Game companies, like many other businesses, don't like it when people try to lay claim to their ideas and products. They don't see value in allowing other people to offer their products for free through emulation, they aren't the biggest fans of cheap knockoff versions of their intellectual property, and they certainly have no desire to be one-upped by their own fans. As you've heard before in cynical comment sections and YouTube videos alike, these corporations are not your friends. You have no connection with these people and they are only after your money. If you make a fan project and they don't want it to exist, there's nothing stopping them from shutting that shit down. It's their IP to create and use. Not yours. This is the approach Nintendo has taken when it comes to anything that fans have created around their IP.
But this isn't the only way, as Sega has proven by doing things differently. When fan projects popped up around the Sonic franchise, rather than shutting those people down, Sega chose to hire those people and on-board them for their talent and passion for the franchise. With Sonic Mania, Sega hired a small army of passionate fans, and those very fans' efforts created the most widely acclaimed Sonic game in nearly a decade. No threats, no cease and desist letters, just results and progress. So why does Sega do what Nintendon't when it comes to fan support?
Head inside for more!