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The rumor train just keeps rolling! According to Clever Noob user TSA_383, patch 1.05 is set to radically shift the Mass Effect formula.

TSA_383 claims to have found data in the patch to back up the following description of the new "Reckoning" DLC:

"The day of reckoning is nigh! The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps. It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

So far, this leak has gotten no official confirmation or denial from BioWare, so I make no claims that this rumor is valid; however, if it does turn out true, then gamers everywhere will be able to cooperatively play a few story missions with friends and family. I'm a big fan of co-op gaming, so I'm hoping that this ends up being true.

What do you think of this rumor? True? Fake? Amazing?


God of War: AscensionGod of War: Ascension arrives on the Playstation 3 on March 12th, but why wait that long to see how the game begins? The first 30 minutes are rather interesting. As someone who has never played the series but admired it from afar I must admit, this might just be the title that finally drags me into the madness. See, Greek mythology and all that jazz has always been a interesting aspect of history to me and while all "made up", it doesn't take away the vibes I get out of the first 30 minutes above. How I have skipped this series over for so many years in beyond me. Sure, I like my Wii U despite whatever flaws are still present (Hey Activision, two updates later and I still can't play Black Ops II on the Wii U), but I wont deny that Sony has some great original content themselves.


Are you looking forward to marching your way through Greek mythological madness yet again as Kratos?

Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!



Today we got a great trailer for God of War: Ascension. It's a prequel to the entire series, and it focuses on the vengeance Kratos wants to unleash on the God of War, Ares, for tricking Kratos in killing his wife and daughter.

Normally I'm not too fond of Sony's marketing department, but they've done something amazing with this trailer. One of the many criticisms of the franchise is that Kratos is a one-dimensional character, not having a developed personality, always angry. But one thing this trailer drives home, is that Kratos' got a reason to be angry.

After many responses from fans after the release of Resident Evil 6, Capcom has finally listened and intends to return the horror franchise to its roots. Capcom knows the franchise must go forward, even if a reboot is necessary. In an interview with IGN Masachika Kawata, a producer who has worked on the series for a long time, had this to say:

"I think that it's important for us to have users' needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That's what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn't lose the essential nature of what makes it a good game just by changing the characters." — Masachika Kawata

Plenty more from Mr. Kawata after the jump.