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Well, the 3DS may have lost it's #1 spot for a week, but the sales for the PS Vita are now starting their decline since the big price drop. Meanwhile, the 3DS sales have increased slightly and remain very study. The 3DS sales have been study for some time in Japan, and not even a price cut of the Vita really slowed down the sales. I am not trying to trash the Vita at all - in earnest it's a pretty nice piece of hardware with a great interface (better than the 3DS). However, you can't beat content quality compared to the 3DS. Unfortunately for Vita owners, there are but a handful of games worth owning, while the 3DS seems to have hit after hit coming out for the foreseeable future. Exact numbers after the break.

Earlier in the year, Polytron Corporation announced they would be porting the indie hit Fez to other hardware, beyond the Xbox 360. Many were curious of how the game could work on the 3DS with the system's three-dimensional capabilities.

Phil Fish, the creator of the title, partook in an AMA (or an "ask-me-anything" for you less avid internet users) on Reddit today. It's actually a fascinating and hilarious read. Anyways, back on topic, one user inquired on the possibilities of a 3DS port and this followed.

Is FEZ coming to 3DS?

Phil Fish: we don;t have any plans for that, no. people keep assuming fez would be a no-brainer on 3DS, but in truth it would be kind of pointless. the game is practically always shown in isometric 3D, there’s never any perspective there. i don’t think it would work.

Well, that's a tad disappointing to me. His reasoning is a little flawed, as a 3DS game doesn't have to necessarily use 3D (see Fluidity: Spin Cycle), but Phil Fish is a busy man, and one I have respect for. I'll be sure to pick up Fez when it hits Steam on May 1st. A Mac version will follow, and there is talk of PlayStation 3 and Vita ports for you Sony fans out there.

In a relatively surprising announcement, Playstation Blog has revealed that Disney Epic Mickey 2: The Power of Two will be coming to the Playstation Vita later this year. The news itself is the bare-bones announcement with some promotional copy, so expect more actual details as we head into the E3 period.

This comes as a shock because The Power of Two was, by all definitions of the term, a flop. Despite releasing across all platforms from home consoles to computers, the game sold extremely poorly. So poorly, in fact, the the developer, Junction Point Studios, is now out of business.

The Power of Two was a real opportunity to improve upon the failings of the original Wii-exclusive Epic Mickey, but the game fell back into its old ways and was thus also critically unsuccessful. This seems like little more than a desperate attempt to bolster some more sales, but the Vita will not be the game's salvation. Come inside for PlayStation's full announcement.

For the first time ever the Playstation Vita has managed to outsell the Nintendo 3DS in Japan. This past week the Vita sold 63,581 units, which was just ahead of the 3DS at 61,008. Sony will no doubt be happy to have gotten the edge over Nintendo, thanks to the recent Vita price cut and the release of Soul Sacrifice.

As for Nintendo's latest home console, The Wii U, sales continue to struggle in Japan. This past week the console moved 9,454 units, which put it ahead of the Wii and XBox 360 by a significant margin, but still majorly behind the PSP, PS3, 3DS and Vita. Come inside for the full hardware selling stats for the last week in Japan.

I definitely have had some fun with Call of Duty: Black Ops II on my Wii U. It has a fairly active online community and all of the modes are very pick up and play. It's nice when I don't want to take things too seriously or when I don't have a lot of time to game. In many ways, that makes it sort of a casual experience, since anyone can really play and feel like they are accomplishing something. It reminds me a lot actually of Goldeneye back in the N64 days.

John Gibson, President of Tripwire Interactive (Folks behind Killing Floor and Red Orchestra 2), talked extensively to PC Gamer about how Call of Duty is ruining the FPS generation of players these days. The main reason? It's taken what was previously a hardcore only experience and turned it into a mainstream casual style genre. Don't believe that? Think Call of Duty is a hardcore gamer's game? Hop inside to see why that's not the case.


It's no secret that the modern gaming market is a lot less stable than it was a few years ago. I was hoping to write a lengthy editorial on this very subject, but the brilliant minds at CleverNoobs have just done so in video form! This feature takes an in-depth look at the gaming crash of 1983 and the parallels between it and today. Discussing the effects of DLC, online gaming, and retooling old games, CleverNoobs explains why the current market is in a state of upset and what we can all do to try to avoid it—and even why a crash may ultimately be a good thing. CleverNoobs has done a wonderful job at explaining the state of the industry, and as educated gamers, this is an essential video to watch.

Coming right after a week where Ubisoft leaked everything from a game's name to its announcement trailer before its official reveal, you'd expect they would get the situation under control, but Ubisoft has managed to leak yet another Assassin's Creed-related image. As you can see above, the image displays the logo for "Assassin's Creed: Phoenix Rising." It's hard to imagine Ubisoft would flood the market this much with new big-budget Assassin's Creed titles, so perhaps this is another Vita game à la last year's Assassin's Creed III: Liberation. Or perhaps this is has something to do with the Assassin's Creed film? Time will tell what Phoenix Rising really means—so long as this isn't a masterfully crafted prank.

The price cut hit Japan last week for the PlayStation Vita and it has seen a massive sales bump. While it ended up #1 on the charts, the XL version of the 3DS chimed in at a cool 50k with the regular 3DS selling another 27k, putting the 3DS itself still on top for total sales. However, what's more impressive for the vita is not only did it see a sales bump, it finally has games appearing in the top 10 for weekly sales - a list typically dominated lately by Nintendo with an occasional PS3 title.

You can see the complete list inside.

Since its announcement, long-time fans of the PlayStation consoles have hoped that once-famous former icons of the PlayStation's early years, Crash Bandicoot and Spyro the Dragon, would be playable in PlayStation All-Stars Battle Royale. Much to fans' dismay, the two characters were not in the game's final roster and are currently unplanned as DLC, but while still quite far away, it would appear that the fans are closer than ever to making this dream a reality.

Thanks to a recent twitter campaign, Crash and Spyro may not be so unlikely for future rounds of PlayStation All-Stars Battle Royale DLC. They have solicited an official response via Twitter, and though it's no promise, if enough fans board the support train, Crash and Spyro may just become a reality.

@jordans69611482 Unfortunately, we can't promise that we can personally implement Crash and Spyro, but we'll be happy to send in any fellow fans' ideas or feedback. Thank you again! ^LM

— Activision Support (@ATVIAssist) February 28, 2013

If you'd like to see the orange and purple heroes playable in PlayStation All-Stars, head to the original thread and tweet to the appropriate people to voice your support. Or, if you prefer Lara Croft and CLoud Strife, you can check out their campaign as well.

Johnathan Blow, creator of hit indie game Braid, stepped on stage at the PlayStation meeting on February 20th to show off his new aventure-puzzle game for PlayStation 4, The Witness. The Witness looks and sounds absolutely gorgeous and many assumed that it would be an exclusive title to PlayStation 4, but Johnathan Blow has other plans.

"Basically, you'll see The Witness on PS4 before you'll see it on the next Microsoft console or on the Wii U, presuming we eventually do ports to those consoles. Ideally we want the game to be in as many places as we can get it, but since we are a small developer and it's a complicated game, we can only do so much at once...

...People are speculating that we did this because of money, but that is not the case at all. We like the console and we like the people we are working with; we were already developing a PS4 port of the game, which prevents us from doing other console ports anyway, again because we can only do so much. So it was only a small step to go from this practical fact of development to a formal agreement signed on paper." — Johnathan Blow

It's exciting to see that The Witness will eventually be available to all who hope to play it, but it's sad to see Sony miss out on another exclusive title for the PlayStation 4. Are you excited for Sony's version, or would you rather wait to play it on the Wii U?


February 20th brought Sony fans one of the most significant days in years, and it brought us over five pages of new content. In the stream of news, some of you readers have surely missed a few stories, so we've decided to compile every piece of PlayStation 4 news from the last two days into one convenient list. Check out the video above to see Sony's great summary of the announced software, and head past the jump to catch up on all your PlayStation 4 news! (Or check out a three-minute summary satire for a good laugh)

In spite of the PlayStation Vita's price cut in its home country of Japan, it will not receive one in North America. In Japan, the system went from 30,000 yen (3G) and 25,000 yen (Wi-Fi only) to 19,980 yen. This price cut won't happen in America, though, due to the yen decreasing in value to .93 cents per US dollar, so Sony loses money on products sold internationally. 

Due to the Vita's poor sales, Sony has been trying to bolster them with the promise of connectivity with the PlayStation 4. If the company wishes to improve sales this way, they should fix the flaws of the Vita's connectivity with the PlayStation 3.


Yesterday's PlayStation meeting brought us a lot of big news. If you're looking for a good laugh check out the abridged version of the PlayStation meeting by VideoGamerTV. It's quite an amusing watch for Sony fans and non-Sony fans alike, so be sure to check it out if you're looking to kill some time, and stay tuned tonight for our recap of all the news that's come in over the last 24 hours.

Backwards compatibility is a big factor in a console's success. PlayStation 2 could play all PlayStation games, and PlayStation 3 had options for both past consoles at some point or another. We've just learned that because of the setup of the PlayStation 4's innards, Sony has opted not to allow the console to play games from their brand's older consoles.

As an alternative to loading older discs, Sony has decided to offer a cloud-based game streaming service that allows PlayStation 4 owners to stream games from older console generations to their new system and play online. While this is a great option for players to have, making it the only available option cuts off dozens of users whose internet is either too unstable or too slow to support this kind of streaming. Hopefully in the coming months, they reveal an alternative way to play older games, such as the PlayStation Classics section of PSN. Until then, cloud-based game streaming is the only service we can be sure of.

In a corporate release about Sony's upcoming PlayStation 4, Sony has revealed that the remote play feature available between PlayStation 4 and PS Vita is coming to smartphones.

PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices. 

The only question left is how on Earth remote play would work on a device with no tactile buttons.