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For many Nintendo fans growing up in the '90s, Rare's GoldenEye 007 was the first multiplayer shooter they ever played. I have many fond memories of competing with my friends and family members as a kid, and there was always one unofficial rule: picking Oddjob is cheating. Now, at long last, that rule is officially canon.

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Metroid is one of Nintendo's most iconic franchises, but it hasn't always received the same amount of attention from Nintendo over the years as games like Mario or Zelda. Samus' adventures have often had multi-year gaps between them as Nintendo struggles to decide what to do with the franchise. During these absent periods, many third-party developers have pitched ideas to Nintendo, hoping to have the chance to create their own Metroid experience. As it turns out, SEGA was once one of those interested parties.

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The Legend of Zelda: Ocarina of Time is one of the most critically acclaimed and influential games of all time, inspiring countless adventures in the two decades since it released. So where does a game like that draw its own inspiration? Certainly past Zelda games like A Link to the Past set the foundation, but Ocarina of Time's action came from a less expected source. Nintendo turned to Ninja movies.

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The latest iteration of Super Smash Bros. is by far the biggest yet, with a roster that includes every character in franchise history and a lineup of stages with over 100 to choose from. All of those stages (and fighters) have been graphically improved as well. We recently shared a GameXplain video that compares returning Wii U stages to their Switch counterparts, and today we have a follow-up video that does the same for the classic Nintendo 64 stages.

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There are countless great retro games you likely missed out on when you were younger. For example, I grew up during the Nintendo 64 era of gaming, so I never had a chance to play older games like Super Mario World or A Link to the Past.

Fortunately, I discovered something later on in life that would give me easy access to these classics I had never even heard of at the time: emulation. The debate around the legality of emulation is intense. Which side do you fall on?

Earlier this week we reported on the impressive fact that Sony has sold over 500 million total PlayStation consoles since the original PlayStation debuted in 1994. That got me thinking about another titan in the industry with an even longer history. Nintendo has officially released sales data for all of its major hardware releases since the Famicom in 1983, so I did a little digging to see what kind of numbers they've piled up over the years and how they compare to Sony's.

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The PlayStation brand has just reached an astounding milestone. Sony announced today that their lineup of video game hardware, which began with the original PlayStation back in 1994, has combined for well over 500 million total sales. This number includes sales of home consoles as well as handhelds like the PSP and Vita. In celebration of over half a billion (yes, billion!) units sold, Sony is releasing a limited edition PlayStation 4 Pro.

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It's the end of an era. For 18 years EmuParadise has lived up to its name by being a safe haven for fans of emulation. The website has played host to thousands of ROMs and ISOs over the years, and it's a go-to site for many gamers. However, dealing with someone else's intellectual property is always a risky business that can come crashing down at any time, and it appears that time is now for EmuParadise.

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The Nintendo Entertainment System made its Western debut in 1985 (following the launch of the Famicom in Japan) and has gone on to sell over 60 million units since then. One thing those millions of players haven't been able to come to a complete agreement on over all these years is the correct pronunciation of those three letters. Today, that question is officially answered.

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For the first time since 1995, an NES-branded console is the top-selling piece of hardware in the United States. The NPD Group has just released its monthly report, highlighting software and hardware sales in the US, and Nintendo's re-stocked NES Classic Edition sold more units than any other hardware. Of course, being priced at $60 gives it an enormous advantage over modern consoles.

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The original Metroid was a groundbreaking masterpiece on the NES, but hardware limitations and a few questionable design choices make it a hard game to return to for some gamers, and a hard sell to new players. Thankfully, there's Zero Mission! The Game Boy Advance remake improved the graphics, modernized the controls, and added new items, weapons, and a much-needed map. How did this second stab at Samus' first adventure compare to the first in terms of game design?

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If you ever think you're good at video games, nothing shatters that perception like checking out the speedrunning community. These talented and dedicated fans have games down to a science, and events like GDQ showcase just how incredible they are. Outside of these events, speedrunners are always working to perfect their game and set new records, and Fallout runner tomatoanus has just done exactly that.

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Zelda II: The Adventure of Link has long been seen as the black sheep of the family. The game trades in the standard top-down adventure feel for sidescrolling action closer to Castlevania and focuses more on RPG elements than other Zelda titles. Most fans are content to remember Zelda II as that weird, experimental Zelda title from years ago, but not everyone wants to leave it in the past. In fact, one well-known developer wants a shot at remaking it.

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It feels like there's been a massive increase in video game movies in recent years, but they've been around for decades. Well over 20 years ago Capcom tossed their hat in the ring with the Street Fighter movie. Steven E. de Souza wrote and directed the project, which launched to generally poor reviews. There are numerous flaws with the movie, but as it turns out, de Souza was also dealing with a myriad of problems, including the film's star, Jean-Claude Van Damme.

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Blast from the past Sonic Mania was a nostalgic thrill ride that was well worth the wait for Sonic fans, and many are looking forward to double-dipping into Sonic Mania Plus with its worldwide launch tomorrow. To commemorate, much like they had done with the original Collector's Edition last year, SEGA put together a familiar tongue-in-cheek advert that those who grew up in the 90's "Console Wars" will surely recognize.

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