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With all the doom and gloom surrounding analysts' take on the low sales of the Wii U, it's easy to get angry at analysts or even worried for Nintendo's future. I, for one, think all the Wii U needs is an increased advertising push and a slew of terrific content, and we already know we'll see the latter later this year. But in the wake of the professionals treating the Wii U's situation like the Vita's was, Rob Fahey of GamesIndustry has published an article forecasting Nintendo's bright future with the console.

"Nintendo has a lot of work to do on Wii U, but we’ve been here before – it had a lot of work to do on the 3DS as well. While 3DS’ price cut helped a great deal, much of the real work was done through significantly improving and bulking out the console’s software line-up, and a similar process is underway with Wii U. One need only look to the rapt response which the recent Nintendo Direct broadcast received from media and Nintendo fans alike to see the truth of Nintendo’s situation. This is a software company at heart. Its consoles are enabling hardware for its software, and as such, they sell in parallel with major software launches. Of course, this is a valid argument in favour of Nintendo’s ultimate destiny outside the hardware market entirely, but for now, the company isn’t willing to give up that level of control – and for now, it doesn’t look like it needs to. I don’t expect Wii U to match the success of Wii, in the medium or long term – but equally, I don’t count myself among those who expect it to be Nintendo’s last console. Sentiment is negative right now, but fundamentals aren’t, and for a business like Nintendo, it’s the latter that counts."

For the full article, click here. Are you in the same boat as Rob and myself, or do you think that Nintendo needs to take more drastic measures to lock in the future success of the Wii U?

The rumor train just keeps rolling! According to Clever Noob user TSA_383, patch 1.05 is set to radically shift the Mass Effect formula.

TSA_383 claims to have found data in the patch to back up the following description of the new "Reckoning" DLC:

"The day of reckoning is nigh! The Reckoning Multiplayer Expansion brings six new never before seen co-op story missions to the game and new co-op gameplay modes. It provides four new maps to conquer and hazard variations of the Earth maps. It also enables reinforcement packs that offer new kits for the salarians, krogans, humans and volus. In-game reinforcement packs now include three new weapons (Chakram Launcher, Blood Pack Punisher and Adas Anti-Synthetic Rifle)."

So far, this leak has gotten no official confirmation or denial from BioWare, so I make no claims that this rumor is valid; however, if it does turn out true, then gamers everywhere will be able to cooperatively play a few story missions with friends and family. I'm a big fan of co-op gaming, so I'm hoping that this ends up being true.

What do you think of this rumor? True? Fake? Amazing?

JP Mangalindan, the writer for CNN Money known for having the most kickass name ever, just wrote a short piece on the Wii U's struggle after launch. It's pretty insightful, critical in a fair way, and makes some good points. He starts by saying that the issue isn't with the system itself; he got some hands-on time with it and was very impressed. However, he knows business, and thinks he's figured out how to help turn sales around for the big N.

Jump inside to see what he said.

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.

Shigeru Miyamoto, the legend behind Mario, Zelda, Pikmin, and more, has admitted that "it takes time to understand the charm" of Nintendo's latest console, the Wii U. Personally, I saw right away what the console was capable of and the new experiences it brought to the table, as I'm sure many others did. But the larger audience still sees the Wii U and thinks it's nothing but a Wii with an iPad slapped on.

“It takes time to understand the charm of Wii U. We are currently offering a few titles but we are aiming for games that sell steadily for the next three years, not for games that stop selling after a few weeks. We have a lot of ideas for two-screen play. We definitely need more employees internally and externally so we are strengthening our development teams.”

This has certainly proven to be the case, as well. After expanding Retro Studios and merging their two hardware development teams, it seems Nintendo is ready to take gaming in a new direction and expand their company into new territory. Only after developing tons of triple-A games from several different genres that all sell well years after their launch, will consumers from all areas of the gaming industry recognize the true potential of Wii U


An all new Nintendo Direct is heading our way in a couple weeks to talk about 3rd party content, likely as it pertains to the Wii U. The exciting part is that outside of a couple titles we honestly have no clue what is slated for the Wii U from developers that Nintendo is not somehow directly involved with. You can hear the news around the 5:40 mark of the above episode. Marcus (the Annoyed Gamer) is an industry insider and he didn't speculate this. He stated, rather plainly, that it's coming. That means Nintendo, or some 3rd party, has tipped him and likely a few other big outlets off to the event.

Of course the rest of the show is interesting as well, including the talk about micro transactions in Dead Space 3. Either way, Wii U steals the show for the potential to see all new content! What are you hoping to see revealed?

A Picture of the Wii U and GamePadI was wondering if Nintendo was ever going to fire back at the naysayers about the Wii U's power. While they still won't give us exact benchmarks and specifications, they stated rather plainly that Dev Kits that actually took advantage of the full power of the Wii U were not even available until the middle of last year. That means all those launch titles were made on inferior kits that don't show the true potential of the console. It also makes all developer quotes referring to any Dev Kit before the middle of last year practically invalid as it's not a true representation of the Wii U's capabilities. Wait, don't believe me? Hop inside to hear it from Miyamoto and Iwata themselves.

Jean Pierre Kellams, a writer employed by Platnium Games, developers of Metal Gear Rising: Revengeance, recently made comments via Twitter that implied a Wii U port of the game was not completely out of the question. Currently only scheduled for a mid-month release on the Xbox 360 and PS3, there have been few, if any indications that a version for Nintendo's newest system would arrive. When asked about the chances for an eventual Wii U release, he commented that it might depend on consumer demand.

"@PG_jp jw… what are the chances of MG:R getting a WiiU release 1 day? Touch screen would be cool for finishers and other shenanigans…
@Fillytase @konami would have to see demand for it and bring us the request to port."

For more, continue past the jump.

Grand Theft Auto is the series that put Rockstar Games on the map, and every installment is met with huge sales and (usually) solid critical reception. Every game Rockstar makes usually has a bit of the flair they established with GTA, and it's inspired a slew of sandbox games that borrow concepts from the iconic open-world crime spree. So, needless to say, there was a lot of hype around the upcoming fifth title, set to release in spring for the PS3 and 360.

Well, not anymore. It's just been pushed back to September 17th. That's a ways off, but what I find most interesting about this is that they have a set date now. If they were truly having issues with the game, how would they know when it'd be fixed? That's why I, and several other gamers, think the delay isn't due to a problem with the game. It's likely that Rockstar could be using the extra months to port their game over to the Wii U.

Why not? Several third parties have been moving to the Wii U after years of staying off Nintendo consoles. If it gets enough of an install base and Rockstar believes there's a market, I'm sure they'd have no issue porting. Especially after hearing about the Platinum Games writer hinting that Metal Gear Rising could be brought to the Wii U by fan demand, I'm feeling more and more optimistic about third parties testing the waters of the Wii U with their sure-sell games to see if they have a future developing on the system.

Of course, this is just speculation. It could be that they want to add more content or a fortune cookie told them that their lucky numbers were 9 and 17. What are your thoughts on the matter?

Satoru Iwata recently did a very interesting Q and A session on Nintendo of Japan's website. While there are a lot of interesting nuggets, several of them are so interesting we decided that focusing on them one at a time is really going to help highlight some of Nintendo's future plans. In this particular case Iwata is asked about cloud gaming. Many analysts and pundits have been pointing to a future where dedicated game consoles no longer exist. Once more, fans themselves feel this "next generation" (which has technically started already with the Wii U) could potentially be the last generation of such systems existing. Nintendo, however, sees a future where dedicated game consoles never die out.

Q. Cloud gaming is becomming popular. What about a unified platform?
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.

What do you think this truly entails?

In the company's Q4 report for 2012, Nintendo's president Satoru Iwata revealed that there are games slated for a 2013 launch that the company has yet to announce. After waiting so long for Pikmin 3 to arrive on the Wii U and hearing more recent news about titles like Game & Wario and The Wonderful 101, it's fantastic to hear that Nintendo is waiting to announce some games until closer to their actual launch dates.

Q. What is the timeframe of the new software you were mentioning? What about the development structure?

Iwata: We are not thinking about a long time frame. We are thinking about midyear up to end of the year 2013. We also have games that are slated for end of the year that we haven't mentioned yet.

We already know there are games coming from Retro Studios and EAD, as well as several recently announced titles, but after such an incredible list of first-party software coming to the system, what else could there possible be waiting for us? Is there a massive interactive Pokémon game that makes use of the Wii U's NFC sensor? Is The Wind Waker not the only GameCube remake the Wii U will see in 2013? Is Nonspecific Action Figure actually taking the lead in a new franchise? Only time will tell the answers to these questions, but we can be sure 2013 is going to be one hell of a year for Nintendo fans.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!

After many responses from fans after the release of Resident Evil 6, Capcom has finally listened and intends to return the horror franchise to its roots. Capcom knows the franchise must go forward, even if a reboot is necessary. In an interview with IGN Masachika Kawata, a producer who has worked on the series for a long time, had this to say:

"I think that it's important for us to have users' needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That's what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn't lose the essential nature of what makes it a good game just by changing the characters." — Masachika Kawata

Plenty more from Mr. Kawata after the jump.