Subscribe to the Nintendo Wii channel on Gamnesia

Latest Wii Updates

Mario is an icon. In a gaming culture increasingly focused towards guns and marketing, Mario still manages to stand tall in his red shirt and blue overalls. While the Mario games explore all sorts of genres, the heart and soul of Mario—where is all began—is on a 2D plane, running across the Mushroom Kingdom and stomping down Koopas along the way. When IGN had the chance to discuss Mario with the director and producer of Mario's latest adventure, New Super Mario Bros. U, they explained that as consoles evolve, it gets harder and harder to innovate Mario without losing the simple yet fun gameplay that makes Mario so wonderful.

“When we finished [New Super Mario Bros. Wii] up, we thought,'It’s gonna be hard to add any new features to this.' Once we started fleshing out the next concept, though, we realized that we could still come up with new ideas for [New Super Mario Bros. U]. Right now, I can’t really say what might come next, but I think we’ll still manage to find new stuff for the series. I think that innovation is important, but it can’t be something that destroys the core fun that defines Mario in 2D. We need innovation that retains 2D Mario’s play sensation"

Head past the jump to keep reading.

The top-loading Wii Mini was announced a few months back to a lot of confusion from fans and retailers alike. It was a redesign of the original Wii, sold at barely-reduced price of $100, with Wi-Fi and GameCube support removed, and, it turns out that the new model is actually just about the same size as the original console. Most bafflingly of all, the Wii Mini was released only in Canada.

A user on NeoGAF has spotted a listing on the Nintendo UK website for the Wii Mini. This is the first indication we've seen of the console releasing anywhere but Canada. Could this be a fluke, or is Nintendo planning to breathe a little bit of extra life into the massively successful console? Would you like to get your hands on a Wii Mini for collector's purposes?

A long time ago, some time in 1992, someone at Nintendo thought it would be a good idea to stay after regular work hours and 'work up some fun' in the office and among employees. By this, I don't mean kinky fun, but rather the kind that leads to organic, masterful come-up-from-behind games. Legend of Zelda: Link's Awakening started out as a Legend of Zelda: A Link to the Past port for the Game Boy, but the freedom of the working context allowed the team to turn the game into an original project.

And original it was. Dubbed in Japan Legend of Zelda: Dream Island, the game was written before Koizumi ever ventured into the markedly dramatic territory of Legend of Zelda: Majora's Mask. No, Link's Awakening was rather a representation of interesting developments at Nintendo HQ. One where, despite the rigorous expectations of a Japanese task force, projects were formed on the basis of an up-and-coming company, a company of passionate developers and designers with a certain creative flow...

Do you love Xenoblade Chronicles? The sprawling world of the Bionis and Mechonis? The lavish details of the open fields? The tearjerking soundtrack and the addictive battle system? Well Gamestop loves it too, and they want your copy.

In a recent email sent out to GameStop members, the company informed its customers of the opportunity the retailer is offering right now. If you trade in your copy of Xenoblade, you get forty-five bucks in return. This great deal is likely due to the game's limited run in North America. Hell, you can find the title selling for $179.99 new on Amazon. Rare indeed.

Now, I absolutely love Xenoblade, but I am ashamed to say I have yet to beat it. A rocky year and an overflow of games made my time with Shulk and company limited last year. However, since January I have been playing through the title nonstop, and have reached the final stretch of the journey. I can't wait to have this under my belt, yet I don't want it to end. Xenoblade is one of my favorite games on the Wii, and I will not be trading it in anytime soon.

But for all of you who are part of the minority and didn't enjoy their adventures on the two titans (I'm looking at you Matthew Swadinsgy), then this looks like a great deal. Selling the game yields a near full refund if you bought the game at launch, and the return value is certainly a large sum of money that could easily go to other games (ex. Fire Emblem: Awakening).

Will you be participating in the deal just like how Matthew will? Or will you treasure your copy of Monolith's JRPG like your's truly? Sound off in the comments!

This week's video game sales charts for the eastern market are now in, and Nintendo is crushing the competition as proudly as ever, claiming every one of the top ten games, nine of which are on Nintendo 3DS. Console sales are also in, with Nintendo 3DS and Wii in the top two, Wii U just outperforming the PSP in the number four slot, and Xbox 360 all the way at the bottom with a pathetic 506 units sold all week.

Head past the jump to see the numbers.


This controller had a lot of potential. Originally it was advertised as the Wii Controller Pro U, a three-in-one controller, containing a Wii Remote, Classic Controller, and Wii U Pro Controller, all in the shell of a Wii U Pro Controller. However, someone royally screwed up in the hardware department, because this controller only functions as the first two, so its appearance being nearly identical to the Wii U Pro Controller is going to cause some major dissatisfaction for customers who buy it believing it is a cheaper alternative to the Pro. It has been re-branded the Retro Classic Controller, and the labels on the packaging have changed to reflect the absence of Pro Controller functionality.

As previously stated, this controller has the same layout as the Wii U Pro Controller: four shoulder buttons, two analogue sticks and three menu buttons at the top and the D-Pad and face buttons at the bottom. There are also other additions to this controller, such as a pointer on the top, and clickable sticks. The clickable sticks are practically useless, as the left stick is just B and the right is Y. The most prominent feature of this controller at a glance, is that it has a mini SNES pad at the bottom of it, with all of the trinkets of the face of the original SNES pad. The A and B buttons are purple and convex, the Y and X buttons are lavender and concave, there's a very similar cross D-Pad, and there are even additional Start and Select buttons in the middle of it. It's a very nice touch.

Hop in for the full review, where I'll be discussing the technical aspects of the controller.

Good news, everyone! Dragon Quest X will be arriving (in Japan, anyway) March 30th in both digital and physical forms! Priced at 6,980 yen (About 75 USD), it comes with 20 days of free play. There are also incentives to get the Wii U version if you're already playing it on the Wii, as well; not only is the game sold at half price, but it comes with an in-game Slime Hat and 20 Lottery Tickets. Since the player would already have an active account from the Wii version, the 20 free days aren't included. On launch day, a Dragon Quest X-themed 3000 yen pre-paid card will also be available.

Not only that, but a special Wii U premium set is being developed. At 42,000 yen (450 USD), you get the console, the Gamepad, a Pro Controller, Dragon Quest X, a 1000 yen pre-paid card, and a code for five Super Energy Spheres. If you're in Japan and still questioning whether you want the game, a beta test starts on March 6th. Any characters you create during the beta are capable of being transferred over to the actual game on launch.

Now if we could just get those overseas release dates...

Angry Birds Trilogy is a full retail game that has been released for some time now on several home and portable consoles alike, combining the original three Angry Birds games into one title for gamers who prefer to play on consoles over iOS and Android devices. Angry Birds Trilogy has until been missing on Wii and Wii U, even though it has been released for Nintendo 3DS for quite some time. Today, however, Activision has confirmed that Angry Birds Trilogy will be making its way to Nintendo's two dedicated home consoles some time in 2013.

Since launch, Angry Birds Trilogy has sold over one million copies—a pretty solid number for something you can download to a phone for on tenth of the cost. The mobile sales of the games, however, are five-hundred times that of the console counterpart, which is rather impressive on its own. It just goes to show how powerful an addictive concept and word-of-mouth can be.

As internet-browsing gamers, we all get caught up in the infamous console wars from time-to-time, where Nintendo, Sony, and Microsoft fans argue over which is best. Although it is about much more than merely which is better, because the debate often quickly becomes about personal attack. Nintendo fans are criticized as being children and female, or mothers and grandmothers.

On the other hand, PlayStation and XBox gamers are bagged for being simpletons who think they are cool guys, but apparently have nothing but a taste for bloodshed with games like Call of Duty. These stereotypes of the console wars couldn’t be further from the truth, and yet the debates rage on.

With 3D Nintendo gaming arriving on the scene back in the late ‘90s thanks to the Nintendo 64 and then the GameCube in the early ‘00s, classic side-scrolling platformers took a back seat. Franchises such as Super Mario Bros. and Donkey Kong Country from the NES and SNES were no more.

At the time of the 64’s rise to fame, side-scrolling came to be considered as a limitation of gaming in the past, rather than a genre of its own. With the Wii console Nintendo had proven that side-scrolling platformers are truly a whole genre that can provide a unique and entertaining experience even today, in the world of 3D and HD.

With modern 3D graphical sprites moving in 2D or even sometimes 2.5D landscapes,Nintendo has used the Wii to reinvigorate the once forgotten genre. Let’s look back at some of the major Wii titles that contributed to the resurgence of side-scrolling platformers.

I may be more of a Nintendo gamer than I am a PlayStation or Xbox gamer, and arguably a bigger PC gamer than any of the consoles, but even I know that blocking used games is going to be a console killer. We already know the Wii U doesn't do such things. I can attest to this because I own a used copy of New Super Mario Bros. U. Sure, maybe it only saved me $5, but that's still $5 I was able to put towards a pre-order for Pikmin 3. The fact remains that if this does happen, or if they attempt to do an "ultimate pass" for $100 which allows gamers to "unlock" unlimited used games, I tend to agree that the Wii U will reap the benefits of higher game sales since they will have the used game market all to themselves.

To be honest, I don't want any of the console makers to fail, so I just hope all these rumors (some dating a year old) just tend to be complete crap.

This week's Bonus Round focus's squarely on genre preferences. You might be surprised to see what genre's are mentioned as it's not necessarily what many would expect. As an example, one of the panel's favorite genres is Tower Defense! Of course while it's a nice debate above, what we really want to know is what your favorite genre is. Sound off in the comments and let the debates begin!

According to Emily Rogers, Retro Studios will have a demo ready for its next big project during E3. It's still unclear what this project might be, but it could very well be sequel to Donkey Kong Country Returns, or another installment of the Metroid series. Retro also collaborated with Nintendo on the development of Mario Kart 7, and since it was a very well received game, it might very well be that they are also working on the upcoming Mario Kart U.

Personally, I'm all in for a Donkey Kong sequel, but I'd like it to be a platformer like Donkey Kong 64. I think it has a lot of potential, and I just love Donkey Kong 64. It was one of the games that defined my childhood, so a spiritual sequel to it would be great. I'd be really surprised to see a brand new IP, but time will tell.

Super Mario 3D Land, Mario's first platforming journey on Nintendo 3DS and first 3D original adventure on a handheld console has surpassed Super Mario Galaxy in its first-year sales. Super Mario Galaxy was released on Wii in 2007, and sold 7.66 million copies after thirteen months. On the other hand, 2011's Super Mario 3D Land sold a well-rounded eight million copies between its November release and December 2012. If it manages to sell just another two million units, Super Mario 3D Land will end up trumping even Galaxy's lifetime sales.

Super Mario 3D Land and Super Mario Galaxy have very different playstyles, despite both taking place in 3D worlds. 3D Land met with generally less favorable reviews, but I find that it's much easier to just pick up and play on the go—And no, that's not just because it actually is a portable game, but I find that its level-based focus is easier to spend 15 minutes on than the mission-based gameplay that Super Mario Galaxy emphasizes. Despite the incredible fun found in Super Mario 3D Land, I think that the heart, soul, and innovation poured into Super Mario Galaxy ultimately offers a much more valuable experience.

What do you think of the two? Does 3D Land compare to Super Mario Galaxy? Do you think it will manage to outsell one of the greatest games of all time? Which to you personally prefer? Let us know in the comments!

Nintendo has so many iconic franchises, it’s ridiculous. Out of the big three companies, only Nintendo has unique franchises that are hitting their 25th anniversary. The Ratchet and Clanks, Jak and Daxters, and Sly Coopers of the PS2 era were phenomenal while they lasted, but eventually waned in popularity or just ceased being made altogether. Somehow, Mario, Link, and even Fox McCloud with his rather small staple of games have managed to stay relevant to gamers and maintain enormous fanbases. For a game series to survive decades, it has to evolve with the times, right?

I’d like to think that the secret to Nintendo’s success has been adaptability. However, looking back, It's hard to accept that as truth.

More after the jump.