Capcom gave the long-running Resident Evil franchise something of a fresh start with the back-to-roots survival-horror gameplay of Resident Evil VII, and the results were impressive. Now they're taking VII's game engine and using it to revisit one of the most popular classic entries in the franchise: Resident Evil 2. How will the development team go about creating something fresh that is still true to the feel of the original? Producer Tsuyoshi Kanda addressed this topic in a recent interview.
Head inside for details!