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Today, CDProjekt confirmed the final installment in The Witcher series would make its way to the PS4 in a press release. They also gave us 14 more screenshots to show off the wonderful world they are constructing in a 100 hour romp that is sure to thrill us for much of 2014. The screenshots are likely from the PC version of the game, but they are stunning to say the least. In a few cases it appears the lens flair is a bit off, but it will likely be cleaned up by the time the game releases. Either way, it's definitely something to marvel at.


We are going to be flooded with new information come Monday for the next iteration of Assassin's Creed, but that doesn't mean some crafty people haven't already uncovered some details thanks to a page that was discovered on the official website. Unfortunately, Ubisoft has since rectified the problem, but we have the above screenshot testifying to its existence. The biggest news to be gleaned from the page since the Trailer wasn't working is that the release date is October 29th, and it plans to also release on next-gen consoles. 

Of course, many have been speculating that most of this years "biggest" titles could be on both current and next-gen consoles, which does make upgrading to the next console definitely not seem as imminent. The real question is how long this trend continues. With rising developer costs and an already established fan base, is possible we could see cross-generational games for another couple years?

It also speaks volumes that some people aren't ready to move on. As much as developers like Ubisoft clamor for a new generation, they aren't completely jumping ship either. It has yet to be seen if consumers are ready for a new generation, but so far the developers seem unwilling to drop support in favor of a new console outside of the Wii U, where none of the new games outside of possibly Just Dance will appear on the old Wii console. Oh, we also have a piece of new art to show you as well.

Ubisoft has officially confirmed Assassin's Creed IV: Black Flag with the release of the first piece of official box art. It's immediately noticeable that it contains references to Pirates, which confirms pretty much every rumor that has been circulating for weeks. Ubisoft also confirmed an "official" unveiling of the game Monday morning, around 7am CST. Naturally, we will be here to bring you all the latest details about the next AC adventure.

Are you excited? This is the quickest turn around for a numbered venture in the series yet. It is now slated for the Wii U, Xbox 360, PC, and PS3. The rest of the box art is after the jump

Tomb Raider is scoring well, with an 88 on Metacritic. For what seems like the first time in a decade, Lara Croft is actually worth talking about as more than a silly Angelina Jolie movie, even if I did enjoy them. The fact remains, while this isn't the classic Tomb Raider we know and love, it is indeed a good game. For a reboot, that's really saying something since it's hard to ever bring back any franchise, let alone add some fundamental changes to the established formula along the way. The new trailer attempts to bring out the survivor in me, and I admit it's gotten me more excited for the game than maybe I should be. Several people have pointed out flaws in the game, but for whatever is wrong with it... it just does so much so well that it's hard to really keep this game down. Lara Croft, you might finally have won me over.


Many of you readers may remember Cryamore, an indie game developed by a team of well-versed developers who took to Kickstarter to fund their project. After requiring only $60,000, the team ended up  with $242k, which means fans will see many new items, features, and most importantly, the game will be released on all home consoles.

But what exactly is Cryamore? The Kickstarter page has the answer.

"Imagine the barebones gameplay of Zelda, mixed with atmospheric elements from Metroid, action done in the style of Secret of Mana, the excitement of figuring out what element to use like Megaman, hand-drawn storybook backdrops like Legend of Mana, with comedic tones and a thriving in-game clock system like Brave Fencer Musashi; that's Cryamore in a nutshell."

But there is so much more. Head past the jump for a quick synopsis of the gameplay, and head to the Kickstarter page for all the in-depth information you can find about this exciting adventure.

Kotaku recently had the chance to interview creative director Johnathan Morin about Ubisoft's upcoming Watch Dogs. Knowing that the game is coming out on just about every available console, editor Evan Narcisse was concerned that some console owners would see a different experience than others. When asked specifically whether PlayStation 3 owners would feel out-shined by the game's PlayStation 4 counterpart, this is what Morin had to say:

"No, I don't think so. I think it's more… I mean, of course, new machine means new tools and means an extension of the original vision. So, PlayStation 4 will be great for Watch Dogs. That being said, I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown."

It's good to know that no one type of player will feel any drastic differences in the game. It's always nice to hear that developers are trying to offer the same experience across the board. Now the question remains whether or not this mindset will translate to in-game content. Do you think Watch Dogs will feature console-exclusive bonus missions?

If you'd like to read the full interview, click here.

Ever wondered what a team of dedicated Minecraft players united by one online server and a love of Super Mario 64 can do? Maybe they could successfully recreate every single area of the game? That's too hard, you say? Well, think again.

A team of Minecraft players have banded together on one server and dedicated themselves to accurately recreating every area of Super Mario 64. It's amazing what people can do given the proper tools and motivation. Head past the jump to check out all the amazing screenshots of their hard work.

Back at the Tokyo Game Show in 2012 Square announced a Kingdom Hearts game for the PC and it's finally been given an official name, Kingdom Hearts X [Chi] (Pronounced like Key/Ki).

Kingdom Hearts X is a PC Browser game, and while it's only announced for Japan right now, those who get a first edition copy of Kingdom Hearts HD 1.5 ReMIX will receive a series of bonuses for the browser game. Bonuses include a Sora R+ card for battle, 20,000 Munny for synthesis, and 4,000 Card Draw Points. Anyone who buys Kingdom Hearts HD 1.5 ReMIX from the online store is given a Riku R+ card, x10 Potions, and x10 Ethers.

While the concept of a browser based Kingdom Hearts game really irks me in the wrong way, who knows? It could be one of the must-play games this year. However, it should be noted that Kingdom Hearts X is still a Japan only title and has not been confirmed for other countries. Hopefully Square provides more details soon.

BioShock Infinite is among the most anticipated games of 2013. Taking the BioShock franchise in an entirely new direction from the series' roots. Containing several similar elements and gameplay concepts from its two predecessors, BioShock Infinite is neither a prequel nor sequel to the original two BioShock titles, but remains a strong entry in the franchise.

In BioShock Infinite, players control Booker DeWitt in the air city of Columbia. Though the game takes place in 1912, there are several futuristic elements of the game that make the experience incredibly unique. Head past the jump to see three new gorgeous screenshots from BioShock Infinite and be sure to consider picking it up when it launches on March 26th.

When the Toki Tori 2 team reached out to us it was a bit of a surprise. It's not that we haven't had prebuild copies of games before, or that we don't attend press events to provide previews. It's just a rarity to see a company reach out to lesser known entities to build interest for their game.

Toki Tori 2 arrives next month on the Nintendo Wii U eShop and we were fortunate enough to spend roughly an hour and a half with a preview (alpha) build of the game so we can give you all the nitty gritty on what to expect come next month.  


Jason Jones, co-founder of Bungie and one of the creators of the massively successful Halo series, was recently asked about the studio's upcoming Destiny. When asked whether or not the upcoming title may come to PC, Jones had this to say:

"We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game — almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to." — Jason Jones, co-founder of Bungie

Now, some may say he's dodging the question here, but in a strange way, he may actually be hinting that a PC version of the game is not likely to hit anytime soon. The tangent he goes on, however, is also interesting to dissect. It's a pretty tall claim to say that Bungie laid the foundation of the entire modern FPS genre, but in some ways, Jones is right. Health packs and quicksaving are still features found in many First-Person Shooters, but autosaving and recharging health is found everywhere in the genre. Before the first Halo, these features were unheard of and most shooters where played on PCs, but Halo was also one of the first few games to popularize console-based shooters to their modern prevalence. Let's just hope Bungie's upcoming Destiny challenges convention in an equally spectacular way.

A handy new piece of software has been unveiled today from TeHaxor69 at the GBAtemp forums. With the help of Deku93, TeHaxor69 has created a Windows application that allows Wii U Pro Controllers to connect to your PC through Bluetooth communications. With this useful new tool, you can map buttons on a Wii U Pro Controller to your keyboard and use it to play games on your PC with the comfortable grip of a home console controller. Applications similar this are nothing new, but for those who prefer the Wii U Pro Controller to all else, now is the time to sing and be merry.

This program has no official name as of yet, nor has there been any word on whether or not these two handy programmers intend to release a version for Mac. This program, however, supports the Wii U Pro Controller's LED and rumble features and displays the controller's battery, USB, and Analog status. While it comes with default button mappings, this program allows you to customize mapped buttons as you wish, including the analog sticks, which both work as secondary ways to activate the controller's face buttons.

You can swing by the GBATemp forums to give a big thanks to TeHaxor69 and Deku93 for making this application, or you can download it directly right here.

Upset that Destiny hasn't been announced for the Wii U or PC yet? Don't be, it could be coming to both platforms and more! The official website for Bungie's upcoming game Destiny has data that can be found in its coding from the pre-order page that directly refers to both the Wii U, PC, PS4, Xbox 720, and PS Vita as platforms for the upcoming title. There is no mention of Nintendo's handheld 3DS platform however.

Of course, this could just be there in case Activision asks them to bring it over to those platforms and so it may mean nothing at all. Or perhaps Bungie is anticipating a release on these platforms. Whatever it means, we here just hope that it means every home console owner will be able to experience Bungie's next big title when it launches in the future.

Gearbox Software has released a series of patches from their now almost universally reviled installment into the Aliens franchise.  The more positive reviews call it "a very generic shooter", and  say, "Alien Colonial Marines doesn't stand a chance if you compare it to James Cameron's seminal 1986 flick."  Some of the worst reviews seem to think it's barely even a game to begin with.  That being said, you shouldn't expect the patches to fix anything wrong with the game itself, but the gameplay may improve now that they've fixed it to the point that doors open and you will no longer be stuck eternally within quicktime events once they're over.  I mean, that's likely to make me like the game a bit more.  The new patch notes (after the jump) include some worrying details... For example, Spitter's "Acid Spray" will now originate from the mouth.  That sentence couldn't be more worrying if it were written in a Spitters non-mouth-originating "acid spray."

Head past the jump to see a list of the improvements.

In the new week, look out for a review of a great new game "Anodyne" released by Indie developer Analgesic Productions.  But for now, you can appreciate the poise with which they chose to deal with pirates.

Analgesic’s Sean Hogan actually went ahead in comments left on torrent sites and Reddit and gave away gift keys to the Desura version, asked players for feedback, and requested a Steam Greenlight vote if pirates enjoyed the game.