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Grand Theft Auto is the series that put Rockstar Games on the map, and every installment is met with huge sales and (usually) solid critical reception. Every game Rockstar makes usually has a bit of the flair they established with GTA, and it's inspired a slew of sandbox games that borrow concepts from the iconic open-world crime spree. So, needless to say, there was a lot of hype around the upcoming fifth title, set to release in spring for the PS3 and 360.

Well, not anymore. It's just been pushed back to September 17th. That's a ways off, but what I find most interesting about this is that they have a set date now. If they were truly having issues with the game, how would they know when it'd be fixed? That's why I, and several other gamers, think the delay isn't due to a problem with the game. It's likely that Rockstar could be using the extra months to port their game over to the Wii U.

Why not? Several third parties have been moving to the Wii U after years of staying off Nintendo consoles. If it gets enough of an install base and Rockstar believes there's a market, I'm sure they'd have no issue porting. Especially after hearing about the Platinum Games writer hinting that Metal Gear Rising could be brought to the Wii U by fan demand, I'm feeling more and more optimistic about third parties testing the waters of the Wii U with their sure-sell games to see if they have a future developing on the system.

Of course, this is just speculation. It could be that they want to add more content or a fortune cookie told them that their lucky numbers were 9 and 17. What are your thoughts on the matter?

Satoru Iwata recently did a very interesting Q and A session on Nintendo of Japan's website. While there are a lot of interesting nuggets, several of them are so interesting we decided that focusing on them one at a time is really going to help highlight some of Nintendo's future plans. In this particular case Iwata is asked about cloud gaming. Many analysts and pundits have been pointing to a future where dedicated game consoles no longer exist. Once more, fans themselves feel this "next generation" (which has technically started already with the Wii U) could potentially be the last generation of such systems existing. Nintendo, however, sees a future where dedicated game consoles never die out.

Q. Cloud gaming is becomming popular. What about a unified platform?
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.

What do you think this truly entails?

In the company's Q4 report for 2012, Nintendo's president Satoru Iwata revealed that there are games slated for a 2013 launch that the company has yet to announce. After waiting so long for Pikmin 3 to arrive on the Wii U and hearing more recent news about titles like Game & Wario and The Wonderful 101, it's fantastic to hear that Nintendo is waiting to announce some games until closer to their actual launch dates.

Q. What is the timeframe of the new software you were mentioning? What about the development structure?

Iwata: We are not thinking about a long time frame. We are thinking about midyear up to end of the year 2013. We also have games that are slated for end of the year that we haven't mentioned yet.

We already know there are games coming from Retro Studios and EAD, as well as several recently announced titles, but after such an incredible list of first-party software coming to the system, what else could there possible be waiting for us? Is there a massive interactive Pokémon game that makes use of the Wii U's NFC sensor? Is The Wind Waker not the only GameCube remake the Wii U will see in 2013? Is Nonspecific Action Figure actually taking the lead in a new franchise? Only time will tell the answers to these questions, but we can be sure 2013 is going to be one hell of a year for Nintendo fans.

Super Smash Bros. is any Nintendo fan's dream game. From characters to stages, to music, to everything else, Smash is the ultimate celebration of Nintendo's past and present. But what about Smash's future? That's what Challenger Approaching is all about.

Every week, Chris London and I will present our thoughts on new characters, stages, items, and anything else for the next installment in the Super Smash Bros. series. Here at Gamnesia, we've completely overhauled the Challenger Approaching format with what is now an in-depth profile for every character. For the very first entry in this revamped series, we've assembled a profile for King K. Rool, the psychotic crocodilian king from the acclaimed Donkey Kong series. But don't think our analysis stops at just the character—there's plenty more to be seen. Hop inside to see why King K. Rool has earned a spot among Nintendo's finest in the next game's roster and what his inclusion would do for Super Smash Bros.


Even if you've never touched a Sonic the Hedgehog game (and if you haven't, what's wrong with you?) you likely know the general consensus of the past decade: Sonic's sixth generation games started off strong with Sonic Adventure and its sequel, delved into mediocre with Sonic Heroes and Shadow the Hedgehog. Meanwhile Sonic's seventh generation games started off abysmally with Sonic '06 and eventually climbed to greatness once again through Sonic Colors and Sonic Generations.

But in this climb to greatness, Sonic has created a huge yet seamlessly crossed rift between more restrictive, simplistic 3D speedrunning and more complex, traditional 2D platforming. The first impression one might have is that this gives Sonic games the best of both worlds. But does it, really? Does this unique "separate, yet combined" design truly make Sonic the best he can be, or does it create compromises that keep him from truly making "S Rank?" Hit the jump to find out!

After many responses from fans after the release of Resident Evil 6, Capcom has finally listened and intends to return the horror franchise to its roots. Capcom knows the franchise must go forward, even if a reboot is necessary. In an interview with IGN Masachika Kawata, a producer who has worked on the series for a long time, had this to say:

"I think that it's important for us to have users' needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That's what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn't lose the essential nature of what makes it a good game just by changing the characters." — Masachika Kawata

Plenty more from Mr. Kawata after the jump.