Subscribe to the Xbox One channel on Gamnesia

Latest Xbox One Updates

Montreuil based French gaming studio Ubisoft believes that the PlayStation 4 and the Xbox One will have a much larger install base than the Xbox 360 or PlayStation 3 did. Gaming journal CVG's Mike Jackson reported that Ubisoft believes that they will "sell double that of their predecessors during their respective launch periods." Ubisoft CEO Yves Guillemot stated the following in a press release:

"As the industry transitions to a new console cycle, past market trends and Ubisoft's internal estimates indicate that within two years, the [next generation] consoles' installed base could double that of the previous generation over a comparable period." — Ubisoft CEO Yves Guillemot. 
(Quote pulled from a Computer and Video Games report by Mike Jackson)

Gaming publication PSX Extreme's John Shepard reported that Yves Guillemot "believes that it will be a 'pivotal moment for the video game industry,' and [next generation] hardware sales could really surge." 

Head past the jump for more!

Please visit our friends at GenGAME for the original version of this article, written by Ben Lamoreux.

Super Meat Boy publisher Team Meat has recently blasted Microsoft for their botched Xbox One reveal. The reveal was met with mixed opinions all around, and has seen more than its share of negativity. Veteran gaming analyst and journalist Adam Sessler even dubbed it “the most unanimously negative response" to a console reveal that he’d witnessed.

Recently, GameInformer conducted interviews with multiple game studios in order to get their feelings on the reveal, and their reactions were mostly positive. Now, there were some negative comments, but, overall, it seems that most developers are happy with what the Xbox One brings to the table. It's a smart move for them to not talk bad about a console, considering that one day they may want to publish games on it. However, the fellows from Team Meat didn't hold their tongue. Previously, Team Meat stated that they have no future plans to release content on the Xbox ever again, and in his interview with GameInformer, Edmund McMillen of Team Meat elaborates. See what was said after the jump.

At this point, I'm sure virtually all of you have heard or read at least a bit about the controversy surrounding Microsoft's recently-revealed Xbox One. Safe to say, there are a lot of people who aren't too happy about it. From the requirement for a daily online connection to the necessity of always having Kinect hooked up for the box to function, Microsoft managed to garner quite a bit of critique after describing their new console. To be fair, there are also a number of people pointing out that we still have to wait until E3 to see most of the games that are actually going to be available on Xbox One.

Well, among Xbox One's critics are Ben Croshaw, better known as Yahtzee, the guy who does the Zero Punctuation reviews, and Jim Sterling, the host of Jimquisition. And on their cooperative show, Jim and Yahtzee's Rhymedown Spectacular, they've given us the privilege of finding out why in the form of poetry.

Head past the jump to hear Ben Croshaw and Jim Sterling recite their elegant verses regarding Xbox One.

I'm going to be up front - there's quite a bit about Microsoft's upcoming Xbox One console that is striking me as... less than worthy to be enthused about.  One aspect of the reveal that is gaining almost universally positive attention is the new Xbox One controller, which boasts a number of interesting and great-sounding new features.

Early hands-on reviews are implying that it's superior to the Xbox 360 controller, which is often lauded as the best gaming controller of all time.  In fact, I happen to belong to the camp that believes the 360 controller was effectively the perfection of decades of controller advancement, synthesizing every positive aspect a game controller can have with very few holdout negative consequences.

Might the Xbox One controller end up superseding its predecessor, and therefore become what is to many the new king of video game controllers?  Well, that all depends on your own personal opinion.  Read on for how the new features are being received by early reviewers.

According to Don Mattrick, Microsoft’s head of "interactive entertainment" and the main face and driving force behind all things Xbox, the Xbox One will support indie games and indie studios via an “independent creator program.” Mattrick stated that there is “no way” Microsoft would build a console without keeping that in mind.

We’re going to have an independent creator program,” he said. “We’re going to sponsor it. We’re going to give people tools. That is something we think—I think—is important. That’s how I started in the industry. There’s no way we’re going to build a box that doesn't support that.

Don Mattrick furthered this argument by stating that independent game creators “exist right inside our ecosystem,” and that Microsoft is going to “support those guys.” He also said that more information is coming at E3.

It was reported last week that indie developers wouldn't be allowed to self-publish games on Xbox One the way they can on the PlayStation 3, the Wii U, and the newly released OUYA. We also found out that the Xbox One would no longer contain separate channels for Xbox Live Arcade and Xbox Live Indie Games, as all titles would go under one unified tab.

Many indie game studios, such as Curve Studios, Pocketwatch Games, Just Add Water, and The Astronauts voiced both confusion and frustration, along with a little bit of indecisiveness, regarding the console after last week's botched reveal. It seems like everyone is looking forward to E3 -- not just for the new systems and titles that are going to be released, but also so that we finally get some straight answers from Microsoft.

Critics have not been too kind to the Wii U, citing all sorts of problems, real or not, that have caused an uphill battle with the gaming press. Stores seem to be starting to warm up to the console, though. In the wake of the announcement of the Xbox One console from Microsoft, eBay Germany made an interesting advertisement description for the Wii U console. It seems that this advertisement is taking a swipe at Microsoft's newest console, as it basically lists the hassles that the Wii U doesn't give that the Xbox One might. Here is the German text, along with a translation to English: 

-Keine Gebraucht-Spiel-Sperren, no used games blocking
-Keine Online-Pflicht, no mandatory online
-Kein Gedöns, no crap/bs

So it seems that a major storefront is stepping up to take the Big N's side and promote the Wii U, particularly over the Xbox One. We will have to wait and see if other online stores, retailers, or sales companies start to defend the Wii U also.  

What do you think? Are you tired of all of the negative press the Xbox One is getting? Do you think eBay Germany is making the right call and that more companies should take the side of the Wii U?

Remember the news back when Xbox One was revealed that Microsoft's new platform's controller wouldn't have the traditional "Start" and "Select" buttons we've all come to expect? Well, essentially, Xbox One will still have those buttons; they just happen to be called "Menu" and "View" now instead of "Start" and "Select." In a chat with IGN the other day, Microsoft drew back the curtain on their console's "new" buttons, stating:

"The Menu button (on the right) will bring up context-specific menus which game and app developers can design to enhance the user experience. The Menu button could be used in scenarios such as bringing up in-game menus, showing video playback options, and accessing commands on the console's user interface... [The View button] will change views or provide more information in games and apps. The function of the View button will be driven by developers. Possible uses of the View button include viewing a map during a role playing game, displaying a leaderboard in a first person shooter, and enhancing the navigation of the console's user interface."

There's really not that much to say about these two buttons; "Menu" will generally open menus, and "View" will do whatever the developers want it to. Basically, don't expect much functionality beyond the normal functions of "Start" and "Select."

Reports have flown back and forth on the topic of Xbox One used game sales. Some say that it will require a fee, while more recent news suggests that there will be no fees, just an authentication check.

Now, we are receiving reports that game resellers and publishers have come to an agreement regarding the Xbox One's used sales. According to MCV, both a games publisher and Microsoft will receive a cut of each used game sale, with retailers able to charge whatever they wish.

Personally, I don't like this money-grabbing scheme; why should the publishers continue to receive revenue after their initial sale? I don't give clothing makers a cut of my garage sale profits. This compromise will allow the used game business to continue functioning, but I believe it will hurt it. Retailers such as GameStop will have a few options of dealing with these publisher demands: they can decrease the trade-in value of games, they can increase the used price of the game, or both. Personally, I believe they will decrease the games' trade-in values to make up for profit losses.

What do you think about this? Bad? Good? How will retailers make up for losses? Sound off in the comments!

That's right! We all learned of several new ways that Microsoft's Xbox One would change the way you watch TV at the reveal conference last week; however, they seem to have left out one vital detail.

Microsoft recently patented an achievements system for TV viewers in an attempt to develop interaction between the viewers and programming. Reportedly, you can receive said achievements for watching major programming such as the Super Bowl, watching a complete series of episodes, using a certain product while watching, and completing certain motions. Presumably, this will be a major marketing ploy; for example, you can get rewards for eating Doritos during a commercial for said product.

Users who obtain these TV achievements could be entitled to GamerScore points, avatar clothes and props, virtual money for a game, physical rewards, and more.

Would you like to see these TV achievements implemented in Microsoft's next "gaming" console? Sound off in the comments!

"Xbox, go home."  Those words are, sadly, the defining reaction to Microsoft's Xbox One unveiling last week. To most, they are a humorous way to reference the disappointment and near comedic levels of disconnect Microsoft showed at this event. But to others, these words highlight an interesting facet of Microsoft's new strategy -- one that runs along a fine ethical line between catering to consumers based on their suggested preferences and downright invasion of personal privacy.

To make a long story short, there are pervasive worries that the new Kinect sensor that must be operated in order to run the Xbox One will be "always on" even when turned off (in order to perceive messages such as "Xbox, on" when the console is turned off). It's already known that the new Kinect has the ability to take in both aural and visual information, and despite Microsoft's assurances that user privacy is incredibly important, many are still unconvinced.

Officials and reporters from countries around the world are attempting to call Microsoft out for these perceived breaches of civil liberty.

Are these views well founded, or are they merely empty worry? Perhaps the answer is a bit muddier than most would hope. Read on for more.

Stewart Gilray, CEO of Just Add Water Ltd, and Development Director of “Oddworld Inhabitants,” in a recent interview with Eurogamer, was quoted  saying:

"We might see slightly smoother framerates on PS4. We're working with Sony right now, and they're trying to actively push 60 frames per second; 1080p. You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One. Or, you might get some fixed at 30 frames per second situations in 1080p. It depends on the scale of the game. If your game is going to push the heck out of the PS4, you might have to do some little tweaks [for the Xbox One version]. But if you design your game to work on Xbox One at 60, it's going to work on PS4 at 60."

See more details inside!

The Xbox One conference featured an exclusive Call of Duty: Ghosts preview. The images shown touted the game's beautiful graphics and motion-capture technology, all of which were organized into a next-generation engine that uses fantastic technology to enhance the experience. A new dog is featured in the game, showing realistic facial features and movement. This is the work of the capabilities of technology in future consoles.

Activision also revealed a brand new feature in their next-generation engine that shows off the detection of AI in the game: fish will move out of the way when your character draws near. This amazing engine of the future allows for this new immersive experience, creating a realistic world unlike any other.

Wait... I've seen this before somewhere...

See the future of gaming after the jump!

Hello all! This is Adam Darko, your new friendly neighborhood Columnist! Keep a look out for all the interesting things I will be posting in the future! Getting right into it...

Digital Foundry of Eurogamer recently conducted a review of the recently released console version of Resident Evil: Revelations, joining the long line of sequels beginning with "Re," such as Assassin's Creed: Revelations, Red Dead Redemption, Dead to Rights: Retribution, and, more recently, Metal Gear Rising: Revengeance. (I’m pretty sure that last one’s not even a word, though.)

Resident Evil: Revelations was originally released on the Nintendo 3DS in January 2012, and recently ported to the PlayStation 3, Xbox 360, PC, and the Wii U. In his review of the game, Digital Foundry writer, David Bierton stated:

"[T]he Wii U version appears to be visibly less refined […] with small but frequent fluctuations in smoothness, adding some noticeable stutter to the experience. Furthermore, frame-rates are hit harder when the engine is under load, and this has a larger impact on the controls compared to on the 360 and PS3."

More details inside!

In an announcement that should surprise basically no one, Microsoft has confirmed that Xbox One, like many other consoles, will be region locked. There is still no word regarding region locking on PlayStation 4.

"Similar to the movie and music industry, games must meet country-specific regulatory guidelines before they are cleared for sale. We will continue to work with our partners to follow these guidelines with Xbox One." — Microsoft Representative

We can't really comment on the validity of the reason, but it this sentiment echoes decisions made by many other companies a number of times. Are you upset about the news, or does region locking not really affect you?

Shortly before the Xbox One reveal, Microsoft was caught buying up several website domains, fueling rumors about the system's name. As it turns out, they missed a few crucial domains: and According to WhoIs, both domains are owned by a UK resident who registered them in late 2011. Microsoft is now attempting to obtain the domains via a complaint through the National Arbitration Forum. Furthermore, it seems Microsoft forgot to register a Twitter account for the new system, which has already been taken and so far has no tweets.

While both of these things are annoying for Microsoft, they still hold and the original Xbox Twitter account. One can't help but wonder why Microsoft didn't take care of these problems before. Was the name Xbox One a last minute decision or were they trying to keep the name a secret? This just adds to even more confusion surrounding the Xbox One reveal.