Pwnee Studios has been hard at work for the last few years developing their debut title, Cloudberry Kingdom, a 2D platformer with a twist: the game has an infinite number of levels due to random generation. Recently, Gamnesia got the chance to chat with Pwnee team lead TJ Lutz to try and get a bit of insight about their intriguing platformer. We talked for long hours into the night (we did not) about the artistic motivations behind the metaphorical drama at play throughout Cloudberry Kingdom's in-depth narrative (also untrue). Lutz gave us insights into ethical philosophy as well as describing to me to the taste of a color.
All of those are lies, but seriously, some of their responses are pretty damn funny so you owe it to yourself -- especially if you're, I dunno, interested in the game or something -- to read until the end. Seriously though, there is actual information about Cloudberry Kingdom's design, development period, inspirations, and other things of that nature. As an indicator of just what kind of interview this is, I'll just say that Lutz's opening statement was, "Hey Colin, Ready for the Pain!?" So now I order you to click the jump and read!