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The annual Game Developers Conference (GDC) takes place later this month, on March 25-29. In preparation for the event, GDC has released the very first “State of the Industry” Study that does not paint a good picture for the relationship between Nintendo and independent developers.

The study polled over 2500 North American developers who either were present at GDC last year or will be attending this year. Although 6.4 per cent of them responded that their next game will be for the Wii U, only 4.6 percent stated that the game they are currently working on is for the Wii U.

The premise of the Wii U was to appeal to all audiences and to win back the core gamers and the third party developers. So far, in North America at least, the independent parties have not quite caught on to the system. Come inside for the comparative statistics for Microsoft and Sony.

Here we are a full day before the big reveal and we are already unveiling the world premier trailer for Assassin's Creed IV: Black Flag. I admit that I wasn't looking forward to the high seas pirate adventure, but after seeing some of the story setup I must admit I am intrigued. Sure, likely none of what we see is actual gameplay, but that doesn't matter this early in the game. Fact remains, it looks fantastic and like another must buy for me later this year. It is slated for PC, 360, PS3, Wii U, and next-generation systems.

Today, CDProjekt confirmed the final installment in The Witcher series would make its way to the PS4 in a press release. They also gave us 14 more screenshots to show off the wonderful world they are constructing in a 100 hour romp that is sure to thrill us for much of 2014. The screenshots are likely from the PC version of the game, but they are stunning to say the least. In a few cases it appears the lens flair is a bit off, but it will likely be cleaned up by the time the game releases. Either way, it's definitely something to marvel at.


We are going to be flooded with new information come Monday for the next iteration of Assassin's Creed, but that doesn't mean some crafty people haven't already uncovered some details thanks to a page that was discovered on the official website. Unfortunately, Ubisoft has since rectified the problem, but we have the above screenshot testifying to its existence. The biggest news to be gleaned from the page since the Trailer wasn't working is that the release date is October 29th, and it plans to also release on next-gen consoles. 

Of course, many have been speculating that most of this years "biggest" titles could be on both current and next-gen consoles, which does make upgrading to the next console definitely not seem as imminent. The real question is how long this trend continues. With rising developer costs and an already established fan base, is possible we could see cross-generational games for another couple years?

It also speaks volumes that some people aren't ready to move on. As much as developers like Ubisoft clamor for a new generation, they aren't completely jumping ship either. It has yet to be seen if consumers are ready for a new generation, but so far the developers seem unwilling to drop support in favor of a new console outside of the Wii U, where none of the new games outside of possibly Just Dance will appear on the old Wii console. Oh, we also have a piece of new art to show you as well.

Today there was said to be a mysterious invite only Assassin's Creed event which MCV (a UK magazine) attended. The details from the event are apparently embargoed until Monday, but MVC did say they some of the information may have already been leaked. This all but "confirms" that the game will be Assassin's Creed: Black Flag and will deal with pirates. Above is a supposed map which leaked today, and looks rather legit in it's context. Given the mysterious meeting today, there is no surprise this leaked out. 

According to The Examiner, the game will follow Assassin's Creed III and be linked through the Captain Kidd sidequest. All of this, however, remains a rumor until we get some real confirmation on Monday. I am in the middle of my second playthrough of ACIII, and I have to say I am enjoying it more now than I did in my first run. To me, the series hasn't grown stale yet, and I am definitely curious as to how a pirate styled game could function within the given universe.

While it's true the PlayStation 4 and Xbox 720 are going to offer a nice hardware boost over their previous systems, Bioware doesn't feel games are going to look noticeably better.

 I think the main thing is that the industry doesn't get itself into a corner where it becomes economically unviable to make a game. The last technology iteration caught folks by surprise - especially the number of people you needed and the skillset jump that was required to do the work that people expected. In the last generation the perception was that it was going to be a ten times improvement over the previous generation.

For the next generation there will be a big leap, but it won't be as obvious. People will do things in a cleverer fashion - and I have to be careful here as there are non-disclosure agreements involved! I think they'll be better prepared, shall we say - but we can't see a ten-fold team increase again as the budgets would just be ridiculous. You'd have to sell 20-30 million copies before you broke even.

Thoughts after the jump.

I know many fanboys world over are reading the title of this piece and going “Nintendo be like Sony? That’s blasphemy. They should each do their own thing.” You aren’t wrong for having that thought process and in many regards I don’t want Nintendo to be like Sony. Nintendo doesn’t need to have GDDR5 RAM, a Share button, or even franchises like God of War and Killzone. That’s just not Nintendo’s style.  Rather, Nintendo should be seeing how Sony markets their stuff and take a few notes.

It’s no secret that I think Reggie Fils-Aime is a great leader for Nintendo of America, but it’s been awhile since he really stirred the pot with gamers. Remember when he burst onto the scene talking about kicking ass, taking names, and Nintendo is about making games? Those days are long behind us, as is the infamous quote about his body being ready. Reggie is a polarizing figure and a great PR savant, but what he hasn’t done well is the main focus of his job: Advertise Nintendo products to Americans.

Kotaku recently had the chance to interview creative director Johnathan Morin about Ubisoft's upcoming Watch Dogs. Knowing that the game is coming out on just about every available console, editor Evan Narcisse was concerned that some console owners would see a different experience than others. When asked specifically whether PlayStation 3 owners would feel out-shined by the game's PlayStation 4 counterpart, this is what Morin had to say:

"No, I don't think so. I think it's more… I mean, of course, new machine means new tools and means an extension of the original vision. So, PlayStation 4 will be great for Watch Dogs. That being said, I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown."

It's good to know that no one type of player will feel any drastic differences in the game. It's always nice to hear that developers are trying to offer the same experience across the board. Now the question remains whether or not this mindset will translate to in-game content. Do you think Watch Dogs will feature console-exclusive bonus missions?

If you'd like to read the full interview, click here.

Johnathan Blow, creator of hit indie game Braid, stepped on stage at the PlayStation meeting on February 20th to show off his new aventure-puzzle game for PlayStation 4, The Witness. The Witness looks and sounds absolutely gorgeous and many assumed that it would be an exclusive title to PlayStation 4, but Johnathan Blow has other plans.

"Basically, you'll see The Witness on PS4 before you'll see it on the next Microsoft console or on the Wii U, presuming we eventually do ports to those consoles. Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once...

...People are speculating that we did this because of money, but that is not the case at all. We like the console and we like the people we are working with; we were already developing a PS4 port of the game, which prevents us from doing other console ports anyway, again because we can only do so much. So it was only a small step to go from this practical fact of development to a formal agreement signed on paper." — Johnathan Blow

It's exciting to see that The Witness will eventually be available to all who hope to play it, but it's sad to see Sony miss out on another exclusive title for the PlayStation 4. Are you excited for Sony's version, or would you rather wait to play it on the Wii U?


February 20th brought Sony fans one of the most significant days in years, and it brought us over five pages of new content. In the stream of news, some of you readers have surely missed a few stories, so we've decided to compile every piece of PlayStation 4 news from the last two days into one convenient list. Check out the video above to see Sony's great summary of the announced software, and head past the jump to catch up on all your PlayStation 4 news! (Or check out a three-minute summary satire for a good laugh)

Jimmy Fallon is known for being over the top, but he's also known for debuting the latest and greatest video game consoles on his show. No, we don't get to actually see the PS4 console, but we do get definitive proof that Killzone: Shadow Fall is indeed playable and not just a scripted vertical slice (looking at you, GearBox). Jimmy Fallon naturally sucks at playing the game big time, and it's clear they have invincibility mode activated. Still, while I am not usually a fan of the Fallon style humor, I have to admit I was amused for a minute or two. It's just nice to see that the game is playable, because without playable demos from here on out, most of us are going to fear being GearBoxed.

Excited about the recent PS4 announcement? I'm still mixed about it, but Jimmy Fallon seems pretty happy with what he has seen. In fact, he's happier that the PS4 will be on his show later tonight with a live demo of Killzone: Shadow Fall.

For those familiar with Fallon's show, whenever a console is announced he's sure to have it appear on his show with a demo he attempts to play. Killzone wasn't a visually stunning game, heck even Crysis 3 looks better than it, so don't expect too much from tonight's show. If anything, hope that someone backstage manages to snap a photo of the PS4 itself and posts it online for all to see.

Watch out! Sony is taking a note from Microsofts playbook and has created their own version of Microsoft's Kinect and implemented the Move's functionality with it. While Sony didn't speak up about the new Eye at first, Desctructoid managed to nab a word with SCE President Shuhei Yoshida to talk about the PS4's version of the PS Eye to see what it was capable of.

The PS4 Eye uses two HD steroscopic cameras capable of placing bodies and controllers it sees in a 3D space and it can even take 3D pictures and could prove useful in augmented reality games. Both eyes can even focus on two different tasks such as recording HD videos with one eye and tracking movement with the other. The Eye will apparently be able to adjust the screen display to match where you are sitting for those who sit at odd angles. 

The PS4 Eye even uses a microphone with directional sensors to determine where a voice is coming from to focus on the speaker and block out unwanted noise. It is even capable of taking voice commands like the Kinect, but Sony isn't exactly telling us all we want to know and is remaining hush-hush on the topic.

Ubisoft's released a packet of new screenshots of Watch Dogs, and man are they pretty! Hype over Ubisoft's new IP started last year when the trailer was shown, and it looks like they're determined to start building up that hype until it launches this holiday season. These screenshots showcase more of the beautiful, realistic environment that, while bearing similarities to Assassin's Creed, feels remarkably new and impressive from the studio. 

Jump inside for the pictures!

Infamous: Second Son is Sucker Punch Productions' follow-up to the wildly successful Infamous games, which starred Cole McGrath, a human being with the power to control lightning. Second Son, coming to PlayStation 4, was shown at yesterday's PlayStation meeting where Sucker Punch debuted a trailer featuring the new primary character Deslin Rowe, a young man who appears to be able to control fire. The theme of the presentation was the sacrifice of liberty for security, so it's going to be interesting to see how that ties in to the plot of the game.

Warning: Spoilers for Infamous: Second Son can be found after the jump. Do not proceed if you do not wish the read them.