get my Wii U Pro Controller to work, right? Apparently some of the folks over at agree.

They recommend following these instructions, originally used for mapping a Wii Remote Plus to PC. Reportedly, community members TeHaxor69 and Daku93 are working to make the Pro Controller usable via the Windows Bluetooth Manager. So far, they've gotten the buttons mapped and the rumble functioning, but analogs are stumping them. Here are some of their thoughts:

“What I'm currently working on, is getting the Pro controller to be recognized as a XBox Gamepad, so you can also use the analogs as analogs and not just as buttons. I hope to have something finished as soon as next week, but I can't promise anything since I'm not very experienced in writing C++ code, which I need to do to accomplish this.” - TeHaxor69

What do you think? Would you like to use your Pro Controller on your PC? Sound off in the comments!

Yesterday Ubisoft unveiled the brand new Assassin's Creed IV: Black Flags trailer, and it looks amazing! Unlike the E3 trailer that was shown last month, this one contains actual gameplay footage. It focuses a lot more on the drunken pirate debauchery and naval combat, showcasing much of the new gameplay.

To see the trailer, jump inside the article!

Are you a relatively new parent who's been searching for a simple, quick, and powerful message on how forcing religion on your child(ren) can affect them? Look no further! Dear Mother, a game by failnaut, is just that. The game is insanely simple: use the arrow keys to move and jump, collect the angels, and avoid the devils. The game is insanely short and linear, but it still delivers the message it set out to deliver. It's admittedly not for everyone, but if you grew up in a religious household, I definitely recommend you check it out.

You can play Dear Mother in your browser here.

Recently in an interview, Ubisoft stated that they are only interested in creating franchises because of how expensive AAA games are to make. When asked by alistdaily whether or not Watch Dogs will become a major franchise, Ubisoft had this to say:

"Absolutely. That's what all our games are about; we won't even start if we don't think we can build a franchise out of it. There's no more fire and forget – it's too expensive. We feel like we're in a really good place with Watch_Dogs, but until we're the biggest game of the year we're not going to be satisfied." --Tony Key

Considering the expense in making AAA games, being able to reuse assets from the previous game drastically reduces the cost of a sequel, thus helping the company make a bigger return than with the previous game.

Nintendo has its loyal following and many of us here at Gamnesia can't help but love the Big N. Plenty of gamers from other backgrounds, however, don't understand why Nintendo doesn't make more "hardcore" games, and there's plenty of ire even within Nintendo's fan base about many of their bizarre and somewhat primitive online methods.

In the above image, we can get a sense of just what exactly people are searching for most when they're trying to describe Nintendo. We have "successful," "stubborn," "popular," and "stupid," so it's hard to tell if people are curious or think the idea of Nintendo succeeding is so confounding. For more info, head past the jump, where you can also see the same test done for Microsoft!

From shaky beginnings to the latest title that makes me say "meh," I do and always will love the Assassin’s Creed franchise. I keep up with every bit of news and do my best to hold back my need to give hype - at least until the next game or comic comes out and I can get my grubby little hands on said product. However, speculation never hurt anyone right?

In an article on, Assassin’s Creed IV: Black Flag director Ashraf Ismail revealed that players will have the option to choose to play in the modern world. If players will it, there will be no more having to be pulled out of the animus to be a modern descendant. They also won't have to participate in a modern story set piece that drives the overarching plot unless the player wants to be a part of the "present" as much as the past.

It’s explained that since the events of Assassin's Creed III, players will not be able to play as the protagonist, Desmond Miles (I will not spoil story related details as to why). So instead, the modern day segments of the game will be taking place in a first person perspective. It should give the player the idea that they are not controlling an arguably "meh" face with a generic name. Instead they are playing as themselves, in a fictional sense, working as a new employee at Abstergo Industries.

Now my initial reaction, pre-E3 when I heard about this, was to scratch my head like a chimp and make nonsensical noises of confusion since little was being shared about the reasoning behind the changes. Add in memories of a poorly done first person scenario in Assassin's Creed: Revelations, and this seems more and more like a step backwards than one forward. Now that more light has been shed on this new addition to my pseudoscience, memory-Maguffin fantasy - I say yes. Yes, in so many ways to support this idea.

Take the jump to see why I say YES!