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Last month, tens of thousands of video game industry members gathered in Los Angeles for E3 2016. The show floor featured a variety of playable games from publishers like Sony, Microsoft, Capcom, Ubisoft, and more, but one stood out above the rest. The Legend of Zelda: Breath of the Wild was the only game Nintendo brought to the show floor, but it was the most talked about, most searched, and most popular game of E3.

With E3 in the rear view mirror, 40 global media outlets have teamed up to announce the winners of the annual Game Critics Awards, and Breath of the Wild is the biggest winner of all. The latest Zelda game took home the coveted "Best of Show" award, as well the awards for "Best Console Game" and "Best Action/Adventure Game." You can check out the full list of award-winning games by clicking below.

"GameCube controllers are only usable in Smash on the Wii U, but there are many other games I think that could use this compatibility. What games or VC games do you think could benefit from GameCube controller compatibility?" — River Gatensby

This was one of the listener questions on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading for a brief, brief summary.

The E3 demo of The Legend of Zelda: Breath of the Wild will be playable at this year's Japan Expo in Paris. The downside, however, is that the demo is not accessible to the general public. The only way people will be able to try the demo is by getting selected while participating in various contests. Forty People will be selected from the participants of the Legend of Zelda cosplay contest, thirty people will be selected from the participants of the Zelda fanart contest, seventy people will be selected from the participants of the Zelda quiz, and a hundred lucky people can win the opportunity to play the demo by sending an e-mail to Nintendo.

Head inside for more information!

When Nintendo first revealed Wii U to the public, Ubisoft was considered one of the strongest third-party supporters of the console. Ubisoft planned to launch both ZombiU and Rayman Legends as Wii U exclusives, but when Wii U got off to a slow start, both titles were eventually ported to other consoles, and Rayman was even delayed on Wii U for a multiplatform launch. The Wii U version of Watch Dogs was also delayed, and Ubisoft's support for Wii U essentially vanished.

Nintendo is gearing up to launch a new console, code named NX, in March of next year. Ubisoft has already committed to launching Just Dance 2017 on NX, and they've suggested that NX could attract lapsed Wii owners. Speaking with Game Informer, Ubisoft CEO Yves Guillemot discussed the company's fading interest in Wii U and expressed support for Nintendo in the future. Hit the jump for more.

Eiji Aonuma and Shigeru Miyamoto recently explained the decisions to make weapons breakable and to hide Link's green tunic from the player in The Legend of Zelda: Breath of the Wild, saying that the former makes players think more carefully about combat, and the latter encourages them to experiment with the game's equipment system.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading inside for a brief, brief summary.

There has been much speculation about what Nintendo might bring to the table with their new system, code named NX. Ubisoft said that the console will address the family market in a different way, possibly recapturing lapsed Wii owners. This has led many to believe that Nintendo might be targeting a younger audience with their new system. In fact, the research firm DFC Intelligence thinks that the company should try to target their new gaming platform to children.

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Many Nintendo fans were delighted to hear in January that Intelligent Systems, the team behind Paper Mario, was working on a new game in the beloved series for Wii U. But when it was formally revealed under the name Paper Mario: Color Splash, that joy turned to disappointment for some and outrage for others.

The first two games in the series—Paper Mario for Nintendo 64 and GameCube's Paper Mario: The Thousand-Year Door—are where many of its fans began. They were traditional RPGs with an inventive battle system and interesting story elements, all topped off by a unique kicker: everything in the world was made of paper. Super Paper Mario was an oddity, and then Sticker Star is where the issue truly began.

The President of WB Interactive recently said "supporting [Nintendo] is not a question for us" when asked about Nintendo's upcoming NX console, and many Nintendo fans have been getting excited about games like Batman and Mortal Kombat coming to a Nintendo console just like they do Sony and Microsoft's.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading inside for a brief, brief summary.

Nintendo is teaming up with Japanese retailer Uniqlo for a fantastic contest with prizes that are sure to make any fan ecstatic. Uniqlo has announced that they're holding a T-shirt design contest with a theme of "Nintendo," and Nintendo legend Shigeru Miyamoto and his team will serve as judges.

The contestant with the best design will win a trip to an awards ceremony in Kyoto, Japan (along with a friend) featuring Miyamoto himself, an NX console (launching next March) autographed by Miyamoto, a special commemorative prize, and $10,000. The second place contestant will receive all of the same prizes, but only $3,000. A runner-up will be awarded $500, but no additional prizes. You can check out the full rules and regulations for the contest by clicking here.

Shigeru Miyamoto recently said that Nintendo is working on "a new kind of Mario" for their upcoming system, the NX. What this means, we have very little idea so far, but he said they'll hopefully have something to show the world at E3 2017—and that makes the early days of the NX interesting in so many new ways.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.

There are tons of gaming enthusiast podcasts out in the wild, but almost none of the top-tier podcasts are made specifically for Nintendo fans. That's where we come in! We here at Gamnesia are bringing you a new episode of "Nintendo Week," a podcast made for Nintendo fans by Nintendo fans.

Join Alex, Ben, and Colin as we discuss news from the past week, including tons of news about The Legend of Zelda: Breath of the Wild, Sonic the Hedgehog's future, Yacht Club's next game, Microsoft's attempt to partner with Nintendo, and a trademark that suggests NX uses cartridges instead of discs. After the break comes the Mystery House, where we answer your listener questions about our favorite characters, online services, and more. To close it all off we hold a long listener-suggested discussion about Nintendo's digital practices and the disappointment that is My Nintendo.

You can check out the episode after the jump—or if you'd like to save it to listen later, you can check the latest episode out on iTunes, available now. And be sure to head inside to get a rundown of all the Nintendo news from the past week!

Aside from Super Mario Bros. and Game Freak's Pokémon series, The Legend of Zelda is arguably Nintendo's most iconic IP, and one of their longest-running franchises. The series celebrates its 30th anniversary this year, and like any form of entertainment that's still alive and kicking after three decades, it can be hard to keep things fresh and interesting.

Zelda games often feature many returning elements from previous games, following the so-called "Zelda formula" year after year. Producer Eiji Aonuma wanted to break some of those conventions in The Legend of Zelda: Breath of the Wild, and he recently revealed that fans' critical responses to Skyward Sword sparked that desire. Speaking with shareholders, Nintendo great Shigeru Miyamoto expressed similar sentiments, stating that Nintendo is trying to "get Zelda out of its rut." Hit the jump for more.

Nintendo has been hard at work on The Legend of Zelda: Breath of the Wild for nearly five years now (with another nine months to go), and they've employed the biggest development team in Nintendo history to tackle the project. Over 100 people are currently working on the game, and over 300 people have lent a helping hand at some point in development.

Naturally, a game of this size requires a substantial budget. When asked about increasing development cycles and rising development costs, Nintendo executive and Zelda creator Shigeru Miyamoto revealed that Breath of the Wild needs to sell over 2 million copies to cover its development costs and begin turning a profit. Hit the jump for more.

Unreal Engine 4 is one of the most popular graphics engines in the video game industry right now, which has been bad news for Nintendo fans. Nintendo's Wii U launched with support for Unreal Engine 3, but Unreal Engine 4 was already well on its way, and Nintendo's console couldn't support the newer engine. Nintendo's next console, NX, is expected to have more powerful hardware, and we've heard rumors that it will support Unreal Engine 4. This is supported by a recent Nintendo job listing for a Software Engineer, as the job requirements include familiarity with existing game engines, specifically Unreal Engine 4. Hit the jump for more.

Nintendo has considered making Zelda spinoff starring Sheik, which is something many fans have wanted to see for a long time. In an interview with GameRant, Miyamoto himself specifically said it's "not an impossibility." The same was said about a Princess Zelda spinoff game, but Sheik is the one who they've been actively thinking about.

This was one of the talking points on this week's episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia. Check out the discussion video after the jump for our full thoughts, or keep reading for a brief, brief summary.