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Want to preorder a PlayStation 4? Well, don't go to GameStop! The retailer has closed all US preorders. The reason stated is that the store "sold out" of its allocated launch supply. We don't know whether this is a permanent or temporary affair. We could see the supply matching the demand if GameStop is given more units to sell.

"Due to high demand for the system, GameStop is not currently taking additional store reservations for the PlayStation 4." — Official Statement by GameStop

Could the PlayStation 4's launch be as big as the Wii's? Are you buying one at launch? Sound off in the comments.

Rockstar has released a new trailer for its upcoming Grand Theft Auto V, and frankly, it looks amazing. The amount of things to do is overwhelming, and everything seems to be done really well, from riding a bike, running your own business, and golfing to choosing how to do a bank robbery. If I wasn't excited for this game before, I truly am now.

What do you think? Has Rockstar chosen the right course of action? Share!

With news of Disney acquiring both Marvel and LucasArts in recent years, many fans of Square-Enix's Kingdom Hearts couldn't help but ask themselves what this meant for the franchise's future. In an interview with Tetsuya Nomura at this year's Japan Expo, Nomura told Gear Nuke how he felt about this change in possibilities.

"Of course it would be great if we could add those licenses as well. But there are lots of rules and restrictions by Disney so we can’t actually put everything people want, so it’s a quite difficult decision but we’re gonna prepare some surprises for you so, just wait for the information."

It doesn't seem to be a simple yes or no, but it does raise the question of what might happen provided Square obtains permission to use material from Marvel and LucasArts. I myself can't see Sora and friends visiting the worlds of Star Wars or Deadpool, and Disney might restrict Square to Disney classics like Toy Story for the next few entries, but it's an interesting concept nonetheless.

Destiny has a lot going for it. The creators of Halo and the publishers of Call of Duty are huge selling points to consumers. Two big-name franchises behind one sci-fi FPS is an easy sell to the market. And it's not just about the potential! The game looks great as well. The beautiful vistas of post-apocalypse Earth and astronomical frontier showcase what hardware is truly capable of, next and current generation. You could say it's... destined for greatness! ...No? Fine.

The gameplay premiere of Destiny occurred at Sony's E3 press conference about a month ago. Now, the entire thing is online. Despite some annoying chatting between players, the demo is nice to see in a clean format.

Check out twelve minutes of Destiny beyond the jump!

The Xbox One's announcement of hourly internet connections and use of DRM did not go over well with fans. When Microsoft removed those features, once again, it did not go over well with fans. However, it did almost double the interest rate for the console.

Bring on Sony's E3 press conference and gamers had decided, Sony had already one the next-gen console war. Pools even showed ~90% of gamers siding with the PlayStation 4 for their next-gen console. But those are just the gamers. What about the public? Who do they think is better? Is the public even aware of these next-gen consoles? GameInformer took to the streets to find out and the results are worth watching to say the least. Hop inside to watch and see what happens!

Most are aware that Sony did rather well at E3, especially compared to Microsoft. Although the consumer backlash caused Microsoft to reverse some of their policies, it seems that Sony intended to get back to their roots with the new console right from the beginning.

In an interview with The Guardian, Andrew House, President and CEO of Sony Computer Entertainment, had the following to say: “we had no intention of changing from a model that I think has served us really well for several platform life-cycles.” This was in regards to speculation and concern many gamers had about Sony's potential policies on subjects such as always-online or DRM. As it turned out, the company never had any intention of doing like Microsoft.

He also touched upon the matter of used games, and highlighted a key argument:

[R]etailers will tell you that the vast majority of trade-in value gets immediately repurposed into new purchases of games, and those people in turn generate word of mouth and create more interest.

Hit the jump to read more of what the Mr. House had to say.

I only have three words: "About damn time!" Well, I actually have more words. I'm writing this news piece, after all.

The NPD Group is now starting a new technique that tracks digital video game sales. The sales-recording organization hopes to have the service ready by the launch of the Xbox One and PlayStation 4. Although the company has used digital sales in their work, it hasn't been organized. DLC, social apps, and full retail downloads have been siphoned into the retail sales. The new service will organize the categories, differentiating retail from digital.

"We fully realize that the market needs the same level of information for the digital categories as exists for the physical business today: SKU-level POS. The progress on that effort up until recently has been slow and frustrating at times, but today I am very happy to share that the pace of progress has changed recently. NPD has formed a leader panel to track digital POS sales of full game and add-on content downloads. It is an important and critical step toward that goal." --David McQuillan, NPD Games Group President

What do you think? Is it about damn time this happened? Sound off in the comments.

Apparently there were roughly 125 studios working on gigantic video games eight years ago during the beginning of the generation. Now there's only about 25. However, the manpower has roughly stayed the same, as the size of developers has increased dramatically. More people are needed to create worthwhile experiences these days. Where does this statistic come from? Electronic Arts stated the facts.

"What is true today is that there are fewer AAA games being built than at the same point in the previous generation. I've done some calculations that say there were about 125 teams in the industry worldwide working on what I'd call a AAA game on a console, and that was 7 or 8 years ago. That number today is well south of 30; probably in the 25 range. What's interesting is that, if you look at the composition of those teams, the numbers are exactly the same: those 125 teams became 25; the size of the teams increased by a factor of four. [It[ has everything to do with the standard definition to HD change. If you look at the math, that change is about content - richly about content - and as we evolved, our costs went substantially up. And the number of people on teams with that kind of vision went up by necessity. I don't see that kind of content-oriented change coming in this next generation of platforms." --Richard Hilleman, Chief Creative Officer of Electronic Arts

It's not an entirely unbelievable statement, but until I see a list of data I refuse to buy the story. However, with a big publisher like Electronic Arts stating this, it might very well have some truth to it.

I’ll admit it. For me, this year’s E3 left me with a weird taste in my mouth. There was something about the console reveals and the fanboys all coming out in force over their particular side’s newest offerings that just made my brain shut off.

Before we go any further, I suppose I should explain my background as a gamer. I have been in a little bit of everything since I received my first console, a Nintendo Entertainment System. I’ve stuck with Nintendo throughout their long and strange ride. Mario/Duck Hunt was my first game ever, and I wore it out. From there, my journey as a gamer began. Zelda II, Teenage Mutant Ninja Turtles, and about every Megaman game that was ever made. When the SNES came out, it was like my world couldn’t get any better. Super Mario World and Megaman X were near weekly alternated as rentals from my local Blockbuster.

Since those early days, I’ve owned Gameboys and all their variances, including only a short duration with the DS so that I could play Phantom Hourglass and Spirit Tracks. But aside from my Nintendo bloodline, I travelled into Sega territory with a Genesis and a Game Gear. I had an original PlayStation for some time. But when the big modern era of console wars hit, I’ve been on the Microsoft / Nintendo side of things. Let this be my acknowledgement openly that I am aware that I missed out on some pretty amazing games by never dabbling in the PlayStation’s wares.

But don’t let my background fool you on where my loyalties lie when we pop back into the present day. I’ll give you the quick answer: I am wholly undecided, though I'm swaying for the first time in over a decade towards a Sony-branded console. However, you’ll soon see that this article is less about which side I am on, but instead the innovations that I am looking forward to.

Discover what I found so interesting about the future of console gaming after the jump.

The Xbox One was announced with a slew of controversial policies. Twenty-four hour online check-ins, restrictions on used games, lack of indie support, region locked... The list goes on and on. However, Microsoft has recently backtracked on all of those policies after a very negative consumer reaction, and a standing ovation for Sony after the PlayStation 4 was announced to have no restrictions on used games. Many people had words to say on the backtrack, but we got a quote from someone you'd think wouldn't acknowledge the Xbox One change: Sony.

"You don’t know how you’re going to be positioned against your competition, and you can’t spend a lot of time being an armchair quarterback. You’ve got to execute that vision, and we felt good about it regardless of where our competition came in. And I think lower is better than high. We learned that with PlayStation 3. A multi-billion, publicly traded corporation? Those decisions were made months and months and months in advance. We spent 5 years listening to consumers, day in and day out. So, better late than never, I guess they got the message.” --Jack Tretton, CEO of Sony Computer Entertainment of America

Jack Tretton likes his competition it seems. Sony learned their lesson back during the PlayStation 3's launch. A high price point and mediocre line-up didn't stop the company from being a tad pretentious, and they paid the piper. Hopefully Microsoft can learn their lessons too.

Remember those days of getting bullied? The punches, the throbbing headaches, and the tears you shed? I do, and frankly I don’t care anymore. As of the past few years, there is a good portion of the nerd community - those of us who were raised on anime, video games, and comics - that are no better than the boys and girls who bullied us as kids.

Disclaimer time: I am fully aware that not every person who was bullied becomes a bully themselves, and that includes us self-proclaimed nerds. I am not going to hate and spit on the reputation of the gaming culture, but like most things I adore, I will criticize and explain how it needs to get better. I’m not just criticizing the culture as a whole, but myself as a member of this grand group.

Let’s go ahead and get the obvious out of the way. Many of us, between the ages of 18-40 as of today, were bullied in some way, shape, or form because of what we liked or because of just a cruel school. Our escapes were our fantasy worlds; from DnD to video games and TV shows, which depending on where you were, made the teasing worse, almost to violent extremes.

Take the jump to see where the heck I'm going with this.

President of Sony Worldwide Studios Shuhei Yoshida recently discussed the past, present, and future of PlayStation, as well as his time spent with Sony, in the official EU PlayStation forum this week. Topics included used games, excitement for PlayStation 4 on par with PlayStation's original reception, and working with Sony giants Kaz Hirai and Mark Cerny.

"We made this decision early in the process of designing PS4. There are still a lot of people who want to have the physical medium and the option to share with their friends. That's part of people's enjoyment of games today and that wouldn't change overnight." — Shuhei Yoshida on used games.

More from Shuhei Yoshida after the break.


When we launched GamnesiaTV, we promised news recaps, and we're here to deliver! The purpose of these videos is to take many of the week's biggest stories and blaze through them at lightning speed to make everything a little bit more digestible. If you want reminders of what's been going on, prefer our video content to text, or simply don't have enough time to read everything we post, these news recaps are just what you need.

What do you think of this format? Any feedback is always much appreciated, but being the first video, we're really looking for it right now.

The Japanese gaming industry has been taking a few hits lately. The mind behind Mega Man, Keiji Inafune, has stated numerous times that the nation is behind the west. Non-Japanese developers are truly streets ahead in his opinion.

Shinji Mikami is credited for creating the Resident Evil franchise, as well as working with developers like Clover Studio. The man has moved on to create Tango Gameworks, a company recently acquired by Bethesda. Their first project is The Evil Within, which is a revival of the glory days of survival-horror. Perhaps it was partnering with a western publisher, but now Mikami-san also feels western game creators take more risks than Japanese ones.

"Games have become big projects, requiring a lot of resources both to create and market. Games have become more risky. Japanese companies don't take those kinds of risks like Western developers do. In the past, what the Capcom president [Kenzo Tsuijimoto] told me was that game development is becoming more and more expensive and many Japanese publishers won't be investing $30 million or more in a game. If we can invest $30 million into a game, we can win. There are still a lot of good [Japanese] companies. As for the organizational structure of companies, I think it would be good if companies would be more flexible about incorporating foreign technologies."

For his thoughts on the future of survival-horror, hit the jump!

Ubisoft Montréal's upcoming next-gen sandbox Watch Dogs is poised to bring unique changes to the genre, with mobile connectivity and seamless multiplayer intersection found in the main game. In an interview with The Guardian, lead designer Danny Belanger, creative director Jonathan Morin, and producer Dominic Guay discussed their plan for Watch Dogs over the next ten years.

"Here's the way we think about it: even if we change our minds mid-course or after shipping Watch Dogs and say 'scratch that, we'll do something else', the planning helps to make a strong core. We've all seen TV series where after a season there are a lot of mysteries; then at the start of season two you think, they didn't know what was going to happen - they're just stringing us along! You feel it! And it's the same with games. If there's a clear long-term plan, you'll have stronger characters, the universe will be more coherent. So when you have the luxury of creating a new brand - which is happening less and less in this industry, you need to do just that. We've been doing the same thing Bungie has been doing – we're trying to see how our characters and world will evolve." — Dominic Guay

More on this after the jump.