Subscribe to the Retro channel on Gamnesia

Retro Archives

The recently announced Legend of Zelda title isn’t Nintendo’s only “link to the past”.  On the seventeenth of April a plethora of new 3DS games were revealed to the public, yet almost all of them were recreations of existing concepts.

Why haven’t there been any compelling new ideas for games recently?  How come, despite increasingly advanced technology and gaming innovations Nintendo constantly reverts back to existing franchises? 

To put it simply, it’s because they work.  These are the games that are going to bring fans crawling back searching for more.  Existing franchises with an established fan base are the safest way to create fun and interesting games without the risk of losing money.

More after the jump!

As many of you are aware, the classic SNES title EarthBound was recently announced for the Wii U Virtual Console. It wasn't present in the Wii Virtual Console due to licensing issues on various topics, most importantly the soundtrack, so some concerns have arisen that the Wii U edition of it will be changed to dispel those same issues. Bill Trinen of the Nintendo Treehouse, however, says that this is not the case. When asked if the content and soundtrack would be the same as the original, he responded:

"Yeah, I mean, they're taking the original game and putting it on Wii U."

This is great news for hardcore fans of the original game, but that isn't all that came out of the EarthBound announcement. EarthBound's director had something to say about it as well.

Last month, Punch-Out!! was released on the Wii U eShop as the third game of Nintendo's 30-30-30 Virtual Console promotion. For just thirty cents, Wii U owners can download one preselected game each month and between April 17th and May 16th, you can download the NES classic Kirby’s Adventure on the Wii U eShop for just thirty cents.

The NES Kirby’s Adventure follows Kirby in Dream Land, where the Dream Spring has dried up, leaving everyone in their worst nightmare whenever they go to sleep.  Now it is up to Kirby to restore the good dreams to all of Dream Land and help the citizens sleep peacefully once more.

If you missed the chance to get any of the previous 30 cent games, don’t worry!  After a specified promotional period, each game will be made available in the Nintendo eShop at regular price. Wii U owners who have purchased any games during the promotional period will not need to purchase the games again at the regular price. 

Castle Of Illusions Re-Make Castle of Illusion, a classic Sega Genesis hit, has officially been confirmed to be re-made in HD for a new generation of gamers on the PlayStation 3, Xbox 360, and PC, all through digital download. Available this summer, this confirmation is exciting news for those who were around to enjoy this classic gem the first time and for new gamers alike. This re-make was teased last week and is said to be a re-imagining of the game, with the new team from Sega working closely with the game's original director, who now works at Disney Interactive.  To find out more, follow the jump!

Castle of Illusion Starring Mickey Mouse is one of the most beloved games from the 16-bit era, and ever since Epic Mickey: The Power of Illusion was announced Nintendo 3DS, many gamers wondered if Castle of Illusion would ever see a modern remake in addition to the spiritual sequel. About six weeks ago, a listing for Castle of Illusion Starring Mickey Mouse was entered to a Brazillian ratings website for release on PlayStation 3, Xbox 360, Wii U, and PlayStation Vita, but appeared to be little more than dismissible fluke. Ever since last month's announcement of DuckTales Remastered at PAX East, gamers have considered the notion that Disney might ask SEGA to continue the Castle of Illusion name as well, and it would appear that those suspicions were not too farfetched after all.

Now that that's out of the way, let's enjoy this brief teaser trailer. Styled in black and white, this brief video sets a dark mood before introducing the iconic toy soldiers and eventually transitioning to Mizrabel peering out a gloomy window. Are you excited to see Castle of Illusion come to modern platforms this summer?

2013 is the 25th anniversary of the widely popular Mega Man series, and the latest development in Capcom's celebrations comes in the form of a life-sized Mega Man statue. This marvelous statue was supposed to make its debut appearance at this year's PAX East, but wasn't quite ready in time, so it will be fully revealed to the public at E3 2013.

If a life-sized statue is a little too lavish for your tastes, Capcom is releasing a USB-powered, ten-inch statuette for players' homes for $99.95. If that's too expensive still, the musician in you can now get the complete soundtrack to the complete Mega Man Classic series at the Capcom Store for just $8.95. Though now is a great time to be a Mega Man collector, nothing would enlighten the hearts of many a Mega Fan like the announcement of a new game.

Another Castle is an upcoming indie platformer inspired by several classic games. What you see here is an early alpha build of Another Castle, showing off several gameplay concepts and the general air of the game. The developer, Uncade, is hoping for a summer 2014 release on PC, while the rest of us hope other platforms will follow. As you can see, it's shaping up to be a gorgeous experience. Are you considering buying Another Castle?


Rising indie developer AckkStudios is developing an upcoming game called Two Brothers, an action RPG designed to feel like a classic Game Boy game. We at Gamnesia had the chance to speak to Andrew Allanson, who served as the producer and leading composer and on the game's staff, about a wide variety of subjects. Areas of focus in this interview including the design of the game, challenges introducing gamers to Two Brothers' new ideas, and the relationship between plot and gameplay. Read the full interview to see why you should be as excited as we are excited about Two Brothers.

Ever wished you could play classic NES games on your new HDTV without worry about that awful, blurry picture? Well, the brilliant folks at RetroZone have, and they've decided to work on a solution. Bringing the classic NES up to modern standards begins with an HDMI output so that gamers can see every crystal clear pixel on modern screens. but it doesn't stop there—built in to these revamped NES consoles will be a mini-USB port for connecting the device to a PC and uploading your high scores to an online leaderboard. If you like the look of your classic NES, you're in for a sad surprise to hear that these rebuilt consoles are based on the smaller top-loading remodel released by Nintendo in 1993. These devices do not currently have a name, but they should be available for retail release some time in April.

While this news on a day like today may be something to raise an eyebrow at, I can assure you that these HD NES consoles are no joke. You can head over to the progress thread at NintendoAge for more.

Following in the footsteps of fan creations like Pokémon Reorchestrated and Twilight Symphony, Nintendo fan Blake Robinson has put his best efforts forward to create Super Metroid Symphony, which takes 60 minutes of music from the SNES classic Super Metroid and beefs it up with a fantastic orchestral sound. Super Metroid Symphony is available on iTunes and Loudr, and while the album preview can be found alongside several other wonderful orchestrations on his YouTube channel, the full product of Blake Robinson's efforts can be purchased for just $9.99.

Grant Kirkhope is one of the industry's most beloved composers, creating the soundtracks for many famous Rare titles, including GoldenEye 007 and Banjo-Kazooie. After heading our way for an exclusive interview and being listed in the Classic FM Hall of Fame, Grant Kirkhope made his way over to Guest Grumps, where he shared some information on his days at Rare and revealed one of his greatest wishes for the future of the Banjo series.

“I keep wishing that all the ex-Rare staffers would just get together and form a company, and go to Nintendo and say ‘give us the money. We’ll make you Banjo 3 for the Wii U’ or whatever. Just make Banjo 3 like it should have been made back then and it would be great, and it would be great on Wii U, and all the ex-Rare guys would be together again all happy and kissing each other. I just keep thinking we should just give it a try.” — Former Rare Composer Grant Kirkhope

Though a Banjo game on 3DS instead of Wii U is still a possibility, for Banjo 3 to ever show up on Wii U, Nintendo would have to do some ground work with Microsoft to buy the IP off of them. So while Banjo 3 the way Kirkhope would like to see it is not likely to happen any time soon, I have no distaste for the idea of the old Rare staffers getting together to form a new development company. Even if they can't bring us Banjo, I'm sure we'd all love to see their creative drive back in action again.

OUYA is an upcoming game console running on a custom-built version of the Android operating system. The console was crowd-funded via Kickstarter, and OUYA, Inc. has since been working hard to get the console ready for launch. Those who backed the console in its early Kickstarted phase should be receiving their consoles soon, while OUYA will be available to everyone else at retail starting June 4th for the low price of $99.

In other OUYA news, alongside the previously-announced NES and SNES emulators that will be launching for the console, OUYA, Inc. will be licensing emulators for several other consoles, such as Game Boy Advance, Game Boy Color, SEGA Genesis, Atari 2600, and plenty more. These emulators have no announced price as of yet, but you can expect more news to come soon.

OUYA is an upcoming game console running on its own version of the Android operating system, and not too long ago, the emulation community announced that there will be working emulators for NES, SNES, and other consoles immediately at — or soon after in the case of some — the console's release. Of course, emulation is a very touchy subject, especially in legal terms, so a representative from OUYA, Inc. has stepped in to address the question.

OUYA will accept emulators as long as they adhere to our content guidelines and are not submitted with any games. Meaning, if they have games they would be breaking our IP infringement guidelines.

Essentially, OUYA will accept any emulators uploaded to the OUYA store so long as they don't include any games with them. After all, there's nothing wrong with emulation itself — piracy is the question, and of course emulators would be nothing without ROMs, but when emulators don't come with any pirated games, OUYA has no obligation to stop them.

Do you remember the days when we only used one term to describe a console’s power? Twenty years ago, what people saw as “bits” were all that mattered and we could tell when one console was better than another simply by looking at the games. One needn’t any more insight than his own eyes to see that Donkey Kong Country was more advanced than the arcade’s Donkey Kong or that Sonic the Hedgehog could do more than Alex Kidd in Miracle World.

Fast forward to today and how do we compare consoles? Jargon. Twenty years ago, people didn’t debate the relative merits of a “Customized 6502 CPU” and a “Television Interface Adaptor Model 1A” because a system’s power could be easily described by marketers as “bits,” and every generation self-evidently doubled the power of the last. But those days, as you certainly know, are gone.

These ever-improving graphics were always one good reason to buy a console, but alongside visual improvements, each generation’s new technology brought us bigger and better ways to play our games. The new Mode 7 technology of the Super Nintendo, for example, allowed racing games like F-Zero and Super Mario Kart to take off, while the jump to 32 and 64-bit consoles allowed for full 3D gaming, which was a monumental advancement in its own right. During this time, advancements in technology went hand-in-hand with advancements in gameplay, but when the core fundamentals of a video game have reached their limits, companies look for other, less essential ways to improve the experience.

Head past the jump to keep reading!

PAX East is upon us and it is the time for gamers everywhere to rejoice (so long as they're in the North-East area). one of the most exciting things about PAX is that once in a while, software companies will use the opportunity to announce new titles, and that's just what we've got today. ...Sort of.

At the Capcom panel at PAX East, Mega Man fans had a lot to be happy about. Community manager Brett Elston announced a special light-up Mega Man figure to go along with the rest of the franchise's 25th anniversary celebrations, and also confirmed that Mega Man 4 is coming to the Nintendo 3DS eShop on April 25th, while Mega Man 5 is coming on May 16th. The most exciting news, however, is that Elston also announced that Capcom is developing a new Mega Man game, but they are not ready to reveal any details.

Quickly afterwards, however, the full corporation stepped in and clarified that the company is having "ongoing discussions about Mega Man," but that there is nothing they are ready to announce. Did Elston slip up on his word choice, or did he reveal a new title before he should have? Not too long ago, Christian Svensson revealed that the company was discussing the future of the Mega Man series, and it looks like they've settled more firmly on a solid direction to take it. Are you excited to see what Capcom has in store for us?