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Many video game players have complained about the Xbox One's Kinect. The motion-capture device reportedly costs as much as the actual console. The NSA may use the Kinect to monitor the homes of people around the world. The Xbox One is bundled with the device, so fans don't have a choice concerning the use of Kinect. If you want the new Xbox, you need to purchase Kinect as well.

Naturally, this may alienate some consumers. I know many people who love the 360, but hate Kinect. If a person doesn't want to use motion controls, why should they have to spend the extra money for the device? Perhaps because Kinect is a vital part of the Xbox One.

"The goal with having a Kinect ship with every Xbox is to guarantee to game developers if they implement Kinect features into their games, everyone who has an Xbox will be able to experience it. I often see people dismiss the Kinect instantly because they haven't seen it work like I have. It is an integral part of the Xbox One experience. The number of features on the Xbox One that uses the Kinect is almost too many to count. I can't imagine using the console without it." --Anonymous Xbox One Developer

The developers of Xbox One believe in what they are working on. Do you? Is Kinect cool or dumb? Sound off in the comments.

Assassin’s Creed lead writer Darby McDevitt was asked at the San Diego Comic-Con whether or not a future installment in the franchise could take place in the present day. While McDevitt was open to the idea, he claimed that one of the series’ main attractions is “historical tourism”. Here’s what he said, according to the official Assassin's Creed Twitter feed:

Q: Are you planning a modern AC?
There's always a chance, but one of the biggest draws of the series is the historical "tourism."

The series has gone on for quite some time, but there’s certainly no shortage of time periods to visit before the modern day. McDevitt had some thoughts on it, but you'll have to hit the jump to find out what he said!

Assassin's Creed games are known for having cliffhangers in order to setup a future sequel. I'm not going to spoil anything, but Assassin's Creed III has one hell of a cliffhanger. However, just because a game has a cliffhanger doesn't mean that it can't have a satisfying ending.

I know it's not a game, but just look at Star Wars Episode IV. At that point, Lucas had no clue that it would blow up to be as big as it is, but he did have a grander storyline in mind. He didn't know whether he would be able to make a sequel, so he gave the movie a satisfying ending that left room for further expansion. The Death Star was destroyed and imminent danger was averted; Han and Luke get medals and everyone celebrates. But, at the same time, the Emperor and Darth Vader are still out there; there is potential for a sequel.

According to Darby McDevitt, the game's lead writer, Assassin's Creed IV is going to attempt something similar; they are going to provide a satisfying ending that leaves room for more. How they plan to accomplish this, I know not, but it's fine by me. Cliffhangers give gamers a reason to return, a reason to revisit the same story. There's nothing better than finally knowing what happens after a year or more of anticipation.

Ubisoft has upped the ante for their upcoming open-world action-adventure title Watch Dogs, expecting it to push past the original Assassin’s Creed, which shipped a total of 6.2 million copies. At a Ubisoft sales earning call, one of their their directors had this to say:

"What is true is that three months ago when we announced our results, we were kind of referencing that we, in our plan, we had built up Watch Dogs with expectation slightly below what Assassin's Creed 1 did when it was first released--and it was 6.2 million. So after E3, what we said today was that we do feel that we can expect…slightly above the 6.2 million that Assassin's Creed did."

Triple-A titles in recent memory have been struggling to meet sales expectations, and one may be forgiven for being skeptical of Ubisoft’s rather optimistic projections. For example, last year’s Dead Space 3 was required to sell a staggering 5 million copies just to break even (which it failed to do), and more recently the new Tomb Raider shipped 3.4 million copies in its debut month, but still missed its sales expectations. It’s no secret that modern game development is expensive (unless you’re in the indie market), meaning each new IP is a huge risk, and Ubisoft is certainly taking that risk. Watch Dogs is coming out on all modern home consoles as well as the PC, will launch with five kinds of collector’s editions, and is already being developed into a Watch Dogs film.

What do you guys think? Will Watch Dogs be the springboard for a whole franchise or is it going to plummet into the depths of "failing to meet sales expectations" due to overambition?

Yesterday at the San Diego Comic-Con, Capcom announced the revival of their classic game series Strider, which has not seen a release since Strider II in 1992. The game, which is being developed by Killer Instinct studio Double Helix Games, is set to release on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

The game will feature "blazing fast gameplay, married with deep environment traversal options" and will utilize an "ultra-responsive control system." Double Helix also announced that they will be working with some of the developers of the original Strider games. Hopefully, this well help the game meet the standards that fans of the franchise have been craving.

You want to see more? Of course! Well, hop inside for the announcement article from Double Helix, as well as the announcement trailer, a gameplay trailer, and some screenshots!

Yesterday, Ubisoft announced a limited edition bundle for their new game Watch Dogs for PlayStation 4, PlayStation 3, Xbox 360, Xbox One, and PC. However, they did not announce a bundle version for the Wii U version of the game.

The bundle will include a copy of the game wrapped in a neat Steelbook case, as well as a nine-inch statue of protagonist Aiden Pearce, a replica of his vigilante mask, a soundtrack CD, and an 80-page hardcover art book. All of this will be inside of a special collector's box.

The bundle will release at the game's launch. For Xbox 360, PS3, and PC, that's on November 19th. It will also be available on Xbox One and PS4 at their respective release dates. Are you excited about this bundle? I'm not, as I'll be getting the Wii U version. But, how do you feel?

At an Ubisoft investor's conference call yesterday, CEO Yves Guillemot announced that the preorder numbers for the Xbox One and PlayStation 4 are double that of the Xbox 360 and PlayStation 3's launch periods. On top of that, two of Ubisoft's next-gen launch titles, Watch Dogs and Assassin's Creed IV: Black Flag, are among the systems' top five most reserved titles.

Ubisoft seems to be handling the generational jump nicely; they've picked one of their top franchises to lead the charge, as well as a great up-and-coming IP. And, because these games will be cross-generational and not next-gen exclusive, the pool of potential buyers is vastly larger. Things are looking up for Ubisoft for the next generation, but we'll see.

What do you think about these figures?

Julian Gerighty, a creative director for Ubisoft, recently spoke with Polygon about the development cycle of an Ubisoft game. According to Mr. Gerighty, each game has to be reviewed by the company's editorial department in Paris; this review helps to highlight certain gameplay systems that they feel would be beneficial to the game. Their most recent tactic? Open worlds.

Just look at Ubisoft's upcoming line-up: Watch Dogs, Assassin's Creed IV, and Tom Clancy's The Division. What do they all have in common? Open worlds. However, Mr. Gerighty made it clear that Ubisoft wants the games to have "open, living worlds" that blend single-player and multiplayer experiences. The catch? These types of games will pretty much require a constant, always-on internet connection, something that we know gamers don't want thanks to the Xbox One's reception.

How do you feel about these types of games? Innovative? Restrictive? Tell us in the comments!

According to some big name companies, such as Nintendo and Ubisoft, multi-screen gaming is the future of the industry. Nintendo has based their entire home console around the concept, and other companies have tried to emulate this through various means, most notable of which is Microsoft's SmartGlass. SmartGlass utilizes the screen on tablet computers and allows them to be used as controllers for the Xbox 360. This seems like it should work just as well as the Wii U in terms of a second screen experience, but that is not so, according to Rayman creator Michel Ancel.

In a discussion with ShackNews, Ancel discussed the multi-platform nature of the newest installment in the Rayman series, Rayman Legends. For those unaware, Rayman Legends was originally going to be a Wii U exclusive, but release was pushed back and the game became multi-platform. The game is set to include special features that utilize the Wii U's second screen, thus giving the Wii U version more features and potentially more content. This raises the question, though: couldn't those features be emulated through SmartGlass, thus allowing Xbox 360 owners access to these features? The answer is no. Find out what Ancel said about SmartGlass inside!

EA Sports has been making college football video games ever since Bill Walsh College Football released on Super NES, Sega Genesis, and Sega CD in 1993. For all games created since 1997, the game's title has included "NCAA football" in the name, and NCAA logos and licenses have been used in branding. However, this partnership between the NCAA and EA Sports has now ended.

In a recent press release, the NCAA stated that they will not renew their contract with EA Sports, which is set to expire in June 2014; thus, NCAA Football 14 will be the last title in the series to feature the NCAA name and logo, at least for the time being. However, EA Sports executive vice president Andrew Wilson has stated that the company will continue to produce college football games, reportedly under the name "College Football 15." This is possible due to the fact that the NCAA only licenses itself and its properties; the individual schools are licensed by the Collegiate Licencing Company, which will continue to maintain a good relationship with EA.

Hop inside for a look at the NCAA's press release, as well as Mr. Wilson's rebuttal.

The reaction to the Xbox One reveal was... less than great, to say the least. Fans were in an uproar. The Xbox One's controversial DRM policies and used game restrictions brought a ton of negative baggage with them. Some contradicting PR statements and surprising stories about applause did not help the situation. After a devastating E3 (and a firm spanking by Sony), Microsoft backtracked on their decisions, creating a radically different Xbox One.

Consumers wanted the DRM reversal, but many were surprised to see Microsoft cave in to the demands. The backtrack came just after the Electronic Entertainment Expo. What about the creators of the Xbox One? Did they get a heads-up?

"Personally I was a little surprised at the timeframe which we decided on the DRM reversal. I thought we didn't push on [DRM] benefits enough." — Anonymous Xbox One Dev

It was something people wanted, yet something no one expected. Were you surprised? Sound off in the comments.

Microsoft is currently trying to win back many fans that it alienated with its high price point and controversial policies on their newest console, the Xbox One. Many of the policies have been removed since the console's announcement, such as the daily online check-in, but some things are still leaving consumers worried.

One particular feature causing concern is the always-on feature of the mandatory Kinect accessory. Prior to the changes that Microsoft made in their requirements, the Kinect sensor, which can collect pictures, video, and audio, would be always-on and always online, but now Microsoft has promised a way to turn the sensor off completely. Still, though, Kinect must always be on when players are using the Xbox One console. Find out more about this potential privacy issue inside!

Yesterday Ubisoft unveiled the brand new Assassin's Creed IV: Black Flags trailer, and it looks amazing! Unlike the E3 trailer that was shown last month, this one contains actual gameplay footage. It focuses a lot more on the drunken pirate debauchery and naval combat, showcasing much of the new gameplay.

To see the trailer, jump inside the article!

Recently in an interview, Ubisoft stated that they are only interested in creating franchises because of how expensive AAA games are to make. When asked by alistdaily whether or not Watch Dogs will become a major franchise, Ubisoft had this to say:

"Absolutely. That's what all our games are about; we won't even start if we don't think we can build a franchise out of it. There's no more fire and forget – it's too expensive. We feel like we're in a really good place with Watch_Dogs, but until we're the biggest game of the year we're not going to be satisfied." --Tony Key

Considering the expense in making AAA games, being able to reuse assets from the previous game drastically reduces the cost of a sequel, thus helping the company make a bigger return than with the previous game.

For the past few weeks Microsoft has been in a strange position. From having fans demand the removal of the infamous DRM policies, to the hiring of a new Corporate President, it seems they just can't stay out of the spotlight. Even Microsoft recently came out, saying that their communication over the Xbox One should have been better, but now an anonymous Xbox One developer has stepped out hopping to address the current issues.

The unnamed individual started a "Ask Me Anything," thread on Reddit, promising a behind-the scenes look at whatever wasn't restricted by non-disclosure agreements. One thing he stressed was the importance of Kinect to the system, saying that it costs almost as much as the system itself!

To see the quote, hit the jump below!